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Casual: Shadow vs Moose Knuckles (Various)


#1

@Mooseknuckles GL HF!
Shadow [Growth, Balance] Finesse vs MooseKnuckles [Demonology], Anarchy, Balance
P1T1


StartingHand Workers

STARTING HAND
Spore Shambler
Verdant Tree
Playful Panda
Ironbark Treant
Merfolk Prospector


WORKERS
Spore Shambler


NextHand

Tiger Cub
Forest’s Favor
Rampant Growth
Rich Earth
Young Treant


Discard

Ironbark Treant
Playful Panda
Verdant Tree


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Merfolk Prospector - ($2)
Arg - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Arg (1/3 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Merfolk Prospector
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

Best specs to supplement Metamorphosis plan?
#2

glhf!

P2T1:

Starting Hand

Pestering Haunt Thieving Imp Graveyard Skeletal Archery Summon Skeletons

Gold (5)
Worker (4)
Vandy (2)
Midband Vandy (0)
Pestering Haunt (0)
Discard 3, Draw 5

Patrol:
Leader: Level 3 Vandy (3/4 + a)
Elite:
Scavenger:
Technician:
Lookout:

Buildings:
Units/Heroes: Pestering Haunt (1/1)
Base: 20
Other:

Economy:

Workers: 6
Hand: 5
Deck: 0
Discard: 3

Worker

Skeletal Archery

New Hand

Skeleton Javelineer Poisonblade Rogue Jandra Deteriorate Sacrifice the weak


#3

P1T2


Tech StartingHand Workers

TECH
Nimble Fencer
Tiny Basilik


STARTING HAND
Tiger Cub
Rampant Growth
Rich Earth
Young Treant
Forest’s Favor


WORKERS
Spore Shambler
Rich Earth


NextHand

Playful Panda
Nimble Fencer
Rampant Growth
Young Treant
Tiny Basilik


Tech 2 card(s)
Get Paid - ($5)
Prospector Mines some Gold - ($6)
Worker - ($5)
Tech 1 - ($4)
Max Arg - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Arg (1/5 + A, lvl 5)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: wisp (0/1)
  • :pschip: [I]Technician[/I]: Water Elemental (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

#4

P2T2:

Tech

Dark Pact, Shadow Blade

Starting Hand

See last turn

Gold (6)
Worker (5)
Heroes Hall (2)
Deteriorate Prospector (2)
Haunt kills wisp
Sacrifice the weak killing Water Ele (0)
Discard 2, rs, Draw 4

Patrol:
Leader: Level 3 Vandy (3/4 + a)
Elite:
Scavenger:
Technician:
Lookout:

Buildings: Heroes Hall - 4
Units/Heroes: Pestering Haunt (1/1)
Base: 20
Other:

Economy:

Workers: 7
Hand: 4
Deck: 5
Discard: 0

Worker

Poisonblade Rogue

New Hand

Shadow Bldae Jandra Deteriorate Thieving Imp


#5

P1T3


Tech StartingHand Workers

TECH
Nimble Fencer
Two Step


STARTING HAND
Tiny Basilik
Nimble Fencer
Young Treant
Rampant Growth
Playful Panda
Forest’s Favor


WORKERS
Spore Shambler
Rich Earth
Young Treant


NextHand

Verdant Tree
Merfolk Prospector (1/1)
Two Step
Ironbark Treant
Tiger Cub


Tech 2 card(s)
Get Paid - ($6)
Scav and Tech Draw - ($7)
Worker - ($6)
Tiny Basilisk - ($4)
Hero’s Hall - ($2)
Playful Panda - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tiny Basilik (1/2 + A, Deathtouch)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Arg (1/5, lvl 5)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Playful Panda (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

#6

P2T3:

Tech

Sharks!, Dark Pact

Starting Hand

Shadow Bldae Jandra Deteriorate Thieving Imp

Gold (7)
Worker (6)
Shadow Blade the basilisk, you discard (3)
Deteriorate Panda (3)
Midori (1)
Tier I (0)
Vandy hits Arg for 3, sparkshots the wisp
Haunt trades with Panda
Discard 1, Draw 3

Patrol:
Leader: Level 1 Midori (2/3 + a)
Elite:
Scavenger:
Technician:
Lookout:

Buildings: Tier I -5, Heroes Hall - 4
Units/Heroes: Level 3 Vandy (3/3)
Base: 20
Other:

Economy:

Workers: 8
Hand: 3
Deck: 2
Discard: 5

Worker

Jandra

New Hand

Summon Skeletons Dark Pact Sacrifice the weak


#7

P1T4


Tech StartingHand Workers

TECH
Wandering Mimic
Potent Basilik


STARTING HAND
Verdant Tree
Tiger Cub
Ironbark Treant
Two Step
Merfolk Prospector (1/1)


WORKERS
Spore Shambler
Rich Earth
Young Treant
Merfolk Prospector (1/1)


NextHand

Nimble Fencer
Nimble Fencer
Rampant Growth
Forest’s Favor


Discard

Tiny Basilik (1/2 + A, Deathtouch)
Two Step
Playful Panda (2/2)
Tiger Cub
Verdant Tree
Wandering Mimic
Potent Basilik


