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[CAWS18] Marto [Discipline]/Strength/Finesse vs Dreamfire [Strength]/Blood/Future

P1T1


StartingHand Workers

STARTING HAND
Grappling Hook
Sensei's Advice
Aged Sensei
Snapback
Savior Monk


WORKERS
Savior Monk


NextHand

Fox Viper
Morningstar Flagbearer
Safe Attacking
Fox Primus
Smoker


Discard

Snapback
Sensei's Advice
Grappling Hook


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Aged Sensei - ($2)
Summon Grave - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: lvl 1 Grave 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Aged Sensei 1/1
  • :pschip: Technician:
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3
    Gold:
  • Gold: 0
  • Workers: 5
Thoughts

I drew Aged sensei thrice in a row as P1T1. BUT this time I've nothing to worker… Losing Savior Monk hurts, and all spells are important. In most cases I'd have workered Snapback, as I prefer killing any hero that shows up with sheer board presence, but there's Rook out here…

oops, I deleted the start by mistake.
So: GL HF @Dreamfire ! Let’s see whether Rooks lusts for blood or prefers some discipline.

GLHF! I was scared facing this deck as P1 vs. EricF, I’m even more scared facing it as P2.

P2T1


StartingHand Workers

STARTING HAND
Aged Sensei
Safe Attacking
Sensei’s Advice
Fox Viper
Smoker


WORKERS
Fox Viper


NextHand

Grappling Hook
Savior Monk
Fox Primus
Snapback
Morningstar Flagbearer


Discard

Safe Attacking
Smoker
Sensei’s Advice


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Aged Sensei - ($3)
Rook - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Aged Sensei (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook lvl 1 (2/4)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

That’s a scary opening. Patrolling any two guys loses to Hook+sparkshot. Patrolling Sensei with either Rook or tower behind is better, even though Marto could screw with my cycle by Hooking me to technician. Tower is countered pretty cheaply by Safe Attacking, and I do have my own Hook to swing back with Rook next turn, but I’m a bit scared of losing him before I can drop birds…
On second thought, I have no business fighting at tech 1, with or without birds. I need to race to tech 2, probably Future, behind a Glaxx or a Boulder. I think Rook is more likely than tower to discourage HH, so let’s go with him.

P1T2


Tech StartingHand Workers

TECH
Sparring Partner
Nimble Fencer


STARTING HAND
Safe Attacking
Smoker
Fox Primus
Morningstar Flagbearer
Fox Viper


WORKERS
Savior Monk
Fox Viper


NextHand

Morningstar Flagbearer
Nimble Fencer
Grappling Hook
Sensei's Advice
Sparring Partner


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($3)
Midband Grave - ($1)
Sensei buffs Grave
Grave readily kills Sensei, you gain 1
Smoker - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: lvl 3 Grave 3/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Smoker 1/1
  • :target: Lookout:
    In Play:
  • Aged Sensei 1/1
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 6
Thoughts

I considered Fox Primus, but it hardly works. Patrolling Primus alone, while Grave kills Sensei with buff, means he can mid Rook and slay Grave. if I don't attack and patrol Grave as SQL, hook then Grave dies again. And even if he doesnt' want a hero kill, just Hook then kill Primus for a neat 3-g gain. So readiness Grave it is. Usual teching as P1 with no Heroes' Hall/Rook on board.

Edit: my tower wasn’t showing.

P2T2


Tech StartingHand Workers

TECH
Ardra’s Boulder
Gilded Glaxx


STARTING HAND
Fox Primus
Morningstar Flagbearer
Grappling Hook
Snapback
Savior Monk


WORKERS
Fox Viper
Morningstar Flagbearer


NextHand

Gilded Glaxx
Safe Attacking
Sensei’s Advice
Grappling Hook
Fox Primus


Tech 2 card(s)
Get Paid + float - ($7)
Scavenger gold - ($8)
Worker - ($7)
Tech 1 - ($5)
Savior Monk - ($3)
Tower - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Rook lvl 1 (2/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

A Fencer or two are probably incoming. I’m going to have to take it on the chin, and hope Marto doesn’t keep enough meat on the board to threaten my tech 2 on T4. A tower might help with that, though it may just get nullified by Safe Attacking.
Primus stays in the deck for now, in case Marto builds HH for birds next, which means Flagbearer gets workered. Fingers crossed that I draw a tech 1 wall I can afford next turn.
I thought about bouncing Smoker as a stall, but it’s way too inefficient. Even with Safe Attacking, 1 dmg per turn isn’t worth giving Marto a 2 card advantage.

