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[CAWS19] Round1 FrozenStorm [Future]/Peace/Necromancy vs dwardd [Past/Present]/Peace

Excited for another fun tourney! GL HF @dwarddd

CAWS19 Round1 - Player 1, Turn 1

P1 [Future]/Peace/Necromancy vs P2 [Past/Present]/Peace

Starting Hand

Plasmodium
Fading Argonaut
Nullcraft
Temporal Research
Battle Suits

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Fading Argonaut (2)
  • Worker (1)
Workers

Plasmodium

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+1armor fade 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

End of Turn Hand

Forgotten Fighter
Time Spiral
Hardened Mox
Neo Plexus
Tinkerer

End of Turn Discard
My Thoughts

Against Past joggermox is out, and LB isn’t great either. So I think I’ll probably going mostly after Peace t2 rush, but we shall see!


This ought to be a close match with these decks! GL HF @FrozenStorm

P2T1


StartingHand Workers

STARTING HAND
Tinkerer
Neo Plexus
Temporal Research
Forgotten Fighter
Hardened Mox


WORKERS
Hardened Mox


NextHand

Fading Argonaut
Plasmodium
Time Spiral
Battle Suits
Nullcraft


Discard

Forgotten Fighter
Neo Plexus
Temporal Research
Tinkerer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire Max g - ($2)
Forgotten Fighter your fargo - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Max Geiger(2/3+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6

Similar decks indeed

CAWS19 Round1 - Player 1, Turn 2

P1 [Future]/Peace/Necromancy vs P2 [Past/Present]/Peace

Starting Hand

Forgotten Fighter
Time Spiral
Hardened Mox
Neo Plexus
Tinkerer
Fading Argonaut (picked up)

Events of Turn:


Upkeep:

  • Get Gold (5+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Overeager Cadet, Hooded Executioner


Main:

  • Fading Argonaut (4)
  • Worker (3)
  • Tech 1 (1)
Workers

Hardened Mox, Plasmodium

  • :pspurpleshield: Patrol as below
  • Discard 4 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+1armor fade 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Nullcraft
Neo Plexus
Hooded Executioner
Tinkerer
Battle Suits

End of Turn Discard
My Thoughts

I’m anticipating dwardd to go Present out of respect for Assimilate, but I suppose we shall see :slight_smile: Grabbing a Hoodie and OC


P2T2


Tech StartingHand Workers

TECH
Overeager Cadet
Argonaut


STARTING HAND
Plasmodium
Battle Suits
Fading Argonaut
Time Spiral
Nullcraft


WORKERS
Hardened Mox
Plasmodium


NextHand

Tinkerer
Time Spiral
Argonaut
Battle Suits
Overeager Cadet


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
Hire Fargo - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut(2/3+a) fading 3
  • :psfist: Elite: Max Geiger(2+1/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
    Tech 1 5HP

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

CAWS19 Round1 - Player 1, Turn 3

P1 [Future]/Peace/Necromancy vs P2 [Past/Present]/Peace

Starting Hand

Nullcraft
Neo Plexus
Hooded Executioner
Tinkerer
Battle Suits

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Overeager Cadet, Flagstone Garrison
Overeager Cadet, Hooded Executioner


Main:

  • Hooded Executioner (5)
  • Neo Plexus (3)
  • Onimaru (1)
  • Worker (0)
Workers

Tinkerer, Hardened Mox, Plasmodium

  • :pspurpleshield: Patrol as below
  • Discard 4 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Neo Plexus (2/2)
  • :exhaust: Technician:
  • :target: Lookout: Fading Argonaut (2/3 fade 2)

In Play:

  • Onimaru (2/3 lvl 1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Forgotten Fighter
Overeager Cadet
Temporal Research
Time Spiral

End of Turn Discard

Overeager Cadet
Battle Suits
Nullcraft
Flagstone Garrison

My Thoughts

Sticking to the Peace plan, I want to discourage dwardd fast teching so instead of boosting away Fargo, I’m going to flood the board a bit and see if I can’t threaten a big push that delays the tech 2. I’m expecting a Stewardess


Things have gotta start dying soon surely…

P2T3


Tech StartingHand Workers

TECH
Yesterday’s Golgort
Yesterday’s Golgort


STARTING HAND
Battle Suits
Argonaut
Tinkerer
Overeager Cadet
Time Spiral


WORKERS
Hardened Mox
Plasmodium
Battle Suits


NextHand

Neo Plexus
Forgotten Fighter
Nullcraft
Temporal Research


Discard

Time Spiral
Tinkerer
Yesterday’s Golgort
Yesterday’s Golgort


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech 2 Past - ($3)
Argonaut - ($0)
Overeager Cadet

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut(3/4+a)readiness
  • :psfist: Elite: Fading Argonaut(2+1/3) fading 2
  • :ps_: Scavenger: Overeager Cadet(2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Max Geiger(2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

gonna go peace for the cheap t2s that i can hopefully temporal research next turn, by going down a card there’ll be 4 t2s in there to draw

Idk, I’m pretty cool to play tech 2 ?

