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[Casual] Unity (MonoWhite) vs hardy83 (MonoRed)

@hardy83

P1T1


StartingHand Workers

STARTING HAND
Morningstar Flagbearer
Fox Viper
Fox Primus
Smoker
Safe Attacking


WORKERS
Fox Primus


NextHand

Savior Monk
Grappling Hook
Snapback
Sensei’s Advice
Aged Sensei


Discard

Morningstar Flagbearer
Smoker
Fox Viper


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Setsuki Hiruki - ($1)
Play Safe Attacking - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: :codexsetsuki: Setsuki Hiruki (1/3+1ATK)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking - Tech 0 and 1 unit get +1 Armor while they attack

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

glhf

[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Pillage
Nautical Dog
Makeshift Rambaster
Careless Musketeer
Bloodburn


WORKERS
Bloodburn


NextHand

Mad Man
Charge
Bloodrage Ogre
Bombaster
Scorch


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
hire Nautical Dog - ($3)
Tower - ($0)

Float ($0)
Discard 3, draw 5, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Nautical Dog (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Fuzz Cuddles
Sparring Partner


STARTING HAND
Grappling Hook
Aged Sensei
Savior Monk
Sensei’s Advice
Snapback


WORKERS
Fox Primus
Savior Monk


NextHand

Grappling Hook
Sparring Partner
Fox Viper
Sensei’s Advice
Smoker


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Kill Nautical Dog with Setsuki, you get 1 gold
Build Tech I - ($3)
Play Aged Sensei - ($2)
Build Heroe’s Hall - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Aged Sensei (1/1+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking - Tech 0 and 1 unit get +1 Armor while they attack
  • :exhaust: :codexsetsuki: Setsuki Hiruki (Level1:1/1) - costs 1 gold per attack

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Tower? I didn´t expect that… Hmmm… Maybe time for Fuzz Cuddles?

P2T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Bloodrage Ogre
Scorch
Mad Man
Bombaster
Charge
Careless Musketeer


WORKERS
Bloodburn
Scorch


NextHand

Nautical Dog (1/1)
Pillage
Mad Man
Careless Musketeer
Bombaster


Tech 2 card(s)
Get Paid + scavenger - ($7)
Worker - ($6)
Tech I - ($5)
Summon hasty Zane to kill Sensei - ($3)
hire a Mad Man and pay one extra gold to kill Setsuki - ($1)
Zane to lvl 4 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Captain Zane, L4 (3/3) :exhaust:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Oh dear, I look at all your starter-cards-haste-options and forget completely about mad Zane… :woozy_face: :smile:

P1T3


Tech StartingHand Workers

TECH
Martial Mastery
Speed of the Fox


STARTING HAND
Smoker
Fox Viper
Sparring Partner
Grappling Hook
Sensei’s Advice


WORKERS
Fox Primus
Savior Monk
Fox Viper


NextHand

Smoker
Aged Sensei
Snapback
Fuzz Cuddles
Morningstar Flagbearer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Play Sparring Partner - ($4)
Summon Grave Stormborne - ($2)
Summon Garus Rook - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: :codexrook: Garus Rook Level 1 (2/4+1A)
  • :psfist: Elite:
  • :ps_: Scavenger: :codexgrave: Grave Stromborne Level 1 (2/3) Sparkshot
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking - Tech 0 and 1 unit get +1 Armor while they attack
  • Sparring Partner (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
[b]P2T3[/b]
Tech StartingHand Workers

TECH
Disguised Monkey
Bloodlust


STARTING HAND
Bombaster
Nautical Dog (1/1)
Pillage
Mad Man
Careless Musketeer
Charge


WORKERS
Bloodburn
Scorch
Careless Musketeer


NextHand

Gunpoint Taxman
Bloodrage Ogre
Gunpoint Taxman
Bloodlust
Makeshift Rambaster


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
max Zane, shove Rook to Technician - ($4)
Zane kills Rook, we both draw
hire Bombaster and Nautical Dog - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Bombaster (3/2)
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:

