[CAWS18] charnel_mouse [Balance]/Blood/Strength vs Shadow_Night_Black [Present]/Past/Finesse

That’s fair, I’ll rewind and redo.

1 Like

OK, I think it’s fine now.

Yes, rewind is to last card draw, the downside of playing young treants. Looks like everything is legal now.

2 Likes

P2T9


StartingHand Workers

STARTING HAND
Research & Development
Nullcraft (1/1, Flying)
Nimble Fencer (4/1)
Neo Plexus (3/2)
Temporal Distortion


WORKERS
Time Spiral
Plasmodium
Tinkerer
Temporal Research
Forgotten Fighter


NextHand

Now!
Two Step
Tricycloid (5/5, 2 runes)
Research & Development


Discard

Fading Argonaut (2/3, Fading 3)
Nimble Fencer
Argonaut
Discord
Immortal (7/7, Dancing)
Hyperion (4/1, Haste)
Nullcraft (1/1, Flying)
Research & Development
Temporal Distortion


Tech 0 card(s)
Get Paid + float - ($12)
Worker - ($11)
Fencer - ($9)
Max Prynn - ($5)
Prynn trashes bomber
Fencer kills Treant
Prynn deals 3 to Drak
Nullcraft kills Drak - ($3)
Neo - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Neo Plexus (3/2)
  • :target: Lookout:

In Play:

  • Prynn (3/1, lvl 7, Fading 2)
  • Fencer (2/2, Haste)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 9

Gold:

  • Gold: 1
  • Workers: 10

Where did the Fencer go?

1 Like

not sure, didnt end up in my discard so just added it back to the board.

Good, I need her alive :wink:

P1T10


StartingHand Workers

STARTING HAND
Circle of Life
Doubling Barbarbarian
Bloodlust
Moment’s Peace
Kidnapping


WORKERS
Rich Earth
Verdant Tree
Merfolk Prospector
Spore Shambler
Playful Panda
Forest’s Favor


NextHand

Moment’s Peace
Ironbark Treant
Tiger Cub
Kidnapping


Tech 0 card(s)
Get Paid + float + owl - ($13)
Technician draw
Master Midori - ($11)
Moment’s Peace, your units can’t attack next turn, mine can’t block - ($9)
Doubling Barbarbarian - ($6)
Circle of Life, Gemscout Owl becomes a Wandering Mimic with haste and overpower - ($3)
Midori to level 3 - ($1)
Wandering Mimic kills Neo Plexus and Prynn, you draw, takes 2 damage, Midori hits level 5 (midband), Crash Bomber returns

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Midori L5 3/4

In Play:

  • Crash Bomber 2/2 (1 to your base on death)
  • Doubling Barbarbarian 3/5 (overpower)
  • Wandering Mimic 4/2 (haste, overpower, 2 damage)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

… Finally, a Kidnapping where Drakk can be alive to use it!

1 Like

P2T10


Tech StartingHand Workers

TECH
Origin Story


STARTING HAND
Now!
Two Step
Tricycloid (5/5, 2 runes)
Research & Development
Neo Plexus (3/2)


WORKERS
Time Spiral
Plasmodium
Tinkerer
Temporal Research
Forgotten Fighter


NextHand

Argonaut
Nimble Fencer
Research & Development
Fading Argonaut (2/3, Fading 3)
Nullcraft (1/1, Flying)


Discard

Now!
Research & Development
Two Step
Neo Plexus (3/2)
Origin Story


Tech 1 card(s)
Get Paid + float - ($11)
Tric - ($6)
Tric murders your mimic with gun shots, because peace doesnt stop you shooting people
Geiger - ($4)
Tric pings bomber for 1
Max Geiger, flicker Tric - ($0)
Tric kills Crash bomber, my base to 16

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tricycloid (5/5, 2 runes)
  • :psfist: Elite:
  • :ps_: Scavenger: Nimble Fencer (2/2, Haste)
  • :pschip: Technician: Geiger (3/4, lvl 5)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
1 Like

P1T11


StartingHand Workers

STARTING HAND
Ironbark Treant
Tiger Cub
Moment’s Peace
Kidnapping


WORKERS
Rich Earth
Verdant Tree
Merfolk Prospector
Spore Shambler
Playful Panda
Forest’s Favor


