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[CAWS19] Round4 zhavier [Balance]/Growth/Finesse vs Akiata [Past]/Peace/Anarchy

@Akiata

GLHF!

P1T1


StartingHand Workers

STARTING HAND
Playful Panda
Merfolk Prospector
Young Treant
Ironbark Treant
Verdant Tree


WORKERS
Merfolk Prospector


NextHand

Forest’s Favor
Rich Earth
Spore Shambler
Rampant Growth
Tiger Cub


Discard

Verdant Tree
Playful Panda
Young Treant


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Ironbark Treant - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Ironbark Treant 1/2+2A
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Good luck!

P2T1


StartingHand Workers

STARTING HAND
Plasmodium
Neo Plexus
Battle Suits
Forgotten Fighter
Temporal Research


WORKERS
Plasmodium


NextHand

Time Spiral
Fading Argonaut
Nullcraft
Tinkerer
Hardened Mox


Discard

Forgotten Fighter
Neo Plexus
Battle Suits
Temporal Research


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Prynn Pasternaak (1/3, Fading ****) - ($2)
Prynn weaves the tale of the Forgotten Fighter - Ironbark Treant - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 - Prynn Pasternaak (1/3+A, Fading ****)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

So I can bounce the treant with forgotten fighter. Which involves playing Prynn. Am I being baited into playing Prynn? Maybe. Still, seems like a good trade, so let’s give it a shot.

@zhavier’s turn!

P1T2


Tech StartingHand Workers

TECH
Discord
Nimble Fencer


STARTING HAND
Rich Earth
Rampant Growth
Forest’s Favor
Spore Shambler
Tiger Cub


WORKERS
Merfolk Prospector
Spore Shambler


NextHand

Rich Earth
Nimble Fencer
Forest’s Favor
Playful Panda
Rampant Growth


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
Tiger Cub - ($1)

Float ($1)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Tiger Cub 3/2
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Surprise Attack


STARTING HAND
Nullcraft
Hardened Mox
Time Spiral
Tinkerer
Fading Argonaut


WORKERS
Plasmodium
Hardened Mox


NextHand

Nullcraft
Time Spiral
Temporal Research
Neo Plexus
Forgotten Fighter


Tech 2 card(s)
Get Paid - ($6)
Prynn fades, 3 runes remain.
Worker - ($5)
Begin constructing Tech I building - ($3)
Play Fading Argonaut (2/3, Fading ***) - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Fading Argonaut (2+1/3, Fading ***)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 - Prynn Pasternaak (1/3, Fading ***)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Taking a page out of Nopethebard’s book and teching a surprise attack. I should have the cash to play if I draw it, and if there’s a unit to suicide prynn into…


Aaand that’s a big ol’ whiff.

@zhavier’s turn!

P1T3


Tech StartingHand Workers

TECH
Nimble Fencer
Might of Leaf and Claw


STARTING HAND
Rich Earth
Forest’s Favor
Playful Panda
Nimble Fencer
Rampant Growth


WORKERS
Merfolk Prospector
Spore Shambler
Rich Earth


NextHand

Verdant Tree
Young Treant
Ironbark Treant
Discord


Discard

Rampant Growth
Forest’s Favor
Nimble Fencer
Might of Leaf and Claw


Tech 3 card(s)
Get Paid + float - ($7)
Worker - ($6)
Nimble Fencer - ($4)
Playful Panda - ($2)
River - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer 2/3+A
  • :psfist: Elite: Tiger Cub 3/2
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Playful Panda 2/2
  • River 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7

P2T3


Tech StartingHand Workers

TECH
Flagstone Garrison
Overeager Cadet


STARTING HAND
Neo Plexus
Time Spiral
Nullcraft
Temporal Research
Forgotten Fighter


WORKERS
Plasmodium
Hardened Mox


NextHand

Surprise Attack
Tinkerer
Battle Suits
Stewardess of the Undone


Discard

Forgotten Fighter
Temporal Research
Time Spiral
Flagstone Garrison
Overeager Cadet


Tech 2 card(s)
Get Paid + float - ($8)
Prynn and Fading Argonaut both fade, both have 2 runes remaining.
Skipping worker
Prynn sings the dirge of another Forgotten Fighter - Nimble Fencer - ($6)
Prynn (overcome with grief?) attacks Tiger Cub and dies. River Midbands.
A wild Zane appears and kills Wisp, you gain $1. - ($4)
Nullcraft kills Tiger Cub - ($2)
Fading Argonaut kills Playful Panda, and takes 2 damage.
Play Neo Plexus (2/2) - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Neo Plexus (2/2)
  • :target: Lookout:

In Play:

  • :exhaust: L1 - Captain Zane (2/2, Haste)
  • :exhaust: Nullcraft (1/1, Haste, Flying)
  • :exhaust: Fading Argonaut (2/1, Fading **, 2 damage)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Yeeeah, basically any of Rivers spells will really screw me here. zhavier’s flooded the board and I’m sitting on a hand(/deck) full of spells.

