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[CAWS19] Round2 CarpeGuitarrem [Necro]/Blood/Present vs EricF [Feral]/Law/Fire

GLHF!
P1T1


StartingHand Workers

STARTING HAND
Poisonblade Rogue
Skeletal Archery
Sacrifice the Weak
Skeleton Javelineer
Jandra, the Negator


WORKERS
Jandra, the Negator


NextHand

Thieving Imp
Deteriorate
Graveyard
Summon Skeletons
Pestering Haunt


Discard

Poisonblade Rogue
Skeletal Archery
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Skeleton Javelineer from hand - ($2)
Summon Drakk Ramhorn - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer (javelin rune) 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Drakk Ramhorn (Dies:*) 1/3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Feels so bad to realize that Jandra basically has a 50/50 chance of running into Ironbark. Next turn, Deteriorate pops a Wisp, which is nice. I can Garth + Javelineer this turn to be ready for that Wisp, and it decently takes care of a lot of combat options as well. I can even go Drakk, planning to midband next turn and give the Javelineer frenzy. I can’t Deteriorate without skipping tech 1 at that point, but I shouldn’t need to Deteriorate with 4 attack on the board.

@EricF’s turn!

5 gold (5)
Worker Ironbark Treant (4)
Cal (2)
Playful Panda (0)
Discard 3, draw 5

Scavenger - Wisp (0/1)

Panda (2/2)
L1 Cal (2/3)

Base - 20

6 workers, 0 gold
Hand: 5
Deck: 0
Discard: 3

the worker should be hidden, mate

P1T2


Tech StartingHand Workers

TECH
Lich’s Bargain
Nether Drain


STARTING HAND
Deteriorate
Graveyard
Summon Skeletons
Pestering Haunt
Thieving Imp


WORKERS
Jandra, the Negator
Pestering Haunt


NextHand

Summon Skeletons
Thieving Imp
Lich’s Bargain
Skeletal Archery
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Drakk kills Wisp
remove rune from Javelineer, it deals 1 to Panda from range
Drakk casts Summon Skeletons - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton 1/1
  • :pschip: Technician: Skeleton 1/1
  • :target: Lookout:

In Play:

  • L1 Drakk Ramhorn (Dies:*) 1/3
  • Skeleton Javelineer (no runes) 1/1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I hate Cal so much…I can clear this for 3 gold plus card, then Eric dumps 2 gold and gets Max level Cal. instead I could skip t1 and summon skeletons, then kill Wisp and ping Panda from range, 2 gold and 2 cards is a much better price to pay for Drakk. I probably go for Lich’s Bargain then. really aggressive.

@EricF’s turn!

P2, turn 2

Tech in skeleton answers… Judgement Day and Lobber

6 gold (7)
Level Cal to 3 (5)
Worker Rich Earth (4)
Tech 1 (2)
Hero’s Hall (0)
Discard 2 for stealth, cal kills drak, maxes
Discard 2, rs, draw 4.

SQL - Panda (2/1 +1) resist 1 from Cal

L5 Cal (4/5)

Base - 19
Tech 1 - 5
Hero’s Hall - 4

7 workers, 0 gold
Hand: 4
Deck: 5
Discard: 0

1 Like

@EricF Your workers are visible.

P1T2


Tech StartingHand Workers

TECH
Lich’s Bargain
Nether Drain


STARTING HAND
Deteriorate
Graveyard
Summon Skeletons
Pestering Haunt
Thieving Imp


WORKERS
Jandra, the Negator
Pestering Haunt
Summon Skeletons


NextHand

Lich’s Bargain
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Drakk kills Wisp
remove rune from Javelineer, it deals 1 to Panda from range
Drakk casts Summon Skeletons - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp 2/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Skeleton Javelineer (long range, anti-air) 1/1
  • Skeleton (long range, anti-air) 1/1
  • Skeleton (long range, anti-air) 1/1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 2
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I wanna do something risky. I’m gonna do something risky. this is such a bad idea but I’m gonna do it. okay or I could Thieving Imp instead and not go down on workers. But that explosion of tokens is really good. But I already have long range skeletons now. This also lets me drop 5 gold next turn on Drakk Midband

@EricF’s turn!

P1T3


Tech StartingHand Workers

TECH
Hooded Executioner
Bone Collector


STARTING HAND
Sacrifice the Weak
Lich’s Bargain
Skeletal Archery
Summon Skeletons
Thieving Imp


WORKERS
Jandra, the Negator
Pestering Haunt
Summon Skeletons


NextHand

Poisonblade Rogue
Nether Drain
Graveyard
Deteriorate


Discard

Sacrifice the Weak
Lich’s Bargain
Hooded Executioner
Bone Collector


Tech 2 card(s)
Get Paid - ($6)
Research Skeletal Archery - ($4)
Skeleton tokens kill Panda from range
Javelineer deals 1 damage to Tech 1
Play Thieving Imp, you discard #2 of 4 - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp 2/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Skeleton Javelineer (long range, anti-air) 1/1
  • Skeleton (long range, anti-air) 1/1
  • Skeleton (long range, anti-air) 1/1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I wanna do something risky. I’m gonna do something risky. this is such a bad idea but I’m gonna do it. okay or I could Thieving Imp instead and not go down on workers. But that explosion of tokens is really good. But I already have long range skeletons now. This also lets me drop 5 gold next turn on Drakk Midband

@EricF’s turn!

