Casual: Shamusj (Mono Black) vs petE (Mono red)

P2 Turn6


[details=StartingHand Workers][spoiler]
STARTING HAND
Pirate Gunship
Nautical Dog
Bloodrage Ogre
Lobber


WORKERS
Bloodburn
Careless Musketeer
Pillage
Mad Man
Charge


[/spoiler][/details]

[details=NextHand][spoiler]
Chaos Mirror
Bombaster
Disguised Monkey
Scorch


[/spoiler][/details]
Tech 0 card(s)
Get Paid + float - ($11)
Bloodrage Ogre - ($9)
Zane, to lvl 2 - ($6)
Pirate Gunship, kills Garth, obliterates Skeleton, Zane to lvl 4 - ($0)
Zane and Disguised Monkey deal 6dmg to Base, to 12HP
Jaina taps to deal 3dmg to Base, to 9HP

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre (3/2 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina lvl 7 (4/1)
  • Disguised Monkey (3/1)
  • Pirate Gunship (7/5, flying)
  • Zane lvl 4 (3/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Well played :slight_smile: I concede.

I made some mistakes, but could we play again on the same specs if you’re not bored? It’s a good way for me to learn.

GG. Think delaying Tech1 build on your T2 didn’t work out well. Also, Imp is a great card, but if killed next turn by a hero it works out to be very expensive ($3 for a discard, P1’s economy won’t handle that well).

Happy to play again, I’ll start this one.

P1 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Bloodburn
Pillage
Makeshift Rambaster
Bombaster
Careless Musketeer


WORKERS
Bloodburn


[/spoiler][/details]

[details=NextHand][spoiler]
Mad Man
Bloodrage Ogre
Scorch
Nautical Dog
Charge


[/spoiler][/details]

[details=Discard][spoiler]
Pillage
Careless Musketeer
Makeshift Rambaster


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Bombaster - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bombaster (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

P2T1


StartingHand Workers

STARTING HAND
Summon Skeletons
Graveyard
Poisonblade Rogue
Thieving Imp
Jandra, the Negator


WORKERS
Thieving Imp


NextHand

Pestering Haunt
Deteriorate
Skeletal Archery
Sacrifice the Weak
Skeleton Javelineer


Discard

Summon Skeletons
Poisonblade Rogue
Graveyard


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 bldg - ($3)

Float ($3)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jandra, the Negator
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 6

Your actions and gold float are missing Jandra – but presume you’re playing her and floating $0

Yup. Floating 0

P1 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Gunpoint Taxman
Lobber


STARTING HAND
Nautical Dog
Mad Man
Bloodrage Ogre
Scorch
Charge


WORKERS
Bloodburn
Scorch


[/spoiler][/details]

[details=NextHand][spoiler]
Careless Musketeer
Makeshift Rambaster
Nautical Dog
Lobber
Pillage


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Bloodrage Ogre - ($3)
Drakk - ($1)
Tech1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Bloodrage Ogre (4/2)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bombaster (2/2)
  • Drakk lvl 1 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Thoughts][spoiler]


Patrolling Ogre in elite to still trade with Jandra if Deteriorated.

[/spoiler][/details]

P2T2


Tech StartingHand Workers

TECH
Shadow Blade
Twilight Baron


STARTING HAND
Deteriorate
Sacrifice the Weak
Pestering Haunt
Skeletal Archery
Skeleton Javelineer


WORKERS
Thieving Imp
Pestering Haunt


NextHand

Twilight Baron
Poisonblade Rogue
Shadow Blade
Skeletal Archery
Graveyard


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Jandra, the Negator trades with Ogre
Skeleton Javelineer - ($4)
Vandy + 2 levels - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vandy level 3 (3/4 +1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton Javelineer
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

can overpower for 1

2 Likes

Thanks Legion :+1:. 1 dmg to Tech 1 Building

P1 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Bamstamper Lizzo
Molting Firebird


STARTING HAND
Nautical Dog
Careless Musketeer
Pillage
Lobber
Makeshift Rambaster


WORKERS
Bloodburn
Scorch
Careless Musketeer


[/spoiler][/details]

[details=NextHand][spoiler]
Charge
Makeshift Rambaster
Gunpoint Taxman
Mad Man


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Drakk to lvl 4 - ($2)
Lobber - ($1)
Frenzied Lobber and Bombaster trade with Vandy, Drakk to lvl 6v
Drakk kills Javelineer, you gain $1
Nautical Dog - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Nautical Dog (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk lvl 6 (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=Thoughts][spoiler]


Max Drakk this early will be hard to deal with, other that with Doom Grasp. I’ll give Fire a try this game, teching Bamstamper Lizzo and Firebird, both pretty effective with Drakk’s buffs. Will just need to keep a little guy out there too to protect against StW.

