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[CAWS19] Round5 FrozenStorm [Future]/Peace/Necromancy vs bolyarich [Demon/Necro]/Finesse

GL HF @bolyarich! “I fear you more than any spectre I have seen.”

CAWS19 Round5 - Player 1, Turn 1

P1 [Future]/Peace/Necromancy vs P2 [Demon/Necro]/Finesse

Starting Hand

Battle Suits
Neo Plexus
Plasmodium
Tinkerer
Temporal Research

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Neo Plexus (2)
  • Worker (1)
Workers

Plasmodium

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Neo Plexus (2/2)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

End of Turn Hand

Forgotten Fighter
Hardened Mox
Time Spiral
Nullcraft
Fading Argonaut

End of Turn Discard
My Thoughts

Baaaah, rough starting hand, would’ve liked to have had Fargo or especially Mox. I should look up the game I played on Nightmare vs this deck where EricF kicked my ass I think for ideas, but as I recall Joggermox was pretty solid in it so I’m going to lean Fargo + Mox next turn and verify.


P2T1

GL HF


StartingHand Workers

STARTING HAND
Skeletal Archery
Skeleton Javelineer
Poisonblade Rogue
Graveyard
Deteriorate


WORKERS
Skeletal Archery


NextHand

Sacrifice the Weak
Thieving Imp
Summon Skeletons
Pestering Haunt
Jandra, the Negator


Discard

Skeleton Javelineer
Deteriorate
Poisonblade Rogue


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy - ($2)
Graveyard - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy(2/3)A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard 3 hp()

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

@FrozenStorm’s turn!

CAWS19 Round5 - Player 1, Turn 2

P1 [Future]/Peace/Necromancy vs P2 [Demon/Necro]/Finesse

Starting Hand

Forgotten Fighter
Hardened Mox
Time Spiral
Nullcraft
Fading Argonaut

Events of Turn:


Upkeep:

  • Get Gold (5+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Boot Camp x2


Main:

  • Hardened Mox (3)
  • Nullcraft, hits your graveyard (1)
  • Worker (0)
Workers

Forgotten Fighter, Plasmodium

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1+armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Neo Plexus (2/2)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Battle Suits
Tinkerer
Time Spiral
Boot Camp

End of Turn Discard
My Thoughts

Going with Nullcraft instead of Fargo b/c I want to get rid of the Graveyard early and it will lay good StW cover early for ground forces. Maybe Fargo would be better, idk, I just know I don’t want the Graveyard around long and I don’t want to early tech Assimilate to deal with it (maybe later though)


P2T2


Tech StartingHand Workers

TECH
Dark Pact
Nether Drain


STARTING HAND
Thieving Imp
Sacrifice the Weak
Pestering Haunt
Jandra, the Negator
Summon Skeletons


WORKERS
Skeletal Archery
Summon Skeletons


NextHand

Deteriorate
Jandra, the Negator
Poisonblade Rogue


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
STW - ($3)
Imp, discard #4 from 4 - ($0)
Haunt

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Imp(2/2)A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vandi(2/3)
  • :target: Lookout:

In Play:

  • Graveyard 2 hp()
  • Haunt(1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

@FrozenStorm’s turn!

i can be a bit lazy with response. Not lazy, but it could take 2-3 days - i’m going for a trip

No sweat, I don’t usually play much on weekends anyway!

CAWS19 Round5 - Player 1, Turn 3

P1 [Future]/Peace/Necromancy vs P2 [Demon/Necro]/Finesse

Starting Hand

Battle Suits
Tinkerer
Time Spiral
Boot Camp (dc, bah!)

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Overeager Cadet, Hooded Executioner
Boot Camp x2


Main:

  • Battle Suits (4)
  • Tech 1 (2)
  • Worker (1)
Workers

Forgotten Fighter, Plasmodium

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1+armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Neo Plexus (3/2)
  • :target: Lookout:

In Play:

  • Battle Suits

Economy Info:

Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Temporal Research
Boot Camp
Fading Argonaut

End of Turn Discard
My Thoughts

Bummer to have the BootCamp discarded (lucky hit), but it’s not a huge deal, we can manage. Perhaps we’ll end up having the Graveyard assimilated or otherwise overflowed by other means. In the meantime, just lay suits and stay relatively chill


P2T3


Tech StartingHand Workers

TECH
Nimble Fencer
Gargoyle


STARTING HAND
Jandra, the Negator
Deteriorate
Poisonblade Rogue


WORKERS
Skeletal Archery
Summon Skeletons
jandra


NextHand

Skeleton Javelineer
Sacrifice the Weak
Nether Drain


Discard

Nimble Fencer
Gargoyle
Deteriorate


Tech 2 card(s)
Get Paid - ($7)
Worker(play from phone-feel free to comment me on my mistakes) - ($6)
т1 - ($5)
imp suicides to sql
replay imp, you discard #2 of 3 (random.org) - ($2)
haunt deals 1 to your t1
pbr - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Imp(2/2)A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vandi(2/3)
  • :target: Lookout:

In Play:

  • Graveyard 2 hp()
  • Haunt(1/1)
  • pbr(2/1) deals dmg in -1/-1 form.

