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[CAWS18] zhavier [Finesse]/Anarchy/Blood vs Nekoatl [Discipline]/Past/Law

@Nekoatl
GLHF!

P1T1


StartingHand Workers

STARTING HAND
Granfalloon Flagbearer
Timely Messenger
Spark
Bloom
Helpful Turtle


WORKERS
Spark


NextHand

Wither
Older Brother
Tenderfoot
Brick Thief
Fruit Ninja


Discard

Helpful Turtle
Granfalloon Flagbearer
Bloom


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Timely Messenger - ($2)
Zane - ($0)
3 damage to base

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Timely Messenger 1/1
  • Zane 2/2

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

GL HF

P2T1


StartingHand Workers

STARTING HAND
Aged Sensei
Sensei’s Advice
Fox Primus
Fox Viper
Morningstar Flagbearer


WORKERS
Fox Primus


NextHand

Grappling Hook
Savior Monk
Snapback
Smoker
Safe Attacking


Discard

Aged Sensei
Morningstar Flagbearer
Sensei’s Advice


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fox Viper - ($2)
Grave Stormborne - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fox Viper (2/1A) Sparkshot
  • :psfist: Elite: L1 Grave Stormborne (3/3) Sparkshot
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 17

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

[Finesse]/Anarchy/Law, huh…? I guess it’s supposed to be an extreme haste build? But then, I wonder why he went with Neutral starter and why he’s trying to rush my base so hard on T1, though? Now he has nothing hasty left to drop on T2… Still, I really wish my T1 hand contained Savior Monk; it’s hard enough to patrol without having to worry about Spark and Wither, and I guess that’s the point.

P1T2


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Fruit Ninja
Wither
Older Brother
Brick Thief
Tenderfoot


WORKERS
Spark
Fruit Ninja


NextHand

Helpful Turtle
Nimble Fencer
Wither
Tenderfoot
Brick Thief


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Wither Fox Viper - ($2)
Tech 1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Timely Messenger 1/1
  • :target: Lookout:

In Play:

  • Zane 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Sparring Partner
Tax Collector


STARTING HAND
Smoker
Grappling Hook
Savior Monk
Snapback
Safe Attacking


WORKERS
Fox Primus
Safe Attacking


NextHand

Tax Collector
Fox Viper
Sensei’s Advice
Grappling Hook
Sparring Partner


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Grave kills Timely Messenger
Midband Grave - ($3)
Tech I - ($1)
Smoker - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Smoker (2/1) Stealth, dodgy
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Grave Stormborne (3/4) Sparkshot, readiness

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

I expect Nimble Fencers.

P1T3


Tech StartingHand Workers

TECH
Bloodlust
Surprise Attack


STARTING HAND
Nimble Fencer
Tenderfoot
Brick Thief
Helpful Turtle
Wither
Bloom


WORKERS
Spark
Fruit Ninja
Helpful Turtle


NextHand

Wither
Older Brother
Granfalloon Flagbearer
Nimble Fencer


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Nimble Fencer, kills Fox - ($4)
Brick Thief, base to 16 - ($2)
Wither Grave - ($0)
Zane hits base to 14

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Brick Thief 3/1
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane 2/2
  • Nimble Fencer 2/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

P2T3


Tech StartingHand Workers

TECH
Insurance Agent
Insurance Agent


STARTING HAND
Tax Collector
Grappling Hook
Sensei’s Advice
Sparring Partner
Fox Viper


WORKERS
Fox Primus
Safe Attacking
Fox Viper


NextHand

Aged Sensei
Savior Monk
Snapback


Discard

Smoker
Grappling Hook
Sensei’s Advice
Insurance Agent
Insurance Agent


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Grappling Hook to Scavenger - ($5)
Grave kills Brick Thief
Tax Collector steals your gold - ($4)
Tower - ($1)
Sparring Partner - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sparring Partner (2/2A)
  • :psfist: Elite: Tax Collector (3/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Grave Stormborne (2/1) Sparkshot, readiness [1-, 2 damage]