No armor piercing so one Skeleton can’t kill panda. Also 2 turns in 1 time posted( i guess copied previous)

1 Like

Yeah thought I deleted the one, posted before I forgot to generate a new summary.

1 damage to Tech 1 then, I correctly read it as SQL the first time, then misread it as Elite for some reason.

Player 2, Turn 3
  1. Tiger Cub — Tech 0
  2. Judgement Day (Discarded)
  3. Spore Shambler — Tech 0 (Worker)
  4. Rampant Growth — Magic

Tech in 2nd Judgement Day and Lobber

7 gold (7)
Worker (6)
Tap Cal for a Tiger (2)
Tiger Cub (0)
Discard 1, Draw 3

SQL - Invisible Stalking Tiger (4/4 +1)
Technician - Tiger Cub (2/2)

L5 Cal (4/5)

Base - 19
Tech 1 - 4
Hero’s Hall - 4

8 workers, 0 gold
Hand: 3
Deck: 2
Discard: 5

Next Hand

Young Treant — Tech 0
Forest’s Favor — Magic
Merfolk Prospector — Tech 0

P1T4


Tech StartingHand Workers

TECH
Doom Grasp
Kidnapping


STARTING HAND
Nether Drain
Deteriorate
Poisonblade Rogue
Graveyard


WORKERS
Jandra, the Negator
Pestering Haunt
Summon Skeletons
Nether Drain


NextHand

Kidnapping
Deteriorate
Hooded Executioner
Graveyard
Poisonblade Rogue


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Summon Drakk - ($4)
Midband Drakk - ($1)
Frenzied Skeleton deals 1 at range to tiger after armor, frenzied Imp trades with tiger
Frenzied Javelineer kills panda from range

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (long range, anti-air) 1/1
  • :psfist: Elite:
  • :ps_: Scavenger: L4 Drakk Ramhorn (Dies:*) 2/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Skeleton Javelineer (long range, anti-air) 1/1
  • Skeleton (long range, anti-air) 1/1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Deteriorate midband Drakk clears patrol without losing units. it also costs 6 gold exactly. need to Tech spells, then. tech 0 beatdown baby! wait crap I can’t deteriorate the tiger

@EricF’s turn!

P2, Turn 4

Young Treant — Tech 0
Forest’s Favor — Magic
Merfolk Prospector — Tech 0
+Lobber
+Verdant Tree -> Worker

Tech Feral Strike + Taxman

I’ll assume you meant “kill Tiger Cub from range” since the Panda is already deceased
8 gold (8), draw for Tech
Young Treant (6), draw
Lobber, kills SQL (5)
Bigby (3)
Cal kills Drakk, Bigby to L3
Worker (2)
Discard 2, rs, Draw 4. Float 2 gold.

SQL - L3 Bigby (2/4 +1)
Technician - Young Treant (0/2)

L5 Cal (4/3)
Lobber (2/1)

Base - 18
Tech 1 - 4
Hero’s Hall - 4

9 workers, 2 gold
Hand: 4
Deck: 7
Discard: 0

Next Hand
  1. Playful Panda — Tech 0
  2. Taxman
  3. Tiger Cub — Tech 0
  4. Stalking Tiger
1 Like

P1T5


Tech StartingHand Workers

TECH
Bloodlust
Crash Bomber


STARTING HAND
Poisonblade Rogue
Hooded Executioner
Deteriorate
Graveyard
Kidnapping


WORKERS
Jandra, the Negator
Pestering Haunt
Summon Skeletons
Nether Drain
Hooded Executioner


NextHand

Doom Grasp
Sacrifice the Weak
Lich’s Bargain
Thieving Imp 2/2


Discard

Deteriorate
Graveyard
Kidnapping
Bloodlust
Crash Bomber


Tech 2 card(s)
Get Paid + float + scav - ($10)
Worker - ($9)
Play Poisonblade Rogue - ($7)
Summon Garth - ($5)
Garth casts Deteriorate on Lobber, killing it
Tech 1 - ($3)
Tower - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Poisonblade Rogue 3/1
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton (long range, anti-air) 1/1
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Skeleton Javelineer (long range, anti-air) 1/1
  • L1 Garth Torken 1/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

I always Deteriorate to kill the Lobber. Dratted Lobber. From there, I have a few playables and probably Tower on top? Tech 1 is 2, 3 for Tower (5), 2 for hero (7), I have 2 gold left, I guess for PBR. I just stuff Patrol Zone with stuff?

