FYI: This is going to be my last turn tonight, and I probably wonāt be able to take another until Monday.
Player 2 Turn 3
Tech, Starting Hand, and Workers
TECH
Circle of Life
Galina Glimmer
STARTING HAND
Young Treant
Verdant Tree
Merfolk Prospector
Forestās Favor
Tiger Cub
WORKERS
Ironbark Treant
Rich Earth
Verdant Tree
[details=Next Hand]Nature Reclaims
Rampant Growth
Tiny Basilisk
Circle of Life
Merfolk Prospector
[/details]
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Recruit Tiger Cub - ($4)
Spore Shambler exhausts to move +1/+1 rune to Tiger Cub and dies, Bloodburn gains 1 rune
Level Midori to Lv. 5, healing him and giving my units with no abilities +1/+1 - ($0)
Patrol as shown below
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Tiger Cub (4/4) {+1/+1}
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Wisp (2/2) {+1/+1}
[I]Lookout[/I]:
[B]In Play:[/B]
Master Midori Lv. 5 (3/4)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
Thoughts
Iām not a fan of what he did thereā¦ Not in the sense that I think it was a bad move, but rather that he ruined everything. Again, this is probably not the best play, but cobbling together a 4/4 should at least give him pause. Next turn I can either Nature Reclaims his Bloodburn or use Circle of Life to cheat in a Tech II unit (or both!) as long as Midori survies, which is likely as long as he didnāt tech another Fire spell.
Firebat
Pillage
Ember sparks
Scorch
Hotter fire
Bamstamper lizzo
Tech 2 card(s)
Get Paid - ($7)
Jaina and firebat suicides to kill cub(BB at 4), midori to 7
Bloodburn on wisp
Summon Zane and max him - ($0)
Maxband ability shoves wisp into scavenger, killing it(BB:3). we both get gold. - ($1)
Zane kills Midori
Worker - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Bloodburn(3)
Zane lvl 6 (4/1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 6
[B]Gold:[/B]
Gold: 0
Workers: 8
"
That dang tiger cub had just enough hp not die cleanly. I had to take an entirely different approach to handle it.
Quick edit on the bloodburn runes, forgot to include spore shambler.
Shouldnāt the Wisp still be alive until Midori stops giving it the +1/+1 buff? It was at 2 HP with that and the rune, and Zaneās ability does 1 damage. It still dies, but you donāt get a gold because Zane didnāt kill it.
Iām not happy with how thin my defenses are hereā¦ If my tech II survives I might have a chance, but I doubt that will happen. I suppose time will tellā¦
STARTING HAND
Charge
Firebat
Crash bomber
Nautical Dog
Mad Man
WORKERS
Careless Musketeer
Bombaster
Makeshift Rambaster
Bloodrage Ogre
Nautical Dog
NextHand
Hotter fire
Firebat
Pillage
Firebat
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech II fire - ($3)
Summon and cast Charge on Crash bomber - ($0)
Bloodburn kills Prospector(get gold). BB(1)
Crashbomber kills basilisk(draw card), his left arm hits your tech II for 1. BB(3)
Zane limps over and scornfully scuffs his leather shoes on your tech II, killing it(2 base damage).
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Hotter fire, flaming intesifies - ($5)
Summon Firebat āneed a light?ā - ($3)
Summon Jaina. She forgot her bow but sheāll get you next turn! - ($1)
Zane cuddles with tiger cub and they retire from the battlefield. We both draw. BB(4)
Galina Glimmer is immolated using the blood of her fallen comrades as fuel(BB(3)). Gain gold.
Just kidding! Pillage steals 1 gold back, base takes 2. - ($1)
Hotter Fire makes it deal 2 damage this time. Took me a few minutes to realize it because my mind went to the same place when reading over the turn.
But youāre right that he should only be at $1. @Hobusu floated $1 and gained another $1 when GG died, but only $1 comes to Shax from the non-pirate pillage, so Hobusu still gets his float next turn, and Drakk is not playable. Might need a turn redo?
By the way, @Shax, if youāre wondering why I liked your post, itās because itās the first time Iāve seen someone play Hotter Fire or go heavy scorched earth for a strategy. I love alternate strategies, so Iām secretly hoping it works, at least enough for a close game.
Whoops, you are both correct. Pillage got put into a weird place where itās damage got boosted but the gold steal didnāt. Iāve used pillage a lot (probably more then most people) and thatās the first time thatās been the case.