  • Captain Zane, L6 (4/2) :exhaust:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

[spoiler]
hm… whiffed on my tech choices. guess I’ll go diving for GPT or BROGRE with Zane’s Technician kill bonus…

well, that didn’t work out… do I charge with dog against grave? it’s four gold to kill his hero and i feed him an additional gold… that doesn’t sound very tempting

P1T4


Tech StartingHand Workers

TECH
Whitestar Grappler
Doubling Barbarbarian


STARTING HAND
Snapback
Morningstar Flagbearer
Fuzz Cuddles
Aged Sensei
Smoker
Martial Mastery


WORKERS
Fox Primus
Savior Monk
Fox Viper
Smoker


NextHand

Sensei’s Advice
Aged Sensei
Grappling Hook
Speed of the Fox
Whitestar Grappler


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Build Tech II - ($2)
Play Fuzz Cuddles - ($0)
Kill Bombaster with suicidal Grave
Spar Fuzz Cuddles

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fuzz Cuddles (2/3+1A, +/+)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking - Tech 0 and 1 unit get +1 Armor while they attack
  • :exhaust: Sparring Partner (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I think I will sacrifice Grave and spar Fuzz Cuddles, hoping he doesn´t get through or at least has to put some effort into his attack. If I don´t spar Fuzz he can kill her with Zane too easyily? Maybe I can grab one of the Tech II units next turn? I chose to tech the Grappler and the Barbarian: too afraid of Chaos mirror…

[b]P2T4[/b]
Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Makeshift Rambaster
Gunpoint Taxman
Gunpoint Taxman
Bloodrage Ogre
Bloodlust


WORKERS
Bloodburn
Scorch
Careless Musketeer
Makeshift Rambaster


NextHand

Pillage
Mad Man
Charge
Disguised Monkey


Discard

Bombaster (2/2)
Bloodlust
Bloodrage Ogre
Pirate Gunship
Pirate Gunship


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
hire two Taxmen - ($4)
build Tech 2 (Anarchy) - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3a)
  • :psfist: Elite:
  • :ps_: Scavenger: Nautical Dog (1/1)
  • :pschip: Technician: Gunpoint Taxman (3/3)
  • :target: Lookout:

In Play:

  • Captain Zane, L6 (4/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

P1T5


Tech StartingHand Workers

TECH
Morningstar Pass
Mythmaking


STARTING HAND
Speed of the Fox
Grappling Hook
Sensei’s Advice
Whitestar Grappler
Aged Sensei


WORKERS
Fox Primus
Savior Monk
Fox Viper
Smoker
Aged Sensei


NextHand

Doubling Barbarbarian
Martial Mastery
Morningstar Flagbearer
Snapback


Discard

Speed of the Fox
Grappling Hook
Sensei’s Advice
Morningstar Pass
Mythmaking


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Summon Setsuki - ($5)
Spar Setsuki
Play Speed of the Fox - ($3)
Kill your Squad Leader with Setsuki
Play Whitestar Grappler - ($0)
Kill you dog with Fuzz Cuddles, you get 1 gold

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Whitestar Grappler (3/5)+1A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking - Tech 0 and 1 unit get +1 Armor while they attack
  • :exhaust: Sparring Partner (2/2)
  • :exhaust: Fuzz Cuddles (2/2),+/+

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

edit: Setsuki is dead.

can’t see how Setsuki survives 4dmg by GPT + Tower… ?