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

nullcraft is in discard - easy way to prevent juggermox

@FrozenStorm’s turn!

Heat seeking Imp! 2/2 on the teched cards hit, someone give that random.org a kick!

CAWS19 Round5 - Player 1, Turn 4

P1 [Future]/Peace/Necromancy vs P2 [Demon/Necro]/Finesse

Starting Hand

Temporal Research
Boot Camp (discarded, phooey)
Fading Argonaut

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Overeager Cadet, Doom Grasp
Overeager Cadet, Hooded Executioner
Boot Camp x2


Main:

  • Mox tickles imp
  • Vir (6)
  • Fading Argonaut (4)
  • Worker (3)
  • Tower (0)
Workers

Temporal Research, Time Spiral, Forgotten Fighter, Plasmodium

  • :pspurpleshield: Patrol as below
  • Discard 0 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Vir (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger: Fading Argonaut (3/3)
  • :exhaust: Technician: Neo Plexus (3/2)
  • :target: Lookout:

In Play:

  • Hardened Mox (2/1)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 2
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Doom Grasp
Tinkerer

End of Turn Discard
My Thoughts

Going to tech a Doom Grasp and another OC, hope to cycle next time relatively fast w/ Boot Camps while I tech up, and just try to keep the screws turned. Boly’s close to toppling that graveyard , and PBR long-term isn’t a great investment, so hopefully this all works out! Tower will help force Vandy to maxband if she’s going to attack safely


P2T4


Tech StartingHand Workers

TECH
Star-Crossed Starlet
Nimble Fencer


STARTING HAND
Nether Drain
Skeleton Javelineer
Sacrifice the Weak


WORKERS
Skeletal Archery
Summon Skeletons
jandra


NextHand

Deteriorate
Dark Pact
Gargoyle


Tech 2 card(s)
Get Paid - ($8)
imp(2/1) and rog(2/1) kill your vir, vandy midbands
fetch shadow blade - ($7)
shadow blade your scav(fargo) discard something - ($4)
Replay imp, discard last - ($1)
skeleton javiliner - ($0)
skip worker. Want you to skip it too XD
note your T1 on 4 hp.

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Imp(2/2)A
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer(1/1), rune
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard 2 hp(pbr(2/1) deals dmg in -1/-1 form.)
  • Haunt(1/1)
  • Vandi(3/4), lvl 3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

no cards - no jaggermox, no T1, no anything. other turn was - 2 cards and 0/-1 mox(vandy build). also can max garth(2 for ND+2vir+1(start)+2gold)=5gold at all. also variant for max garth and no mox with runes

@FrozenStorm’s turn!

This is a wacky game…

CAWS19 Round5 - Player 1, Turn 5

P1 [Future]/Peace/Necromancy vs P2 [Demon/Necro]/Finesse

Starting Hand

Doom Grasp
Tinkerer (both discarded, yaaayyy…)

Events of Turn:


Upkeep:

  • Get Gold (8+1scav)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Flagstone Garrison x2
Overeager Cadet, Doom Grasp
Overeager Cadet, Hooded Executioner
Boot Camp x2


Main:

  • Tech 2 Peace (5)
Workers

Temporal Research, Time Spiral, Forgotten Fighter, Plasmodium

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 4
  • Tech2 HP: 5 PEACE
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Neo Plexus (3/2)
  • :target: Lookout:

In Play:

  • Battle Suits

Economy Info:

Cards:

  • Hand: 2
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 5
  • Workers: 8

End of Turn Hand

Boot Camp
Nullcraft

End of Turn Discard
My Thoughts

No point really in patrolling an Oni or Skele + Garth just to sac free levels, so might as well let 'em get a single or double tech break and float 5 to do a insta-max next turn. Boly’s got the graveyard primed to topple over now, which defo helps


