GLHF
P1t1
Hand
Nautical dog
Makeshift Rambaster
Careless Musketeer
Pillage
Mad Man
Worker
Careless Musketeer
Get paid ($4)
Worker ($3)
Hire Mad Man ($2)
Hire Makeshift Rambaster ($0)
Both fly into your base
In play: Makeshift Rambaster (1/2) Mad Man (1/1)
Base: 20
5 workers
Hand: 4
Deck: 1
Discard: 2
New Hand
Brogre
Charge
Scorch
Bombaster
Thoughts
Here we go. I don’t really expect to win against Frozenstorm anyway, so I dare to experiment a little. A Jaina burn plan might work. Otherwise I’ll try another Shark Rush in this game.
Your turn, @FrozenStorm
Will try to play a turn first thing tomorrow, GL HF!
1 Like
Okay let’s see how this one goes!
CAWS19 Round2 - Player 2, Turn 1
P2 [Future]/Peace/Necromancy vs P1 Red
Starting Hand
Forgotten Fighter
Fading Argonaut
Time Spiral
Plasmodium
Hardened Mox
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Fading Argonaut (3)
- Onimaru (1)
- Worker (0)
Workers
-
-
Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 16
In Patrol:
-
Squad Leader: Fading Argonaut (2/3+1armor fade 3)
-
Elite: Onimaru (2+1/3 lvl 1)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Temporal Research
Battle Suits
Tinkerer
Nullcraft
Neo Plexus
End of Turn Discard
My Thoughts
Joggermox is tempting but I’d surely suffer 4+ more base damage if I try it. Need to be a little more defensive and not as slow. Fargo + Oni feels decent in that regard.
1 Like
Sorry I took so long
P1t2
Hand
Brogre
Charge
Scorch
Bombaster
Worker
Scorch
Tech
Crash Bomber + Gunpoint Taxman
Get paid ($5)
Worker ($4)
Build Tech 1 ($3)
Hire Brogre ($1)
Float 1 gold
Scavenger: Mad Man (1/1)
Technician: Brogre (3/2)
In play: Makeshift Rambaster (1/2)
Base: 20
Tech 1: 5
6 workers
Hand: 4
Deck: 3
Discard: 0
New Hand
Gunpoint Taxman
Bombaster
Bloodburn
Crash Bomber
No problemo!
CAWS19 Round2 - Player 2, Turn 2
P2 [Future]/Peace/Necromancy vs P1 Red
Starting Hand
Temporal Research
Battle Suits
Tinkerer
Nullcraft
Neo Plexus
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
-
Nullcraft, kill Mad Man, you get 1g (4)
- Onimaru trades with Brogre, you draw 1
- Tech 1 (2)
- Worker (1)
Workers
-
-
Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 16
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Fading Argonaut (2/3+1armor fade 2)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Neo Plexus
Overeager Cadet
Temporal Research
Plasmodium
Time Spiral
End of Turn Discard
My Thoughts
Might as well make some good trades here, stay a little defensive (as much as I want Fargo to kill that Rambaster, risks too much building damage), and play for the fast tech
1 Like
P1t3
Hand
Crash Bomber
Gunpoint Taxman
Bombaster
Bloodburn
Charge
Worker
Bloodburn
Tech
Surprise Attack 2X
Get paid + scavenger ($7)
Worker ($6)
Hire Zane ($4)
Hire Gunpoint Taxman ($2)
Cast Charge on the Taxman ($0)
Taxman kills Fargo (moral of the story: do NOT screw with the IRS)
Zane and Makeshift Rambaster hit your base. It now has 11 HP.
In play: Zane (2/2) Gunpoint Taxman (3/1) Makeshift Rambaster (1/2)
Base: 20
Tech 1: 5
7 workers
Hand: 4
Deck: 5
Discard: 0
New Hand
Pillage
Mad Man
Crash Bomber
Nautical dog
I believe this would also steal my float, correct?