CAWS19 Round1 - Player 1, Turn 4

P1 [Future]/Peace/Necromancy vs P2 [Past/Present]/Peace

Starting Hand

Forgotten Fighter
Overeager Cadet
Temporal Research
Time Spiral

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Flagstone Garrison, Knight of the Conclave
Overeager Cadet, Flagstone Garrison
Overeager Cadet, Hooded Executioner


Main:

  • Overeager Cadet
  • Worker (6)
  • Tech 2 Peace (2)
Workers

Forgotten Fighter, Tinkerer, Hardened Mox, Plasmodium

  • :pspurpleshield: Patrol as below
  • Discard 4 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE

In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Overeager Cadet (2/2)
  • :exhaust: Technician: Fading Argonaut (2/3 fade 1)
  • :target: Lookout: Neo Plexus (2/2)

In Play:

  • Onimaru (2/3 lvl 1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8

End of Turn Hand

Nullcraft
Battle Suits
Knight of the Conclave
Temporal Research

End of Turn Discard
My Thoughts

I mean I’m okay with teching up, especially against past… right?


There’s my tech 2 unit so i’m allowed to attack now? :wink:

P2T4


Tech StartingHand Workers

TECH
Shimmer Ray
Shimmer Ray


STARTING HAND
Forgotten Fighter
Temporal Research
Nullcraft
Neo Plexus
Shimmer Ray
Shimmer Ray


WORKERS
Hardened Mox
Plasmodium
Battle Suits
Forgotten Fighter


NextHand

Yesterday’s Golgort
Tinkerer
Yesterday’s Golgort
Time Spiral


Discard

Temporal Research
Neo Plexus
Shimmer Ray


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Hire prynn - ($5)
Temporal research draw 2 - ($3)
Hire shimmer Ray - ($2)
Hire Nullcraft - ($0)
NC and Argonaut kill executioner, argo takes 3
Max kills neo plexus, takes 2, sparkshot glances off the fargo as your turn begins and it fades to when it came from

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut(2/3+a) fading 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Overeager Cadet(2/2)
  • :target: Lookout: Shimmer Ray(3/4)flying, fading2 discard to add rune

In Play:

  • Max Geiger(2/1)
  • L1 Prynn(1/3) fading4
  • Argonaut(3/1)readiness
  • Nullcraft(1/1)flying

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

should be able to hit a building with one of the flying things next turn to help the golgurts, this is looking good so far

Rough

CAWS19 Round1 - Player 1, Turn 5

P1 [Future]/Peace/Necromancy vs P2 [Past/Present]/Peace

Starting Hand

Nullcraft
Battle Suits
Knight of the Conclave
Temporal Research

Events of Turn:


Upkeep:

  • Get Gold (8+2float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Drill Sergeant, Knight of the Conclave
Flagstone Garrison, Knight of the Conclave
Overeager Cadet, Flagstone Garrison
Overeager Cadet, Hooded Executioner


Main:

  • Garth + Instamax, fetch Drill Sergeant (2)
  • Nullcraft, DS +1 rune (0)
  • Knight of the Conclave, DS +1 rune
  • move runes to nullcraft
Workers

Forgotten Fighter, Tinkerer, Hardened Mox, Plasmodium

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE

In Patrol:

  • :psblueshield: Squad Leader: Nullcraft (3/3+1armor)
  • :psfist: Elite: Garth (3+1/4 lvl 7)
  • :pspig: Scavenger:
  • :exhaust: Technician: Overeager Cadet (2/2)
  • :target: Lookout:

In Play:

  • Onimaru (2/3 lvl 1)
  • Drill Sergeant (3/3)
  • Knight of the Conclave (forecast 3)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Overeager Cadet
Flagstone Garrison
Time Spiral
Flagstone Garrison

End of Turn Discard
My Thoughts

Yuck, nice play by Dwardd. Hoping I can play keep away w/ Nullcraft


P2T5


Tech StartingHand Workers

TECH
Research & Development
Now!