P2T5


Tech StartingHand Workers

TECH
Maestro
Grounded Guide


STARTING HAND
Dark Pact
Gargoyle
Deteriorate
Sacrifice the Weak
Nimble Fencer


WORKERS
Skeletal Archery
Summon Skeletons
jandra
Deteriorate


NextHand

Shadow blade
Star-Crossed Starlet
Nether Drain
Nimble Fencer


Discard

Maestro
Grounded Guide
Dark Pact
Sacrifice the Weak
Nimble Fencer


Tech 2 card(s)
Get Paid - ($8)
dp myself, base to 18
haunt poke your t2, replay
gargoyle - ($5)
t2 finesse - ($1)
worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Imp(2/2)A
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer(1/1), rune
  • :pschip: Technician: Vandi(3/4), lvl 3(resist 1)
  • :target: Lookout:

In Play:

  • Graveyard 2 hp(pbr(2/1) deals dmg in -1/-1 form.)
  • Haunt(1/1)
  • Gargoyle(0/2)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

between 1 card for him and defensive play for me, I choose defensive play

@FrozenStorm’s turn!

Very wacky game indeed

CAWS19 Round5 - Player 1, Turn 6

P1 [Future]/Peace/Necromancy vs P2 [Demon/Necro]/Finesse

Starting Hand

Boot Camp
Nullcraft
Boot Camp (BC1)
OC (BC2)

Events of Turn:


Upkeep:

  • Get Gold (8+5float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Drill Sergeant, Knight of the Conclave
Flagstone Garrison x2
Overeager Cadet, Doom Grasp
Overeager Cadet, Hooded Executioner
Boot Camp x2


Main:

  • Onimaru (11)
  • Garth + level 5 (5)
  • Boot Camp Imp (4)
  • Plexus and Mox trade with Vandy, you draw 1, Garth maxbands and summons Drill Sergeant
  • Boot Camp DS, draw 1 (3)
  • Nullcraft, kill Haunt, DS+1 (1)
  • Overeager Cadet
  • Garth makes a skeleton (0)
Workers

Temporal Research, Time Spiral, Forgotten Fighter, Plasmodium

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 4
  • Tech2 HP: 4 PEACE
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Onimaru (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger: Overeager Cadet (3/2)
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Garth (3/4 lvl 7)
  • Drill Sergeant (7/6, +++)
  • Nullcraft (1/1)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Overeager Cadet
Hooded Executioner

End of Turn Discard
My Thoughts

Boot Camp Imp to get a Vandy kill? Think that’s worth, I’ll just fetch a DS with that then and get 2 for sure runes, maybe 3 if I draw the other Boot Camp.


@bolyarich friendly bump, action to you :slight_smile:

1 Like

this evenning, sorry for delay

1 Like

No problem! I’m prone to “taking a turn in my head” and then never actually writing it down sometimes, only reason I mentioned anything; not a big rush if you’re busy

Sorry, I’m too busy these days. I promise, I will response tomorrow.(19)

s’ok mate :slight_smile: i’ll likely be matching us again w/ the sides swapped for round 7!

P2T6


Tech StartingHand Workers

TECH
Grounded Guide
Star-Crossed Starlet


STARTING HAND
Star-Crossed Starlet
Shadow blade
Nether Drain
Nimble Fencer
Maestro


WORKERS
Skeletal Archery
Summon Skeletons
jandra
Deteriorate


NextHand

Nimble Fencer
Dark Pact
Sacrifice the Weak


Discard

Star-Crossed Starlet
Nether Drain
Shadow blade


Tech 2 card(s)
Get Paid - ($9)
Garth - ($7)
Maestro - ($4)
Nether Drain Oni to my garth, level 3 - ($3)
NF + Starlet for free
Starlet deals 2 + A dmg to your Oni, goes to graveyard
Starlet from graveyard for free
javiliner kill oni, garth hit level 5, 3 cards in graveyard
Garth maxes - ($1)
Fetch Grounded guide
Gargoyle flyes and kills your Scav, you get gold - ($0)
Imp kill your techniciant, you draw
NF + Starlet destroy your T1 + T2, your base to 16, takes dmg from tower

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Garth(3/4)A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Maestro(4/5)
  • :target: Lookout:

In Play:

  • Graveyard 2 hp(pbr(2/1) deals dmg in -1/-1 form,Skeleton Javelineer(1/1), rune, Haunt)
  • Garth(3/4)
  • Gargoyle(4/1)
  • Imp(4/1), +
  • Grounded Guide(4/4)
  • Nimble Fencer(4/3)
  • Star-Crossed Starlet(6/2)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

lucky me to draw that maestro. Hard to choise, which way to patrol

@FrozenStorm’s turn!

I think imp is dead. gg gives it only+1/0. I don’t get where it should get the +1 rune. so graveyard is destroyed. EDIT: I stand corrected. Forgot about the BC

1 Like

boot camp gives a rune

1 Like