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Casual: Shamusj (Mono Black) vs petE (Mono red)


#42

dude if u do sac the weak first, u keep all ur stuff


#43

Good point. Though won’t make a difference in this case.

P1 Turn7


[details=StartingHand Workers][spoiler]
STARTING HAND
Lobber
Chaos Mirror
Pirate Gunship


WORKERS
Bloodburn
Scorch
Careless Musketeer
Charge
Bombaster
Pillage


[/spoiler][/details]

Get Paid - ($10)
Pirate Gunship, deals 8dmg breaking your Base - ($4)

GG!
An early max Drakk is really hard to deal with.


#44

GG petE, do you know of a good strategy for black to use against this kind of red rush strategy?

Legion, stop spying on my mistakes you weirdo :slight_smile:


#45

imo tower, since all his units have few HP, so attacking has lower pay off.
plus tech some nether drain, so as soon drakk takes some dmg, u kill it getting 4 lvs for 1 g.
honstly this match was harsh. i would not have opened with jandra but with vandy for sparkshot.
plus u were certain to have sac+deteriorate next turn. u would have just sacced ogre, midvandy and killed drakk for free lvs


#46

Red has a lot of cheap attack, and Gunship rush is always a threat if ahead or even by midgame. Black has strong starter deck, great Tech1s and heroes, so needs to use to keep enough pressure to stop Red having the luxury of the Tech3 building spend.

Happy to swap sides, you try Red? Feel free to start off.


#47

Sure, it would be good for me to learn from you how to play Black better! Thanks:

"P1T1


StartingHand Workers

STARTING HAND
Makeshift Rambaster
Bloodburn
Pillage
Mad Man
Nautical Dog


WORKERS
Bloodburn


NextHand

Scorch
Bombaster
Careless Musketeer
Bloodrage Ogre
Charge


Discard

Mad Man
Pillage
Makeshift Rambaster


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Zane - ($1)
Nautical Dog - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Nautical Dog
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
    "

#48

having zane haste, why not attaking his base for free? :confused:

Plus black has no haste/dmg spell but has deteriorate. so imo u should either scav or looky Ndog, not sql


#49

Because I thought it, then forgot to write it in the damn spreadsheet. It’s so awkward.

Zane attacks base obviously.


#50

Feel free to repatrol Nautical Dog too, as @legion suggested


#51

Ok so he’s now in scavenger slot. Sorry I forgot that the armor only absorbs “damage”. I’ll learn…


#52

P2 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Poisonblade Rogue
Graveyard
Pestering Haunt
Deteriorate
Summon Skeletons


WORKERS
Summon Skeletons


[/spoiler][/details]

[details=NextHand][spoiler]
Thieving Imp
Jandra, the Negator
Sacrifice the Weak
Skeletal Archery


[/spoiler][/details]

[details=Discard][spoiler]
Deteriorate
Graveyard
Pestering Haunt


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Deteriorate Nautical Dog
Vandy - ($2)
Poisonblade Rogue - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Poisonblade Rogue (2/1 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Vandy lvl 1 (2/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Thoughts][spoiler]


Think I’m better with a Vandy rather than Garth opening, as 1HP Skellies not so good against Red units or Zane. Rogue usually a bad opening unit, but should be OK here to trade against Ogre next turn.

[/spoiler][/details]


#53

"P1T2


Tech StartingHand Workers

TECH
Lobber
Lobber


STARTING HAND
Careless Musketeer
Bombaster
Charge
Bloodrage Ogre
Scorch


WORKERS
Bloodburn
Careless Musketeer


NextHand

Charge
Bloodrage Ogre
Pillage
Makeshift Rambaster
Lobber


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Scav bonus - ($5)
Zane max band, shove rogue into elite slot and kill him - ($0)
Zane kills Vandy gets scav bonus - ($1)
Tech 1 - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane (4/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

#54

P2 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Bone Collector
Bone Collector


STARTING HAND
Sacrifice the Weak
Thieving Imp
Skeletal Archery
Jandra, the Negator


WORKERS
Summon Skeletons
Jandra, the Negator


[/spoiler][/details]

[details=NextHand][spoiler]
Skeletal Archery
Pestering Haunt
Graveyard
Skeleton Javelineer


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float + scav - ($7)
Worker - ($6)
Garth - ($4)
Thieving Imp, discard #3 of 5 - ($1)
Tech1 - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp (2/2 + 1)
  • :psfist: [I]Elite[/I]: Garth lvl 1 (2/3)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=Thoughts][spoiler]


Didn’t spot that one. Still, not too bad as I didn’t give away free hero levels, and he’s used up Zane’s maxband ability.

