Fair enough Just post when ever you have time
P2T2
Tech StartingHand Workers
TECH
Stewardess of the Undone
Origin Story
STARTING HAND
Tinkerer
Fading Argonaut
Forgotten Fighter
Battle Suits
Hardened Mox
WORKERS
Time Spiral
Tinkerer
NextHand
Origin Story
Hardened Mox
Nullcraft
Stewardess of the Undone
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Vir kills Building Inspector
Tech 1 - ($4)
Fargo - ($2)
Battlesuits - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Plasmodium (Forecast 2)
- Vir (2/2, lvl 1)
- Fading Argonaut (Jailed)
- Battle Suits
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Iâm basically handing them a max oni at this point, so I need an Ostory floating around incase they go for AoW. I now remember why I dislike early heros as purple
P1T3
Tech StartingHand Workers
TECH
Elite Training
Scribe
STARTING HAND
Tax Collector
Lawful Search
Scribe
Arrest
Reputable Newsman
Porkhand Magistrate
Manufactured Truth
WORKERS
Spectral Aven
Bluecoat Musketeer
Porkhand Magistrate
NextHand
Scribe
Traffic Director
Lawful Search
Elite Training
Arrest
Tech 2 card(s)
Get Paid + Scavenger - ($7)
Worker - ($6)
Onimaru murders Vir, takes 2 damage, and gains 2 levels.
Hire a Scribe and draw a card. - ($4)
Onimaru performs a Lawful Search of your hand and draws a card. - ($3)
Hire a Tax Collector who somehow misses you during his collections run. - ($1)
Float ($1)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Scribe 1/3A
-
Elite:
-
Scavenger:
-
Technician: Tax Collector 2/3
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Okay, he can kill Onimaru next turn if he plays the Nullcraft and then the Stewardess which will eat up 5 of his gold. That he leaves him a single gold for something else unless he forgoes a worker. Iâm okay with this. If he kills Onimaru, I will worker Elite Training. If not, Iâm gonna use it for FUN.
So my tech plan should look like this:
Tech 1: Scribe, Tax Collector - Completed
Tech 2: Elite Training, Scribe - Completed
Tech 3: Debilitator Alpha, Flagstone Spy
Tech 4: Air Hammer, Flagstone Spy
Tech 5: Patriot Gryphon, Patriot Gryphon
P2T3
Tech StartingHand Workers
TECH
Assimilate
Rememberer
STARTING HAND
Origin Story
Stewardess of the Undone
Hardened Mox
Nullcraft
WORKERS
Time Spiral
Tinkerer
Hardened Mox
NextHand
Temporal Research
Neo Plexus
Forgotten Fighter
Discard
Origin Story
Assimilate
Rememberer
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Nullcraft, Fargo arrives - ($4)
Stewardess, Nullcraft Arrives - ($1)
Nullcraft murders Oni
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Fading Argonaut (3/3, Fading 3)
-
Lookout:
In Play:
- Plasmodium (Forecast 1)
- Battle Suits
- Nullcraft (1/1, Flying Haste)
- Stewardess of the Undone (Jailed)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
P1T4
Tech StartingHand Workers
TECH
Debilitator Alpha
Flagstone Spy
STARTING HAND
Traffic Director
Scribe
Arrest
Elite Training
Lawful Search
WORKERS
Spectral Aven
Bluecoat Musketeer
Porkhand Magistrate
Elite Training
NextHand
Lawful Search
Building Inspector
Reputable Newsman
Manufactured Truth
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Hire a Scribe and draw a card. - ($5)
Build Tech II - Peace. - ($1)
Hire a Traffic Director. - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Scribe 1/3A
-
Elite: Scribe 2/3
-
Scavenger: Tax Collector 2/3
-
Technician: Traffic Director 1/1
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
He killed Onimaru so now I get to tech up behind my wall of units. I considered arresting the Fading Argonaut, but then I wouldnât be able to afford Tech II so I opted not to. The Plasmodium will be unfortunate and I should build a tower or something to deal with the Nullcraft. Letâs see where we end up.
