So I can bounce the treant with forgotten fighter. Which involves playing Prynn. Am I being baited into playing Prynn? Maybe. Still, seems like a good trade, so let’s give it a shot.
STARTING HAND
Nullcraft
Hardened Mox
Time Spiral
Tinkerer
Fading Argonaut
WORKERS
Plasmodium
Hardened Mox
NextHand
Nullcraft
Time Spiral
Temporal Research
Neo Plexus
Forgotten Fighter
Tech 2 card(s)
Get Paid - ($6)
Prynn fades, 3 runes remain.
Worker - ($5)
Begin constructing Tech I building - ($3)
Play Fading Argonaut (2/3, Fading ***) - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader:
Elite: Fading Argonaut (2+1/3, Fading ***)
Scavenger:
Technician:
Lookout:
In Play:
L1 - Prynn Pasternaak (1/3, Fading ***)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 1
Workers: 7
Thoughts
Taking a page out of Nopethebard’s book and teching a surprise attack. I should have the cash to play if I draw it, and if there’s a unit to suicide prynn into…
STARTING HAND
Neo Plexus
Time Spiral
Nullcraft
Temporal Research
Forgotten Fighter
WORKERS
Plasmodium
Hardened Mox
NextHand
Surprise Attack
Tinkerer
Battle Suits
Stewardess of the Undone
Discard
Forgotten Fighter
Temporal Research
Time Spiral
Flagstone Garrison
Overeager Cadet
Tech 2 card(s)
Get Paid + float - ($8)
Prynn and Fading Argonaut both fade, both have 2 runes remaining. Skipping worker
Prynn sings the dirge of another Forgotten Fighter - Nimble Fencer - ($6)
Prynn (overcome with grief?) attacks Tiger Cub and dies. River Midbands.
A wild Zane appears and kills Wisp, you gain $1. - ($4)
Nullcraft kills Tiger Cub - ($2)
Fading Argonaut kills Playful Panda, and takes 2 damage.
Play Neo Plexus (2/2) - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Neo Plexus (2/2)
Lookout:
In Play:
L1 - Captain Zane (2/2, Haste)
Nullcraft (1/1, Haste, Flying)
Fading Argonaut (2/1, Fading **, 2 damage)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 0
Disc: 5
Gold:
Gold: 0
Workers: 7
Thoughts
Yeeeah, basically any of Rivers spells will really screw me here. zhavier’s flooded the board and I’m sitting on a hand(/deck) full of spells.
So, I can Temporal Research ($6), and hope to draw stewardess ($3) and/or Battle Suits ($1) and a worker ($0). Tinkerer would be a bit crap, and Surprise attack would be unplayable.
Go for Tech II… $3, and play Neo Plexus. With hasty dancing virtuosos on the way, it just leaves me too light on board.
3a. FF bounce Nimble Fencer, Prynn kills scav wisp, Fargo trades with Tiger Cub. Next turn I’m still looking at a hasty two stepped NF + Panda. Which I’d have Neo Plexus to fend off, and well… I’d be looking at a broken Tech I building at least.
4a. FF bounce NF ($6), sac Prynn into Tiger Cub (River midbands), and get Zane out ($4) and … kill the wisp. NC ($2) to kill TC, Fargo to kill Panda. Play Neo ($0). Patrol: Neo (not really enough against hasty fencers + mid River) In Play: Zane, Fargo (2/1, *), NC. So this looks nice because I clear zhaviar’s board. But I am giving up a) two free levels to River, b) scav bonus, c) a worker d) hand size. And T4, I full expect to see two hasty virtuosos, doing the two step. One would ccut down my lone Plexus on patrol, and the other could be a starlet that can come and break my Tech I. Leaving River to Patrol vs Zane, Fargo, NC. zhavier would play out 3 (4 with worker) cards of 5, so myeah… maybe it’s my best option.
Tech 3 card(s)
Get Paid + Scav - ($8)
Discord, nullcraft and fargo die - ($6)
Nimble Fencer replayed - ($4)
Fencer kills Neo safely, you reshuffle before teching, but after everything dies
River kills Zane, goes to lvl 5 heals
Young Treant, discounted - ($3)
Verdant Tree - ($1)
Worker - ($0)
STARTING HAND
Forgotten Fighter
Overeager Cadet
Time Spiral
Neo Plexus (2/2)
WORKERS
Plasmodium
Hardened Mox
Tinkerer
Time Spiral
NextHand
Temporal Research
Flagstone Garrison
Overeager Cadet
Nullcraft (1/1, Haste, Flying)
Tech 2 card(s)
Get Paid - ($8)
Fading Argonaut fades, two runes remain.
Worker - ($7)
Begin constructing Tech II building… PEACE! - ($3)
Fading Argonaut chops down Young Treant.
The General defeats Midori. He takes 2 damage and levels to 3rd. You draw a card.
Promote the General to 5th, midbanding, healing - ($1)
Play Overeager Cadet (2/2).
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Overeager Cadet (3/2+A)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Battle Suits
L5 - General Onimaru (3/4, Frenzy 1, Readiness)
Fading Argonaut (3/3, Fading **)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
Economy Info: Cards:
Hand: 4
Deck: 7
Disc: 0
Gold:
Gold: 1
Workers: 9
Thoughts
Tapping tree to Tech II to tip two heroes. Tricky! (?) Perhaps no Tech II cards appeared in hand, I have kinda lost track of zhavier’s reshuffles - ah, I think musta reshuffled to draw after playing YT in T4. But either way this is sort of an unexpected reprieve. The calm before the storm, as it were. So possibly bottom decked some T2 stuff. Tbh, I was not expecting Growth of the three specs. But I guess molac makes a lot of sense against my deck.
