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[CAWS20] Round2: Bomber678 [Finesse]/Anarchy/Strength vs Unity [Present/Future]/Peace

@Unity Let’s play


Turn 1

Hand: Spark, Timely Messenger, Brick Thief, Older Brother, Granfalloon Flagbearer
Workers:


  1. Get paid (+$4, $4)
  2. Hire a worker ($3)
  3. Summon Garus Rook ($1)
  4. Summon Timely Messenger ($0)
  5. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Timely Messenger (1/1+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
    Garus Rook (2/4)
  • Base: 20
  • Other:

Economy:

  • Workers: 5
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 3

Hand

Helpful Turtle, Wither, Bloom, Fruit Ninja, Tenderfoot

Discard

Older Brother, Brick Thief, Spark

Think

Well… purple peace. As I know well, you have to defeat it before tech 2. So that is what I will do.

P2T1


StartingHand Workers

STARTING HAND
Fading Argonaut
Hardened Mox
Battle Suits
Time Spiral
Tinkerer


WORKERS
Tinkerer


NextHand

Neo Plexus
Nullcraft
Plasmodium
Temporal Research
Forgotten Fighter


Discard

Battle Suits
Time Spiral
Hardened Mox


Tech card(s)
Get Paid - ($5)
Worker - ($4)
Play Fading Argonaut - ($2)
Summon General Onimaru - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+1A)
  • :psfist: Elite:
  • :ps_: Scavenger: General Onimaru (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

[Finesse]/Anarchy/Strength: Intimidating. I hope I won´t get steamrolled.

@Bomber678 Have fun :wink:

Turn 2

Hand: Helpful Turtle, Wither, Bloom, Fruit Ninja, Tenderfoot
Tech: Bird’s Nest, Gunpoint Taxman
Workers: Granfalloon Flagbearer, Fruit Ninja


  1. Tech 2 cards
  2. Get paid (+$5, $5)
  3. Hire a worker ($4)
  4. Build Tech 1 ($2)
  5. Summon Tenderfoot ($1)
  6. Discard 3, reshuffle, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Timely Messenger (1/1+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Tenderfoot (1/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    Garus Rook (2/4)
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 1
  • Hand: 5
  • Deck: 3
  • Discard: 0

Hand

Gunpoint Taxman, Wither, Helpful Turtle, Spark, Older Brother

Discard

Think

I always forget just how efficient fading argonaut is. I can’t aggress this turn, so I’ll just have to wait and bide my time. I need to put enough pressure on that he doesn’t feel safe to tech up on turn 3.
Also I probably should’ve kept flagbearer. That was a mistake.

P2T2


Tech StartingHand Workers

TECH
Boot Camp
Boot Camp


STARTING HAND
Plasmodium
Temporal Research
Forgotten Fighter
Nullcraft
Neo Plexus


WORKERS
Tinkerer
Plasmodium


NextHand

Boot Camp
Boot Camp
Forgotten Fighter
Time Spiral
Temporal Research


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Play Neo Plexus - ($3)
Build Tech I - ($1)
Kill your Messenger with Onimaru

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+1A)**
  • :psfist: Elite:
  • :ps_: Scavenger: Neo Plexus (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: General Onimaru Level 1 (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

With Forgotten Fighter and Nullcraft I could take Rook out. But probably I will lose Onimaru, too. AND I have to postpone my Tech I. AND I reduce my handsize. Is it worth it? Tough choice. I could also tech Assimilate to deal with potential Bird’s Nests. Or I try to take Rook out another way for the price of not teching units…

Turn 3

Hand: Gunpoint Taxman, Wither, Helpful Turtle, Spark, Older Brother
Tech: Surprise Attack, Nimble Fencer
Workers: Granfalloon Flagbearer, Fruit Ninja, Spark


  1. Tech 2 cards
  2. Get paid (+$6, $7)
  3. Hire a worker ($6)
  4. Summon Gunpoint Taxman ($4)
  5. Summon Older Brother ($2)
  6. Build Heroes’ Hall ($0)
  7. Discard 2, draw 3, reshuffle, draw 1

  • Patrol:
    :psblueshield:Squad Leader: Older Brother (2/2+A)
    :psfist:Elite: Tenderfoot (2/2)
    :ps_:Scavenger:
    :pschip:Technician: Gunpoint Taxman (3/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Heroes’ Hall: 4
  • Units/Heroes:
    Garus Rook (2/4)
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 4
  • Deck: 4
  • Discard: 0

