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[CAWS19] Round3 CarpeGuitarrem [Necro]/Blood/Present vs Bomber678 Mono Red

So, it has come to this.

GLHF!

P1T1


StartingHand Workers

STARTING HAND
Pestering Haunt
Thieving Imp
Graveyard
Skeleton Javelineer
Sacrifice the Weak


WORKERS
Thieving Imp


NextHand

Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Deteriorate
Jandra, the Negator


Discard

Sacrifice the Weak
Graveyard
Skeleton Javelineer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Garth - ($1)
Make a skeleton - ($0)
Play Pestering Haunt

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Garth Torken 1/3
  • Pestering Haunt (unstoppable) 1/1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Looks like a great start so far. Garth, skeleton, haunt is hard to break, and Deteriorate next turn. I can throw skeleton in Scavenger to get good value or let myself build skeletons up. I can even consider Skeletal Archery next turn! although probably early.

Should be able to keep tempo and swing in hard with Immortals, which Red can’t answer.

@Bomber678’s turn!

Damn, forgot my Free Speech…

Turn 1

Hand: Pillage, Charge, Bloodburn, Bloodrage Ogre, Scorch
Workers: Bloodburn


  1. Get paid (+$5, $5)
  2. Hire a worker ($4)
  3. Summon Bloodrage Ogre ($2)
  4. Summon Jaina Stormborne ($0)
  5. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Jaina Stormborne (2/3+A)
    :psfist:Elite:
    :ps_:Scavenger: Bloodrage Ogre (3/2)
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 3

Hand

Nautical Dog, Mad Man, Makeshift Rambaster, Careless Musketeer, Bombaster

Discard

Scorch, Pillage, Charge

Think

Hmm interesting opening hand, but I think I can make this work.

1 Like

P1T2


Tech StartingHand Workers

TECH
Nether Drain
Argonaut


STARTING HAND
Deteriorate
Skeletal Archery
Poisonblade Rogue
Summon Skeletons
Jandra, the Negator


WORKERS
Thieving Imp
Jandra, the Negator


NextHand

Sacrifice the Weak
Summon Skeletons
Graveyard
Pestering Haunt (unstoppable) 1/1


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Garth Deteriorates Ogre
Haunt trades with Ogre
Play Poisonblade Rogue - ($2)
Build tech 1 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Poisonblade Rogue 2/1+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton 1/1
  • :target: Lookout:

In Play:

  • L1 Garth Torken 1/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

bomber could plausibly have rambaster or mad man this hand, which means three things that can attack, which means I would need three things to protect Garth. I could Rogue, but that’s just two things. rogue, deteriorate ogre, haunt kills ogre is not terrible. Gonna try Nether Drain to steal some early Garth levels.

@Bomber678’s turn!

Turn 2

Hand: Nautical Dog, Mad Man, Makeshift Rambaster, Careless Musketeer, Bombaster
Tech: Flame Arrow, Gunpoint Taxman
Workers: Bloodburn, Makeshift Rambaster


  1. Tech 2 cards
  2. Get paid (+$6, $7)
  3. Hire a worker ($6)
  4. Build Tech 1 ($5)
  5. Summon Bombaster ($3)
  6. Summon Careless Musketeer ($1)
  7. Summon Nautical Dog ($0)
  8. Jaina kills Poisonblade Rogue
  9. Discard 1, reshuffle, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Bombaster (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Nautical Dog (1/1)
    :target:Lookout: Careless Musketeer (2/1)

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    Jaina Stormborne (2/1)
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 3
  • Deck: 4
  • Discard: 0

Hand

Pillage, Bloodrage Ogre, Scorch

Discard

Thinking

Not sure what strategy I should pursue here. Will gunships be fast enough? I don’t know.