@EricF’s turn!

Lobber has resist 1 from Cal, which I guess I forgot to post, but is still there.

How does that change your turn?

PS - no matter what your change is, don’t forget that re-drawing your next hand is mandatory.

1 Like

Fixed turn

P1T5


Tech StartingHand Workers

TECH
Bloodlust
Crash Bomber


STARTING HAND
Poisonblade Rogue
Hooded Executioner
Deteriorate
Graveyard
Kidnapping


WORKERS
Jandra, the Negator
Pestering Haunt
Summon Skeletons
Nether Drain
Hooded Executioner


NextHand

Sacrifice the Weak
Doom Grasp
Lich’s Bargain
Bone Collector


Discard

Deteriorate
Graveyard
Kidnapping
Bloodlust
Crash Bomber


Tech 2 card(s)
Get Paid + float + scav - ($10)
Worker - ($9)
Play Poisonblade Rogue - ($7)
Summon Garth - ($5)
Garth casts Deteriorate on Lobber, killing it - ($4)
Tech 1 - ($2)
Garth makes a skeleton - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Poisonblade Rogue 3/1
  • :ps_: Scavenger: Skeleton (long range, anti-air) 1/1
  • :pschip: Technician: Skeleton (long range, anti-air) 1/1
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Skeleton Javelineer (long range, anti-air) 1/1
  • L1 Garth Torken 1/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

I always Deteriorate to kill the Lobber. Dratted Lobber. From there, I have a few playables and probably Tower on top? Tech 1 is 2, 3 for Tower (5), 2 for hero (7), I have 2 gold left, I guess for PBR. I just stuff Patrol Zone with stuff?

@EricF’s turn!

P2, T5

Worker Tiger Cub
Stash Stalking Tiger
Tech in Moss Ancient and Injunction

Note that you don’t have a tower.
9 gold (11)
Worker (10)
Taxman, take your Float (9)
Tech 2 Feral (5)
Bigby kills PBR
Tap Cal for a Stalking Tiger (1)
Stash 1, discard 1, draw 3. Float 1 gold

Resist 1 from Cal for Units
SQL - Taxman (2/3 +1)
Scavenger - Stalking Tiger (4/4) invisible
Technician - Young Treant (0/2)

L5 Cal (4/3)
L3 Bigby (2/1)

Base - 18
Tech 1 - 4
Tech 2 - 5 (Feral)
Hero’s Hall - 4

10 workers, 1 gold
Hand: 4
Deck: 4
Discard: 4

1 Like

Sorry about the slip-ups, made sure to adjust my buildings immediately.

P1T6


Tech StartingHand Workers

TECH
Temporal Distortion
Crashbarrow


STARTING HAND
Lich’s Bargain
Sacrifice the Weak
Bone Collector
Doom Grasp


WORKERS
Jandra, the Negator
Pestering Haunt
Summon Skeletons
Nether Drain
Hooded Executioner
Bone Collector


NextHand

Deteriorate
Kidnapping
Thieving Imp 2/2


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Garth makes a skeleton - ($7)
Garth casts Doom Grasp, sacrificing the new token to destroy Taxman - ($2)
Garth and Skeleton A kill Young Treant
Garth casts Sacrifice the Weak, sacrificing Skeleton A; you sacrifice Stalking Tiger - ($0)
Skeleton B kills Bigby from range, levels to Garth

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer (long range, anti-air) 1/1
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • L3 Garth Torken 1/3
  • Skeleton B (long range, anti-air) 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Doom Grasp the Taxman (5), double hit Treant with Garth and skeleton, StW on that skeleton to kill tiger, last skeleton kills Bigby. 1 gold left. make a skeleton. possibly prepare for tech 2 into td skeleton lord

@EricF’s turn!

P2, Turn 6
  1. Stalking Tiger
  2. Lobber
  3. Judgement Day
  4. Merfolk Prospector — Tech 0
  • Rampant Growth — Magic

No Tech
10 gold (12)
Lobber, kills Technician (11)
Jania (9)
Cal kills Garth, Jania to L3
Stalking Tiger from hand (6)
Tech III (1)
Discard 3, Draw 3, rs, Draw 2. Float 1 gold.

SQL - Stalking Tiger (4/4 +1)
Technician - L3 Jania (2/3)

L5 Cal (4/2)
Lobber (2/1)

Base - 18
Tech 1 - 4
Tech 2 - 5 (Feral)
Tech 3 - 5
Hero’s Hall - 4

10 workers, 1 gold
Hand: 5
Deck: 7
Discard: 0

Next Hand

Taxman
Injunction
Judgement Day
Feral Strike
Forest’s Favor — Magi

Gg, can’t hold up any more here. Still haven’t learned how to cope with Cal.

@FrozenStorm

2 Likes