I have no time to check now, but I think you are right. Consider her dead. But let me think about if I put the grappler to another spot. Have to teach now…

1 Like

O.k. Fixed it. I don´t move the grappler. Sorry, probably got confused because I planned the move differently at first and planned the original attack…nevermind :crazy_face:

[b]P2T5[/b]
Tech StartingHand Workers

TECH
Detonate
Steam Tank


STARTING HAND
Disguised Monkey
Pillage
Charge
Mad Man


WORKERS
Bloodburn
Scorch
Careless Musketeer
Makeshift Rambaster
Charge


NextHand

Pillage
Detonate
Pirate Gunship
Gunpoint Taxman (3/3a)


Tech 2 card(s)
Get Paid + scav - ($10)
Worker - ($9)
Tech III - ($4)
hire a disguised monkey - ($2)
pet fight! monkey attacks that overpowered fuzzy - claws, teeth and blood! both die
summon drakk - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drakk Ramhorn, L1 (1/3a) - damages base if he dies
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Gunpoint Taxman (3/3)
  • :target: Lookout:

In Play:

  • Captain Zane, L6 (4/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

oh… i just realized that i teched in gunship quite early… well, if he had killed my technician GPT, both copies would have been in the cycle :slight_smile: actually that might have been quite a good choice…

P1T6


Tech StartingHand Workers

TECH
Bird’s Nest
Morningstar Pass


STARTING HAND
Doubling Barbarbarian
Morningstar Flagbearer
Snapback
Martial Mastery


WORKERS
Fox Primus
Savior Monk
Fox Viper
Smoker
Aged Sensei
Morningstar Flagbearer


NextHand

Bird’s Nest
Grappling Hook
Snapback
Mythmaking


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Kill your Taxmann with grappler. You draw a card
Play Tech III - ($3)
Play Doubling Barbarbarian - ($0)
Spar Barbarbarian

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Doubling Barbarbarian (3/5),++/++
  • :target: Lookout:

In Play:

  • Safe Attacking - Tech 0 and 1 unit get +1 Armor while they attack
  • :exhaust: Sparring Partner (2/2)
  • :exhaust: Whitestar Grappler (3/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

If he draws his Tech III it´s game over. I would have needed one Morningstar Pass…

Edit: gets just one rune but with double value

"P2T6


StartingHand Workers

STARTING HAND
Detonate
Pillage
Gunpoint Taxman (3/3a)
Pirate Gunship
Pirate Gunship


WORKERS
Bloodburn
Scorch
Careless Musketeer
Makeshift Rambaster
Charge


NextHand

Bloodlust
Bloodrage Ogre
Nautical Dog (1/1)
Mad Man
Disguised Monkey


Discard

Gunpoint Taxman (3/3)
Detonate
Pillage
Pirate Gunship


Tech 0 card(s)
Get Paid - ($10)
hire gunship and Taxman - ($2)
sparring partner and grappler are obliterated
gunship kills the barbabarian
Zane and drakk break your tech 3

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Gunpoint Taxman (3/3)
  • :target: Lookout:

In Play:

  • Captain Zane, L6 (4/2) :exhaust:
  • Pirate Gunship (7/6) :exhaust:
  • Drakk Ramhorn, L1 (1/3) - damages base if he dies :exhaust:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 10
    "

gg wp

I didn´t kill your Taxman trying to slow you down and postpone your Gunship. I tried to counter it by teching Morningstar Pass. But as you teched Detonate just after that it wouldn´t have helped anyway.

i knew you got the pass :wink: you love that card… first time i would have use detonate

tech 3 race against anarchy is really quite a pain in the …

Really? I hardly ever play it. At least I thought so…

I don´t understand this sentence… :smile:

@hardy83

Revenge!

gl hf!

P1T1


StartingHand Workers

STARTING HAND
Grappling Hook
Smoker
Savior Monk
Snapback
Aged Sensei


WORKERS
Savior Monk


NextHand

Morningstar Flagbearer
Fox Primus
Fox Viper
Sensei’s Advice
Safe Attacking


Discard

Aged Sensei
Snapback
Grappling Hook


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Grave Stromborne - ($1)
Play Smoker - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave Stormborne Level 1 (2/3) Sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger: Smoker (1/1) - Stealth
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5