NextHand

Whitestar Grappler
Doubling Barbarbarian
Rampant Growth
Young Treant


Discard

Wandering Mimic
Crash Bomber
Moment’s Peace
Kidnapping
Tiger Cub
Ironbark Treant


Tech 0 card(s)
Get Paid + float - ($11)
Moment’s Peace - ($9)
Drakk Ramhorn - ($7)
Kidnapping, I take Tricycloid - ($3)
Tricycloid kills Geiger, you draw, takes 3 damage, Drakk hits level 3
Tricycloid shoots Nimble Fencer to death, then dies itself, you get a gold
Midband Drakk - ($2)
Doubling Barbarbarian, now frenzied, destroys your Tech II, your base goes to 14
Midori hits your Tech I down to 2 health

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Midori L5 3/4
  • Drakk L4 2/3 (1 to your base on death)
  • Doubling Barbarbarian 3/5 (overpower, frenzy 1 from Drakk)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 6

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

Yeees. Great opening for a kidnapping, and I can level his Tech II if I midband Drakk. Do I float the gold, or put down a 3/3 Tiger Cub? I think I’d rather keep my hand up.

2 Likes

Drak doesnt have haste

2 Likes

Fixed, got a bit too excited there.

I assume you also mean midband Drak? or do you not want to float the last 2 gold? (dont forget to redraw after choice)

I did the redraw, and yes, that’s midband. I’ve been floating for most of the game, why stop now?

1 Like

P2T11


Tech StartingHand Workers

TECH
Rewind


STARTING HAND
Fading Argonaut (2/3, Fading 3)
Nullcraft (1/1, Flying)
Argonaut
Research & Development
Nimble Fencer
Temporal Distortion


WORKERS
Time Spiral
Plasmodium
Tinkerer
Temporal Research
Forgotten Fighter


NextHand

Temporal Distortion
Immortal (7/7, Dancing)
Discord
Tricycloid (5/5, 2 runes)
Hyperion (4/1, Haste)


Tech 1 card(s)
Get Paid - ($10)
Tech and Scav - ($11)
Argo - ($8)
Max Prynn - ($0)
Prynn trashes barb
Rebuild Tech 2

Float ($0)
Discard 5, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (3/4, Readiness)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Prynn (3/5, lvl 7, Fading 2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Present)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

P1T12


StartingHand Workers

STARTING HAND
Young Treant
Doubling Barbarbarian
Whitestar Grappler
Rampant Growth
Circle of Life


WORKERS
Rich Earth
Verdant Tree
Merfolk Prospector
Spore Shambler
Playful Panda
Forest’s Favor


NextHand

Bloodlust
Wandering Mimic
Bloodlust
Gemscout Owl


Tech 0 card(s)
Get Paid + float - ($12)
Maxband Drakk - ($10)
Doubling Barbarbarian #2, Drakk gives it haste - ($7)
Young Treant, I draw - ($5)
Rampant Growth on Midori - ($3)
Midori to level 6 - ($2)
Midori kills Argonaut, takes 1 damage
Doubling Barbarbarian #2 kills Prynn, you draw, takes 3 damage, Midori hits level 8 (maxband), Doubling Barbarbarian #1 returns
Drakk hits your Tech II down to 2 HP

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Doubling Barbarbarian #1 3/5+2A (overpower, frenzy 1 from Drakk)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Young Treant 0/2 (can’t attack)
  • :target: Lookout:

In Play:

  • Midori L8 4/5 (flying on my turn)
  • Drakk L6 3/4 (1 to your base on death)
  • Doubling Barbarbarian #2 3/2 (haste, overpower, frenzy 1 from Drakk, 3 damage)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

Hit the Tech II, or destroy the Tech I? It’s Tech II units that’ll be a threat this coming turn, so let’s get everything ready to burn down next time I break through.

are we going to forget about that time nullcraft ignored the patrolling owl

1 Like

Apparently we are. It is a minor enough error rolling back does not seem appropriate. Charnel_mouse missed it as well, so I’m going with play on.