Hand

Bloom, Bird’s Nest, Brick Thief, Nimble Fencer

Discard

Think

His wall is holding strong, so I’ll go down on cards and get a heroes’ hall to represent a lot of threats. If he chooses to tech up, I should be able to swing tempo in my favour, though I may be a bit short on gold. Looks like I won’t be building tech 2 until turn 5 at this rate.
Obviously I’m putting tenderfoot in elite here so Onimaru cannot attack safely without levelling up. The gunpoint in tech vs scav was a tough decision, but ultimately I think cards are more useful. I could be wrong though, since the heroes’ hall does grant plenty of options. We’ll see if I am a fool.

P2T3


Tech StartingHand Workers

TECH
The Art of War
The Art of War


STARTING HAND
Boot Camp
Boot Camp
Forgotten Fighter
Time Spiral
Temporal Research
Nullcraft
Hardened Mox


WORKERS
Tinkerer
Plasmodium
Temporal Research


NextHand

Battle Suits
Hardened Mox
Time Spiral
The Art of War
Nullcraft


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Onimaru to Level 6 - ($2)
Send your Taxman to a Bootcamp (gain +), I draw 1 card. - ($1)
Send your Older Brother to a Bootcamp (gain +), I draw a card. - ($0)
Kill your Tenderfoot with Fading Argonaut
Kill Rook with Onimaru. Onimaru to Max.

Float ($0)
Discard 4, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Blue Soldier Schuasch (1/1+1A) - Sparkshot
  • :psfist: Elite: Neo Plexus (3/2)
  • :ps_: Scavenger: Blue Soldier Lois (1/1) - Sparkshot
  • :pschip: Technician: Blue Soldier Sepp (1/1) - Sparkshot
  • :target: Lookout:

In Play:

  • General Onimaru Level 8 (4/5) - Frenzy 1, Readiness
  • :exhaust: Fading Argonaut (2/1)*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Hmmm, 3 HP for Taxman and Brother is 1 too much for each. I needed my Battle Suits. But if I want to max Onimaru (which was my top priority) I only have 2 gold to spare. And if I use Boot Camp 2 times to get rid of his units they become quite strong. Tricky again.

1 Like
Turn 4

Hand: Bloom, BIrd’s Nest, Brick Thief, Nimble Fencer
Tech: Chaos Mirror, Maximum Anarchy
Workers: Granfalloon Flagbearer, Fruit Ninja, Spark, Bloom


  1. Tech 2 cards
  2. Get paid (+$7, $7)
  3. Hire a worker ($6)
  4. Build Tech 2 Anarchy ($2)
  5. Summon Captain Zeno Zane ($0)
  6. Zane kills Squad Leader
  7. Gunpoint Taxman kills Scavenger, steals your gold ($1)
  8. Discard 3, draw 4, reshuffle, draw 1

  • Patrol:
    :psblueshield:Squad Leader: Older Brother (3/3+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Heroes’ Hall: 4
  • Units/Heroes:
    Captain Zeno Zane (2/1)
    Gunpoint Taxman (4/3)
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 1
  • Hand: 5
  • Deck: 5
  • Discard: 0

Hand

Timely Messenger, Surprise Attack, Helpful Turtle, Wither, Brick Thief

Discard

Think

I did not expect that. I am in a very bad position. I expect consistent art of war for the next three turns, barring severe bad luck from him. Not good.
Patrolling squad leader in case of battle suits, although nullcraft can just murder zane anyway. Perhaps I should have just midbanded him instead of building tech 2… It’s kind of a bait, but I suspect he’ll just go face.

Ahhh, I forgot that you can do that with the Taxman, shouldn´t have used the Scavenger slot. My bad :stuck_out_tongue_closed_eyes:

P2T4


Tech StartingHand Workers

TECH
General’s Hammer
General’s Hammer


STARTING HAND
Battle Suits
Hardened Mox
Nullcraft
The Art of War
Time Spiral


WORKERS
Tinkerer
Plasmodium
Temporal Research
Time Spiral


NextHand

The Art of War
Boot Camp
Forgotten Fighter
Boot Camp


Discard

Fading Argonaut
The Art of War
Hardened Mox
Battle Suits
General’s Hammer
General’s Hammer


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Build Heroes’ Hall - ($5)
Play Nullcraft - ($3)
Kill Zane with Nullcraft, Levels fizzle
Play The Art of War - ($0)
7 Damage to your Base with Onimaru

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: General Onimaru Level 8 (6/5+3A) - Frenzy 1, Readiness, Swift Strike, Unstoppable
  • :psfist: Elite: Neo Plexus (3/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Blue Soldier Sepp (1/1) - Sparkshot

In Play:

  • :exhaust: Nullcraft

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

To give him the gold for free was really stupid. On the other hand: If I play Nullcraft I can kill Zane now without losing it. But then I cannot build a Tech II. Well, I think I will try to rush it now.