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

P1T4


Tech StartingHand Workers

TECH
Crash Bomber
Crash Bomber


STARTING HAND
Nimble Fencer
Granfalloon Flagbearer
Older Brother
Wither


WORKERS
Spark
Fruit Ninja
Helpful Turtle
Older Brother


NextHand

Tenderfoot
Timely Messenger
Surprise Attack
Bloodlust


Discard

Brick Thief
Nimble Fencer
Wither
Nimble Fencer
Granfalloon Flagbearer
Crash Bomber
Crash Bomber


Tech 2 card(s)
Get Paid - ($7)
Wither Grave, Zane to lvl 3 - ($5)
Fencer hits Sparring, dies
Zane to Max - ($2)
Zane Moves Partner to Scav, kills it, we both get 1g - ($3)
Heroes’ Hall - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Zane 4/4, lvl 6

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8

P2T4


Tech StartingHand Workers

TECH
Rememberer
Seer


STARTING HAND
Savior Monk
Aged Sensei
Snapback


WORKERS
Fox Primus
Safe Attacking
Fox Viper
Aged Sensei


NextHand

Morningstar Flagbearer
Grappling Hook
Sensei’s Advice
Smoker


Tech 2 card(s)
Get Paid + Scavenger - ($9)
Worker - ($8)
Tech II: Law - ($4)
Bigby Hayes - ($2)

Float ($2)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Tax Collector (3/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Bigby Hayes (2/3)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9

P1T5


Tech StartingHand Workers

TECH
Kidnapping
Star-Crossed Starlet


STARTING HAND
Surprise Attack
Timely Messenger
Bloodlust
Tenderfoot


WORKERS
Spark
Fruit Ninja
Helpful Turtle
Older Brother
Tenderfoot


NextHand

Nimble Fencer
Timely Messenger
Nimble Fencer
Bloom


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Drakk - ($5)
Surprise Attack, TC and Bigby go down in a flash of teeth, Drakk to lvl 3 - ($0)
Zane hits Base to 10

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane 4/3, lvl 6
  • Drakk 1/3, lvl 3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Him having Tower really screws up his tech plan. I am looking forward to punishing him with base damage to make swapping out to past really painful.

P2T5


Tech StartingHand Workers

TECH
Jurisdiction
Jurisdiction


STARTING HAND
Morningstar Flagbearer
Sensei’s Advice
Grappling Hook
Smoker


WORKERS
Fox Primus
Safe Attacking
Fox Viper
Aged Sensei
Smoker


NextHand

Insurance Agent
Savior Monk
Snapback
Rememberer
Sparring Partner


Discard

Tax Collector
Sensei’s Advice
Grappling Hook
Morningstar Flagbearer
Jurisdiction
Jurisdiction


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Tech III - ($5)
Tech Lab: Past - ($4)
Grave Stormborne - ($2)
Prynn Pasternaak - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: L1 Grave Stormborne (3/3) Sparkshot
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Prynn Pasternaak (1/3) [4 time]
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 8
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10

Surprised you built that tower, considering your overall game plan.

"P1T6


StartingHand Workers

STARTING HAND
Bloom
Nimble Fencer
Timely Messenger
Nimble Fencer


WORKERS
Spark
Fruit Ninja
Helpful Turtle
Older Brother
Tenderfoot


NextHand

Surprise Attack
Bloodlust
Crash Bomber


Discard

Nimble Fencer
Bloom
Timely Messenger


Tech 0 card(s)
Get Paid - ($9)
Midband Drakk - ($8)
2 Nimble fencers kill your heroes, drakk to max - ($4)
Bloom Drakk - ($2)
Drakk and Zane break your base, GG!

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane 4/3, lvl 6
  • Drakk 4/5, lvl 6, +1 rune
  • Nimble Fencer 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 9
    "

GG WP. I didn’t want to, but I was worried about being able to get my infrastructure in place vs. all the haste you were packing, and decided it was worth the risk.