P1T3


Tech StartingHand Workers

TECH
Bloodlust
Bone Collector


STARTING HAND
Summon Skeletons
Sacrifice the Weak
Graveyard
Pestering Haunt (unstoppable) 1/1


WORKERS
Thieving Imp
Jandra, the Negator
Sacrifice the Weak


NextHand

Skeleton Javelineer
Nether Drain


Discard

Poisonblade Rogue 2/1+a
Summon Skeletons
Bloodlust
Bone Collector


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Garth casts Summon Skeletons - ($2)
Garth builds a Graveyard - ($0)
Play Pestering Haunt from hand

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton 1/1
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton 1/1
  • :pschip: Technician:
  • :target: Lookout: Skeleton 1/1

In Play:

  • L1 Garth Torken 1/3
  • Graveyard (3 HP) –
  • Pestering Haunt (unstoppable) 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

My weakness has been uncovered: a very milquetoast opening! I don’t quite have enough to Tower and also skeleton up. Maybe I can Graveyard, haunt, skeletons and offer too many targets.

@Bomber678’s turn!

Turn 3

Hand: Pillage, Bloodrage Ogre, Scorch
Tech: Bloodlust, Bamstamper Lizzo
Workers: Bloodburn, Makeshift Rambaster, Scorch


  1. Tech 2 cards
  2. Get paid (+$7, $7)
  3. Hire a worker ($6)
  4. Midband Jaina ($3)
  5. Nautical Dog kills Squad Leader
  6. Bombaster kills Lookout
  7. Bombaster Sacrifices to kill Scavenger, you gain 1 gold ($2)
  8. Pillage your gold, deal 2 damage to your base ($2)
  9. Build Heroes’ Hall ($0)
  10. Jaina kills Garth, gains 2 levels
  11. Careless Musketeer shoots Haunt
  12. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Heroes’ Hall: 4
  • Units/Heroes:
    Jaina Stormborne lvl 6 (3/2)
    Careless Musketeer (2/1)
  • Base: 19
  • Other:

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 3
  • Deck: 1
  • Discard: 6

Hand

Gunpoint Taxman, Flame Arrow, Mad Man

Discard

Bloodrage Ogre, Bombaster, Nautical Dog, Pillage, Bamstamper Lizzo, Bloodlust

Thenk

I had the choice of killing his graveyard in exchange for not having a heroes’ hall. I think I’ll just kill it next turn though by max banding Jaina.

P1T4


Tech StartingHand Workers

TECH
Shoddy Glider
Shoddy Glider


STARTING HAND
Nether Drain
Skeleton Javelineer


WORKERS
Thieving Imp
Jandra, the Negator
Sacrifice the Weak
Nether Drain


NextHand

Deteriorate
Argonaut


Discard

Poisonblade Rogue 2/1+a
Summon Skeletons
Bloodlust
Bone Collector
Shoddy Glider
Shoddy Glider


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Replay Haunt from Graveyard
Play Skeleton Javelineer from hand - ($5)
Summon Max Geiger - ($3)
Build a Tower - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (javelin rune) 1/1+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Max Geiger (sparkshot) 2/3
  • :target: Lookout:

In Play:

  • Graveyard (3 HP) –
  • Pestering Haunt (unstoppable) 1/1

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Hoping to get something spicy going next turn and recover from my poor opening. priority one is protecting tech 1. With Argonaut next turn I can try to tech up, and I think Shoddy Glider is the name of the game here, to counteract the walls of cheap units

@Bomber678’s turn!

