[CAWS19] Round2 Nopethebard Mono Red vs FrozenStorm [Future]/Peace/Necromancy

GLHF
P1t1

Hand

Nautical dog
Makeshift Rambaster
Careless Musketeer
Pillage
Mad Man

Worker

Careless Musketeer

Get paid ($4)
Worker ($3)
Hire Mad Man ($2)
Hire Makeshift Rambaster ($0)
Both fly into your base

In play: Makeshift Rambaster (1/2) Mad Man (1/1)

Base: 20
5 workers

Hand: 4
Deck: 1
Discard: 2

New Hand

Brogre
Charge
Scorch
Bombaster

Thoughts

Here we go. I don’t really expect to win against Frozenstorm anyway, so I dare to experiment a little. A Jaina burn plan might work. Otherwise I’ll try another Shark Rush in this game.

Your turn, @FrozenStorm

Will try to play a turn first thing tomorrow, GL HF!

1 Like

Okay let’s see how this one goes!

CAWS19 Round2 - Player 2, Turn 1

P2 [Future]/Peace/Necromancy vs P1 Red

Starting Hand

Forgotten Fighter
Fading Argonaut
Time Spiral
Plasmodium
Hardened Mox

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Fading Argonaut (3)
  • Onimaru (1)
  • Worker (0)
Workers

Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16

In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+1armor fade 3)
  • :psfist: Elite: Onimaru (2+1/3 lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Temporal Research
Battle Suits
Tinkerer
Nullcraft
Neo Plexus

End of Turn Discard
My Thoughts

Joggermox is tempting but I’d surely suffer 4+ more base damage if I try it. Need to be a little more defensive and not as slow. Fargo + Oni feels decent in that regard.


1 Like

Sorry I took so long
P1t2

Hand

Brogre
Charge
Scorch
Bombaster

Worker

Scorch

Tech

Crash Bomber + Gunpoint Taxman

Get paid ($5)
Worker ($4)
Build Tech 1 ($3)
Hire Brogre ($1)
Float 1 gold

Scavenger: Mad Man (1/1)
Technician: Brogre (3/2)
In play: Makeshift Rambaster (1/2)

Base: 20
Tech 1: 5
6 workers

Hand: 4
Deck: 3
Discard: 0

New Hand

Gunpoint Taxman
Bombaster
Bloodburn
Crash Bomber

No problemo!

CAWS19 Round2 - Player 2, Turn 2

P2 [Future]/Peace/Necromancy vs P1 Red

Starting Hand

Temporal Research
Battle Suits
Tinkerer
Nullcraft
Neo Plexus

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Overeager Cadet x2


Main:

  • Nullcraft, kill Mad Man, you get 1g (4)
  • Onimaru trades with Brogre, you draw 1
  • Tech 1 (2)
  • Worker (1)
Workers

Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+1armor fade 2)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Neo Plexus
Overeager Cadet
Temporal Research
Plasmodium
Time Spiral

End of Turn Discard
My Thoughts

Might as well make some good trades here, stay a little defensive (as much as I want Fargo to kill that Rambaster, risks too much building damage), and play for the fast tech


1 Like

P1t3

Hand

Crash Bomber
Gunpoint Taxman
Bombaster
Bloodburn
Charge

Worker

Bloodburn

Tech

Surprise Attack 2X

Get paid + scavenger ($7)
Worker ($6)
Hire Zane ($4)
Hire Gunpoint Taxman ($2)
Cast Charge on the Taxman ($0)
Taxman kills Fargo (moral of the story: do NOT screw with the IRS)
Zane and Makeshift Rambaster hit your base. It now has 11 HP.

In play: Zane (2/2) Gunpoint Taxman (3/1) Makeshift Rambaster (1/2)

Base: 20
Tech 1: 5
7 workers

Hand: 4
Deck: 5
Discard: 0

New Hand

Pillage
Mad Man
Crash Bomber
Nautical dog

I believe this would also steal my float, correct?

