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[CAWS19] Round2 bolyarich [Demon/Necro]/Finesse vs codexnewb [Anarchy]/Strength/Growth

i will do my turn a bit later

P1T1

GLHF


StartingHand Workers

STARTING HAND
Skeleton Javelineer
Skeletal Archery
Pestering Haunt
Poisonblade Rogue
Jandra, the Negator


WORKERS
Jandra, the Negator


NextHand

Thieving Imp
Graveyard
Summon Skeletons
Deteriorate


Discard

Skeletal Archery
Poisonblade Rogue


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vendi - ($1)
Skeleton Javelineer - ($0)
Pestering Haunt

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: vendi(2/3)A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeleton Javelineer(1/1) rune
  • Pestering Haunt(1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

lets see how this one goes

@codexnewb’s turn!

GLHF!!

[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Mad Man
Pillage
Bombaster
Scorch
Bloodrage Ogre


WORKERS
Scorch


NextHand

Nautical Dog
Makeshift Rambaster
Charge
Careless Musketeer
Bloodburn


Discard

Bombaster
Pillage
Mad Man


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
rook - ($2)
bloodrage ogre - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Bloodrage Ogre (3/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

okay, miracle grow vs nightmare. nice opening there. i think i need to just wall up with rook here. if he ends up with max vandy on T2, that’s not too bad.

my heart isnt set on any specific win condition. i think i just need to be flexible here.

P1T2


Tech StartingHand Workers

TECH
Nimble Fencer
Dark Pact


STARTING HAND
Summon Skeletons
Graveyard
Thieving Imp
Deteriorate


WORKERS
Jandra, the Negator
Summon Skeletons


NextHand

Graveyard 3 hp ( )
Deteriorate
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Imp, you discard 5 # 5 - ($1)
PH poke for 1 your ogre, you got gold
Deteoriorate ogre
T1 - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Imp(2/2)A
  • :psfist: Elite:
  • :ps_: Scavenger: vendi(2/3), lvl1
  • :pschip: Technician: Skeleton(1/1) rune
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

lets see how this one goes

@codexnewb’s turn!

[b]P2T2[/b]
Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Charge
Bloodburn
Makeshift Rambaster
Nautical Dog
Careless Musketeer


WORKERS
Scorch
Careless Musketeer


NextHand

Bloodburn
Makeshift Rambaster
Mad Man
Pillage
Nautical Dog


Tech 2 card(s)
Get Paid - ($6)
discard #5
scav gold - ($7)
Worker - ($6)
tech 1 - ($4)

Float ($4)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Rook lvl 1, (2/4)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 7
Thoughts

hmm, based on that, probably going tech 2 growth with blooming ancients.

teching double taxmen since rook might not make it.

disc 3, reshuffle, draw 5 (5 in deck). put axman in tech next turn.

well, not a lot of good options. just throw rook to tech and hope my tech 1 survives. they’ll need a shadowblade to get at it.

P1T3


Tech StartingHand Workers

TECH
Hooded Executioner
Nether Drain


STARTING HAND
Sacrifice the Weak
Deteriorate
Graveyard 3 hp ( )


WORKERS
Jandra, the Negator
Summon Skeletons
Deteriorate


NextHand

Dark Pact
Pestering Haunt(1/1)
Skeletal Archery
Nimble Fencer


Discard

Hooded Executioner
Nether Drain
Sacrifice the Weak
Graveyard 3 hp ( )


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Heroes Hall - ($3)
Vendi midbands - ($1)
Vendi attacks rook for 3. Skeleton remove his rune to kill Rook and be doomed

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Imp(2/2)
  • :target: Lookout:

In Play:

  • vendi(4/5), lvl5
  • Skeleton(3/3) doomed

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

many options, if anyone will observe this game, i was thinking about such things:

  1. To do like this turn
  2. to doom imp to attack T1/Base/Stry patrol
  3. To midbands + soul stone imp to kill rook from range and doom Skeleton. No HH, but 3/1soulstone imp on table. 3 cards
  4. Graveyard + my turn(no HH)
  5. graveyard + no midband vendi by gold (week patrol)
  6. mid vendi + patrol like SQL(imp) Techiciant(vendi), HH

To be good the things are: choise something from: mid vendi, mid vendi + fetch, HH, graveyard

@codexnewb’s turn!

[b]P2T3[/b]
Tech StartingHand Workers

TECH
Blooming Ancient
Bird’s Nest


STARTING HAND
Nautical Dog
Bloodburn
Makeshift Rambaster
Pillage
Mad Man
Gunpoint Taxman


WORKERS
Scorch
Careless Musketeer
Bloodburn


NextHand

Bombaster
Gunpoint Taxman
Charge
Bloodrage Ogre (3/2)


Discard

Blooming Ancient
Bird’s Nest
Pillage
Nautical Dog


Tech 2 card(s)
Get Paid + float - ($11)
tech draw
worker - ($10)
gunpoint taxman - ($8)
zane, trade with imp - ($6)
rambaster, hits your HH - ($4)
mad man, break your HH, your base to 18 - ($3)
arg, wisp - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Arg, lvl 1, (1/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Gunpoint Taxman (3/3)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (1/2)
  • Mad Man (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

okay, if i break the HH, no risk of river and discord. arg out front prevents vandy from being productive, force either double fencer or vandy attack.

i wont drop pillage to preserve a potential reshuffle.

teching BA and Bird’s nest to have options, but ideal would be to not reshuffle next turn, bring in molac and surprise attack.

checking in? hope all is well!