Changes are as follows
Draak isnāt summoned and Firebat patrols in squad instead.
[/details]
Tech 2 card(s)
Get Paid + float + scavenger - ($12)
Recruit Potent Basilisk, who glares at the Hotter Fire until it calms down (and gets discarded) - ($8)
Build Tech III - ($3)
Recruit Playful Panda and Wisp - ($1)
Worker - ($0)
Bad news: I didnāt draw a T-Rex. Good news: He doesnāt know whether I have one or not, so he might waste a bunch of energy getting rid of if when I canāt even use it! Getting both copies of Momentās Peace is a bit of a bummer, thoughā¦
"P1T7
Sorry for the huge delay. Things were things and demanded thing like things in order to stop being things.
StartingHand Workers
STARTING HAND
Charge
Ember sparks
Scorch
WORKERS
Careless Musketeer
Bombaster
Makeshift Rambaster
Bloodrage Ogre
Nautical Dog
Mad Man
NextHand
Crash bomber
Hotter fire
Bamstamper Lizzo
Bamstamper Lizzo
Discard
Cinderblast Dragon
Cinderblast Dragon
Pillage
Firebat
Hotter fire
Ember sparks
Charge
Scorch
Tech 0 card(s)
Get Paid+ float - ($11)
Jaina max āYou think you can extinguish my flame?!ā - ($5)
Cast Ember Sparks. 1 spark dances with the wisp, you draw bb(4). 2 sparks light some unattended candles in your tech III. So irrisponsible! - ($2)
Jaina maxband kills tech III(2 base damage) "Guess what, I found my bow."
Bloodburn trys to burn the panda, but only does 1 damage. Bloodburn feels slighted and vows burny vengeance. bb2
Summon Draak, sup. - ($0)
Ironbark Treant
Rich Earth
Verdant Tree
Nature Reclaims
Spore Shambler
Circle of Life
[details=Next Hand]Tiger Cub
Wandering Mimic
Forestās Favor
Tyrannosauros Rex
[/details]
Discard
Playful Panda
Rampant Growth
Momentās Peace
Momentās Peace
Merfolk Prospector
Tech 0 card(s)
Get Paid - ($11)
Rebuild Tech III
Summon Midori (āJaina, Iām very dissapointed in you.ā) - ($9)
Midori casts Rampant Growth on Playful Panda (āYou need a change in perspectiveā¦ā) - ($7) Playful Panda trades with Firebat (Looks like Bloodburn will never get its vengeance) Potent Basilisk kills Drakk and takes 1 damage, Midori gains 2 levels and you gain 1 gold (āSee, your irresponsibility caused your comradeās death!ā)
Midori casts Momentās Peace, your units cannot attack next turn and my units cannot patrol (āNow, take a moment to reflect on your actions.ā) - ($5)
Level Midori to Lv. 5, giving +1/+1 to nothing! - ($3)
Recruit Tiny Basilisk (āNow, be careful about your actions, or you may feel quite the stingā¦ā) - ($1)
Patrol Midori in Lookout (āIām watching you, young lady!ā)
Float ($1)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout: Master Midori Lv. 5 (3/4) [Resist 1] In Play:
Young Treant (0/2)
Tiny Basilisk (1/2) [Unattackable and unstoppable by Tech 0]
So, at what point does breaking my Tech III become too dangerous for him? That will determine who wins this game. I considered leveling Midori to max, but I donāt need him alive next turn, so having the threat of (heal and) max is better than actually committing all that gold immediately. As long as I get an opening either next turn or the turn after, I should be able to win.
STARTING HAND
Hotter fire
Bamstamper Lizzo
Crash bomber
Bamstamper Lizzo
WORKERS
Careless Musketeer
Bombaster
Makeshift Rambaster
Bloodrage Ogre
Nautical Dog
Mad Man
NextHand
Firebat
Cinderblast Dragon
Hotter fire
Tech 0 card(s)
Get Paid+ scav - ($11)
Hotter Fire burning intensify part 2 - ($8)
Bloodburn uses panda blood to start melting down your to tech III.
Jaina kills tech III "get off my back old man"
Bamstamper Lizzo stamps, tiny basilisk is launched off the battlefield, bb(3) - ($4)
Bamstamper Lizzo stamps, young treant is shattered, bb(4). Bamstampers high five and share a bro moment - ($0)
Iāve killed your tech II once(2), III twice(4), pillaged with hotter fire(2) and Draak died(1) for 9 base damage. Should be at 11 not 16.