So my tech plan should look like this:
Tech 1: Scribe, Tax Collector - Completed
Tech 2: Elite Training, Scribe - Completed
Tech 3: Debilitator Alpha, Flagstone Spy - Completed
Tech 4: Air Hammer, Flagstone Spy
Tech 5: Patriot Gryphon, Patriot Gryphon
My next hand doesnât contain any of my Tech II cards. OOPS. Maybe I can hold out for a turn?
@Shadow_Night_Black Iâm going to assume you would no longer like to play. If thatâs incorrect, feel free to take your turn.
@Shadow_Night_Black If youâd like to pick this one back up, Iâd be willing.
1 Like
Sure Not gonna lie, I canât really remember what my plan was going in for this turn/game, so this should be interesting
P2T4
Tech StartingHand Workers
TECH
Seer
Seer
STARTING HAND
Neo Plexus
Forgotten Fighter
Temporal Research
WORKERS
Time Spiral
Tinkerer
Hardened Mox
Forgotten Fighter
NextHand
Assimilate
Seer
Seer
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech 2 (Past) - ($4)
Plasmodium murders Scribe
Fargo murders Tax Collector
Nullcraft murders Traffic Director
Neo Plexus, releasing Stewardess, who bounces nothing - ($2)
Float ($2)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Stewardess of the Undone (3/3)
-
Lookout:
In Play:
- Plasmodium (4/3)
- Battle Suits
- Nullcraft (1/1, Flying Haste)
- Fading Argonaut (3/1, Fading 2)
- Neo Plexus (Jailed)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Past)
Economy Info:
Cards:
Gold:
I happened to have written my plan down in my Thoughts section otherwise Iâd be completely lost myself!
P1T5
Tech Starting Hand Workers
TECH
Air Hammer
Flagstone Spy
STARTING HAND
Manufactured Truth
Building Inspector
Reputable Newsman
Lawful Search
Arrest
Flagstone Spy
WORKERS
Spectral Aven
Bluecoat Musketeer
Porkhand Magistrate
Elite Training
Building Inspector
Next Hand
Air Hammer
Reputable Newsman
Tax Collector
Debilitator Alpha
Lawful Search
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Summon Bigby Hayes. - ($5)
Bigby performs a Lawful Search of your hand and draws a card. - ($4)
Hire a Flagstone Spy. - ($1)
Float ($1)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Scribe 1/3A
-
Elite:
-
Scavenger: Flagstone Spy 3/3
-
Technician: Bigby Hayes (1) 2/3
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
Hmmmm, his board is enormous and Iâm being whittled down. I have to put something out there. Iâm hoping my Debilitator will be enough for the next round. As it is, I see he has the Assimilate to fuck up Garrisons or steal my Jail. Thatâs gonna be rough for me to deal with.
So my tech plan should look like this:
Tech 1: Scribe, Tax Collector - Completed
Tech 2: Elite Training, Scribe - Completed
Tech 3: Debilitator Alpha, Flagstone Spy - Completed
Tech 4: Air Hammer, Flagstone Spy - Completed
Tech 5: Patriot Gryphon, Patriot Gryphon
Well, when in doubt, Tech 3!