1 Like

P1T4


Tech StartingHand Workers

TECH
Leaping Lizard
Grounded Guide


STARTING HAND
Pestering Haunt(1/1)
Dark Pact
Skeletal Archery
Nimble Fencer
Poisonblade Rogue (tech)
Imp(2/2) (dp)
Nether Drain (dp)


WORKERS
Jandra, the Negator
Summon Skeletons
Deteriorate
Skeletal Archery


NextHand

Skeleton(3/3) doomed
Hooded Executioner
Sacrifice the Weak
Leaping Lizard
Grounded Guide


Discard

Dark Pact
Nether Drain
Poisonblade Rogue
Imp(2/2)


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
DP myself base to 16
T2 Finesse - ($3)
Fencer - ($1)
Tech lab Demon - ($0)
Haunt

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer(2/3)A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: vendi(4/5), lvl5
  • :target: Lookout:

In Play:

  • Pestering Haunt(1/1)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech Lab HP: 4 (Demonology)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

lets see how this one goes

@codexnewb’s turn!

[b]P2T4[/b]
Tech StartingHand Workers

TECH
Stampede
Blooming Ancient


STARTING HAND
Bloodrage Ogre (3/2)
Gunpoint Taxman
Charge
Bombaster


WORKERS
Scorch
Careless Musketeer
Bloodburn


NextHand

Bird’s Nest
Charge
Bombaster
Stampede


Tech 2 card(s)
Get Paid + float - ($9)
mid arg, tap, boost taxman - ($7)
taxman kills fencer, takes 1
new taxman - ($5)
expensive charge on taxman - ($2)
mad man, charged taxman trade with vandy, arg max, summon WE
rampaster hits your base to 13
hero’s hall - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: WE (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Arg, lvl 5, (1/5)
  • Rambaster (1/2)
  • GPT (3/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

-hmmm, 6 cards teched in thus far, dark pact and fencer are 1/2.
-they could have 3-6 in hand right now for all i know (possibilities include fencer, starlet, discord, etc…)
-double checked the discard draw, looks good to me.

“technician draw (5 in hand, 0 in deck, 8 in discard [4+imp+sk jav+2 tech])
dark pact, reshuffle, draw 2 (6 in hand, 6 in deck, 1 in discard [dark pact])
worker, fencer, haunt (discard 3, draw 5, 1 in deck, 4 in discard)”


expecting river, discord, maestro, fencer, starlet, etc… luckily there is no graveyard yet.
another line they can go is garth, meta, pull Grounded guide

so, ill just have to play the odds. the garth/meta play is easier since it requires only one card in hand (meta), as opposed to finesse engine, which requires at least 3.

that means no tech 2 this turn, let’s tech in a stampede (make arg threat legit) and 2nd BA

rambaster to hit the base to put more pressure and prevent more dark pact. hopefully they’ll wall up and give me a breather…

put wisp in scav due to skipped worker, and just hope i dont draw both tech 2’s

i will post my turn tomorrow. don’t miss me

1 Like

P1T5

EDIT: NO WORKER + REDRAW


Tech StartingHand Workers

TECH
Nimble Fencer
Soul Stone


STARTING HAND
Nether Drain
Hooded Executioner
Poisonblade Rogue
Grounded Guide


WORKERS
Jandra, the Negator
Summon Skeletons
Deteriorate
Skeletal Archery


NextHand

Grounded Guide
Nimble Fencer
Sacrifice the Weak
Hooded Executioner
Nimble Fencer(2/3)A


Tech 2 card(s)
Get Paid - ($8)
Haunt kills your wisp you get gold
Garth - ($6)
STW your rambaster - ($4)
Leaping Lizard - ($3)
Graveyard - ($1)
Make skeleton - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton(1/1)A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Leaping Lizard (3/5)
  • :target: Lookout:

In Play:

  • Pestering Haunt(1/1)
  • Graveyard 3 hp ( )
  • Garth(1/3)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech Lab HP: 4 (Demonology)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

lets see how this one goes

@codexnewb’s turn!

I dunno about that one chief

2 Likes

@codexnewb , i Edited my turn.

1 Like
[b]P2T5[/b]
Tech StartingHand Workers

TECH
Surprise Attack
Surprise Attack


STARTING HAND
Charge
Bombaster
Stampede
Bird’s Nest


WORKERS
Scorch
Careless Musketeer
Bloodburn
Bombaster


NextHand

Pillage
Mad Man (1/1)
Gunpoint Taxman
Blooming Ancient


Discard

Rambaster (1/2)
Stampede
Charge
Bird’s Nest
Surprise Attack
Surprise Attack


Tech 2 card(s)
Get Paid - ($8)
scav gold - ($9)
Worker - ($8)
zane, kills skeleton - ($6)
stampede - ($0)
WE kills lizard, overflow 1 extra to your base, at 12
GPT breaks your tech 2, your base takes 2, at 10.

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Arg, lvl 5, (1/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane, lvl 1, (2/1)
  • WE (3/3)
  • GPT (3/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

hmmm, well, graveyard is finally here. so is garth. gotta watch out for the netherdrain.

  1. tech 2, rook, birds nest
  2. stampede ->hit base to 6
  3. stampede ->break tech 2

teching up means giving him a solid turn of possible GG, Maestro, etc…

stampede means pinning down his tech 2…

i think im just going to commit and get at his tech 2. base race this one…

Stampede only overflows from heroes and units, not buildings.

1 Like

i guess zane kill skeleton

1 Like

yep. zane kills skeleton.

my bad on stampede. your base it at 10 instead. no turn change.

Isn’t the Water Elemental still at full health?

1 Like

yep. updated. not sure how that happened.