No direct method of removing upgrades in my deck, so myeah, that is probably what to expect here.
Though I’ve played Green a bit, it’s always been against Purple, so this is the first time I’ve played with an active Might of Leaf and Claw. Straight up terrifying to face!
P2T7
Tech StartingHand Workers
TECH
Stewardess of the Undone
Seer
STARTING HAND
Chaos Mirror
Flagstone Garrison
Surprise Attack
Drill Sergeant
Calypso Vystari
Stewardess of the Undone
Fading Argonaut (3/1, Fading **)
WORKERS
Plasmodium
Hardened Mox
Tinkerer
Time Spiral
Temporal Research
NextHand
Drill Sergeant
Neo Plexus (3/2)
Forgotten Fighter
Stewardess of the Undone
Seer
Play Stewardess of the Undone (3/3) and pay extra to bounce Wisp, draw 1, +1 DS rune - ($0)
Draw
Fading Argonaut
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: Stewardess of the Undone (3/3+A)
Elite: Nullcraft (1+1/1, Haste, Flying)
Scavenger: Overeager Cadet (3/2)
Technician: Calypso Vystari (3/2)
Lookout:
In Play:
Battle Suits
L3 - Captain Zane (2/2, Haste)
Drill Sergeant (6/5, ++)
Flagstone Garrison 4
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
Economy Info: Cards:
Hand: 5
Deck: 1
Disc: 3
Gold:
Gold: 0
Workers: 10
Thoughts
So now I come to play it for the first time (I think), I’m reading the text on Chaos Mirror and it specifically outlines exactly how if does not work against Might of Leaf and Claw. Chalk that one up to a learning experience. And for all its caveats, Forgotten Fighter does not have that particular “printed” word on it, so it also wouldn’t work here. At least Chos Mirror might still be useful if a chunky Growth unit gets played. But I’ll need other ideas to work around Might of Leaf and Claw here.
Currently Green has 4 bodies on the board. Gotta count on another hasty fencer arriving. And what are the chances that those two cards in hand are Nimble Fencer and Star Crosssed Starlet? That’d really sting. But for now, I can possibly work this by getting more bodies out, so I guess I’ll trust to my luck (see: T3 whiff!) and hope to draw one (some) off the back of Drill Sergeant here.
OK, Calypso and SOTU are pretty decent! But the healing on verdant tree is gonna be a pain. Wondering if it’s worth moving Drill Sergeant runes to Nullcraft to go destroy it. Thing is, with only two cards in hand, and $10 to spend, maxbanding Midori is a clear and present danger. Think I have to patrol NC really.
WORKERS
Plasmodium
Hardened Mox
Tinkerer
Time Spiral
Temporal Research
NextHand
Fading Argonaut (3/1, Fading **)
Stewardess of the Undone (3/3+A)
Overeager Cadet (3/2)
Forgotten Fighter
Tech 0 card(s)
Get Paid + Scavenger + Technician Draw - ($11) Skipping worker
Play Drill Sergeant (3/3) - ($8)
Play another expensive Stewardess (3/3) to bounce Water Elemental, +1 DS rune - ($4)
Play Overeager Cadet (3/2), +1 DS rune.
Play Seer (3/1), +1 DS rune. - ($3)
Summon General Onimaru (2/3, Frenzy 1) - ($1)
Midband Zane, he dynamites Verdant Tree - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: Overeager Cadet (3/2+A)
Elite: Seer (3+1/1)
Scavenger: Stewardess of the Undone (3/3)
Technician: L1 - General Onimaru (2/3, Frenzy 1)
Lookout: Nullcraft (1/1, Haste, Flying, Resist 1)
In Play:
Battle Suits
L4 - Captain Zane (3/3, Haste)
Drill Sergeant (7/6, +++)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
Economy Info: Cards:
Hand: 4
Deck: 6
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
Augh. Well, I was right - that DID sting!
That Starlet has 14ATK… WOW! Uhm, I wonder if Chaos Mirror would be able to grab that 14ATK as the modifier is printed on the Starlet’s card. Purely academic as I’m not holding Chaos Mirror.
So, can I outnumber green here?
WE+PP+NF+SCS+Arg+Midori = 6 bodies. Vs Zane. (= 1 body ).
So more Peace style play, just without the engine around it…
Drill Sergeant ($8)
Expensive Stewardess, bounce WE ($4) +1 DS rune.
Overeager cadet, +2 DS runes
Midband Zane, break Verdant tree ($3)
Seer ($2), +3 DS runes.
And then on upkeep SCS shall perish. The new equation looks like:
PP+NF+Midori+Arg (4) vs DS+SOTU+OC+Seer (4) and I have $2 to spare on Oni probably.
Still can’t really afford not to patrol with Nullcraft because Midori. If I suffer a Tech II break it’s over. I mean, it already feels like it’s over (Stampede anyone?), but maybe there might be another turn here.
Should I tech anything in? Really need to fish out that Garrison to stay in this… I am not likely to get the chance to Tech III. I’ll sit.