I also messed up on the bamstampers attack. they actually have 5 attack
Player 2 Turn 8
Tech, Starting Hand, and Workers
TECH
Stampede
Stampede
STARTING HAND
Tiger Club
Tyrannosaurus Rex
Forestās Favor
Wandering Mimic
WORKERS
Ironbark Treant
Rich Earth
Verdant Tree
Nature Reclaims
Spore Shambler
Circle of Life
[details=Next Hand]Tyrannosaurus Rex
Playful Panda
Galina Glimmer
Tiger Cub
Momentās Peace
[/details]
Tech 2 card(s)
Get Paid + float - ($12)
Rebuild Tech III (againā¦)
Potent Basilisk trades with Scavenger Lizzo, you gain 1 gold
Summon Argagarg at Lv. 3 and Wisp - ($8)
Level Midori to Lv. 8 - ($5)
Midori flies over Lizzo and gives Jaina a stern talking to (āYouāre groundedā¦ But Iām not.ā)
Argagarg gains 2 free levels and summons a Water Elemental
Recruit Wandering Mimic, who dreams of flight - ($1)
Patrol as shown below
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Wisp (1/2+a)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Water Elemental (3/3) [Anti-air]
- [I]Technician[/I]: Wandering Mimic (4/4) [Flying on my turns]
-
[I]Lookout[/I]:
[B]In Play:[/B] - Argagarg Garg Lv. 3 (1/4)
- Master Midori Lv. 8 (4/5) [Flying on my turns]
[B]Buildings:[/B] - Base HP: 11
- Tech I HP: 5
- Tech II HP: 5 (Balance)
- Tech III HP: 5
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 11
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 11
Thoughts
At some point he has to run out of steam, right? Heās only got 3 gold in hand, and I didnāt give him any back by killing his Technician. Iāll be quite impressed if he can break it this turn, and also somewhat panicked since Iāll have to rely on luck to get any more T-Rex in hand. As something of an insurance policy, I put Stampede in as an alternate win condition. Now he has to break my Tech III and kill both heroes (since theyāll both keep doing unfair nonsense as long as theyāre alive).
I have a turn all finished but didnāt have the time to come up with clever descriptions. Didnāt feel right to post it as is. I feel like we made a connection and I donāt want to lose you!
Itās fine! I was taking my last final, so I havenāt had a chance to take a turn anyway. You could always add the humor laterā¦
"P1T9
StartingHand Workers
STARTING HAND
Hotter fire
Firebat
Cinderblast Dragon
Crash bomber(tech draw)
WORKERS
Careless Musketeer
Bombaster
Makeshift Rambaster
Bloodrage Ogre
Nautical Dog
Mad Man
NextHand
Firebat
Pillage
Ember sparks
Charge
Scorch
Discard
Bamstamper Lizzo
Bamstamper Lizzo
Cinderblast Dragon
Crash bomber
Firebat
Tech 0 card(s)
Get Paid +scav - ($11)
Hotter fire flames are too intense! - ($8)
Bloodburn decides to give you gold the only way it knows how: boiling water. (dead elemental, gain gold)
Zane is back from cuddling and is absolutely PUMPED!(maxed zane). Wisp is infected by {extreme energy} and has a heart attack in the scavenger slot. bb(3) both get gold. - ($2)
Zane decides to try new cuddling positions with a mimic, we both draw bb(4)
Summon Draak, sup - ($0)
Lizzo Stamps tech III āstay down, broā, 2 base damage.
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Draak (1/3+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Bloodburn(4)
- Hotter fire
- Hotter fire
*Bamstamper Lizzo (5/2)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Fire)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 1
- Disc: 4
[B]Gold:[/B] - Gold: 0
- Workers: 10
"
I think I have to concede here. Without Tech III my hand is not going to make anything happenā¦ As much as Iāve played this matchup, I donāt know how to win as Green against a good Red player.
Want to swap colors? RNG 54
Sure, Iāll switch. What are the odds, I got 53ā¦
"P1T1
StartingHand Workers
STARTING HAND
Playful Panda
Ironbark Treant
Tiger Cub
Spore Shambler
Verdant Tree
WORKERS
Verdant Tree
NextHand
Rampant Growth
Young Treant
Rich Earth
Merfolk Prospector
Forestās Favor
Discard
Spore Shambler
Tiger Cub
Playful Panda
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Ironbark treant - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]: Ironbark Treant(2/2+2A)
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 5
"
I wonāt be taking any more turns tonight, but hereās what you have to mull over for now:
Player 2 Turn 1
Starting Hand and Workers
STARTING HAND
Bombaster
Bloodburn
Pillage
Makeshift Rambaster
Nautical Dog
WORKERS
Bloodburn
[details=Next Hand]Careless Musketeer
Bloodrage Ogre
Charge
Scorch
Mad Man
[/details]
Discard
Pillage
Makeshift Rambaster
Nautical Dog
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Drakk - ($2)
Recruit Bombaster - ($0)
Patrol as shown below
Float ($0)
Discard 4, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Bombaster (2/2)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Drakk Ramhorn Lv. 1 (1/3)
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 6
Thoughts
Going with what feels like the best opening as player 2 red. Bloodrage Ogre lets your opponent set up such that you have to do something youāll regret (they have time to, since theyāre player 1), Careless Musketeer is too weak on defense (though it would have been fine here), and the 1-drops are not as useful going second.