Turn 4

Hand: Gunpoint Taxman, Flame Arrow, Mad Man
Tech: Burning Volley, Burning Volley
Workers: Bloodburn, Makeshift Rambaster, Scorch, Flame Arrow


  1. Tech 2 cards
  2. Get paid (+$8, $8)
  3. Hire a worker ($7)
  4. Summon Drakk Ramhorn ($5)
  5. Summon Mad Man ($4)
  6. Midband Drakk ($1)
  7. Mad Man kills Javelineer
  8. Musketeer kills Geiger, Jaina maxbands
  9. Jaina exhausts to kill Graveyard
  10. Discard 1, draw 1, reshuffle, draw 2

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Drakk Ramhorn lvl 4 (2/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Heroes’ Hall: 4
  • Units/Heroes:
    Jaina Stormborne lvl 7 (4/3)
  • Base: 19
  • Other:

Economy:

  • Workers: 9
  • Gold: 1
  • Hand: 3
  • Deck: 9
  • Discard: 0

Hand

Charge, Gunpoint Taxman, Bloodlust

Discard

Thunk

I’m in a pretty good position here.

For Bomber

What are you teching?

P1T5


Tech StartingHand Workers

TECH
Sentry
Crashbarrow


STARTING HAND
Argonaut
Deteriorate
Skeletal Archery


WORKERS
Thieving Imp
Jandra, the Negator
Sacrifice the Weak
Nether Drain
Skeletal Archery


NextHand

Poisonblade Rogue 2/1+a
Graveyard (3 HP) –
Bloodlust


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Play Argonaut from hand - ($4)
Build tech 2: Blood - ($0)
Haunt hits your tech 1 for 1

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (readiness) 3/4+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (unstoppable) 1/1

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

can’t believe I missed the Heroes Hall. I can put down Argo here and tech 2, pretty much my only shot

@Bomber678’s turn!

Turn 5

Hand: Charge, Gunpoint Taxman, Bloodlust
Tech: Hotter Fire, Moulting Firebird
Workers: Bloodburn, Makeshift Rambaster, Scorch, Flame Arrow


  1. Tech 2 cards
  2. Get paid (+$9, $10)
  3. Build Tech 2 Fire ($6)
  4. Summon Gunpoint Taxman ($4)
  5. Cast Bloodlust on Taxman and Pestering Haunt ($2)
  6. Taxman trades with Argonaut
  7. Drakk hits your Tech 2
  8. Jaina exhausts to destroy your Tech 2, your base takes 2
  9. Pestering Haunt dies at the end of my turn
  10. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 4
    Tech 2: 5
    Heroes’ Hall: 4
  • Units/Heroes:
    Jaina Stormborne lvl 7 (4/3)
    Drakk Ramhorn lvl 4 (2/2)
  • Base: 19
  • Other:

Economy:

  • Workers: 9
  • Gold: 2
  • Hand: 3
  • Deck: 6
  • Discard: 5

Hand

Bamstamper Lizzo, Pillage, Nautical Dog

Discard

Moulting Firebird, Hotter Fire, Gunpoint Taxman, Bloodlust, Charge

Thinkums

I just have to continually clear his board and hope he didn’t tech in any haste spells.
I think one of my heroes will die to Drakk maxband this turn, but maybe that’s ok. Maybe. I sure wish I could draw burning volley.
Edit to add: It took me a full half a day to come up with this line. I am not smart.

P1T6


Tech StartingHand Workers

TECH
Temporal Distortion
Doom Grasp


STARTING HAND
Bloodlust
Poisonblade Rogue 2/1+a
Graveyard (3 HP) –


WORKERS
Thieving Imp
Jandra, the Negator
Sacrifice the Weak
Nether Drain
Skeletal Archery
Graveyard (3 HP) –


NextHand

Sentry
Shoddy Glider


Discard

Argonaut (readiness) 3/4+a
Pestering Haunt (unstoppable) 1/1
Bloodlust
Poisonblade Rogue 2/1+a
Temporal Distortion
Doom Grasp


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Summon MY Drakk - ($6)
Play Poisonblade Rogue from hand - ($4)
Cast MY copy of Bloodlust! I target Drakk and the PBR - ($2)
Drakk kills your Drakk and takes 2 damage, PBR trades with Jaina, Drakk levels to 5 and heals
Break my Tower (base takes 2) and build a Tech Lab – Present - ($1)
Rebuild Tech 2
Maxband Drakk - ($0)
Drakk takes 1 damage

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L6 MAX Drakk Ramhorn 3/3

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech Lab HP: 4 (Present)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 6
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Okay, time to turn the tables. Drakk, Bloodlust, PBR. 6 gold. I wipe both heroes and gain 4 levels on Drakk. I also have the space to break my tower and build a tech lab into Present. I lose Drakk to Maxband Zane here (8 gold) but that doesn’t leave room for anything else and Zane dies to Shoddy Glider (or dies to Garth maxband Tricycloid, even better).

