News Shop
Events Chat

[CAWS20] Round10: bansa [Finesse]/Blood/Fire vs Bomber678 [Finesse]/Anarchy/Strength

@Bomber678 Let the final begin!

P1T1


StartingHand Workers

STARTING HAND
Brick Thief
Fruit Ninja
Helpful Turtle
Older Brother
Tenderfoot


WORKERS
Fruit Ninja


NextHand

Spark
Timely Messenger
Granfalloon Flagbearer
Bloom
Wither


Discard

Brick Thief
Helpful Turtle
Older Brother


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
River - ($1)
Tenderfoot - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: L1 River (2/3), resist 1

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

i think i take zhavier’s spirit here and take revenge on bomber… if i lose i blame zhavier…

I don’t know how I got here, but I’m going to keep going. Prepare yourself!


Turn 1

Hand: Brick Thief, Spark, Older Brother, Tenderfoot, Bloom
Workers: Spark

Techs

  1. Get paid (+$5, $5)
  2. Hire a worker ($4)
  3. Summon Garus Rook ($2)
  4. Summon Older Brother ($0)
  5. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Older Brother (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout: Garus Rook (2/4)

  • Buildings:
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 3

Hand

Timely Messenger, Granfalloon Flagbearer, Fruit Ninja, Helpful Turtle, Wither

Discard

Bloom, Tenderfoot, Brick Thief

Think

Weird hand here, got all my good options up front. Turn 2 is going to be sketchy. Just gotta stick to the plan, stay defensive, ward off aggression until tech 2. And need to be aware of a double desperation play…

P1T2


Tech StartingHand Workers

TECH
Firebat
Firebat


STARTING HAND
Wither
Bloom
Granfalloon Flagbearer
Spark
Timely Messenger


WORKERS
Fruit Ninja
Granfalloon Flagbearer


NextHand

Firebat
Brick Thief
Bloom
Spark


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bloom River kills Brother - ($2)
Timely Messenger - ($1)
Tech I - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Timely Messenger, resist 1

In Play:

  • L1 River (3/2), (+), -2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

steady and easy

Turn 2

Hand: Timely Messenger, Granfalloon Flagbearer, Fruit Ninja, Helpful Turtle, Wither
Workers: Spark, Fruit Ninja

Techs

Turn 2: Gunpoint Taxman, Gunpoint Taxman


  1. Tech 2 cards
  2. Get paid (+$6, $6)
  3. Hire a worker ($5)
  4. Build Tech 1 ($3)
  5. Summon Helpful Turtle ($1)
  6. Summon Timely Messenger ($0)
  7. Discard 2, reshuffle, draw 4

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger: Timely Messenger (1/1)
    :pschip:Technician: Helpful Turtle (1/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    Garus Rook (2/4)
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 4
  • Deck: 4
  • Discard: 0

Hand

Older Brother, Tenderfoot, Brick Thief, Wither

Discard

Think

Yeah pretty aggressive play from here. Have to respond by going down cards and I still might lose rook to fencers/lobbers. So double taxman is the play, just chill out and defend. If he breaks my tech 1 instead of killing rook, I’ll just maxband rook.

P1T3


Tech StartingHand Workers

TECH
Hotter Fire
Firehouse


STARTING HAND
Spark
Brick Thief
Firebat
Bloom


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Bloom


NextHand

Helpful Turtle
Wither
Firebat
Older Brother


Discard

Spark
Brick Thief
Hotter Fire
Firehouse


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Firebat - ($3)
River kills Turtle
Tenderfoot kills Messenger
Mid River - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Firebat (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Timely Messenger (1/1)
  • :target: Lookout:

In Play:

  • L3 River (3/5), (+)
  • Tenderfoot (1/1), -1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

he is safing rook… birds nest incoming…

Turn 3

Hand: Older Brother, Tenderfoot, Brick Thief, Wither, Gunpoint Taxman
Technician: Gunpoint Taxman
Workers: Spark, Fruit Ninja, Older Brother

Techs

Turn 2: Gunpoint Taxman, Gunpoint Taxman
Turn 3: Steam Tank, Surprise Attack


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$7, $8)
  4. Hire a worker ($7)
  5. Build Tech 2 Anarchy ($3)
  6. Summon Gunpoint Taxman ($1)
  7. Summon Tenderfoot ($0)
  8. Discard 2, draw 3, reshuffle, draw 1

  • Patrol:
    :psblueshield:Squad Leader: Tenderfoot (1/2+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Garus Rook (2/4)
    :target:Lookout: Gunpoint Taxman (3/3)

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 4
  • Deck: 5
  • Discard: 0

Hand

Granfalloon Flagbearer, Bloom, Gunpoint Taxman, Wither

Discard

Think

Less aggressive than I expected. I’m not sure what firebat reveals here…
Tech up, get steam tanks, continue defending. Let’s see what he pulls.

