Casual: wozzit (Mono Green) vs Drakona (Mono Red)

Right! So we’re in similar boats with time limits, so I will try to play quickly! No essays!


Starting Hand

Dinosize, Tiny Basilisk, Tiny Basilisk, Centaur, Rampant Growth

Thoughts

So hard not to wander into analysis paralysis with so many units on the board. The only serious question is, am I better off with a Centaur or two basilisks (and skipping a worker)? Or one basilisk and floating some gold?

Shooting completely from the hip, let’s go two basilisks. I really don’t want him to kill that ancient, at least until turn after next. I want two of them.

I will go ahead and kill Drakk to minimize the chances of kidnapping, and to buff Midori.

Moment’s Peace would be nice right about now.

Tech

Blooming Elm, Giant Panda

Skipping worker!

P1T6

  • Collect 8 gold (8)
  • Tiny Basilisk Mike. (6). Rune on Ancient.
  • Tiny Basilisk Ike. (4). Rune on Ancient.
  • Tech 2 (Growth) (0)
  • Ancient gives 1 rune to Prospector, now 4/4.
  • Prospector kills Drakk, taking 1 return damage. Midori to level 5.
  • Midori kills BRO, taking 3 return damage. You draw a card. Rune to Bloodburn.
  • Ancient transfers a rune to Tiny Basilisk Mike.
  • Discard 3, draw 5

Patrol
SQL: Tiny Basilisk Mike (2/3 + 1A, deathtouch, unattackable by T0) (+1 rune)
Elite:
Scav:
Tecn: Spore Shambler (2/3) (2 runes)
Lookout: Tiny Basilisk Ike (1/2, deathtouch, unattackable by T0)

Other
Merfolk Prospector (4/3) (3 runes)
Midori, level 5 (3/1)
Blooming Ancient (2/3)

Buildings
Base: 20 hp
Tech 1: 5 hp
Tech 2 (Growth): 5 hp

Economy
Cards
Hand: 5
Draw: 2
Discard: 3
Gold
Gold: 0
Workers: 8

Hidden Cards

Workers: Rich Earth, Verdant Tree, Forest’s Favor, Tiger Cub
Draw: Ferocity, Ironbark Treant
Discard: Blooming Elm, Giant Panda, Rampant Growth, Centaur, Dinosize

Teched Cards

Tiny Basilisk, Ferocity
Circle of Life, Centaur
Murkwood Allies, Dinosize
Tiny Basilisk, Blooming Ancient
Blooming Elm, Giant Panda

Next Hand

Young Treant, Murkwood Allies, Blooming Ancient, Circle of Life, Playful Panda

P2T6


Tech StartingHand Workers

TECH
Doubleshot Archer
Flame Arrow


STARTING HAND
Scorch
Firebat


WORKERS
Careless Musketeer
Nautical Dog
Makeshift Rambaster
Desperation


NextHand

Flame Arrow
Bamstamper Lizzo
Bombaster
Fire Dart
Pillage


Tech 2 card(s)
Draw a card from Technician
Get Paid - ($9)
Skip Worker
Jaina - ($7)
Scorch Ike + 1g to target it. Bloodburn to 4 - ($3)
Bloodburn on Blooming Ancient (2/2) - Burn to 2
Tap Calypso to sideline Mike (now a 2/3)
Firebat trades with Mike. Burn to 3
Zane to lvl 4 (3/3) - ($0)
Zane kills Shambler (now he is 3/1). We both draw a card. Burn to 4
Mad Man trades with Midori. Zane to lvl 6 (4/4).

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodburn (4)
  • Zane (4/4) - lvl 6
  • Calypso Vystari (2/2)
  • Jaina (2/3) - lvl1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

You’re having fun. I can tell. :slight_smile:

Sadly I thought of a better play since I posted. But in the car now. Oh well!

Could have had same result except firebat would be unharmed

Hehe. It’s always that way for me, too! Firebat’s not gonna matter though – what you really needed to do was patrol Jaina!

Technician Draw

Ferocity

Starting Hand

Young Treant, Murkwood Allies, Blooming Ancient, Circle of Life, Playful Panda, Ferocity

Thoughts

No patrollers. I have my two ancients. This is basically a puzzle scenario: Can I kill him?

I think . . . yeah I think so. Let’s run the numbers.

P1T7

  • Collect 8 gold (8)
  • Blooming Ancient . . . I’ll call this one Jake. Let’s say Elwood’s on the table. Elwood can act this turn, Jake can’t. 1 rune to Elwood for Jake’s arrival. (4)
  • Argagarg, wisp. 2 runes each for both Jake and Elwood. (2)
  • Playful Panda, wisp. 2 runes each for each Jake and Elwood. (0)
  • Jake gives his 4 runes to Elwood, who now has 9 of them. Elwood hits your base for 11 damage.
  • Elwood gives 9 runes to the Merfolk Prospector, who now has 12 of them. Merfolk Prospector hits your base for 13 damage, GG!

Oh nice. What an awesome combo. Did not see that threat.

Thanks for playing and enjoy your trip

You too! See you around!