STARTING HAND
Merfolk Prospector
Spore Shambler
Rampant Growth
Inverse Power Ninja
WORKERS
Verdant Tree
Rich Earth
Playful Panda
Merfolk Prospector
NextHand
Overeager Cadet
Rampant Growth
Tiger Club
Shuriken Hail
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
hire Inverse Power Ninja - ($3)
level Setsuki to max - ($0)
Tiger Club suicides into Centaur
Setsuki kills Centaur with swift strike
Float ($0)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: Inverse Power Ninja (5/5a)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Setsuki Hiruki (1/3) Level6 ; attacks: swift strike
Tech 2 card(s)
Get Paid +scav - ($10)
Worker - ($9)
Rambasa Twin (discarded the second copy, then had to reshuffle and drew it for technician draw) - ($5)
Grave - ($3)
Snapback Setsuki, put in Onimaru - ($0)
rebuild Tech 2
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Steam Tank (3/6a)
Elite:
Scavenger: Rambasa Twin Sepp (3/2)
Technician: Rambasa Twin Hons (3/2)
Lookout:
In Play:
Grave Stormborne, L1 (2/3) - sparkshot
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Anarchy)
Economy Info: Cards:
Hand: 4
Deck: 2
Disc: 5
Gold:
Gold: 0
Workers: 10
Thoughts
i’m not sure which of his heroes i want to see in play… guess i’ll go with oni
STARTING HAND
Young Treant
Glorious Ninja
Fox’s Den Students
Ironbark Treant
WORKERS
Verdant Tree
Rich Earth
Playful Panda
Merfolk Prospector
Forest’s Favor
NextHand
Ironbark Treant
Tiger Club
Fox’s Den Students
Shuriken Hail
Spore Shambler
Tech 2 card(s)
Get Paid - ($9)
Tiger Club suicides into Tank
Overeager Cadet suicides into Tank
IPN (3/3) kills your Tank and dies
Level Onimaru to Level5 - ($5)
Onimaru kills Sepp: 1 gold for you
Level Onimaru to Max: Summon 3 Soldiers - ($2)
Ninja 3 deals one damage to Hons
Ninja 4 suicides into Hons and kills him: you draw
Build Heroes Hall - ($0)
Tech 0 card(s)
Get Paid + scav - ($11)
Grappling Hook your technician to elite
summon Zane, he kills your SQL - ($9)
Grave to lvl 3 so he gets readiness - ($7)
Grave hits your scav and sparkshots elite, you get a gold
Grave to max level, exhaust him to throw sword at onimaru, levels to zane - ($3)
hire a Centaur - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Centaur (3/4) - overpower
Lookout:
In Play:
Grave Stormborne, L7 (4/5) - sparkshot, readiness
Captain Zane, L3 (2/1)
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Anarchy)
Economy Info: Cards:
Hand: 5
Deck: 7
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
why did i let him summon onimaru and not arg again? green starter spells, right… (?) he pumped a lot of gold into oni and recuperated his hand. i’d rather have to face one elemental than 3 soldiers. again, like in the other match against nekoatl it would be nice to have discord at hand… he drew 3 into his reshuffle. he might also have art of war at hand. so i better remove oni right away, i guess.
why did i let him summon onimaru and not arg again? green starter spells, right… (?) he pumped a lot of gold into oni and recuperated his hand. i’d rather have to face one elemental than 3 soldiers. again, like in the other match against nekoatl it would be nice to have discord at hand… he drew 3 into his reshuffle. he might also have art of war at hand. so i better remove oni right away, i guess.
Hi! I´am sorry, I had a lot to do the last days…
I couldn’t max Oni because the three soldiers would kill IPN so it was not possible to use the full attack of Oni and I couldn’t make a strong attack with IPN because of the 4 units in play but I needed the four units for different attacks… I didn’t find the right balance…
[b]P1T8[/b]
StartingHand Workers
STARTING HAND
Inverse Power Ninja
Polymorph: Squirrel
Glorious Ninja
Porcupine
Fox’s Den Students
WORKERS
Verdant Tree
Rich Earth
Playful Panda
Merfolk Prospector
Forest’s Favor
Spore Shambler
NextHand
Porcupine
Speed of the Fox
Rampant Growth
Overeager Cadet
Young Treant
Discard
Fox’s Den Students
Tiger Club
Shuriken Hail
Masked Raccoon
Glorious Ninja
Porcupine
Fox’s Den Students
Glorious Ninja
Polymorph: Squirrel
Tech 0 card(s)
Get Paid - ($10)
skip Worker
hire Inverse Power Ninja - ($7)
summon Onimaru - ($5)
level Onimaru to Level 5 - ($1)
rebuild Tech2
…well, it was not really calculable i guess? close call, i’d say… like most fun codex matches
i can put my gunship down now:
[b]P2T8[/b]
StartingHand Workers
STARTING HAND
Chaos Mirror
Morningstar Flagbearer (2/1)
Smoker
Pirate Gunship
Steam Tank (3/6a)
WORKERS
Safe Attacking
Fox Viper
Fox Primus
Aged Sensei (1/1)
Savior Monk
NextHand
Sensei’s Advice
Steam Tank (3/6a)
Snapback
Grappling Hook
Chaos Mirror
Tech 0 card(s)
Get Paid - ($10)
hire pirate gunship - ($4)
gunship kills onimaru and obliterates ipn, zane to max level
Grave, Zane, Monkey, Marauder and Centaur deal 18 dmg to your base, GG
never mind, we are not in a hurry here actually, we are playing pretty fast matches. i spend a lot of time in front of the computer atm. i’m really longing for snow…