@Bomber678’s turn!

I was… really hoping you didn’t have Bloodlust.


Turn 6

Hand: Bamstamper Lizzo, Pillage, Nautical Dog
Tech: Cinderblast Dragon, Kidnapping
Workers: Bloodburn, Makeshift Rambaster, Scorch, Flame Arrow, Pillage


  1. Tech 2 cards
  2. Get paid (+$9, $11)
  3. Hire a worker ($10)
  4. Build Tech 3 ($5)
  5. Summon Bamstamper Lizzo ($1)
  6. Summon Nautical Dog ($0)
  7. Discard 0, draw 2

  • Patrol:
    :psblueshield:Squad Leader: Bamstamper Lizzo (5/3+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Nautical Dog (1/1)
    :target:Lookout:

  • Buildings:
    Tech 1: 4
    Tech 2: 5
    Tech 3: 5
    Heroes’ Hall: 4
  • Units/Heroes:
  • Base: 19
  • Other:

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 2
  • Deck: 4
  • Discard: 7

Hand

Bombaster, Burning Volley

Discard

Cinderblast Dragon, Kidnapping, Bloodlust, Charge, Gunpoint Taxman, Moulting Firebird, Hotter Fire

Big Think

Welp, my board position is ruined. Pretty sure I just lose here, unless I can somehow get gunships out in time.

1 Like

Just checking, does Bamstamper kill Drakk?

EDIT: haha of course I can read cards, never mind that question, carry on

1 Like

isn’t it your turn?

1 Like

P1T7


Tech StartingHand Workers

TECH
Tricycloid


STARTING HAND
Sentry
Shoddy Glider
Deteriorate


WORKERS
Thieving Imp
Jandra, the Negator
Sacrifice the Weak
Nether Drain
Skeletal Archery
Graveyard (3 HP) –


NextHand

Skeleton Javelineer (javelin rune) 1/1+a
Bone Collector
Crashbarrow
Shoddy Glider


Discard

Argonaut (readiness) 3/4+a
Pestering Haunt (unstoppable) 1/1
Bloodlust
Poisonblade Rogue 2/1+a
Temporal Distortion
Doom Grasp
Shoddy Glider
Sentry
Deteriorate


Tech 1 card(s)
Get Paid - ($10)
Summon Garth Torken - ($8)
Midband Garth - ($5)
Garth makes, eats a skeleton to draw - ($4)
Maxband Garth, fetching a Tricycloid from the discard - ($1)
Play Shoddy Glider from hand - ($0)
Frenzied Shoddy Glider kills Bamstamper Lizzo
Remove a rune from Tricycloid to kill Nautical Dog
Remove two runes from Tricycloid to deal 2 damage to your tech 3
Drakk breaks your tech 3, your base takes 2
Shoddy Glider goes poof!

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Tricycloid 3/3

In Play:

  • L6 MAX Drakk Ramhorn 3/3
  • L7 MAX Garth Torken 3/4

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech Lab HP: 4 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

There are a few ways I can break Tech 3, and I don’t think it’s worth it to push a lot of base damage yet, since I can’t capitalize on it with what’s in my deck. My only other question is whether it’s better to take out Tech 2 or Tech 3. I think Tech 3 has the more immediate threat; Fire Tech 3 doesn’t have much in the way of immediate response besides Bamstamper, and there’s only one Bamstamper possible in Bomber’s hand. So, then, the methods. I can Shoddy Geiger flicker Shoddy, but that wastes a flicker and is really inefficient. I can shoddy to kill Lizzo, then Garth into Tricycloid to ping Tech 3 twice and Dog once. This leaves me with a 3/3 on board as well as two maxband heroes, and I can even eat a skeleton to draw a card. Drawing a card also lets me potentially draw into other good stuff like Crashbarrow. Let’s midband Garth first then.

