Casual Zhavier vs Cstick

@cstick This should be interesting.

[Finesse]/Truth/Demonology vs [Past]/Present/Blood

P1T1


StartingHand Workers

STARTING HAND
Brick Thief
Helpful Turtle
Fruit Ninja
Spark
Granfalloon Flagbearer


WORKERS
Fruit Ninja


NextHand

Bloom
Older Brother
Timely Messenger
Wither
Tenderfoot


Discard

Spark
Granfalloon Flagbearer
Helpful Turtle
Brick Thief


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)

Float ($1)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vandy 2/3+A, lvl 1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

P2T1


StartingHand Workers

STARTING HAND
Tinkerer
Fading Argonaut
Battle Suits
Neo Plexus
Temporal Research


WORKERS
Tinkerer


NextHand

Forgotten Fighter
Time Spiral
Plasmodium
Hardened Mox


Discard

Temporal Research
Neo Plexus


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Play Fading Argonaut - ($2)
Play Battle Suits - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Fading Argonaut (4/3) %3
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Shadow Blade
Discord


STARTING HAND
Tenderfoot
Wither
Older Brother
Bloom
Timely Messenger


WORKERS
Fruit Ninja
Older Brother


NextHand

Wither
Shadow Blade
Granfalloon Flagbearer
Tenderfoot
Brick Thief


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Bloom on Vandy - ($3)
Heroes’ Hall - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vandy 3/4+A, lvl 1, +1 Rune
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

4 gold could get me a dead Fargo, but vandy would be vulnerable to nullcraft, so thats pretty much out. I could grab a Tenderfoot to block, but that does run the risk of a forgotten fighter and killing my Vandy. He doesn’t have enough to midband drakk and get nullcraft to kill vandy, so that’s relatively safe for now.

P2T2


Tech StartingHand Workers

TECH
Argonaut
Bloodlust


STARTING HAND
Time Spiral
Plasmodium
Hardened Mox
Forgotten Fighter


WORKERS
Tinkerer
Plasmodium


NextHand

Nullcraft
Argonaut
Forgotten Fighter
Temporal Research


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Play Mox - ($2)
Build Tech 1 - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Fading Argonaut (4/3) %2
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Hardened Mox (2/1)
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

Playing Mox and building Tech 1 is pretty straightforward. Vandy can’t safely kill Fargo in Elite without midbanding, but since I know for sure that I have Nullcraft coming up next turn she actually has to maxband to be safe. Mox is in Lookout to make Wither less appealing. I’m teching Argonaut over Stewardess because I suspect that he isn’t going to present good Stewardess targets, and Bloodlust because it’s good.

Edit: Oh, Shadow Blade would be pretty bad. Hopefully that doesn’t happen.
Edit 2: It happened :cry:

P1T3


Tech StartingHand Workers

TECH
Blackhand Dozer
Free Speech


STARTING HAND
Granfalloon Flagbearer
Tenderfoot
Wither
Shadow Blade
Brick Thief


WORKERS
Fruit Ninja
Older Brother
Granfalloon Flagbearer


NextHand

Bloom
Discord
Spark
Timely Messenger


Discard

Brick Thief
Wither
Blackhand Dozer
Free Speech


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Shadow Blade Fargo, you discard #2 of 4 - ($2)
Tech 1 - ($1)
Tenderfoot - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tenderfoot 1/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Vandy 3/4, lvl 1, +1 Rune
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

Ugh, I have to choose between Wither and Shadow Blade. Oh well, maybe I can wither later. Next turn is probably just build a tech 2, or maybe

P2T3


Tech StartingHand Workers

TECH
Hyperion
Hyperion


STARTING HAND
Nullcraft
Temporal Research
Argonaut (discarded)
Forgotten Fighter


WORKERS
Tinkerer
Plasmodium
Forgotten Fighter


NextHand

Bloodlust
Neo Plexus
Argonaut
Time Spiral


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Build Tech 2: Present - ($2)
Play Geiger - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (2/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L1 Geiger (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

my discard was one short, the shadow blade forgot to go there after resolving.

P1T4


Tech StartingHand Workers

TECH
Metamorphosis
Metamorphosis


STARTING HAND
Discord
Bloom
Timely Messenger
Spark


WORKERS
Fruit Ninja
Older Brother
Granfalloon Flagbearer
Spark


NextHand

Blackhand Dozer
Helpful Turtle
Metamorphosis
Free Speech


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
River - ($4)
Discord moves Mox - ($2)
Vandy kills Geiger, goes to lvl 3 and heals
Maxband Vandy, doom Mox and Tenderfoot - ($1)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tenderfoot 3/4+A, doomed
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: River 2/3, lvl 1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy 5/6, lvl 5, +1 Rune
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Skipping Tech 2 for now, Drakk and Hyperion are just too scary to ignore. There is so much potential haste coming my way, ugh.