1 Like
Oh yeah, it does that. I will float that extra gold
1 Like
Woof, base hurtin in a hurry…
CAWS19 Round2 - Player 2, Turn 2
P2 [Future]/Peace/Necromancy vs P1 Red
Starting Hand
Neo Plexus
Overeager Cadet
Temporal Research
Plasmodium
Time Spiral
Events of Turn:
Upkeep:
- Get Gold (7+1float-1stolen grrr)
- Tech 2 cards in (except turn 1)
All Teched Cards
Flagstone Garrison x2
Overeager Cadet x2
Main:
- Nullcraft trades with GPT
- Overeager Cadet
- Vir (5)
- Worker (4)
- Tech 2 Peace (0)
Workers
Time Spiral, Tinkerer, Forgotten Fighter
-
-
Patrol as below
- Discard 3 Draw 3 rs Draw 2
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 11
- Tech1 HP: 5
- Tech2 HP: 5 PEACE
In Patrol:
-
Squad Leader: Overeager Cadet (2/2+1armor)
-
Elite: Vir (2+1/3 lvl 1)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Battle Suits
Overeager Cadet
Hardened Mox
Nullcraft
Neo Plexus
End of Turn Discard
My Thoughts
Yea probably good I didn’t attack with Fargo, though damn… Hurts to be taking this much pummeling with that Rambaster… I better kill the GPT, even trade so
1 Like
P1t4
Hand
Pillage
Mad Man
Crash Bomber
Nautical dog
No worker
Tech
Chaos Mirror + Gunpoint Taxman
Get paid + float ($8)
Maxband Zane ($3) Cadet to scavenger
Hire Mad Man ($2)
Zane kills the Cadet. We each get gold ($3)
Cast Pillage ($3) what’s yours is mine and a bit more damage to your base
Float 3 gold
Technician: Mad Man (1/1)
In play: Zane (4/2) Makeshift Rambaster (1/2)
Base: 20
Tech 1: 5
7 workers
Hand: 4
Deck: 1
Discard: 6
New Hand
Surprise Attack
Surprise Attack
Charge
Bombaster
Thoughts
As long as he doesn’t have Unphase (I’m pretty sure he doesn’t), I should be able to do double Surprise Attack and set up a bunch more building damage. I think his tech 2 needs to go.
CAWS19 Round2 - Player 2, Turn 4
P2 [Future]/Peace/Necromancy vs P1 Red
Starting Hand
Battle Suits
Overeager Cadet
Hardened Mox
Nullcraft
Neo Plexus
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 cards in (except turn 1)
All Teched Cards
Drill Sergeant, Hooded Executioner
Flagstone Garrison x2
Overeager Cadet x2
Main:
- Garth (6)
-
Nullcraft, kills Mad Man, you draw 1 (4)
- Vir peeks topdeck
- Vir kills Rambaster
- Overeager Cadet
- Neo Plexus (2)
- make a skeleton (1)
- Worker (0)
Workers
Hardened Mox, Time Spiral, Tinkerer, Forgotten Fighter
-
-
Patrol as below
- Discard 1 Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 10
- Tech1 HP: 5
- Tech2 HP: 5 PEACE
In Patrol:
-
Squad Leader: Garth (1/3+1armor lvl 1)
-
Elite: Neo Plexus (2+1/2)
-
Scavenger: Skeleton (1/1)
-
Technician:
-
Lookout: Overeager Cadet (2/2)
In Play:
- Vir (2/2 lvl 1)
- Nullcraft (1/1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Flagstone Garrison
Fading Argonaut
Temporal Research
End of Turn Discard
My Thoughts
I smell Drakk maxband + kidnapping shenanigans. Garth in SQL could prevent free levels and Zane from suiciding. So let’s do that…
1 Like
P1t5
Hand
Bombaster
Surprise Attack
Surprise Attack
Charge
Brogre
No worker
Tech
Fire Dart 2X
Get paid + float ($10)
Cast Surprise Attack ($5)
Cast Surprise Attack ($0)
Zane kills Garth
Sharks kill the rest of your patrol
The other shark reduces your base to 7 HP
in play: Zane (4/1)
Base: 20
Tech 1: 5
7 workers
Hand: 5
Deck: 10
Discard: 0
New Hand
Surprise Attack
Crash Bomber
Mad Man
Fire Dart
Fire Dart
Thoughts
I think that’s GG. If he doesn’t kill Zane he gets eaten by sharks. If he does kill Zane he gets set on fire.
You only get 2 sharks per Surprise attack, you used 3 on patrollers, so doesn’t that only leave 1 to attack my base to 7hp?
1 Like
I thought it was gonna be kidnapping and not sharks… shoulda killed Zane I guess?