@Bomber678’s turn!

Turn 7

Hand: Bombaster, Burning Volley, Bloodrage Ogre
Tech: Pirate Gunship, Bamstamper Lizzo
Workers: Bloodburn, Makeshift Rambaster, Scorch, Flame Arrow, Pillage, Burning Volley


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$10, $10)
  4. Rebuild Tech 3 ($10)
  5. Hire a worker ($9)
  6. Summon Bloodrage Ogre ($7)
  7. Summon Bombaster ($5)
  8. Summon Jaina Stormborne ($3)
  9. Discard 0, draw 2

  • Patrol:
    :psblueshield:Squad Leader: Bloodrage Ogre (3/2+A)
    :psfist:Elite: Bombaster (3/2)
    :ps_:Scavenger:
    :pschip:Technician: Jaina Stormborne (2/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 4
    Tech 2: 5
    Tech 3: 5
    Heroes’ Hall: 4
  • Units/Heroes:
  • Base: 17
  • Other:

Economy:

  • Workers: 11
  • Gold: 3
  • Hand: 2
  • Deck: 1
  • Discard: 11

Hand

Burning Volley, Mad Man

Discard

Pirate Gunship, Cinderblast Dragon, Moulting Firebird, Bamstamper Lizzo, Bamstamper Lizzo, Hotter Fire, Nautical Dog, Gunpoint Taxman, Charge, Bloodlust, Kidnapping

Thonk

I fully expect my base to be destroyed within the next two turns. I played badly.

"P1T8


StartingHand Workers

STARTING HAND
Bone Collector
Crashbarrow
Skeleton Javelineer (javelin rune) 1/1+a
Shoddy Glider


WORKERS
Thieving Imp
Jandra, the Negator
Sacrifice the Weak
Nether Drain
Skeletal Archery
Graveyard (3 HP) –


NextHand

Deteriorate
Summon Skeletons
Argonaut (readiness) 3/4+a


Tech 0 card(s)
Get Paid - ($10)
Garth kills BRO, takes 3 damage - ($9)
Drakk kills Jaina, takes 2 damage, levels fizzle
Play Bone Collector from hand, it gets haste - ($7)
Play Crashbarrow from hand - ($4)
Play Shoddy Glider from hand - ($3)
Frenzied Crashbarrow kills Bombaster and overpowers 5 onto your base (down to 12)
Frenzied Tricycloid, Shoddy Glider, and Bone Collector hit your base for 12, gg!

Float ($3)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L6 MAX Drakk Ramhorn 3/1
  • L7 MAX Garth Torken 3/1
  • Bone Collector 3/3
  • Tricycloid 3/3
  • Skeleton 1/1

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech Lab HP: 4 (Present)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 10

I spent so, so much time trying to find lethal and being sad that I ended up just barely short. Then I looked at my spreadsheet and realized I had a Tricycloid already in play, oops

@Bomber678 gg!

@FrozenStorm

2 Likes

If only I had drawn Burning Volley when it was relevant.

But honestly, I blame all my games on draws. So it’s probably just a me problem.

2 Likes

I did also get really lucky when you drew Bamstamper on a turn that netted minimal value! Overall it was a really narrow squeak and I need to work on that opening game. You came out strong with the punishes. Staring down a BRO and Jaina in response to my turn 1 was spooky!

I feel like fetching Tricycloid was the turn that Present really worked to justify itself in my Codex, having that board swinging potential was so important.