Grappling Hook
Sparring Partner
Fox Viper
Sensei’s Advice
Smoker
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Kill Nautical Dog with Setsuki, you get 1 gold
Build Tech I - ($3)
Play Aged Sensei - ($2)
Build Heroe’s Hall - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader: Aged Sensei (1/1+1A)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Safe Attacking - Tech 0 and 1 unit get +1 Armor while they attack
Setsuki Hiruki (Level1:1/1) - costs 1 gold per attack
Buildings:
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 6
Thoughts
Tower? I didn´t expect that… Hmmm… Maybe time for Fuzz Cuddles?
STARTING HAND
Bloodrage Ogre
Scorch
Mad Man
Bombaster
Charge
Careless Musketeer
WORKERS
Bloodburn
Scorch
NextHand
Nautical Dog (1/1)
Pillage
Mad Man
Careless Musketeer
Bombaster
Tech 2 card(s)
Get Paid + scavenger - ($7)
Worker - ($6)
Tech I - ($5)
Summon hasty Zane to kill Sensei - ($3)
hire a Mad Man and pay one extra gold to kill Setsuki - ($1)
Zane to lvl 4 - ($0)
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
max Zane, shove Rook to Technician - ($4)
Zane kills Rook, we both draw
hire Bombaster and Nautical Dog - ($1)
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader:
Elite: Bombaster (3/2)
Scavenger:
Technician: Nautical Dog (1/1)
Lookout:
In Play:
Captain Zane, L6 (4/2)
Buildings:
Base HP: 20
Tech I HP: 5
Tower HP: 4
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 1
Workers: 8
Thoughts
[spoiler]
hm… whiffed on my tech choices. guess I’ll go diving for GPT or BROGRE with Zane’s Technician kill bonus…
well, that didn’t work out… do I charge with dog against grave? it’s four gold to kill his hero and i feed him an additional gold… that doesn’t sound very tempting
Sensei’s Advice
Aged Sensei
Grappling Hook
Speed of the Fox
Whitestar Grappler
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Build Tech II - ($2)
Play Fuzz Cuddles - ($0)
Kill Bombaster with suicidal Grave
Spar Fuzz Cuddles
Float ($0)
Discard 4, draw 3, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: Fuzz Cuddles (2/3+1A, +/+)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Safe Attacking - Tech 0 and 1 unit get +1 Armor while they attack
Sparring Partner (2/2)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Strength)
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 8
Thoughts
I think I will sacrifice Grave and spar Fuzz Cuddles, hoping he doesn´t get through or at least has to put some effort into his attack. If I don´t spar Fuzz he can kill her with Zane too easyily? Maybe I can grab one of the Tech II units next turn? I chose to tech the Grappler and the Barbarian: too afraid of Chaos mirror…
Speed of the Fox
Grappling Hook
Sensei’s Advice
Morningstar Pass
Mythmaking
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Summon Setsuki - ($5)
Spar Setsuki
Play Speed of the Fox - ($3)
Kill your Squad Leader with Setsuki
Play Whitestar Grappler - ($0)
Kill you dog with Fuzz Cuddles, you get 1 gold
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Whitestar Grappler (3/5)+1A
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Safe Attacking - Tech 0 and 1 unit get +1 Armor while they attack
I have no time to check now, but I think you are right. Consider her dead. But let me think about if I put the grappler to another spot. Have to teach now…
O.k. Fixed it. I don´t move the grappler. Sorry, probably got confused because I planned the move differently at first and planned the original attack…nevermind
Tech 2 card(s)
Get Paid + scav - ($10)
Worker - ($9)
Tech III - ($4)
hire a disguised monkey - ($2)
pet fight! monkey attacks that overpowered fuzzy - claws, teeth and blood! both die
summon drakk - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: Drakk Ramhorn, L1 (1/3a) - damages base if he dies
Elite:
Scavenger:
Technician: Gunpoint Taxman (3/3)
Lookout:
In Play:
Captain Zane, L6 (4/2)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Anarchy)
Tower HP: 4
Economy Info: Cards:
Hand: 4
Deck: 8
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
oh… i just realized that i teched in gunship quite early… well, if he had killed my technician GPT, both copies would have been in the cycle actually that might have been quite a good choice…
STARTING HAND
Doubling Barbarbarian
Morningstar Flagbearer
Snapback
Martial Mastery
WORKERS
Fox Primus
Savior Monk
Fox Viper
Smoker
Aged Sensei
Morningstar Flagbearer
NextHand
Bird’s Nest
Grappling Hook
Snapback
Mythmaking
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Kill your Taxmann with grappler. You draw a card
Play Tech III - ($3)
Play Doubling Barbarbarian - ($0)
Spar Barbarbarian
Float ($0)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Doubling Barbarbarian (3/5),++/++
Lookout:
In Play:
Safe Attacking - Tech 0 and 1 unit get +1 Armor while they attack
Sparring Partner (2/2)
Whitestar Grappler (3/5)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Strength)
Tech III HP: 5
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 4
Deck: 6
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
If he draws his Tech III it´s game over. I would have needed one Morningstar Pass…
Tech 0 card(s)
Get Paid - ($10)
hire gunship and Taxman - ($2)
sparring partner and grappler are obliterated
gunship kills the barbabarian
Zane and drakk break your tech 3
I didn´t kill your Taxman trying to slow you down and postpone your Gunship. I tried to counter it by teching Morningstar Pass. But as you teched Detonate just after that it wouldn´t have helped anyway.