P1 Turn5
[details=Tech StartingHand Workers][spoiler]
TECH
Dinosize
Ardra’s Boulder
STARTING HAND
Might of Leaf and Claw
Bloodrage Ogre
Makeshift Rambaster
Earthquake
WORKERS
Bloodburn
Scorch
Pillage
Careless Musketeer
[/spoiler][/details]
[details=NextHand][spoiler]
Bombaster
Mad Man
Surprise Attack
Charge
[/spoiler][/details]
[details=Discard][spoiler]
Earthquake
Bloodrage Ogre
Might of Leaf and Claw
Dinosize
Ardra’s Boulder
[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($9)
Birds #1 and #2 peck your Tech I and II buildings, die to Tower
Earthquake, breaks your Tech I and Tech II, 8dmg to Base to 8HP, 1dmg to Tower - ($4)
Rook kills Horror, gains crumbling rune
Argagarg, summons Wisp - ($2)
Makeshift Rambaster kills Mirror, you draw - ($0)
Skip worker
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Wisp (0/1 + 1)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Argagarg lvl 1 (1/3)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Bird’s Nest
- Makeshift Rambaster (1/1)
- Rook lvl 8 (4/6) [crumbling rune]
[B]Buildings:[/B]
-
Base HP: 18
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 5
[B]Gold:[/B]
- Gold: 0
- Workers: 8
[details=Thoughts][spoiler]
No big surprises, so get to Quake. Need to prevent him mirroring Horror and taking both Rook’s lives, so trading one life against Horror. Also skipping a worker to take the Mirror with Rambaster, stabilizes the board and protects my buildings. Rook should survive his turn, so could get the chance to play the second Earthquake if I draw it and he doesn’t play Free Speech.
Teching Dinosize (potential game ender) and Ardra’s Boulder (patrol in SQL to absorb a Crashbarrow or prevent a 2-kill Kidnapping). Think I’m best with a mix of spells and units. If I don’t get hit with Free Speech this deck will play fine at Tech I level with the Heroes’ Hall. If I get a dead draw, can use that turn to build Tech II.
After the draw: didn’t draw the Earthquake, maybe build Tech II next turn. Interesting though is I’ve Charge in next hand, so if I get the technician draw there’s a 1/3 chance I draw Earthquake for a game ending Charge Bird -> Quake.
[/spoiler][/details]