  1. So, I can Temporal Research ($6), and hope to draw stewardess ($3) and/or Battle Suits ($1) and a worker ($0). Tinkerer would be a bit crap, and Surprise attack would be unplayable.

  2. Go for Tech II… $3, and play Neo Plexus. With hasty dancing virtuosos on the way, it just leaves me too light on board.

3a. FF bounce Nimble Fencer, Prynn kills scav wisp, Fargo trades with Tiger Cub. Next turn I’m still looking at a hasty two stepped NF + Panda. Which I’d have Neo Plexus to fend off, and well… I’d be looking at a broken Tech I building at least.
4a. FF bounce NF ($6), sac Prynn into Tiger Cub (River midbands), and get Zane out ($4) and … kill the wisp. NC ($2) to kill TC, Fargo to kill Panda. Play Neo ($0). Patrol: Neo (not really enough against hasty fencers + mid River) In Play: Zane, Fargo (2/1, *), NC. So this looks nice because I clear zhaviar’s board. But I am giving up a) two free levels to River, b) scav bonus, c) a worker d) hand size. And T4, I full expect to see two hasty virtuosos, doing the two step. One would ccut down my lone Plexus on patrol, and the other could be a starlet that can come and break my Tech I. Leaving River to Patrol vs Zane, Fargo, NC. zhavier would play out 3 (4 with worker) cards of 5, so myeah… maybe it’s my best option.

I am not holding out a lot of hope for this game!

@zhavier’s turn!

P1T4


Tech StartingHand Workers

TECH
Star-Crossed Starlet
Appel Stomp


STARTING HAND
Verdant Tree
Ironbark Treant
Young Treant
Discord
Tiger Cub


WORKERS
Merfolk Prospector
Spore Shambler
Rich Earth
Ironbark Treant


NextHand

Discord
Forest’s Favor
Nimble Fencer


Discard

Tiger Cub


Tech 3 card(s)
Get Paid + Scav - ($8)
Discord, nullcraft and fargo die - ($6)
Nimble Fencer replayed - ($4)
Fencer kills Neo safely, you reshuffle before teching, but after everything dies
River kills Zane, goes to lvl 5 heals
Young Treant, discounted - ($3)
Verdant Tree - ($1)
Worker - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Young Treant 0/2
  • :target: Lookout:

In Play:

  • River 3/4, lvl 5
  • Nimble Fencer 2/3
  • Verdant Tree :heart: 3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 1

Gold:

  • Gold: 0
  • Workers: 8

P2T4


Tech StartingHand Workers

TECH
Flagstone Garrison
Overeager Cadet


STARTING HAND
Surprise Attack
Battle Suits
Tinkerer
Stewardess of the Undone
:exhaust: Fading Argonaut (2/1, Fading **, 2 damage)


WORKERS
Plasmodium
Hardened Mox
Tinkerer


NextHand

Overeager Cadet
Forgotten Fighter
Neo Plexus (2/2)
Time Spiral


Discard

Stewardess of the Undone
Surprise Attack
Flagstone Garrison
Overeager Cadet


Tech 2 card(s)
Get Paid + Technician draw (prior to teching, hey look at that, I drew Fargo) - ($7)
Worker - ($6)
Distribute Battle Suits - ($4)
Play Fading Argonaut - ($2)
Summon Prynn Pasternaak - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3+A, Fading ***)
  • :psfist: Elite:
  • :ps_: Scavenger: L1 - Prynn Pasternaak (1/3, Fading ****)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Well, I really don’t have too many options here, I’ve had it methinks.

@zhavier’s turn!

Unfortunately, Prynn suicided, and therefore is not available this turn.

Derp, sorry, it’ll have to be Oni then.

