Poisonblade Rogue
Skeletal Archery
Sacrifice the Weak
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Skeleton Javelineer from hand - ($2)
Summon Drakk Ramhorn - ($0)
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Skeleton Javelineer (javelin rune) 1/1
Technician:
Lookout:
In Play:
L1 Drakk Ramhorn (Dies:*) 1/3
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 0
Workers: 5
Thoughts
Feels so bad to realize that Jandra basically has a 50/50 chance of running into Ironbark. Next turn, Deteriorate pops a Wisp, which is nice. I can Garth + Javelineer this turn to be ready for that Wisp, and it decently takes care of a lot of combat options as well. I can even go Drakk, planning to midband next turn and give the Javelineer frenzy. I can’t Deteriorate without skipping tech 1 at that point, but I shouldn’t need to Deteriorate with 4 attack on the board.
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Drakk kills Wisp
remove rune from Javelineer, it deals 1 to Panda from range
Drakk casts Summon Skeletons - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Skeleton 1/1
Technician: Skeleton 1/1
Lookout:
In Play:
L1 Drakk Ramhorn (Dies:*) 1/3
Skeleton Javelineer (no runes) 1/1
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 6
Thoughts
I hate Cal so much…I can clear this for 3 gold plus card, then Eric dumps 2 gold and gets Max level Cal. instead I could skip t1 and summon skeletons, then kill Wisp and ping Panda from range, 2 gold and 2 cards is a much better price to pay for Drakk. I probably go for Lich’s Bargain then. really aggressive.
STARTING HAND
Deteriorate
Graveyard
Summon Skeletons
Pestering Haunt
Thieving Imp
WORKERS
Jandra, the Negator
Pestering Haunt
Summon Skeletons
NextHand
Lich’s Bargain
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Drakk kills Wisp
remove rune from Javelineer, it deals 1 to Panda from range
Drakk casts Summon Skeletons - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Thieving Imp 2/2
Technician:
Lookout:
In Play:
Skeletal Archery
Skeleton Javelineer (long range, anti-air) 1/1
Skeleton (long range, anti-air) 1/1
Skeleton (long range, anti-air) 1/1
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 2
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
I wanna do something risky. I’m gonna do something risky. this is such a bad idea but I’m gonna do it. okay or I could Thieving Imp instead and not go down on workers. But that explosion of tokens is really good. But I already have long range skeletons now. This also lets me drop 5 gold next turn on Drakk Midband
Sacrifice the Weak
Lich’s Bargain
Hooded Executioner
Bone Collector
Tech 2 card(s)
Get Paid - ($6)
Research Skeletal Archery - ($4)
Skeleton tokens kill Panda from range
Javelineer deals 1 damage to Tech 1
Play Thieving Imp, you discard #2 of 4 - ($1)
Worker - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Thieving Imp 2/2
Technician:
Lookout:
In Play:
Skeletal Archery
Skeleton Javelineer (long range, anti-air) 1/1
Skeleton (long range, anti-air) 1/1
Skeleton (long range, anti-air) 1/1
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 4
Deck: 0
Disc: 4
Gold:
Gold: 0
Workers: 7
Thoughts
I wanna do something risky. I’m gonna do something risky. this is such a bad idea but I’m gonna do it. okay or I could Thieving Imp instead and not go down on workers. But that explosion of tokens is really good. But I already have long range skeletons now. This also lets me drop 5 gold next turn on Drakk Midband
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Summon Drakk - ($4)
Midband Drakk - ($1)
Frenzied Skeleton deals 1 at range to tiger after armor, frenzied Imp trades with tiger
Frenzied Javelineer kills panda from range
Float ($1)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader: Skeleton (long range, anti-air) 1/1
Elite:
Scavenger: L4 Drakk Ramhorn (Dies:*) 2/3
Technician:
Lookout:
In Play:
Skeletal Archery
Skeleton Javelineer (long range, anti-air) 1/1
Skeleton (long range, anti-air) 1/1
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 5
Disc: 0
Gold:
Gold: 1
Workers: 8
Thoughts
Deteriorate midband Drakk clears patrol without losing units. it also costs 6 gold exactly. need to Tech spells, then. tech 0 beatdown baby! wait crap I can’t deteriorate the tiger
Young Treant — Tech 0
Forest’s Favor — Magic
Merfolk Prospector — Tech 0
+Lobber
+Verdant Tree -> Worker
Tech Feral Strike + Taxman
I’ll assume you meant “kill Tiger Cub from range” since the Panda is already deceased
8 gold (8), draw for Tech
Young Treant (6), draw
Lobber, kills SQL (5)
Bigby (3)
Cal kills Drakk, Bigby to L3
Worker (2)
Discard 2, rs, Draw 4. Float 2 gold.
