dude if u do sac the weak first, u keep all ur stuff
Good point. Though wonāt make a difference in this case.
P1 Turn7
[details=StartingHand Workers][spoiler]
STARTING HAND
Lobber
Chaos Mirror
Pirate Gunship
WORKERS
Bloodburn
Scorch
Careless Musketeer
Charge
Bombaster
Pillage
[/spoiler][/details]
Get Paid - ($10)
Pirate Gunship, deals 8dmg breaking your Base - ($4)
GG!
An early max Drakk is really hard to deal with.
GG petE, do you know of a good strategy for black to use against this kind of red rush strategy?
Legion, stop spying on my mistakes you weirdo
imo tower, since all his units have few HP, so attacking has lower pay off.
plus tech some nether drain, so as soon drakk takes some dmg, u kill it getting 4 lvs for 1 g.
honstly this match was harsh. i would not have opened with jandra but with vandy for sparkshot.
plus u were certain to have sac+deteriorate next turn. u would have just sacced ogre, midvandy and killed drakk for free lvs
Red has a lot of cheap attack, and Gunship rush is always a threat if ahead or even by midgame. Black has strong starter deck, great Tech1s and heroes, so needs to use to keep enough pressure to stop Red having the luxury of the Tech3 building spend.
Happy to swap sides, you try Red? Feel free to start off.
Sure, it would be good for me to learn from you how to play Black better! Thanks:
"P1T1
StartingHand Workers
STARTING HAND
Makeshift Rambaster
Bloodburn
Pillage
Mad Man
Nautical Dog
WORKERS
Bloodburn
NextHand
Scorch
Bombaster
Careless Musketeer
Bloodrage Ogre
Charge
Discard
Mad Man
Pillage
Makeshift Rambaster
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Zane - ($1)
Nautical Dog - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Nautical Dog
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Zane
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 5
"
having zane haste, why not attaking his base for free?
Plus black has no haste/dmg spell but has deteriorate. so imo u should either scav or looky Ndog, not sql
Because I thought it, then forgot to write it in the damn spreadsheet. Itās so awkward.
Zane attacks base obviously.
Ok so heās now in scavenger slot. Sorry I forgot that the armor only absorbs ādamageā. Iāll learnā¦
P2 Turn1
[details=StartingHand Workers][spoiler]
STARTING HAND
Poisonblade Rogue
Graveyard
Pestering Haunt
Deteriorate
Summon Skeletons
WORKERS
Summon Skeletons
[/spoiler][/details]
[details=NextHand][spoiler]
Thieving Imp
Jandra, the Negator
Sacrifice the Weak
Skeletal Archery
[/spoiler][/details]
[details=Discard][spoiler]
Deteriorate
Graveyard
Pestering Haunt
[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Deteriorate Nautical Dog
Vandy - ($2)
Poisonblade Rogue - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Poisonblade Rogue (2/1 + 1)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Vandy lvl 1 (2/3)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 18
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 6
[details=Thoughts][spoiler]
Think Iām better with a Vandy rather than Garth opening, as 1HP Skellies not so good against Red units or Zane. Rogue usually a bad opening unit, but should be OK here to trade against Ogre next turn.
[/spoiler][/details]
"P1T2
Tech StartingHand Workers
TECH
Lobber
Lobber
STARTING HAND
Careless Musketeer
Bombaster
Charge
Bloodrage Ogre
Scorch
WORKERS
Bloodburn
Careless Musketeer
NextHand
Charge
Bloodrage Ogre
Pillage
Makeshift Rambaster
Lobber
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Scav bonus - ($5)
Zane max band, shove rogue into elite slot and kill him - ($0)
Zane kills Vandy gets scav bonus - ($1)
Tech 1 - ($0)
Float ($0)
Discard 4, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Zane (4/2)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 5
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 6
"
P2 Turn2
[details=Tech StartingHand Workers][spoiler]
TECH
Bone Collector
Bone Collector
STARTING HAND
Sacrifice the Weak
Thieving Imp
Skeletal Archery
Jandra, the Negator
WORKERS
Summon Skeletons
Jandra, the Negator
[/spoiler][/details]
[details=NextHand][spoiler]
Skeletal Archery
Pestering Haunt
Graveyard
Skeleton Javelineer
[/spoiler][/details]
Tech 2 card(s)
Get Paid + float + scav - ($7)
Worker - ($6)
Garth - ($4)
Thieving Imp, discard #3 of 5 - ($1)
Tech1 - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Thieving Imp (2/2 + 1)
- [I]Elite[/I]: Garth lvl 1 (2/3)
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 18
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 5
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
[details=Thoughts][spoiler]
Didnāt spot that one. Still, not too bad as I didnāt give away free hero levels, and heās used up Zaneās maxband ability.
[/spoiler][/details]
"P1T3
StartingHand Workers
STARTING HAND
Makeshift Rambaster
Lobber
Charge
Bloodrage Ogre
Pillage
WORKERS
Bloodburn
Careless Musketeer
Charge
NextHand
Bombaster
Nautical Dog
Mad Man
Discard
Pillage
Makeshift Rambaster
Lobber
Bloodrage Ogre
Tech 0 card(s)
Get Paid - ($6)
Worker - ($5)
Discard #3
Zane trades with Imp (Garth to Lv3)
Jaina - ($3)
lobber + makeshift rambaster trade with Garth - ($0)
Jaina Lv 3
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Jaina Lv 3 (2/3)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Jaina Lv 3 (2/3)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 2
- Disc: 4
[B]Gold:[/B] - Gold: 0
- Workers: 7
"
Forgot to tech, now added 2 to my discard pile to correct. Sorry.