P1T5


Tech StartingHand Workers

TECH
Nature Reclaims
Moment’s Peace


STARTING HAND
Forest’s Favor
Nimble Fencer
Discord


WORKERS
Merfolk Prospector
Spore Shambler
Rich Earth
Ironbark Treant


NextHand

Appel Stomp
Star-Crossed Starlet
Rampant Growth
Might of Leaf and Claw


Discard

Tiger Cub
Discord
Forest’s Favor
Nature Reclaims
Moment’s Peace


Tech 2 card(s)
Get Paid - ($8)
Tap Tree
Tech 2 Growth - ($4)
Nimble Fencer - ($2)
Midori - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant 0/2+A
  • :psfist: Elite:
  • :ps_: Scavenger: Nimble Fencer 2/3
  • :pschip: Technician: Midori 2/3
  • :target: Lookout:

In Play:

  • River 3/4, lvl 5
  • Nimble Fencer 2/3
  • Verdant Tree :heart: 3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

P2T5


Tech StartingHand Workers

TECH
Drill Sergeant
Chaos Mirror


STARTING HAND
Forgotten Fighter
Overeager Cadet
Time Spiral
Neo Plexus (2/2)


WORKERS
Plasmodium
Hardened Mox
Tinkerer
Time Spiral


NextHand

Temporal Research
Flagstone Garrison
Overeager Cadet
:exhaust: Nullcraft (1/1, Haste, Flying)


Tech 2 card(s)
Get Paid - ($8)
Fading Argonaut fades, two runes remain.
Worker - ($7)
Begin constructing Tech II building… PEACE! - ($3)
Fading Argonaut chops down Young Treant.
The General defeats Midori. He takes 2 damage and levels to 3rd. You draw a card.
Promote the General to 5th, midbanding, healing - ($1)
Play Overeager Cadet (2/2).

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (3/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • :exhaust: L5 - General Onimaru (3/4, Frenzy 1, Readiness)
  • :exhaust: Fading Argonaut (3/3, Fading **)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Tapping tree to Tech II to tip two heroes. Tricky! (?) Perhaps no Tech II cards appeared in hand, I have kinda lost track of zhavier’s reshuffles - ah, I think musta reshuffled to draw after playing YT in T4. But either way this is sort of an unexpected reprieve. The calm before the storm, as it were. So possibly bottom decked some T2 stuff. Tbh, I was not expecting Growth of the three specs. But I guess molac makes a lot of sense against my deck.

No direct method of removing upgrades in my deck, so myeah, that is probably what to expect here.

Roh-roh.

@zhavier’s turn!

Gaining readiness does not ready him

1 Like

Oh really? Crap. I think I’ve been doing that wrong.

I’ll edit my patrol to put him in the backline.

"P1T6


Tech StartingHand Workers

TECH
Star-Crossed Starlet
Nature Reclaims


STARTING HAND
Might of Leaf and Claw
Rampant Growth
Appel Stomp
Star-Crossed Starlet
Playful Panda


WORKERS
Merfolk Prospector
Spore Shambler
Rich Earth
Ironbark Treant
Appel Stomp


NextHand

Nature Reclaims
Nimble Fencer
Playful Panda
Tiger Cub


Tech 2 card(s)
Get Paid - ($8)
Might of Leaf and Claw - ($5)
Star-Crossed Starlet, hasted, trades with cadet - ($3)
Argagarg - ($1)
2 fencers kill Oni, arg to lvl 3
River kills fargo
Molac at 4
Worker - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp 0/1+A
  • :psfist: Elite:
  • :ps_: Scavenger: Argagarg 1/4, lvl 3
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • River 3/1, lvl 5
  • Verdant Tree :heart: 3
  • Might of Leaf and Claw - 4 charges

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

P2T6


Tech StartingHand Workers

TECH
Calypso Vystari
Drill Sergeant


STARTING HAND
:exhaust: Nullcraft (1/1, Haste, Flying)
Temporal Research
Flagstone Garrison
Overeager Cadet
Neo Plexus (2/2)
Stewardess of the Undone
Forgotten Fighter


WORKERS
Plasmodium
Hardened Mox
Tinkerer
Time Spiral
Temporal Research


NextHand

Drill Sergeant
Flagstone Garrison
Surprise Attack
Chaos Mirror


Discard

Overeager Cadet (3/2+A)
:exhaust: Fading Argonaut (3/1, Fading **)
Calypso Vystari
Drill Sergeant
Stewardess of the Undone
Forgotten Fighter


Tech 2 card(s)
Get Paid + float - ($10)
Build a Flagstone Garrison - ($7)
Play Overeager Cadet (3/2), draw 1.