Turn 5

Hand: Timely Messenger, Surprise Attack, Helpful Turtle, Wither, Brick Thief
Tech: Steam Tank, Pirate Gunship
Workers: Granfalloon Flagbearer, Fruit Ninja, Spark, Bloom, Timely Messenger


  1. Tech 2 cards
  2. Get paid (+$8, $9)
  3. Hire a worker ($8)
  4. Summon River Montoya ($6)
  5. Summon Brick Thief, heal my base 1, damage your Tech 1 ($4)
  6. Cast Wither on Onimaru ($2)
  7. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Brick Thief (2/1+A)
    :psfist:Elite:
    :ps_:Scavenger: Older Brother (3/3)
    :pschip:Technician: Gunpoint Taxman (4/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Heroes’ Hall: 4
  • Units/Heroes:
    River Montoya (2/3)
  • Base: 14
  • Other:

Economy:

  • Workers: 9
  • Gold: 2
  • Hand: 4
  • Deck: 1
  • Discard: 5

Hand

Chaos Mirror, Maximum Anarchy, Tenderfoot, Nimble Fencer

Discard

Pirate Gunship, Steam Tank, Wither, Helpful Turtle, Surprise Attack

Think

Hmm, it’s not unwinnable… I can potentially chaos mirror to victory here, but it’s going to be tight. Wish I’d had it last turn. He’s also going to be building tech 2 next turn for sure, so I have to face that down. Gotta try and get to gunships fast…

b]P2T5[/b]


Tech StartingHand Workers

TECH
Unphase
Unphase


STARTING HAND
Boot Camp
The Art of War
Boot Camp
Forgotten Fighter
Unphase
Battle Suits


WORKERS
Tinkerer
Plasmodium
Temporal Research
Time Spiral


NextHand

Fading Argonaut
The Art of War
Unphase
General’s Hammer
General’s Hammer


Discard

Boot Camp
Boot Camp
The Art of War
Nullcraft
Battle Suits
Forgotten Fighter
Unphase


Tech 2 card(s)
Get Paid - ($9)
Worker
Send my Neo Plexus to a Boot Camp. I draw a card. - ($8)
Send my Neo Plexus to an extreme Boot Camp. I draw a card. - ($7)
Play The Art of War. - ($4)
Onimaru deals 6 damage to your base.
Nullcraft deals 1 damage to your base.
Play Vir Garbarean - ($2)
Vir Garbarean to level 3 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: General Onimaru Level 8 (5/4+3A) (-) - Frenzy 1, Readiness, Swift Strike, Unstoppable
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vir Garbarean (2/3) - Level 3
  • :target: Lookout: Blue Soldier Sepp (1/1) - Sparkshot

In Play:

  • :exhaust: Neo Plexus (4/4) (+,+)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Let´s see if that does it. Codex is so brutal, you’re never sure that you thought of everything…

The time has come


Turn 6

Hand: Chaos Mirror, Maximum Anarchy, Tenderfoot, Nimble Fencer
Tech: Pirate Gunship, Disguised Monkey
Workers: Granfalloon Flagbearer, Fruit Ninja, Spark, Bloom, Timely Messenger, Maximum Anarchy


  1. Tech 2 cards
  2. Get paid (+$9, $11)
  3. Hire a worker ($10)
  4. Summon Captain Zeno Zane ($8)
  5. Summon Tenderfoot ($7)
  6. Summon Nimble Fencer ($5)
  7. Cast Chaos Mirror, swapping Onimaru and Tenderfoot printed attack ($3)
  8. Taxman and Brother kill Onimaru, Zane gains 2 levels
  9. Midband Zane ($2)
  10. Zane kills Vir, maxbands, we both draw, shove Soldier to Scavenger, we both gain gold ($2)
  11. Tenderfoot trades with Neo Plexus
  12. Brick Thief hits your Tech 1, damages it for an extra 1, heals my base 1
  13. Nimble Fencer destroys your Tech 1, your base takes 2
  14. River damages your Heroes’ Hall for 2
  15. Discard 1, reshuffle, draw 3