1 Like

Oh yeah, it does that. I will float that extra gold

1 Like

Woof, base hurtin in a hurry…

CAWS19 Round2 - Player 2, Turn 2

P2 [Future]/Peace/Necromancy vs P1 Red

Starting Hand

Neo Plexus
Overeager Cadet
Temporal Research
Plasmodium
Time Spiral

Events of Turn:


Upkeep:

  • Get Gold (7+1float-1stolen grrr)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Flagstone Garrison x2
Overeager Cadet x2


Main:

  • Nullcraft trades with GPT
  • Overeager Cadet
  • Vir (5)
  • Worker (4)
  • Tech 2 Peace (0)
Workers

Time Spiral, Tinkerer, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 11
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE

In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2+1armor)
  • :psfist: Elite: Vir (2+1/3 lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Battle Suits
Overeager Cadet
Hardened Mox
Nullcraft
Neo Plexus

End of Turn Discard
My Thoughts

Yea probably good I didn’t attack with Fargo, though damn… Hurts to be taking this much pummeling with that Rambaster… I better kill the GPT, even trade so :confused:


1 Like

P1t4

Hand

Pillage
Mad Man
Crash Bomber
Nautical dog

No worker

Tech

Chaos Mirror + Gunpoint Taxman

Get paid + float ($8)
Maxband Zane ($3) Cadet to scavenger
Hire Mad Man ($2)
Zane kills the Cadet. We each get gold ($3)
Cast Pillage ($3) what’s yours is mine and a bit more damage to your base
Float 3 gold

Technician: Mad Man (1/1)
In play: Zane (4/2) Makeshift Rambaster (1/2)

Base: 20
Tech 1: 5
7 workers

Hand: 4
Deck: 1
Discard: 6

New Hand

Surprise Attack
Surprise Attack
Charge
Bombaster

Thoughts

As long as he doesn’t have Unphase (I’m pretty sure he doesn’t), I should be able to do double Surprise Attack and set up a bunch more building damage. I think his tech 2 needs to go.

CAWS19 Round2 - Player 2, Turn 4

P2 [Future]/Peace/Necromancy vs P1 Red

Starting Hand

Battle Suits
Overeager Cadet
Hardened Mox
Nullcraft
Neo Plexus

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Drill Sergeant, Hooded Executioner
Flagstone Garrison x2
Overeager Cadet x2


Main:

  • Garth (6)
  • Nullcraft, kills Mad Man, you draw 1 (4)
  • Vir peeks topdeck
  • Vir kills Rambaster
  • Overeager Cadet
  • Neo Plexus (2)
  • make a skeleton (1)
  • Worker (0)
Workers

Hardened Mox, Time Spiral, Tinkerer, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 10
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE

In Patrol:

  • :psblueshield: Squad Leader: Garth (1/3+1armor lvl 1)
  • :psfist: Elite: Neo Plexus (2+1/2)
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician:
  • :target: Lookout: Overeager Cadet (2/2)

In Play:

  • Vir (2/2 lvl 1)
  • Nullcraft (1/1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Flagstone Garrison
Fading Argonaut
Temporal Research

End of Turn Discard
My Thoughts

I smell Drakk maxband + kidnapping shenanigans. Garth in SQL could prevent free levels and Zane from suiciding. So let’s do that…


1 Like

P1t5

Hand

Bombaster
Surprise Attack
Surprise Attack
Charge
Brogre

No worker

Tech

Fire Dart 2X

Get paid + float ($10)
Cast Surprise Attack ($5)
Cast Surprise Attack ($0)
Zane kills Garth
Sharks kill the rest of your patrol
The other shark reduces your base to 7 HP

in play: Zane (4/1)

Base: 20
Tech 1: 5
7 workers

Hand: 5
Deck: 10
Discard: 0

New Hand

Surprise Attack
Crash Bomber
Mad Man
Fire Dart
Fire Dart

Thoughts

I think that’s GG. If he doesn’t kill Zane he gets eaten by sharks. If he does kill Zane he gets set on fire.

You only get 2 sharks per Surprise attack, you used 3 on patrollers, so doesn’t that only leave 1 to attack my base to 7hp?

1 Like

You’re right. My mistake

I thought it was gonna be kidnapping and not sharks… shoulda killed Zane I guess?