[/spoiler][/details]

"P2T3


Tech StartingHand Workers

TECH
Lich’s bargain
Lich’s bargain


STARTING HAND
Shadow Blade
Skeletal Archery
Twilight Baron
Graveyard
Poisonblade Rogue


WORKERS
Thieving Imp
Pestering Haunt
Skeletal Archery


NextHand

Sacrifice the Weak
Lich’s bargain
Summon Skeletons
Deteriorate


Tech 2 card(s)
Get Paid - ($7)
Scavenger - ($8)
Worker - ($7)
Twilight Baron - ($3)
Graveyard - ($1)
(Your tech 1 bldg is on 4 life from previous turn)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Twilight Baron
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Graveyard
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
    "

P1 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Kidnapping
Chaos Mirror


STARTING HAND
Mad Man
Gunpoint Taxman
Charge
Makeshift Rambaster


WORKERS
Bloodburn
Scorch
Careless Musketeer
Charge


[/spoiler][/details]

[details=NextHand][spoiler]
Pillage
Lobber
Bombaster
Molting Firebird


[/spoiler][/details]

[details=Discard][spoiler]
Gunpoint Taxman
Nautical Dog
Mad Man
Makeshift Rambaster
Kidnapping
Chaos Mirror


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Gunpoint Taxman, haste/frenzy from Drakk - ($4)
Nautical Dog suicides into Baron
Taxman trades with Baron, steals your $1 float - ($5)
Drakk destroys Graveyard, Baron to discard
Tech2 Fire - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk lvl 6 (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

[details=Thoughts][spoiler]


Teching some useful spells for later, Kidnapping and Chaos Mirror (good if he goes Demonz).

Drew Firebird next hand, will be able to break his Tech2 with Drakk’s buffs.


[/spoiler][/details]

"P2T4


Tech StartingHand Workers

TECH
Doom Grasp
Doom Grasp


STARTING HAND
Deteriorate
Summon Skeletons
Sacrifice the Weak
Lich’s bargain


WORKERS
Thieving Imp
Pestering Haunt
Deteriorate


NextHand

Lich’s bargain
Doom Grasp
Shadow Blade
Poisonblade Rogue


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
taxman - ($7)
Garth T - ($5)
Lich’s Bargain (worker removed my base takes 4 ) - ($3)
Garth -> skellie - ($2)

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Horror (3/3 Deathtouch)
  • :psfist: [I]Elite[/I]: Zombie (3/2)
  • :ps_: [I]Scavenger[/I]: Skellie (1/1)
  • :pschip: [I]Technician[/I]: Skellie (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8
    "

You don’t have Garth on the board. Is he patrolling or behind the lines?

Sorry, he’s behind the lines like a coward.

P1 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Pillage
Molting Firebird
Lobber
Bombaster


WORKERS
Bloodburn
Scorch
Careless Musketeer
Charge
Bombaster


[/spoiler][/details]

[details=NextHand][spoiler]
Pillage
Bamstamper Lizzo
Bloodrage Ogre


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Molting Firebird deals 5dmg to Base to 11HP, deals 1dmg to all your units/heroes, Skellies die - ($3)
Lobber, trades with Horror - ($2)
Zane, trades with Zombie, Garth to lvl 3 - ($0)
Drakk kills Garth

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk lvl 6 (3/2)
  • Molting Firebird (4/3, flying)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

[details=Thoughts][spoiler]


Firebird’s Molt means I can clear his board, though takes me down to 3 cards, and leaves Firebird vulnerable to StW.

Teching 2xGunships to get them into the next cycle, which is going to be a slow one.


[/spoiler][/details]

"P2T5


Tech StartingHand Workers

TECH
Plague Spitter
Metamorphoses


STARTING HAND
Poisonblade Rogue
Lich’s bargain
Shadow Blade
Doom Grasp
Doom Grasp


WORKERS
Thieving Imp
Pestering Haunt
Deteriorate
Shadow Blade


NextHand

Graveyard
Sacrifice the Weak
Summon Skeletons
Twilight Baron
Lich’s bargain


Discard

Doom Grasp
Doom Grasp
Lich’s bargain
Plague Spitter
Metamorphoses


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Scavenger bonus (also draw 1 for Technician) - ($10)
Poisonblade Rogue - ($8)
Vandy Max Band -> PoisonBlade Rogue buff - ($2)
Heroes Hall - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Poisonblade Rogue (4/3+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy (4/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 11
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "

P1 Turn6


[details=Tech StartingHand Workers][spoiler]
TECH
Bamstamper Lizzo
Molting Firebird


STARTING HAND
Bamstamper Lizzo
Bloodrage Ogre
Pillage


WORKERS
Bloodburn
Scorch
Careless Musketeer
Charge
Bombaster
Pillage


[/spoiler][/details]

[details=NextHand][spoiler]
Pirate Gunship
Lobber
Chaos Mirror


[/spoiler][/details]

[details=Discard][spoiler]
Bloodrage Ogre
Bamstamper Lizzo
Bamstamper Lizzo
Molting Firebird


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Bloodrage Ogre, trades with Rogue - ($6)
Firebird kills Vandy
Tech3 - ($1)
Tech Lab Anarchy - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk lvl 6 (3/2)
  • Molting Firebird (4/3, flying)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

[details=Thoughts][spoiler]



[/spoiler][/details]

Edit: Ogre trades with Rogue not Haunt

"P2T6


Tech StartingHand Workers

TECH
Death and Decay
Metamorphosis


STARTING HAND
Graveyard
Lich’s bargain
Summon Skeletons
Twilight Baron
Sacrifice the Weak


WORKERS
Thieving Imp
Pestering Haunt
Deteriorate
Graveyard


NextHand

Doom Grasp
Summon Skeletons
Metamorphoses
Twilight Baron


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Garth T + skellie - ($5)
Lich’s bargain (base takes 4, worker sac) - ($3)
Sacrifice the Weak sac skellie (you lose your only unit) - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Horror (3/3 DT)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Zombie (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Skeleton (1/1)
    [B]In Play:[/B]
  • Garth T
    [B]Buildings:[/B]
  • :heart: Base HP: 7
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
    "