Tech 2 card(s)
Get Paid - ($7)
Scav - ($8)
Worker - ($7)
Tech 2 (Balance) - ($3)
Ironbark Treant - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant (1/2 + AAA)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Arg (1/2, lvl 5)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

#8

P2T4:

Tech

Metamorphosis x2

Starting Hand

Summon Skeletons Dark Pact Sacrifice the weak -> graveyard skeleton javelineer

Gold (8)
Dark pact (8)
Worker (7)
Sacrifice the weak, killing treant (5)
Tier II - Anarchy (1)
Midori kills Arg, Vandy maxbands and it fizzles
Vandy hits your face for 4
Discard 2, rs, Draw 4

Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:

Buildings: Tier I -5, Tier II (Anarchy) - 5, Heroes Hall - 4
Units/Heroes: Level 5 Vandy (4/5), Level 1 Midori (2/2)
Base: 18
Other:

Economy:

Workers: 9
Hand: 4
Deck: 8
Discard: 0

Worker

Graveyard

New Hand

Metamorphosis Sacrifice the weak Skeleton Javelineer Pestering Haunt


#9

P1T5


Tech StartingHand Workers

TECH
Wandering Mimic
Faerie Dragon


STARTING HAND
Forest’s Favor
Nimble Fencer
Rampant Growth
Nimble Fencer
Tiger Cub


WORKERS
Spore Shambler
Rich Earth
Young Treant
Merfolk Prospector (1/1)


NextHand

Potent Basilik
Tiny Basilik (1/2 + A, Deathtouch)
Ironbark Treant (1/2 + AAA)
Verdant Tree


Discard

Rampant Growth
Forest’s Favor
Tiger Cub
Nimble Fencer
Wandering Mimic
Faerie Dragon


Tech 2 card(s)
Get Paid - ($8)
Tech Draw
Skip Worker
Nimble Fencer - ($6)
Midori - ($4)
Rampant Growth Fencer - ($2)
Forest’s Favor Fencer - ($0)
Fencer kills Vandy, Midori to lvl 3 “I am not left handed”

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Midori (2/3, lvl 3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nimble Fencer (3/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Two lines of Play:
Fencer kills Midori, build tower. Weak to Meta + Zane, and leaves me with either no Tech 2 or Tower.

Put Everything into killing Vandy, Weak to tech 3 gunship rush, but not an immediate death.

Plan 1 seems better.


#10

P2T5:

Tech

Gunship x2

Starting Hand

Metamorphosis Sacrifice the weak Skeleton Javelineer Pestering Haunt

Gold (9)
Worker (8)
Level Midori to 6 (3)
Zane (1)
Midori kills your Midori, maxbands
Zane trades with Nimble Fencer
Discard 3, Draw 5

Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:

Buildings: Tier I -5, Tier II (Anarchy) - 5, Heroes Hall - 4
Units/Heroes: Level 8 Midori (4/5)
Base: 18
Other:

Economy:

Workers: 10 + 1 float
Hand: 5
Deck: 3
Discard: 5

Worker

Haunt

New Hand

Summon Skeletons Dark Pact Sharks Shadow Bldae Deteriorate


#11

P1T6


Tech StartingHand Workers

TECH
Potent Basilisk
Moments Peace


STARTING HAND
Tiny Basilik (1/2 + A, Deathtouch)
Ironbark Treant (1/2 + AAA)
Potent Basilik
Verdant Tree
Playful Panda (2/2)


WORKERS
Spore Shambler
Rich Earth
Young Treant
Merfolk Prospector (1/1)
Ironbark Treant (1/2 + AAA)


NextHand

Playful Panda (2/2)
Two Step
Wandering Mimic
Wandering Mimic


Tech 2 card(s)
Get Paid - ($8)
Tech Draw
Worker - ($7)
Potent Basilik - ($3)
Tiny Basilisk - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Potent Basilik (3/5 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Tiny Basilik (1/2, Deathtouch)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

#12

One Mo, need to tech cards forget, will redraw hand afterwards

@Mooseknuckles Done, you can go now.


#13

P2T6:

Starting Hand

Summon Skeletons Dark Pact Sharks Shadow Bldae Deteriorate -> Imp Metamorphosis

Gold + f, no techs (11)
Vandy (9)
Dark Pact (9)
Tier III (4)
Summon Skeletons (1)
Worker (0)
Midori kills tiny Basilisk
Discard 4, Draw 1, rs, Draw 4

Patrol:
Leader:
Elite: skeleton (2/1)
Scavenger:
Technician: skeleton (1/1)
Lookout:

Buildings: Tier I -5, Tier II (Anarchy) - 5, Tier III - 5, Heroes Hall - 4
Units/Heroes: Level 8 Midori (4/5), Level 1 Vandy (2/3)
Base: 16
Other:

Economy:

Workers: 11
Hand: 5
Deck: 7
Discard: 0

Worker

Thieving Imp

New Hand

Dark Pact Metamorphosis Skeleton Javelineer Gunship Summon Skeletons


#14

Realised after my post your skeles are 3/2 + 2/2 units (thanks to Midori), editied healths below
P1T7