P1T3


Tech StartingHand Workers

TECH
Nimble Fencer
Bird's Nest


STARTING HAND
Nimble Fencer
Grappling Hook
Morningstar Flagbearer
Sparring Partner
Sensei's Advice


WORKERS
Savior Monk
Fox Viper
Morningstar Flagbearer


NextHand

Safe Attacking
Grappling Hook
Snapback
Fox Primus


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Sparring Partner - ($4)
Nimble Fencer - ($2)
Sensei buffs Grave
Grave readily kills Savior Monk, taking 2 damage back

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Smoker 1/1
  • :target: Lookout:
    In Play:
  • Aged Sensei 1/1
  • lvl 3 Grave 3/2
  • Sparring Partner 2/2
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0
    Gold:
  • Gold: 2
  • Workers: 7
Thoughts

Hmmm, even throwing my hand away doesn't give me any way to get that tower down. But ift should be fine as I can drop Safe Attacking on next turn if need be (especially if he goes Boulder+tower). against Cheap def, such as Crash Bombers, I'll have some pain to get good trades, but with Grave and partner I hope I'll find a way. Not building HH because I think I can afford Tech II on next turn and I just pray I won't topdeck Bird's Nest

P2T3


Tech StartingHand Workers

TECH
Void Star
Bloodlust


STARTING HAND
Fox Primus
Safe Attacking
Grappling Hook
Sensei’s Advice
Gilded Glaxx


WORKERS
Fox Viper
Morningstar Flagbearer
Safe Attacking


NextHand

Snapback
Smoker
Ardra’s Boulder
Aged Sensei


Discard

Savior Monk
Grappling Hook
Sensei’s Advice
Void Star
Bloodlust


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Gilded Glaxx - ($3)
Fox Primus - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gilded Glaxx (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger: Fox Primus (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook lvl 1 (2/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I’m expecting Marto’s float to turn into a couple of Sparring sessions and a tech 2. The question is, which tech 2? I still think Future is the right choice on my end, but I’m a bit apprehensive about YLDs cramping my Void Stars’ style. They’d still be good for hitting MPMs and Training Grounds though. Maybe I’ll add a Xenostalker next turn, cause Hive loses hard to Discord.
I think playing Glaxx and delaying tech 2 for a turn is fine, but do I also delay my cycle by playing Primus? I would’ve actually liked Flagbearer better now, to stop Hook. I’ll bring her in anyway, to keep Rook alive, since I’d hate go give Grave free lvls before playing Boulder.

P1T4


Tech StartingHand Workers

TECH
Mind-parry Monk
Vigor Adept


STARTING HAND
Safe Attacking
Snapback
Fox Primus
Grappling Hook


WORKERS
Savior Monk
Fox Viper
Morningstar Flagbearer
Fox Primus


NextHand

Nimble Fencer
Sensei's Advice
Grappling Hook
Bird's Nest


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Maxband Grave - ($4)
Sensei buffs Grave
Grappling Hook Fox Primus into Elite
5/5+A Grave kills Glaxx, suffering 3 damage after armor, and sparkshots Fox Primus
Smoker trades with Primus
Nimble Fencer and Sparring Partner destroy Tower, each suffering 1 damage
Tech II - Discipline - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: lvl 7 Grave 4/2+A [sword]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Aged Sensei 1/1
  • Sparring Partner 2/1
  • Nimble Fencer 2/2
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 8
Thoughts

Workering Savior Monk hurts a lot…
I’ve several options here. I could wall up, but that’d be very ineffective… I can sacrifice Grave to Glaxx and then summon Rook and get a revenge kill (partner buffs Grave, hook Glaxx to elite, grave and glaxx trade + sparkshot, smoker and primus trade, partner stands and buffs Fencer, Sensei buffs Fencer, fencer kills Rook). Cost: 2 gold for partner, 2 gold for summoning hero so I don’t lose the free levels, 1 card + smoker to 2 cards and 7 gold (Glaxx, Primus, Rook but scav), so I can tech up as well. It hurts to put a rune on a hero I send to death, but maybe it’s worth. Or I can keep Grave alive: Max Grave, buff with sensei, Hook Primus to elite, Grave kills Glaxx + sparkshot, Smoker trades with Primus, Fencer and Partner break tower (no use for a hero kill). I spend only 4 gold for maxing Grave so I can tech up as well, I keep the sword rune if need be, and Dreamfire loses 9 gold worth (Tower instead of Rook and no scav). But I’m weaker to Snapback, as my board is the same with just a different hero, while Dreamfire keeps Rook and can cast Snapback with no penalty, and then kill a thing (probably partner). On the other hand, casting snapback + building tech II would let him with no board, so I guess he won’t tech up, or won’t play Snapback, if ever he has it, so keeping Grave alive sounds good. If ever I had topdecked Bird’s Nest, I think I’d have played otherwise and skipped tech II, though.

This suffers quite much from Bloodlust (suicide Rook on Grave, Drakk, Bloodlust on Grave and Partner), but I doubt Dreamfire teched a Blood spell and then put Rook out of patrol zone, behind 7hp worth of units. If so, smart move !