[/spoiler][/details]


#55

"P1T3


StartingHand Workers

STARTING HAND
Makeshift Rambaster
Lobber
Charge
Bloodrage Ogre
Pillage


WORKERS
Bloodburn
Careless Musketeer
Charge


NextHand

Bombaster
Nautical Dog
Mad Man


Discard

Pillage
Makeshift Rambaster
Lobber
Bloodrage Ogre


Tech 0 card(s)
Get Paid - ($6)
Worker - ($5)
Discard #3
Zane trades with Imp (Garth to Lv3)
Jaina - ($3)
lobber + makeshift rambaster trade with Garth - ($0)
Jaina Lv 3

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Jaina Lv 3 (2/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina Lv 3 (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

#56

Forgot to tech, now added 2 to my discard pile to correct. Sorry.


#57

P2 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Gorgon
Nether Drain


STARTING HAND
Skeleton Javelineer
Graveyard
Pestering Haunt
Skeletal Archery


WORKERS
Summon Skeletons
Jandra, the Negator
Skeletal Archery


[/spoiler][/details]

[details=NextHand][spoiler]
Poisonblade Rogue
Deteriorate
Sacrifice the Weak
Bone Collector


[/spoiler][/details]

[details=Discard][spoiler]
Graveyard
Pestering Haunt
Gorgon
Nether Drain


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Skeleton Javelineer - ($5)
Tech2 Disease - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton Javelineer (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

[details=Thoughts][spoiler]


I whiffed on both Tech1s, so may as well build Tech2. I’m going Disease, as Demonology’s big units are too good as Kidnapping/Chaos Mirror targets. If he goes for Tech2 Blood I’ll need to wall up (maybe Tech Lab Demonology for Voidblocker), if he goes Anarchy I may be best trying to set up Metamorphosis.

[/spoiler][/details]


#58

"P1T4


Tech StartingHand Workers

TECH
Firehouse
Molting Firebird


STARTING HAND
Bombaster
Mad Man
Nautical Dog


WORKERS
Bloodburn
Careless Musketeer
Charge
Nautical Dog


NextHand

Makeshift Rambaster
Scorch
Lobber
Bloodrage Ogre


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 (Fire) - ($2)
Jaina kills skellie
Jaina lv4 (heals) - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina Lv 3 (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
    "

#59

P2 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Shadow Blade
Hooded Executioner


STARTING HAND
Poisonblade Rogue
Sacrifice the Weak
Bone Collector
Deteriorate
Bone Collector


WORKERS
Summon Skeletons
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue


[/spoiler][/details]

[details=NextHand][spoiler]
Deteriorate
Gorgon
Skeleton Javelineer
Nether Drain


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Garth + Skeleton - ($5)
Bone Collector - ($3)
Bone Collector - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector (3/3 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]: Bone Collector (3/3)
    [B]In Play:[/B]
  • Garth lvl 1 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

[details=Thoughts][spoiler]


Teching Shadow Blade and Hooded Executioner to make my deck “hastier”.

[/spoiler][/details]


#60

"P1T5


Tech StartingHand Workers

TECH
Cinderblast Dragon
Cinderblast Dragon


STARTING HAND
Scorch
Lobber
Makeshift Rambaster
Bloodrage Ogre


WORKERS
Bloodburn
Careless Musketeer
Charge
Nautical Dog


NextHand

Molting Firebird
Molting Firebird
Lobber
Firehouse
Bombaster


Discard

Lobber
Bloodrage Ogre
Scorch
Makeshift Rambaster
Cinderblast Dragon
Cinderblast Dragon


Tech 2 card(s)
Get Paid + float - ($9)
Zane Max band, shove sq leader into Elite slot + 1 dmg - ($2)
Lobber trades with Elite slot - ($1)
Jaina to lv 4 -> pay 1 to lv 4, trade with lookout, sparkshot technician - ($0)
Zane kills Garth

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane Lv7 (4/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

#61

P2 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Dark Pact
Gorgon


STARTING HAND
Skeleton Javelineer
Gorgon
Deteriorate
Nether Drain
Pestering Haunt


WORKERS
Summon Skeletons
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Pestering Haunt


[/spoiler][/details]

[details=NextHand][spoiler]
Sacrifice the Weak
Hooded Executioner
Graveyard
Shadow Blade


[/spoiler][/details]

[details=Discard][spoiler]
Bone Collector
Bone Collector
Deteriorate
Nether Drain
Dark Pact
Gorgon


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float, tech draw - ($10)
Worker - ($9)
Gorgon - ($6)
Skeleton Javelineer - ($5)
Vandy - ($3)

Float ($3)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gorgon (2/4 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton Javelineer (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy lvl 1 (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 10

[details=Thoughts][spoiler]


That seemed an expensive play, especially with the worker skip.

[/spoiler][/details]