Draw

It’s Neo Plexus.

Play Nullcraft (1/1, Flying, Haste), draw 1 - ($5)

Draw

Stewardess… ah, I can bounce the wisp… but hmm, maybe not?

Summon Captain Zane (2/2, Haste) - ($3)
Play Neo Plexus (3/2), draw 1 - ($1)

Draw

Forgotten Fighter.

Worker - ($0)
Nullcraft pew pews River’s last health, Zane levels to 3rd.
Zane hastily blows up Wisp.

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Neo Plexus (3/2)
  • :pschip: Technician: Overeager Cadet (3/2)
  • :target: Lookout:

In Play:

  • Battle Suits
  • :exhaust: L3 - Captain Zane (2/2, Haste)
  • :exhaust: Nullcraft (1/1, Haste, Flying)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Flagstone Garrison HP: 3

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Ok, well, no good way to prevent molac coming online. I guess my best shot is to try and outrun it with Peace really.

Well, here’s to bottom decking those hasty fencers! *glug *glug *glug

@zhavier’s turn!

"P1T7


StartingHand Workers

STARTING HAND
Nature Reclaims
Playful Panda
Nimble Fencer
Tiger Cub


WORKERS
Merfolk Prospector
Spore Shambler
Rich Earth
Ironbark Treant
Appel Stomp
Tiger Cub


NextHand

Star-Crossed Starlet
Nimble Fencer


Discard

Nimble Fencer
Blooming Ancient
Blooming Ancient


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Nimble Fencer - ($6)
Midori - ($4)
Nature Reclaims Garrison, both trashed - ($2)
Fencer trades with Neo you get 1g, molac online
Playful Panda - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argagarg 6/9+A, lvl 3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Midori 7/8, lvl 1
  • :target: Lookout: Wisp 5/6

In Play:

  • Verdant Tree :heart: 3
  • Might of Leaf and Claw - 5 charges, active
  • Playful Panda 7/7

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 7
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Well, scary nullcraft +runes inc, nothing I can do though

"

Though I’ve played Green a bit, it’s always been against Purple, so this is the first time I’ve played with an active Might of Leaf and Claw. Straight up terrifying to face! :grimacing:

P2T7


Tech StartingHand Workers

TECH
Stewardess of the Undone
Seer


STARTING HAND
Chaos Mirror
Flagstone Garrison
Surprise Attack
Drill Sergeant
Calypso Vystari
Stewardess of the Undone
:exhaust: Fading Argonaut (3/1, Fading **)


WORKERS
Plasmodium
Hardened Mox
Tinkerer
Time Spiral
Temporal Research


NextHand

Drill Sergeant
Neo Plexus (3/2)
Forgotten Fighter
Stewardess of the Undone
Seer


Discard

Surprise Attack
Chaos Mirror
:exhaust: Fading Argonaut (3/1, Fading **)


Tech 2 card(s)
Get Paid + Scavenger - ($11)
Skipping Worker
Build a new, better, less trashy Flagstone Garrison - ($8)
Play Drill Sergeant (3/3), draw 1 - ($5)

Draw

Calypso … not bad.

Play Calypso Vystari (3/2), draw 1, +1 DS rune - ($4)

Draw

Stewardess … Nice™

Play Stewardess of the Undone (3/3) and pay extra to bounce Wisp, draw 1, +1 DS rune - ($0)

Draw

Fading Argonaut

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone (3/3+A)
  • :psfist: Elite: Nullcraft (1+1/1, Haste, Flying)
  • :ps_: Scavenger: Overeager Cadet (3/2)
  • :pschip: Technician: Calypso Vystari (3/2)
  • :target: Lookout:

In Play:

  • Battle Suits
  • L3 - Captain Zane (2/2, Haste)
  • Drill Sergeant (6/5, ++)
  • Flagstone Garrison :heart: 4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

So now I come to play it for the first time (I think), I’m reading the text on Chaos Mirror and it specifically outlines exactly how if does not work against Might of Leaf and Claw. Chalk that one up to a learning experience. And for all its caveats, Forgotten Fighter does not have that particular “printed” word on it, so it also wouldn’t work here. At least Chos Mirror might still be useful if a chunky Growth unit gets played. But I’ll need other ideas to work around Might of Leaf and Claw here.

Currently Green has 4 bodies on the board. Gotta count on another hasty fencer arriving. And what are the chances that those two cards in hand are Nimble Fencer and Star Crosssed Starlet? That’d really sting. But for now, I can possibly work this by getting more bodies out, so I guess I’ll trust to my luck (see: T3 whiff!) and hope to draw one (some) off the back of Drill Sergeant here.