Tech 2 card(s)
Get Paid + float + scav - ($10)
Worker - ($9)
Play Poisonblade Rogue - ($7)
Summon Garth - ($5)
Garth casts Deteriorate on Lobber, killing it
Tech 1 - ($3)
Tower - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader:
Elite: Poisonblade Rogue 3/1
Scavenger:
Technician: Skeleton (long range, anti-air) 1/1
Lookout:
In Play:
Skeletal Archery
Skeleton Javelineer (long range, anti-air) 1/1
L1 Garth Torken 1/3
Buildings:
Base HP: 20
Tech I HP: 5
Tower HP: 4
Economy Info: Cards:
Hand: 4
Deck: 1
Disc: 5
Gold:
Gold: 0
Workers: 9
Thoughts
I always Deteriorate to kill the Lobber. Dratted Lobber. From there, I have a few playables and probably Tower on top? Tech 1 is 2, 3 for Tower (5), 2 for hero (7), I have 2 gold left, I guess for PBR. I just stuff Patrol Zone with stuff?
Tech 2 card(s)
Get Paid + float + scav - ($10)
Worker - ($9)
Play Poisonblade Rogue - ($7)
Summon Garth - ($5)
Garth casts Deteriorate on Lobber, killing it - ($4)
Tech 1 - ($2)
Garth makes a skeleton - ($1)
Float ($1)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader:
Elite: Poisonblade Rogue 3/1
Scavenger: Skeleton (long range, anti-air) 1/1
Technician: Skeleton (long range, anti-air) 1/1
Lookout:
In Play:
Skeletal Archery
Skeleton Javelineer (long range, anti-air) 1/1
L1 Garth Torken 1/3
Buildings:
Base HP: 20
Tech I HP: 5
Tower HP: 4
Economy Info: Cards:
Hand: 4
Deck: 1
Disc: 5
Gold:
Gold: 1
Workers: 9
Thoughts
I always Deteriorate to kill the Lobber. Dratted Lobber. From there, I have a few playables and probably Tower on top? Tech 1 is 2, 3 for Tower (5), 2 for hero (7), I have 2 gold left, I guess for PBR. I just stuff Patrol Zone with stuff?
Worker Tiger Cub
Stash Stalking Tiger
Tech in Moss Ancient and Injunction
Note that you don’t have a tower.
9 gold (11)
Worker (10)
Taxman, take your Float (9)
Tech 2 Feral (5)
Bigby kills PBR
Tap Cal for a Stalking Tiger (1)
Stash 1, discard 1, draw 3. Float 1 gold
Resist 1 from Cal for Units
SQL - Taxman (2/3 +1)
Scavenger - Stalking Tiger (4/4) invisible
Technician - Young Treant (0/2)
L5 Cal (4/3)
L3 Bigby (2/1)
Base - 18
Tech 1 - 4
Tech 2 - 5 (Feral)
Hero’s Hall - 4
Sorry about the slip-ups, made sure to adjust my buildings immediately.
P1T6
Tech StartingHand Workers
TECH
Temporal Distortion
Crashbarrow
STARTING HAND
Lich’s Bargain
Sacrifice the Weak
Bone Collector
Doom Grasp
WORKERS
Jandra, the Negator
Pestering Haunt
Summon Skeletons
Nether Drain
Hooded Executioner
Bone Collector
NextHand
Deteriorate
Kidnapping
Thieving Imp 2/2
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Garth makes a skeleton - ($7)
Garth casts Doom Grasp, sacrificing the new token to destroy Taxman - ($2)
Garth and Skeleton A kill Young Treant
Garth casts Sacrifice the Weak, sacrificing Skeleton A; you sacrifice Stalking Tiger - ($0)
Skeleton B kills Bigby from range, levels to Garth
Doom Grasp the Taxman (5), double hit Treant with Garth and skeleton, StW on that skeleton to kill tiger, last skeleton kills Bigby. 1 gold left. make a skeleton. possibly prepare for tech 2 into td skeleton lord