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Heroes’ Hall: 4
  • Units/Heroes:
    Captain Zeno Zane lvl 6 (4/4)
    River Montoya (2/3)
    Older Brother (3/1)
    Gunpoint Taxman (4/1)
    Brick Thief (2/1)
    Nimble Fencer (2/3)
  • Base: 8
  • Other:

Economy:

  • Workers: 10
  • Gold: 2
  • Hand: 3
  • Deck: 7
  • Discard: 0

Hand

Disguised Monkey, Bird’s Nest, Helpful Turtle

Discard

Think

Excellent, all the cards lined up just right for a massive swing. I do still have to be careful of unphase/now!, general’s hammer, and boot camp sideline, but I think at this point my lead is strong enough I should be able to just gunship and win.
Stressful game… I hope I win.

Hmm I just noticed that you didn’t pay for your worker, and your card count and worker count suggests you didn’t make one. Is that true?

Hi Bomber: Probably I misunderstood some rules: I thought that with Chaos Mirror you just swap the printed ATK, not any ATK gained by runes, attachments or other effects. So I thought that even if you swaped the ATK of Onimaru with an ATK 1 unit he still has ATK 1 + 2 ATK from The Art of War and therefore he would kill your units/heroes with HP <=3 with Swift Strike?

Oh, now I see: Wither. How could I miss that?

Yes, I didn´t worker, hoped to bring it home this turn.

How could I miss Wither :woozy_face: :scream:

P2T6


Tech StartingHand Workers

TECH
Now!
Ready or Not


STARTING HAND
Unphase
Fading Argonaut
General’s Hammer
The Art of War
General’s Hammer
Hardened Mox


WORKERS
Tinkerer
Plasmodium
Temporal Research
Time Spiral
The Art of War


NextHand

Neo Plexus
Hardened Mox
The Art of War
Boot Camp
General’s Hammer


Tech 2 card(s)
Get Paid + Scavenger - ($10)
Worker - ($9)
Repair Tech I
Play Fading Argonaut - ($7)
Play and Max Geiger - ($1)

Float ($1)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+1A)***
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Max Geiger (3/4) - Level 5
  • :target: Lookout:

In Play:

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 2

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Yeah, it´s brutal…

Forgot to draw 1 card and get 1 gold. Sry, edited. AND edited the Damage to my Heroes’ Hall. Sry again :crazy_face:

@FrozenStorm
@Bomber678

Actually I see that I would have had to discard Hardened Mox, too before I drew (which I didn´t do because I forgot to draw him). Do I have to do the whole discard and draw thing again?

And a lot more important for me: could I also play Mox into the game and not discard him (which I didn´t do because I forgot to draw him)? In this case I would still also play Geiger but bring him to Level 3 instead 5.

Sorry Bomber, your move really threw me off balance :flushed:

Assuming this is the right thing to do I redid my move accordingly.

P2T6


Tech StartingHand Workers

TECH
Now!
Ready or Not


STARTING HAND
Unphase
Fading Argonaut
General’s Hammer
The Art of War
General’s Hammer
Hardened Mox


WORKERS
Tinkerer
Plasmodium
Temporal Research
Time Spiral
The Art of War


NextHand

The Art of War
Forgotten Fighter
Neo Plexus
General’s Hammer
Nullcraft


Tech 2 card(s)
Get Paid + Scavenger - ($10)
Worker - ($9)
Play Hardened Mox - ($6)
Play Fading Argonaut - ($4)
Play Max Geiger and bring him to level 3 - ($0)
Repair Tech I

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+1A)***
  • :psfist: Elite: Hardened Mox (2/1)
  • :ps_: Scavenger:
  • :pschip: Technician: Max Geiger (2/4) - Level 3
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 2

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

It IS brutal.

I’ll just wait till Frozen weighs in on this one until I continue, but it looks legal to me (without being able to see your cards).

I’m super confused what exactly the error is here. It looks like you had 5 in hand, drew last 1 from deck as technician, and rs drew 5. I don’t see an issue. Carry on.

1 Like

yeah, same here. I fail to understand what the issue is. Did you draw the mox with tech draw or what?