P2T4


Tech StartingHand Workers

TECH
Origin Story
Argonaut


STARTING HAND
Bloodlust
Neo Plexus
Time Spiral
Argonaut
Hyperion


WORKERS
Tinkerer
Plasmodium
Forgotten Fighter
Time Spiral


NextHand

Hyperion
Nullcraft
Temporal Research
Fading Argonaut


Discard

Bloodlust
Hyperion
Neo Plexus
Origin Story
Argonaut


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Play Drakk - ($5)
Play Argonaut - ($2)
Play Bloodlust on Mox and Argonaut - ($0)
Mox kills Tenderfoot
Argonaut kills River, Drakk to L3

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut (4/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L3 Drakk (1/3)
  • Hardened Mox (2/1)
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

P1T5


Tech StartingHand Workers

TECH
Free Speech
Voidblocker


STARTING HAND
Helpful Turtle
Metamorphosis
Blackhand Dozer
Free Speech
Wither


WORKERS
Fruit Ninja
Older Brother
Granfalloon Flagbearer
Spark
Metamorphosis


NextHand

Brick Thief
Shadow Blade
Discord


Discard

Tenderfoot
Free Speech
Wither
Blackhand Dozer
Free Speech
Voidblocker


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Quince - ($6)
Wither on Argonaut - ($4)
Free Speech - ($2)
Vandy kills Drakk, quince to lvl 3
Helpful Turtle - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Helpful Turtle 1/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Mirror 0/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy 5/5, lvl 5, +1 Rune
  • Quince 1/4, lvl 3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 3
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Heh, have to choose my wither targets again. Arg makes sense because that is 5 possible damage next turn and a really good trade for value. Now do I kill Drakk or tech 2. If I kill Drakk, I have a 1/4 quince and the threat of a Hyperion or Immortal copy. Tricycloid is somewhat more concerning as it makes for a terrible mirror. if he has tric then mirrors are dead, but he still won’t have enough to kill Quince… if he has the others than I’m in a good spot with no spells to help him. and then there is the fact that Mox might vanish if I leave tech 2 up.

P2T5


Tech StartingHand Workers

TECH
Tricycloid
Tricycloid


STARTING HAND
Fading Argonaut
Nullcraft
Temporal Research
Hyperion


WORKERS
Tinkerer
Plasmodium
Forgotten Fighter
Time Spiral
Temporal Research


NextHand

Tricycloid
Neo Plexus
Argonaut


Tech 2 card(s)
Get Paid - ($9)
Hire a Worker - ($8)
Play Nullcraft - ($6)
Nullcraft kills Mirror
Play Fading Argonaut - ($4)
Build a Tower - ($1)

Float ($1)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (2/1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Fading Argonaut (3/3) %3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nullcraft (1/1)
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

[details=Thoughts]This is kind of awkward. I think I should have played Hyperion + Neo Plexus last turn instead of the line I took. I don’t want to play Hyperion this turn though because it can’t break through and because of Quince. Free Speech is fine though, because I only have 2 spells in the deck.
[/details]

"P1T6


Tech StartingHand Workers

TECH
Dark Pact
Nimble Fencer


STARTING HAND
Brick Thief
Shadow Blade
Discord
Metamorphosis


WORKERS
Fruit Ninja
Older Brother
Granfalloon Flagbearer
Spark
Metamorphosis


NextHand

Metamorphosis
Helpful Turtle
Timely Messenger
Bloom


Tech 2 card(s)
Get Paid - ($9)
Helpful Turtle heals Vandy
Helpful Turtle suicides on Mox for no reason
Metamorphosis for demony goodness - ($3)
Quince hits Mox, uses up tower
Vandy destroys Tech 2
Shadow Blade kills Fading Argonaut, discard #3 of 3, then draw - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vandy 7/8+A, lvl 5, +3 Rune, demon
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Quince 3/4, lvl 5, +2 runes, demon
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 11
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

he finally built the tower. I guess he didn’t have tric. might as well justify that tower with a metamorphosis. skip worker for shadow blade will be totally worth it. I expect an origin story any second now. but here’s hoping free speech can keep that at bay.