1 Like

Opps, not that it seems to be helping, Im still pretty sure Im dead

P2T12


StartingHand Workers

STARTING HAND
Discord
Hyperion (4/1, Haste)
Immortal (7/7, Dancing)
Temporal Distortion
Tricycloid (5/5, 2 runes)
Nullcraft (1/1, Flying)


WORKERS
Time Spiral
Plasmodium
Tinkerer
Temporal Research
Forgotten Fighter
Discord


NextHand

Nimble Fencer
Two Step
Research & Development
Now!
Rewind


Discard

Argonaut
Temporal Distortion
Hyperion (4/1, Haste)
Immortal (7/7, Dancing)
Nullcraft (1/1, Flying)
Tricycloid (5/5, 2 runes)


Tech 0 card(s)
Get Paid - ($10)
Tric - ($5)
Tric deals 3 to Drak
Gieger - ($3)
TD Tric for a Tric - ($1)
Tric kills Drak, Geiger to mid
Tric kills Doubling Barb 2
worker - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tricycloid (3/3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Geiger (2/4, lvl 3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 2 (Present)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 11

Killing Drakk gets you a reprieve!
EDIT: your base is at 11 after my turn, due to killing Drakk. Reprieves ain’t free, you know.
EDIT2: no, wait, it’s at 10, we missed the Drakk kill on your Turn 9.

P1T13


Tech StartingHand Workers

TECH
Colossus
Oathkeeper of Kor Mountain


STARTING HAND
Gemscout Owl
Bloodlust
Bloodlust
Wandering Mimic


WORKERS
Rich Earth
Verdant Tree
Merfolk Prospector
Spore Shambler
Playful Panda
Forest’s Favor


NextHand

Crash Bomber
Rampant Growth
Tiger Cub
Ironbark Treant
Circle of Life


Discard

Doubling Barbarbarian
Bloodlust
Wandering Mimic
Bloodlust
Colossus
Oathkeeper of Kor Mountain


Tech 2 card(s)
Get Paid + float - ($12)
Tech III - ($7)
Garus Rook - ($5)
Gemscout Owl - ($4)
Rook to midband - ($0)
Midori destroys your Tech II, your base goes to 10

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook L5 3/5+1A (ignores lone patrollers)
  • :psfist: Elite:
  • :ps_: Scavenger: Gemscout Owl 0/1 (flying, resist 1, can’t attack)
  • :pschip: Technician: Young Treant 0/2 (can’t attack)
  • :target: Lookout: Doubling Barbarbarian #1 3/5 (overpower, frenzy 1 from Drakk)

In Play:

  • Midori L8 4/5 (flying on my turn)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
2 Likes

That feeling when you have enough damage to wipe your opponents board, but your just cant quite get it into enough increments…

P2T13


StartingHand Workers

STARTING HAND
Rewind
Nimble Fencer
Now!
Research & Development
Two Step


WORKERS
Time Spiral
Plasmodium
Tinkerer
Temporal Research
Forgotten Fighter
Discord


NextHand

Nimble Fencer (2/2, Haste)
Research & Development
Fading Argonaut (2/3, Fading 3)
Origin Story


Discard

Argonaut
Temporal Distortion
Hyperion (4/1, Haste)
Immortal (7/7, Dancing)
Nullcraft (1/1, Flying)
Tricycloid (5/5, 2 runes)
Now!
Rewind
Research & Development


Tech 0 card(s)
Get Paid - ($11)
Rebuild Tech 2
Max Geiger, flicker Tric - ($9)
Now! Tric - ($8)
River - ($6)
Tric kills Rook, River to mid
Geiger kills Treant Sparks Doubling Barb
Nimble - ($4)
Two Step Tric and Nimble - ($2)
Nimble deals 4 to Barb, killing it
Tric pings your owl to death - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: River (2/4, lvl 3)
  • :target: Lookout:

In Play:

  • Tricycloid (6/2, 1 rune, Dancing)
  • Geiger (3/3, lvl 5)
  • Nimble Fencer (4/1, Dancing)
  • Two Step

Buildings:

  • :heart: Base HP: 10
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Present)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 9

Gold:

  • Gold: 1
  • Workers: 11
1 Like