OK, Calypso and SOTU are pretty decent! But the healing on verdant tree is gonna be a pain. Wondering if it’s worth moving Drill Sergeant runes to Nullcraft to go destroy it. Thing is, with only two cards in hand, and $10 to spend, maxbanding Midori is a clear and present danger. Think I have to patrol NC really.

@zhavier’s turn!

P1T8


StartingHand Workers

STARTING HAND
Nimble Fencer
Star-Crossed Starlet


WORKERS
Merfolk Prospector
Spore Shambler
Rich Earth
Ironbark Treant
Appel Stomp
Tiger Cub


NextHand

Star-Crossed Starlet
Rampant Growth


Discard

Nimble Fencer
Blooming Ancient
Blooming Ancient


Tech 0 card(s)
Get Paid - ($10)
Star-Crossed Starlet - ($8)
Nimble Fencer - ($6)
ok that was a lucky draw :slight_smile:
Panda kills SQL
Arg kills Scav
fencer kills tech
Midori breaks garrison
Starlet kills drill sergeant
Max Argagarg - ($4)
Heroes Hall - ($2)

Float ($2)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Water Elemental 8/8

In Play:

  • Verdant Tree :heart: 3
  • Might of Leaf and Claw - 5 charges, Active
  • Playful Panda 7/4
  • Argagarg 6/10, lvl 5
  • Nimble Fencer 7/5
  • Star-Crossed Starlet 14/1
  • Midori 7/8, lvl 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 5
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

Yup, this isnt great. But MOLAC should carry me…?

Yes, I did think that those would be a particularly dastardly pair of cards for you to be holding. :smile:

P2T8


StartingHand Workers

STARTING HAND
Seer
Drill Sergeant
Neo Plexus (3/2)
Calypso Vystari
Forgotten Fighter


WORKERS
Plasmodium
Hardened Mox
Tinkerer
Time Spiral
Temporal Research


NextHand

:exhaust: Fading Argonaut (3/1, Fading **)
Stewardess of the Undone (3/3+A)
Overeager Cadet (3/2)
Forgotten Fighter


Tech 0 card(s)
Get Paid + Scavenger + Technician Draw - ($11)
Skipping worker
Play Drill Sergeant (3/3) - ($8)
Play another expensive Stewardess (3/3) to bounce Water Elemental, +1 DS rune - ($4)
Play Overeager Cadet (3/2), +1 DS rune.
Play Seer (3/1), +1 DS rune. - ($3)
Summon General Onimaru (2/3, Frenzy 1) - ($1)
Midband Zane, he dynamites Verdant Tree - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (3/2+A)
  • :psfist: Elite: Seer (3+1/1)
  • :ps_: Scavenger: Stewardess of the Undone (3/3)
  • :pschip: Technician: L1 - General Onimaru (2/3, Frenzy 1)
  • :target: Lookout: Nullcraft (1/1, Haste, Flying, Resist 1)

In Play:

  • Battle Suits
  • :exhaust: L4 - Captain Zane (3/3, Haste)
  • Drill Sergeant (7/6, +++)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Augh. Well, I was right - that DID sting! :smiley:

That Starlet has 14ATK… WOW! Uhm, I wonder if Chaos Mirror would be able to grab that 14ATK as the modifier is printed on the Starlet’s card. Purely academic as I’m not holding Chaos Mirror.

So, can I outnumber green here?

WE+PP+NF+SCS+Arg+Midori = 6 bodies. Vs Zane. (= 1 body :crazy_face:).

So more Peace style play, just without the engine around it…
Drill Sergeant ($8)
Expensive Stewardess, bounce WE ($4) +1 DS rune.
Overeager cadet, +2 DS runes
Midband Zane, break Verdant tree ($3)
Seer ($2), +3 DS runes.

And then on upkeep SCS shall perish. The new equation looks like:

PP+NF+Midori+Arg (4) vs DS+SOTU+OC+Seer (4) and I have $2 to spare on Oni probably.

Still can’t really afford not to patrol with Nullcraft because Midori. If I suffer a Tech II break it’s over. I mean, it already feels like it’s over (Stampede anyone?), but maybe there might be another turn here.

Should I tech anything in? Really need to fish out that Garrison to stay in this… I am not likely to get the chance to Tech III. I’ll sit.

@zhavier’s turn!