As for choosing my tech options, both Strength and Discipline are fine, but as often against Blood, I favor Mind-parry Monks.

P2T4


Tech StartingHand Workers

TECH
Hive
Xenostalker


STARTING HAND
Aged Sensei
Smoker
Snapback
Ardra’s Boulder


WORKERS
Fox Viper
Morningstar Flagbearer
Safe Attacking
Smoker


NextHand

Hive
Snapback
Fox Primus
Void Star


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Snapback Grave for River - ($4)
Tech 2 (Future) - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook lvl 1 (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

If Marto has Two Step in hand, this game is already finished.

P1T5


Tech StartingHand Workers

TECH
Two step
Vigor Adept


STARTING HAND
Nimble Fencer
Bird's Nest
Sensei's Advice
Grappling Hook


WORKERS
Savior Monk
Fox Viper
Morningstar Flagbearer
Fox Primus


NextHand

Vigor Adept
Mind-parry Monk
Snapback
Smoker 1/1


Discard

Grappling Hook
Sensei's Advice
Two step
Vigor Adept


Tech 2 card(s)
Get Paid - ($8)
Nimble Fencer - ($6)
Sensei boosts wounded Fencer
Summon Rook - ($4)
Buffed fencer and River kill Rook, River midbands and heals
Partner hits your tech II for 2 damage
Partner stands and buffs fresh Fencer - ($2)
Fencer destroys tech II
Bird's Nest - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: lvl 1 Rook 2/4+A
  • :psfist: Elite:
  • :ps_: Scavenger: Bird 1/1
  • :pschip: Technician: Bird 1/1
  • :target: Lookout:
    In Play:
  • Aged Sensei 1/1
  • Sparring Partner 2/1
  • Nimble Fencer 3/4
  • Nimble Fencer 2/1
  • lvl 3 River 3/4
  • Bird's Nest
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4
    Gold:
  • Gold: 0
  • Workers: 8
Thoughts

No surprise, though I'd think he would have a kill with Rook. Anyway, that's good for me. I can probably do even better with Sensei's Advice but I favor keeping a decent handsize. I prefer skip worker and add board pressure so I can possibly break both techs on next turn and drop MPM so Kidnapping's out.

P2T5


Tech StartingHand Workers

TECH
Nebula
Nebula


STARTING HAND
Void Star
Snapback
Hive
Fox Primus
Gilded Glaxx


WORKERS
Fox Viper
Morningstar Flagbearer
Safe Attacking
Smoker


NextHand

Xenostalker
Aged Sensei
Grappling Hook
Hive
Savior Monk


Discard

Nebula
Nebula
Fox Primus
Void Star
Snapback


Tech 2 card(s)
Get Paid - ($9)
Rebuild tech 2.
Vir - ($7)
Vir peeks, exchanges top card - ($6)
Gilded Glaxx - ($3)
Tower - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vir lvl 1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Gilded Glaxx (3/4)

In Play:
*

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

P1T6


Tech StartingHand Workers

TECH
Focus Master
Focus Master


STARTING HAND
Snapback
Mind-parry Monk
Vigor Adept
Smoker 1/1


WORKERS
Savior Monk
Fox Viper
Morningstar Flagbearer
Fox Primus
Smoker 1/1


NextHand

Two step
Snapback
Sensei's Advice
Safe Attacking


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Partner buffs wounded Fencer and a bird - ($5)
Big Bird and River kill Vir, River maxbands and heals
Sensei buffs healthy Fencer
Fencer kills Glaxx and barely survives
Wounded Fencer and Rook destroy Tech II
Mind-parry Monk - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mind-parry Monk 5/4+A
  • :psfist: Elite:
  • :ps_: Scavenger: Bird 1/1
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Bird's Nest
  • Bird 2/1
  • lvl 5 River 3/4
  • lvl 1 Rook 2/3
  • Nimble Fencer 3/1
  • Aged Sensei 1/1
  • Sparring Partner 2/1
  • Nimble Fencer 3/1
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 9
Thoughts

Hmm, that's a lot of HP again. Well, I must choose between breaking Tower and Tech II, and I guess I've not much choice, as I've no way to deal with Hives, if he ever teched one. Void stars are fine with birds, Omegacrons… Xenostakers could hurt if Hasted, which could happen on next turn with Bloodlust ! hasted Reavers are a pain as well, but too long before they see play. Yet, just because Hive is game over, I must break tech II and suffer one more turn from Tower. At least I'll play Safe Attacking on next turn.

Yeah, this game is long since over. GG WP! I had no answer to your non-stop, super-efficient pressure.

@zhavier Marto has it.

1 Like

GG !

Apart from my workering problem on T1, I think I had the luckiest draws ever with the deck. Sensei T1, both Fencer and Partner T3, spells at the right time overall… With your Codex having no generic solution to early aggro, you put up a fight as much as it could be done imho.