P2T6


StartingHand Workers

STARTING HAND
Neo Plexus
Argonaut
Tricycloid
Bloodlust


WORKERS
Tinkerer
Plasmodium
Forgotten Fighter
Time Spiral
Temporal Research


NextHand

Hyperion
Hyperion
Origin Story


Discard

Argonaut
Fading Argonaut
Bloodlust
Neo Plexus
Tricycloid


Tech 0 card(s)
Get Paid + float - ($11)
Play Drakk - ($9)
Play Neo Plexus - ($7)
Midband Drakk - ($4)
Bloodlust on Mox and Neo Plexus - ($2)
Mox & Neo Plexus kill Vandy, Drakk maxbands
Nullcraft hits your base for 2

Float ($2)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L6 Drakk (3/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nullcraft (1/1)
  • Battle Suits
  • Hardened Mox (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10

"P1T7


StartingHand Workers

STARTING HAND
Timely Messenger
Bloom
Metamorphosis
Helpful Turtle


WORKERS
Fruit Ninja
Older Brother
Granfalloon Flagbearer
Spark
Metamorphosis
Metamorphosis


NextHand

Free Speech
Wither
Blackhand Dozer


Discard

Bloom


Tech 0 card(s)
Get Paid - ($9)
Worker - ($8)
Mirror - ($6)
Mirror copies nullcraft, trades with nullcraft - ($4)
Timely Messenger - ($3)
Helpful Turtle - ($1)

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Helpful Turtle 1/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Timely Messenger 1/1
  • :target: [I]Lookout[/I]: Quince 3/4, lvl 5, +2 runes, demon
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 8
  • Disc: 1
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

that’s probably game. I was hoping he wouldn’t have enough gold to deal 9 damage, but here we are.

"

P2T7


Tech StartingHand Workers

TECH
Warp Gate Disciple
Now!


STARTING HAND
Origin Story
Hyperion
Hyperion
Argonaut
Tricycloid


WORKERS
Tinkerer
Plasmodium
Forgotten Fighter
Time Spiral
Temporal Research


NextHand

Neo Plexus
Origin Story
Argonaut
Warp Gate Disciple
Tricycloid


Tech 2 card(s)
Get Paid + float - ($12)
Play Geiger - ($10)
Mox kills turtle
Drakk kills messenger
Play Hyperion, trash Mox - ($5)
Hyperion kills Quince, Geiger midbands, I draw
Play Hyperion - ($0)
Hyperion breaks your Tech 1, I draw

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L3 Geiger (2/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Hyperion (5/5)
  • Battle Suits
  • Hyperion (5/2)
  • L6 Drakk (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

GG!

Your deck seems specifically geared to break my deck :stuck_out_tongue:

Though I don’t think I executed my plan well.

I’ll try one more game

Your turn to go first.

You can’t play Hyperion. You never rebuilt your Tech 2 after it was destroyed (and you forgot to mark it as such).

while it is true he should have said he rebuilt it, the fact that it was shown as functional and the 2 hp off the base is also an indication that it was rebuilt.

1 Like

Right. I haven’t been playing long, and I missed the (rather unintuitive, I think) rule that it doesn’t cost gold to rebuild a tech building. Makes Verdant Tree even better than I thought it was (which is pretty good).

1 Like

I’m not so sure about that. Then again, I don’t really know what your deck’s game plan is anyway.

Typically, choosing to rebuild destroyed tech buildings at EOT is implicitly assumed. There is very rarely a good reason not to do so.


P1T1


StartingHand Workers

STARTING HAND
Hardened Mox
Battle Suits
Time Spiral
Fading Argonaut
Tinkerer


WORKERS
Tinkerer


NextHand

Forgotten Fighter
Neo Plexus
Nullcraft
Plasmodium
Temporal Research


Discard

Time Spiral
Fading Argonaut
Battle Suits


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Mox - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Hardened Mox
    In Play:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3
    Gold:
  • Gold: 0
  • Workers: 5

You are right, Im not sure what I am trying to do with this deck either, probably part of the problem :stuck_out_tongue:

P2T1


StartingHand Workers

STARTING HAND
Helpful Turtle
Spark
Granfalloon Flagbearer
Brick Thief
Fruit Ninja


WORKERS
Fruit Ninja


NextHand

Bloom
Older Brother
Tenderfoot
Wither
Timely Messenger


Discard

Spark
Brick Thief
Granfalloon Flagbearer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy - ($2)
Helpful Turtle - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vandy 2/3+A, lvl 1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Helpful Turtle 1/2
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

I am not at all certain what plans I might try to pull off here. Maybe I can rush tech 2 more effectively from player 2