Tech StartingHand Workers
Feral Strike (drawn from Technician)
Huntress (drawn from Young Treant)
Tech 2 card(s)
Draw a card from Technician (which means reshuffle before teching in this case)
Get Paid + float + Scavenger - ($12)
Young Treant, I draw a card. - ($10)
Worker - ($9)
Calamandra kills Hooded Executioner taking 3 damage in return. You get 1 gold.
Galina Glimmer - ($8)
Huntress - ($6)
Tech II (Feral) - ($2)
Discard 2, draw 4
[I]Squad Leader[/I]: Huntress (3/3+A) [Resist 1 from Calamandra]
[I]Scavenger[/I]: Galina Glimmer (2/2) [Resist 1 from Calamandra]
[I]Technician[/I]: Young Treant (0/2) [Resist 1 from Calamandra]
- Calamandra Lvl.5 (5/3) + xxx
Base HP: 19
Tech I HP: 5
Tech II HP: 5 (Feral)
- Hand: 4
- Deck: 1
- Disc: 4
- Gold: 2
- Workers: 9
[details=Thoughts]Okay, I didn’t realize Hooded Executioner doesn’t . So he has enough money to do all of this. Still, paying 3 to kill my 2 gold unit and giving me a card doesn’t sound like a very good trade for him. It also means he didn’t build Tech II this turn, which again sounds like a big advantage for me.
Aaaaand of course I draw Feral Strike for the Technician card, which I would have needed next turn…
So what’s the plan for this one? Of course Tech II and I guess Young Treant + Galina Glimmer with 4 gold still left over, maybe another unit if I draw it with Young Treant? Alternatively a Tower might work, or I build Verdant Tree which would support a rush towards Tech III.
Speaking of Tech III… What is my tech plan? I guess Growth with MoLaC might be too slow, and I don’t think Balance units trade favorably with the black StW & other black shenanigans, although Fairie Dragon is tempting in this situation. I guess my best bet is a few tigers and then rush to Moss Ancient with an option on Feral Strike Tyrannosaurus. Verdant Tree fits this plan well and also heals Calamandra after she tries to keep the board clear.
Moment’s Peace would be a possible stall card, but with the reshuffle situation right now I don’t think it is worth investing in it.
So let’s Tech two Stalking Tigers for now, and let’s see what the Young Treant draw brings me…
Aaaaand it’s a Huntress… So that makes my decision harder whether to go for the Verdant Tree or not. I think Huntress is better just for the board presence and I while building Tech III next turn telegraphs my intentions in a pretty strong way, I don’t think the surprise Tech III is worth more than a 3/3 on the field.
So tentative plan for next turn is tech 2x Moss Ancient. Worker (1) Tech III (5), summon Arg (2) maybe level him for the Water-Ele or play a unit. This is easily financed with the floating gold and Galina Glimmer. Still waiting for him to show his tech plan, I think discarding 2 to snipe his tech building might be a good choice if I’m afraid of what he could put out.