Tech StartingHand Workers

TECH
TRex
TRex


STARTING HAND
Two Step
Wandering Mimic
Playful Panda (2/2)
Wandering Mimic
Nimble Fencer


WORKERS
Spore Shambler
Rich Earth
Young Treant
Merfolk Prospector (1/1)
Ironbark Treant (1/2 + AAA)
Playful Panda (2/2)


NextHand

Moments Peace
Rampant Growth
Forest’s Favor
Faerie Dragon


Discard

Tiny Basilik (1/2, Deathtouch)
TRex
TRex
Two Step
Wandering Mimic


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Nimble Fencer - ($7)
Wanding Mimic - ($3)
Mimic kills Elite Skeleton
Fencer kiils Tech Skeleton
Arg - ($1)
Basilisk Kills Midori, Arg to mid

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Arg (1/4 + A, lvl 3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Wandering Mimic (4/1)
  • Nimble Fencer (2/1, Haste)
  • Potent Basilik (3/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

#15

Oh yeah, I forgot about his midband…

P2T7:

Starting Hand

Dark Pact Metamorphosis Skeleton Javelineer Gunship Summon Skeletons Metamorphosis -> STW Shadow Blade

Gold, no techs (11)
Dark Pact (11)
Shadow Blade kills your wisp (8)
Sacrifice the weak kills Nimble Fencer (6)
Pirate Gunship (0)
Gunship breaks your T2, obliterates mimic and basilisk
Discard 4, Draw 4, rs, Draw 1

Patrol:
Leader: Level 1 Vandy (2/3 + a)
Elite:
Scavenger:
Technician:
Lookout:

Buildings: Tier I -5, Tier II (Anarchy) - 5, Tier III - 5, Heroes Hall - 4
Units/Heroes: Pirate Gunship (7/6)
Base: 14
Other:

Economy:

Workers: 11
Hand: 5
Deck: 6
Discard: 0

New Hand

Deteriorate Gunship Dark Pact Sharks Sacrifice the weak


#16

P1T8


StartingHand Workers

STARTING HAND
Rampant Growth
Forest’s Favor
Moments Peace
Faerie Dragon
Verdant Tree


WORKERS
Spore Shambler
Rich Earth
Young Treant
Merfolk Prospector (1/1)
Ironbark Treant (1/2 + AAA)
Playful Panda (2/2)


NextHand

Wandering Mimic (4/2)
Tiger Cub
Potent Basilisk
Potent Basilik (3/1)


Tech 0 card(s)
Get Paid + float - ($11)
Discard #2 from Random.org
Tech Draw
Rebuild Tech 2
Midori - ($9)
Moments Peace - ($7)
Verdent Tree - ($5)
Max Arg - ($3)

Float ($3)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Arg (1/5 + A, lvl 5)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Midori (2/3, lvl 1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Verdant Tree (-/3, Healing 1)
  • Water Ele (3/3, Anti Air)

[B]Buildings:[/B]

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 10
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 10
Thoughts

#17

made a mistake, hold on


#18

P2T8 revised:

Starting Hand

Deteriorate Gunship Dark Pact Sharks Sacrifice the weak -> Dark Pact Metamorphosis -> Shadow Blade Metamorphosis -> skeleton javelineer (finally!)

Gold, no techs (11)
Dark Pact (11)
Dark Pact (11)
Zane (9)
Shadow Blade Midori, Zane to level 3, you draw and discard (6)
Maxband Zane, he bumps Arg to technician (3)
Zane kills Arg, midbands Vandy, we both draw
Vandy breaks Verdant Tree
Skeleton javelineer (2)
Sacrifice the weak, killing skeleton and water ele (0)
Discard 5, Draw 1, rs, Draw 4

Patrol:
Leader:
Elite:
Scavenger:
Technician: Pirate Gunship (7/6)
Lookout:

Buildings: Tier I -5, Tier II (Anarchy) - 5, Tier III - 5, Heroes Hall - 4
Units/Heroes: Level 3 Vandy (3/4), Level 6 Zane (4/3)
Base: 10
Other:

Economy:

Workers: 11
Hand: 5
Deck: 6
Discard: 0

New Hand

Summon Skeletons Dark Pact Skeleton Javelineer Gunship Metamorphosis


#19

GG! I either need the tree or the water ele to live (and for me to either draw Trex or not to discard my Wandering Mimic from hand respectively) but as none of them happened I can’t do anything. Building that Hero’s hall turn three was a mistake, but that was a very well played game by you. I think a second Moments Peace is need once we hit tech 3, and I should have put river in tech with midori behind (to give me a third out), and Turn 7 it was probs a good idea to skip another worker to get the second Mimic out, either to kill tech 3 with basillisk or (more likely) kill Vandy to limit the Dark pact/Shadow Balde Senanagens.


#20

I’m interested in a rematch if you want (Playing against vandy pressure/Anarachy late game makes a really fun game/challenge) if your up for it?