"P1T2
Tech StartingHand Workers
TECH
Centaur
murkwood allies
STARTING HAND
Rampant Growth
Young Treant
Rich Earth
Forestās Favor
Merfolk Prospector
WORKERS
Verdant Tree
Rich Earth
NextHand
Playful Panda
Galina Glimmer
Forestās Favor
murkwood allies
Tiger Cub
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($3)
Calamandra - ($1)
Summon Merfolk Prospector - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Ironbark Treant(1/2+3A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Merfolk Prospector (1/1)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Calamandra (2/3)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 6
"
Player 2 Turn 2
Tech, Starting Hand, and Workers
TECH
Lobber
Lobber
STARTING HAND
Scorch
Bloodrage Ogre
Charge
Mad Man
Careless Musketeer
WORKERS
Bloodburn
Careless Musketeer
[details=Next Hand]Mad Man
Lobber
Charge
Scorch
Pillage
[/details]
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Build Tech I - ($3)
Recruit Bloodrage Ogre - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Bloodrage Ogre (3/2)
- [I]Technician[/I]: Bombaster (2/2)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Drakk Ramhorn Lv. 1 (1/3)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 7
Thoughts
Iām not liking that he has such a good blocker, but soon enough Iāll be able to break it if he doesnāt attack with it. Iām more worried about whether I can get rid of his Prospectorā¦ If it survives long enough, itāll mean trouble.
"P1T3
Tech StartingHand Workers
TECH
Barkcoat bear
Barkcoat bear
STARTING HAND
Forestās Favor
Playful Panda
Tiger Cub
murkwood allies
Galina Glimmer
WORKERS
Verdant Tree
Rich Earth
Tiger Cub
NextHand
Rampant Growth
Barkcoat bear
Spore Shambler
Young Treant
Tech 2 card(s)
Get Paid - ($6)
Prospector gets to work - ($7)
Worker - ($6)
Galina Glimmer - ($5)
Murkwood Allies, summon the swarm - ($0)
Calamandra kills bombaster, you draw.
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Ironbark Treant(1/2+3A)
- [I]Elite[/I]: Frog (2/1)
- [I]Scavenger[/I]: Frog (1/1)
- [I]Technician[/I]: Frog (1/1)
-
[I]Lookout[/I]: Frog (1/1)
[B]In Play:[/B] - Calamandra (2/1)
- Galina Glimmer (2/2)
- Merfolk Prospector (1/1)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
"
Player 2 Turn 3
Tech, Starting Hand, and Workers
TECH
Bamstamper Lizzo
Molting Firebird
STARTING HAND
Lobber
Mad Man
Pillage
Scorch
Charge
Nautical Dog
WORKERS
Bloodburn
Careless Musketeer
Pillage
[details=Next Hand]Mad Man
Scorch
Lobber
Makeshift Rambaster
[/details]
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Recruit Lobber - ($6)
Lobber and Bloodrage Ogre kill Ironbark Treant and each take 1 damage
Drakk kills Lookout Frog and takes 1 damage
Recruit Mad Man - ($5)
Mad Man trades with Elite Frog
Recruit Nautical Dog - ($4)
Build Fire Tech II - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Nautical Dog (1/1) [Frenzy 1]
-
[I]Lookout[/I]:
[B]In Play:[/B] - Drakk Ramhorn Lv. 1 (1/2)
- Bloodrage Ogre (3/1)
- Lobber (2/1)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Fire)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 8
Thoughts
I think Iāve already lost, but itās hard to sayā¦ My hope is that at some point I can get a hasted Firebird to hit a tech building and kill all his weak units, but I donāt know how to get rid of all the frogs in the meantime without overextendingā¦
"P1T4
Tech StartingHand Workers
TECH
Feral strike
Feral strike
STARTING HAND
Rampant Growth
Spore Shambler
Young Treant
Barkcoat bear
WORKERS
Verdant Tree
Rich Earth
Tiger Cub
Young Treant
NextHand
murkwood allies
Playful Panda
Forestās Favor
Barkcoat bear
Discard
Ironbark Treant
Barkcoat bear
Rampant Growth
Feral strike
Feral strike
Tech 2 card(s)
Get Paid - ($7)
Prospector +Galina - ($10)
Worker - ($9)
Tech II Feral - ($5)
Galina kills nautical dog, you draw.
Frogs trade with ogre and lobber.
Midband calamandra - ($3)
Calamandra kills Draak, levels to max.
Spore Shambler - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Spore Shambler (2/3+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Calamandra (4/5)
- Galina Glimmer (2/1)
- Merfolk Prospector (1/1)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II: Feral: HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 5
[B]Gold:[/B] - Gold: 0
- Workers: 8
"
FWIW you shorted yourself a gold p2t2
I did, but how? Iāve been using the spreadsheetā¦ Wait, I think I know what happened. I accidentally forgot to move a worker out of my hand on the first turn, so I moved it from the discard pile and clicked Generate, but I never adjusted the actual gold for the new turn. Whoops!
Sorry to keep you waiting for so long, but I think thereās little I can do to come back from a blow-out like that. Good game! I feel like Red and Green arenāt really the right colors for meā¦ I can do well with them, but against anyone whoās reasonably good I just fall apart (though part of it could be the play-by-forum format, that canāt be the entire issue). Right now Iām trying White in my other forum games and enjoying it, so if youāre OK with it Iād like to try Purple and see how that works.
Iāll go red again. RNG 68
I got 53 again somehowā¦ Thatās the problem with randomness; you can never be sure. Anyway, you go first.