STARTING HAND
Time Spiral
Yesterday’s Golgort
Yesterday’s Golgort
Tinkerer


WORKERS
Hardened Mox
Plasmodium
Battle Suits
Forgotten Fighter
Time Spiral


NextHand

Yesterday’s Golgort
Temporal Research
Shimmer Ray
Research & Development


Tech 2 card(s)
Get Paid, fargo fades - ($9)
Worker - ($8)
Max band Prynn - ($2)
Remove two runes (now on one) to trash NC
my NC and shimmer ray take out Garth, levels to Max
Max takes out overeager cadet
Argonaut and Overeager destroy your tech 2, base to 18
Prynn kills Oni, gains time rune, takes 2, levels maxband Max and he flickers Shimmer Ray
Hire Tinkerer - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Argonaut(3/1)readiness
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Max Geiger(3/4)
  • L7 Prynn(3/3) fading2 (trashed: your nullcraft)
  • Tinkerer(1/2) tap to add time rune
  • Nullcraft(1/1)flying
  • Overeager Cadet(2/2)
  • Shimmer Ray(3/4)flying, fading2 discard to add rune

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

didn’t get a golgurt out but Prynn’s maxband is just so good, especially when he adds rune to a unit…

Looking really bad now…

CAWS19 Round1 - Player 1, Turn 6

P1 [Future]/Peace/Necromancy vs P2 [Past/Present]/Peace

Starting Hand

Overeager Cadet
Flagstone Garrison
Time Spiral
Flagstone Garrison
Knight of the Conclave (rs techn)
Battle Suits (topdeck, swapped for Garrison)

Events of Turn:


Upkeep:

  • Get Gold (8)
  • rs draw 1 techn
  • Tech 2 cards in (except turn 1)
All Teched Cards

Nether Drain, Hooded Executioner
Drill Sergeant, Knight of the Conclave
Flagstone Garrison, Knight of the Conclave
Overeager Cadet, Flagstone Garrison
Overeager Cadet, Hooded Executioner


Main:

  • Vir (6)
  • peek topdeck, swap (5)
  • Overeager Cadet, DS+1
  • Knight of the Conclave, DS+1
  • move rune to cadet
  • Tower (2)
  • Worker (1)
Workers

Time Spiral, Forgotten Fighter, Tinkerer, Hardened Mox, Plasmodium

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Vir (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger: Drill Sergeant (4/4, +)
  • :exhaust: Technician: Overeager Cadet (3/3, +)
  • :target: Lookout:

In Play:

  • Knight of the Conclave (forecast 2)
  • Knight of the Conclave (forecast 3)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Neo Plexus
Fading Argonaut
Overeager Cadet
Flagstone Garrison

End of Turn Discard
My Thoughts

Ofc Prynn just junks it… whooooops. Looking really really bad


P2T6


Tech StartingHand Workers

TECH
Now!


STARTING HAND
Research & Development
Yesterday’s Golgort
Shimmer Ray
Temporal Research
Neo Plexus
Fading Argonaut(2/3+a) fading 1
Now!
Yesterday’s Golgort
Now!


WORKERS
Hardened Mox
Plasmodium
Battle Suits
Forgotten Fighter
Time Spiral


NextHand

Now!
Temporal Research
Neo Plexus
Nullcraft(1/1)flying
Now!


Tech 1 card(s)
Get Paid - ($10)
Research and development, draw 4, reshuffle, draw 1 - ($8)
Hire Yesterday’s Golgurt x 2 - ($2)
Now! Both Golgurts - ($0)
NC and Shimmer Ray take out tower, base to 16, NC dies, ray takes 1
Prynn attacks Vir, takes 2, gains rune (now two runes), tinkerer trades with Vir
Remove remaining two runes to trash and replace drill sargeant (sidelining)
Max kills cadet, takes 3
Argonaut, my cadet and both Golgurts deal 17 dmg to ur base, destroying it!

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Max Geiger(3/1)
  • Argonaut(3/1)readiness
  • Overeager Cadet(2/2)
  • Shimmer Ray(3/3)flying, fading1 discard to add rune
  • Yesterday’s Golgort(6/4) fading 8, add time rune when i damage building
  • Yesterday’s Golgort(6/4) fading 8, add time rune when i damage building

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

the power of research!

I thought i was one damage short for a while until i figured out how i could use Prynn’s ability
GG! @FrozenStorm

3 Likes

GG WP! That was a sick kill

Thanks! I think it wouldve been a very different game if you hadnt whiffed on garrisons turn 5… but i guess when we both push for a fast t2 that’s how it sometimes goes