CAWS19 Round2 - Player 2, Turn 5
P2 [Future]/Peace/Necromancy vs P1 Red
Starting Hand
Flagstone Garrison
Fading Argonaut
Temporal Research
Events of Turn:
Upkeep:
- Get Gold (9+1scav)
- Tech 2 cards in (except turn 1)
All Teched Cards
Knight of the Conclave, Drill Sergeant
Drill Sergeant, Hooded Executioner
Flagstone Garrison x2
Overeager Cadet x2
Main:
- Peek topdeck, swap it (9)
- Flagstone Garrison (6)
- Flagstone Garrison (3)
- Fading Argonaut, draw 2 (1)
- Nullcraft kills Zane, levels to Vir
- Worker (0)
Workers
Temporal Research, Hardened Mox, Time Spiral, Tinkerer, Forgotten Fighter
-
-
Patrol as below
- Discard 1 Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 7
- Tech1 HP: 5
- Tech2 HP: 5 PEACE
In Patrol:
-
Squad Leader: Vir (2/2+1armor lvl 3)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Fading Argonaut (2/3)
In Play:
- Flagstone Garrison (4hp)
- Flagstone Garrison (4hp)
- Nullcraft (1/1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Plasmodium
Overeager Cadet
Knight of the Conclave
End of Turn Discard
My Thoughts
This is really bad… probably dead but hasn’t been much else I can do, really rough for purple p2
1 Like
P1t6
Hand
Surprise Attack
Crash Bomber
Mad Man
Fire Dart
Fire Dart
No worker
Tech
Flame Arrow 2X
Get paid ($7)
Hire Jaina ($5)
Cast Fire Dart ($3) 2 damage to your base
Hire Crash Bomber ($2)
Hire Mad Man ($1)
Float 1 gold
Squad leader: Crash Bomber (2/2)
Technician: Mad Man (1/1)
In play: Jaina (2/3)
Base: 20
Tech 1: 5
7 workers
Hand: 4
Deck: 6
Discard: 5
New Hand
Chaos Mirror
Pillage
Gunpoint Taxman
Bombaster
Thoughts
Almost there… this is about to end one way or another
Gonna be close…
CAWS19 Round2 - Player 2, Turn 6
P2 [Future]/Peace/Necromancy vs P1 Red
Starting Hand
Plasmodium
Overeager Cadet
Knight of the Conclave
Events of Turn:
Upkeep:
- Get Gold (10)
- Tech 2 cards in (except turn 1)
All Teched Cards
Knight of the Conclave, Unphase
Knight of the Conclave, Drill Sergeant
Drill Sergeant, Hooded Executioner
Flagstone Garrison x2
Overeager Cadet x2
Main:
- Overeager Cadet, draw 2
- Drill Sergeant, draw 2 (7)
- Drill Sergeant, draw 2 DS+1 (4)
- Overeager Cadet, draw 2 DS+2
- Knight of the Conclave, rs Draw 2 DS+2
- Hooded Executioner nothing to draw, DS+2 (2)
- Move 2 runes to nullcraft, kills Jaina, vir to level 5
- Vir kills SQL, my base to 4
-
Unphase Fargo, give 3 runes to Fargo, it breaks your tech1 your base to 18 (0)
Workers
Temporal Research, Hardened Mox, Time Spiral, Tinkerer, Forgotten Fighter
-
-
Patrol as below
- Discard 4 rs Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 4
- Tech1 HP: 5
- Tech2 HP: 5 PEACE
In Patrol:
-
Squad Leader: Hooded Executioner (3/3+1armor)
-
Elite: Drill Sergeant (4+1/4)
-
Scavenger: Overeager Cadet (3/2)
-
Technician: Overeager Cadet (3/2)
-
Lookout: Drill Sergeant (4/4)
In Play:
- Flagstone Garrison (4hp)
- Flagstone Garrison (4hp)
- Nullcraft (3/3)
- Vir (3/1 lvl 5)
- Fading Argonaut (5/6 fade 2)
- Knight of the Conclave (forecast 3)
- Knight of the Conclave (forecast 3)
Economy Info:
Cards:
Gold:
End of Turn Hand
Battle Suits
Plasmodium
Neo Plexus
Unphase
End of Turn Discard
My Thoughts
Just have to cross my fingers no pirate + pillage + scorch…
1 Like
GG. I really needed Jaina to live.
Are you sure, Nope? You’ve got 14 base health start.
Hard pressed to patrol enough to stop me, though. Unless Nope’s holding Scorch, Pillage AND one of Bombaster/Musketeer, which would give the 4 damage needed, I think I’ll be able to push through. I’m sitting 28 attack across 8 attackers, + Battle Suits puts me up to 33, + having Unphase, so even with a big patrol, no tower would mean I can 2x as many runes as I can build up on a DS + 3 for DS + 3 for Nullcraft. So 6 runes is pretty doable, especially considering I have 2 available already.
I’m going to venture to guess Nope doesn’t have that in hand (otherwise why GG?), and thus I will accept the forfeit graciously with a VERY clenched butt! That was wicked close @Nopethebard, GG WP!
2 Likes