CAWS19 Round2 - Player 2, Turn 5

P2 [Future]/Peace/Necromancy vs P1 Red

Starting Hand

Flagstone Garrison
Fading Argonaut
Temporal Research

Events of Turn:


Upkeep:

  • Get Gold (9+1scav)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Knight of the Conclave, Drill Sergeant
Drill Sergeant, Hooded Executioner
Flagstone Garrison x2
Overeager Cadet x2


Main:

  • Peek topdeck, swap it (9)
  • Flagstone Garrison (6)
  • Flagstone Garrison (3)
  • Fading Argonaut, draw 2 (1)
  • Nullcraft kills Zane, levels to Vir
  • Worker (0)
Workers

Temporal Research, Hardened Mox, Time Spiral, Tinkerer, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 7
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE

In Patrol:

  • :psblueshield: Squad Leader: Vir (2/2+1armor lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Fading Argonaut (2/3)

In Play:

  • Flagstone Garrison (4hp)
  • Flagstone Garrison (4hp)
  • Nullcraft (1/1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Plasmodium
Overeager Cadet
Knight of the Conclave

End of Turn Discard
My Thoughts

This is really bad… probably dead but hasn’t been much else I can do, really rough for purple p2


1 Like

P1t6

Hand

Surprise Attack
Crash Bomber
Mad Man
Fire Dart
Fire Dart

No worker

Tech

Flame Arrow 2X

Get paid ($7)
Hire Jaina ($5)
Cast Fire Dart ($3) 2 damage to your base
Hire Crash Bomber ($2)
Hire Mad Man ($1)
Float 1 gold

Squad leader: Crash Bomber (2/2)
Technician: Mad Man (1/1)
In play: Jaina (2/3)

Base: 20
Tech 1: 5
7 workers

Hand: 4
Deck: 6
Discard: 5

New Hand

Chaos Mirror
Pillage
Gunpoint Taxman
Bombaster

Thoughts

Almost there… this is about to end one way or another

Gonna be close…

CAWS19 Round2 - Player 2, Turn 6

P2 [Future]/Peace/Necromancy vs P1 Red

Starting Hand

Plasmodium
Overeager Cadet
Knight of the Conclave

Events of Turn:


Upkeep:

  • Get Gold (10)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Knight of the Conclave, Unphase
Knight of the Conclave, Drill Sergeant
Drill Sergeant, Hooded Executioner
Flagstone Garrison x2
Overeager Cadet x2


Main:

  • Overeager Cadet, draw 2
  • Drill Sergeant, draw 2 (7)
  • Drill Sergeant, draw 2 DS+1 (4)
  • Overeager Cadet, draw 2 DS+2
  • Knight of the Conclave, rs Draw 2 DS+2
  • Hooded Executioner nothing to draw, DS+2 (2)
  • Move 2 runes to nullcraft, kills Jaina, vir to level 5
  • Vir kills SQL, my base to 4
  • Unphase Fargo, give 3 runes to Fargo, it breaks your tech1 your base to 18 (0)
Workers

Temporal Research, Hardened Mox, Time Spiral, Tinkerer, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 4 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 4
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE

In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner (3/3+1armor)
  • :psfist: Elite: Drill Sergeant (4+1/4)
  • :pspig: Scavenger: Overeager Cadet (3/2)
  • :exhaust: Technician: Overeager Cadet (3/2)
  • :target: Lookout: Drill Sergeant (4/4)

In Play:

  • Flagstone Garrison (4hp)
  • Flagstone Garrison (4hp)
  • Nullcraft (3/3)
  • Vir (3/1 lvl 5)
  • Fading Argonaut (5/6 fade 2)
  • Knight of the Conclave (forecast 3)
  • Knight of the Conclave (forecast 3)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Battle Suits
Plasmodium
Neo Plexus
Unphase

End of Turn Discard
My Thoughts

Just have to cross my fingers no pirate + pillage + scorch…


1 Like

GG. I really needed Jaina to live.

Are you sure, Nope? You’ve got 14 base health start.

Hard pressed to patrol enough to stop me, though. Unless Nope’s holding Scorch, Pillage AND one of Bombaster/Musketeer, which would give the 4 damage needed, I think I’ll be able to push through. I’m sitting 28 attack across 8 attackers, + Battle Suits puts me up to 33, + having Unphase, so even with a big patrol, no tower would mean I can 2x as many runes as I can build up on a DS + 3 for DS + 3 for Nullcraft. So 6 runes is pretty doable, especially considering I have 2 available already.

I’m going to venture to guess Nope doesn’t have that in hand (otherwise why GG?), and thus I will accept the forfeit graciously with a VERY clenched butt! That was wicked close @Nopethebard, GG WP!

2 Likes