P1T4


Tech StartingHand Workers

TECH
Lobber
Lobber


STARTING HAND
Helpful Turtle
Firebat
Wither
Older Brother


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Bloom
Older Brother


NextHand

Firehouse
Brick Thief
Helpful Turtle
Lobber


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Firebat kills Tenderfoot
River kills Taxman
Firebat - ($5)
Tech II (Fire) - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Firebat (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot (1/1), -1
  • :pschip: Technician: Timely Messenger (1/1)
  • :target: Lookout:

In Play:

  • L3 River (3/2), (+), -2
  • Firebat (3/2),-1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

incoming sharks…

Turn 4

Hand: Granfalloon Flagbearer, Bloom, Gunpoint Taxman, Wither
Workers: Spark, Fruit Ninja, Older Brother, Wither

Techs

Turn 2: Gunpoint Taxman, Gunpoint Taxman
Turn 3: Steam Tank, Surprise Attack
Turn 4: Pirate Gunship, Steam Tank


  1. Tech 2 cards
  2. Get paid (+$8, $8)
  3. Hire a worker ($7)
  4. Maxband Rook ($0)
  5. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Garus Rook lvl 8 (4/6+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 7

Hand

Steam Tank, Helpful Turtle, Surprise Attack, Brick Thief, Timely Messenger

Discard

Pirate Gunship, Steam Tank, Bloom, Granfalloon Flagbearer, Gunpoint Taxman, Gunpoint Taxman, Tenderfoot

Think

Ah… I see his plan here. This is suboptimal. He plans to burn my base to the ground. Well, I will put him in the ground. With sharks!

P1T5


Tech StartingHand Workers

TECH
Ember Sparks
Ember Sparks


STARTING HAND
Helpful Turtle
Firehouse
Lobber
Brick Thief


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Bloom
Older Brother


NextHand

Lobber
Spark
Wither
Hotter Fire


Discard

Helpful Turtle
Brick Thief
Ember Sparks
Ember Sparks


Tech 2 card(s)
Get Paid + float - ($9)
Firebats deal 4 to Tech II - ($7)
Lobber breaks Tech II, base: 18 - ($6)
Firehouse - ($3)
Jaina - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 River (3/2A), (+), -2
  • :psfist: Elite: Tenderfoot (2/1), -1
  • :ps_: Scavenger: Timely Messenger (1/1)
  • :pschip: Technician: L1 Jania (2/3)
  • :target: Lookout:

In Play:

  • Firehouse (4)
  • Firebat (3/2),-1
  • Firebat (3/3)
  • Lobber (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

block sharks…pretty comfortable position

Turn 5

Hand: Steam Tank, Helpful Turtle, Surprise Attack, Brick Thief, Timely Messenger
Workers: Spark, Fruit Ninja, Older Brother, Wither, Timely Messenger

Techs

Turn 2: Gunpoint Taxman, Gunpoint Taxman
Turn 3: Steam Tank, Surprise Attack
Turn 4: Pirate Gunship, Steam Tank
Turn 5: Nimble Fencer, Earthquake


  1. Tech 2 cards
  2. Get paid (+$9, $9)
  3. Rebuild Tech 2 ($9)
  4. Hire a worker ($8)
  5. Summon Brick Thief, 1 to Firehouse, heal my base 1 ($6)
  6. Summon Helpful Turtle ($5)
  7. Build a Heroes’ Hall ($3)
  8. Discard 2, reshuffle, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Garus Rook lvl 8 (4/6+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Brick Thief (2/1)
    :target:Lookout: Helpful Turtle (1/2)

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Heroes’ Hall: 4
  • Units/Heroes:
  • Base: 19
  • Other:

Economy:

  • Workers: 10
  • Gold: 3
  • Hand: 4
  • Deck: 7
  • Discard: 0

Hand

Granfalloon Flagbearer, Tenderfoot, Earthquake, Gunpoint Taxman

Discard

Think

Ah… oh dear. He went for a strategy that punishes defensive play very hard. I… actually think I just straight lose here. He can probably lethal me with midband drakk. Regardless, I’m in big trouble.

P1T6


Tech StartingHand Workers

TECH
Fire Dart
Fire Dart


STARTING HAND
Hotter Fire
Wither
Spark
Lobber


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Bloom
Older Brother


NextHand

Helpful Turtle
Fire Dart
Fire Dart
Brick Thief


Tech 2 card(s)
Get Paid + float - ($9)
Hotter Fire - ($6)
Lobber deals 2 to Tech I
New Lobber deals 2 to Tech II - ($5)
Mid Jaina deals 2 to HH - ($2)
Firehouse breaks Tech I, II and HH, base: 13
Firehouse deals 3 to base: 10
Firebats deal 6 to base: 4 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 River (3/2A), (+), -2
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot (1/1), -1
  • :pschip: Technician: Timely Messenger (1/1)
  • :target: Lookout:

In Play:

  • Firehouse (4)
  • Hotter Fire
  • Firebat (3/2),-1
  • Firebat (3/3)
  • Lobber (2/2)
  • Lobber (2/2)
  • L4 Jania (3/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

it’s show time…

1 Like

Uh yeah… I have nothing to stop you. I concede defeat… this time.
@FrozenStorm

4 Likes