P2 Turn3
[details=Tech StartingHand Workers][spoiler]
TECH
Gorgon
Nether Drain
STARTING HAND
Skeleton Javelineer
Graveyard
Pestering Haunt
Skeletal Archery
WORKERS
Summon Skeletons
Jandra, the Negator
Skeletal Archery
[/spoiler][/details]
[details=NextHand][spoiler]
Poisonblade Rogue
Deteriorate
Sacrifice the Weak
Bone Collector
[/spoiler][/details]
[details=Discard][spoiler]
Graveyard
Pestering Haunt
Gorgon
Nether Drain
[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Skeleton Javelineer - ($5)
Tech2 Disease - ($1)
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Skeleton Javelineer (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Disease)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 4
[B]Gold:[/B] - Gold: 1
- Workers: 8
[details=Thoughts][spoiler]
I whiffed on both Tech1s, so may as well build Tech2. Iām going Disease, as Demonologyās big units are too good as Kidnapping/Chaos Mirror targets. If he goes for Tech2 Blood Iāll need to wall up (maybe Tech Lab Demonology for Voidblocker), if he goes Anarchy I may be best trying to set up Metamorphosis.
[/spoiler][/details]
"P1T4
Tech StartingHand Workers
TECH
Firehouse
Molting Firebird
STARTING HAND
Bombaster
Mad Man
Nautical Dog
WORKERS
Bloodburn
Careless Musketeer
Charge
Nautical Dog
NextHand
Makeshift Rambaster
Scorch
Lobber
Bloodrage Ogre
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 (Fire) - ($2)
Jaina kills skellie
Jaina lv4 (heals) - ($1)
Float ($1)
Discard 2, draw 2, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Jaina Lv 3 (3/3)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 8
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 8
"
P2 Turn4
[details=Tech StartingHand Workers][spoiler]
TECH
Shadow Blade
Hooded Executioner
STARTING HAND
Poisonblade Rogue
Sacrifice the Weak
Bone Collector
Deteriorate
Bone Collector
WORKERS
Summon Skeletons
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
[/spoiler][/details]
[details=NextHand][spoiler]
Deteriorate
Gorgon
Skeleton Javelineer
Nether Drain
[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Garth + Skeleton - ($5)
Bone Collector - ($3)
Bone Collector - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Bone Collector (3/3 + 1)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Skeleton (1/1)
-
[I]Lookout[/I]: Bone Collector (3/3)
[B]In Play:[/B] - Garth lvl 1 (1/3)
[B]Buildings:[/B] - Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Disease)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 5
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 9
[details=Thoughts][spoiler]
Teching Shadow Blade and Hooded Executioner to make my deck āhastierā.
[/spoiler][/details]
"P1T5
Tech StartingHand Workers
TECH
Cinderblast Dragon
Cinderblast Dragon
STARTING HAND
Scorch
Lobber
Makeshift Rambaster
Bloodrage Ogre
WORKERS
Bloodburn
Careless Musketeer
Charge
Nautical Dog
NextHand
Molting Firebird
Molting Firebird
Lobber
Firehouse
Bombaster
Discard
Lobber
Bloodrage Ogre
Scorch
Makeshift Rambaster
Cinderblast Dragon
Cinderblast Dragon
Tech 2 card(s)
Get Paid + float - ($9)
Zane Max band, shove sq leader into Elite slot + 1 dmg - ($2)
Lobber trades with Elite slot - ($1)
Jaina to lv 4 -> pay 1 to lv 4, trade with lookout, sparkshot technician - ($0)
Zane kills Garth
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Zane Lv7 (4/3)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Fire)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 6
[B]Gold:[/B] - Gold: 0
- Workers: 8
"
P2 Turn5
[details=Tech StartingHand Workers][spoiler]
TECH
Dark Pact
Gorgon
STARTING HAND
Skeleton Javelineer
Gorgon
Deteriorate
Nether Drain
Pestering Haunt
WORKERS
Summon Skeletons
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Pestering Haunt
[/spoiler][/details]
[details=NextHand][spoiler]
Sacrifice the Weak
Hooded Executioner
Graveyard
Shadow Blade
[/spoiler][/details]
[details=Discard][spoiler]
Bone Collector
Bone Collector
Deteriorate
Nether Drain
Dark Pact
Gorgon
[/spoiler][/details]
Tech 2 card(s)
Get Paid + float, tech draw - ($10)
Worker - ($9)
Gorgon - ($6)
Skeleton Javelineer - ($5)
Vandy - ($3)
Float ($3)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Gorgon (2/4 + 1)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Skeleton Javelineer (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Vandy lvl 1 (2/3)
[B]Buildings:[/B] - Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Disease)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 6
[B]Gold:[/B] - Gold: 3
- Workers: 10
[details=Thoughts][spoiler]
That seemed an expensive play, especially with the worker skip.
[/spoiler][/details]