P2T5
Tech StartingHand Workers
TECH
Ebbflow Archon
Yesterdayâs Golgort
STARTING HAND
Seer
Assimilate
Seer
WORKERS
Time Spiral
Tinkerer
Hardened Mox
Forgotten Fighter
Seer
NextHand
Origin Story
Temporal Research
Rememberer
Discard
Fading Argonaut (3/1, Fading 1)
Assimilate
Seer
Ebbflow Archon
Yesterdayâs Golgort
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Vir - ($8)
Vir peeks
Vir Assimilates your Jail - ($5)
Tech 3 - ($0)
Plasmodim kills the Scribe
Fargo trades with Spy
Stewardess kill Bigby, Vir to lvl 3
Nullcraft hits your tech 2 for 1
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Vir (2/3, lvl 3)
-
Lookout:
In Play:
- Plasmodium (4/2)
- Battle Suits
- Nullcraft (1/1, Flying Haste)
- Neo Plexus (Jailed)
- Jail (-/3)
- Stewardess of the Undone (3/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Past)
-
Tech III HP: 5
Economy Info:
Cards:
Gold:
P1T6
Tech Starting Hand Workers
TECH
Patriot Gryphon
Patriot Gryphon
STARTING HAND
Debilitator Alpha
Reputable Newsman
Lawful Search
Air Hammer
Tax Collector
Scribe
WORKERS
Spectral Aven
Bluecoat Musketeer
Porkhand Magistrate
Elite Training
Building Inspector
Reputable Newsman
NextHand
Traffic Director
Patriot Gryphon
Arrest
Flagstone Spy
Manufactured Truth
Tech 2 card(s)
Get Paid + float + Scavenger - ($11)
Worker - ($10)
Build Tech III. - ($5)
Hire a Debilitator Alpha who goes to Jail. - ($0)
Float ($0)
Discard 4, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Jail - Assimilated
- Debilitator Alpha - Incarcerated
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
-
Tech III HP: 5
Economy Info:
Cards:
Gold:
Thoughts
I canât imagine Iâm going to survive this, especially if he has the Ebbflow in hand.
So my tech plan should look like this:
Tech 1: Scribe, Tax Collector - Completed
Tech 2: Elite Training, Scribe - Completed
Tech 3: Debilitator Alpha, Flagstone Spy - Completed
Tech 4: Air Hammer, Flagstone Spy - Completed
Tech 5: Patriot Gryphon, Patriot Gryphon
P2T6
Tech StartingHand Workers
TECH
Rememberer
Slow-Time Generator
STARTING HAND
Rememberer
Origin Story
Temporal Research
Assimilate
Yesterdayâs Golgort
WORKERS
Time Spiral
Tinkerer
Hardened Mox
Forgotten Fighter
Seer
NextHand
Fading Argonaut (3/1, Fading 1)
Ebbflow Archon
Slow-Time Generator
Rememberer
Discard
Temporal Research
Assimilate
Origin Story
Tech 2 card(s)
Get Paid - ($10)
Rememberer - ($5)
Temporal Research, RS and Draw 2 - ($3)
Vir Peeks
Yesturdayâs Golgort - ($0)
Stewardess and Vir break tech 3, Golgort gets 2 counters
Plasmo + Nullcraft break tech 2, Golgort gets 2 counters
Neo hits tech 1 for 3, Golgort gets a counter
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Yesterdayâs Golgort (6/4, Fading 7)
-
Elite:
-
Scavenger:
-
Technician: Rememberer (4/3, Fading 3)
-
Lookout:
In Play:
- Plasmodium (4/2)
- Battle Suits
- Nullcraft (1/1, Flying Haste)
- Jail (-/3)
- Stewardess of the Undone (3/1)
- Vir (2/3, lvl 3)
- Neo Plexus (3/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Past)
-
Tech III HP: 5
Economy Info:
Cards:
Gold:
I foresee a whole lot of murder, shortly.
P1T7
Starting Hand Workers
STARTING HAND
Traffic Director
Manufactured Truth
Arrest
Flagstone Spy
Patriot Gryphon
WORKERS
Spectral Aven
Bluecoat Musketeer
Porkhand Magistrate
Elite Training
Building Inspector
Reputable Newsman
Manufactured Truth
NextHand
Tax Collector
Lawful Search
Air Hammer
Scribe
Discard
Arrest
Flagstone Spy
Patriot Gryphon
Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Rebuild Tech II.
Summon Sirus Quince and his Mirror Illusion. - ($8)
Quince Arrests the Golgort. - ($6)
Hire a Traffic Director. - ($5)
Debilitator Alpha is freed from Jail.
Build a Tower. - ($2)
Quince creates another Mirror Illusion.
Float ($2)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Debilitator Alpha 4/5A
-
Elite:
-
Scavenger: Mirror Illusion 0/1
-
Technician: Mirror Illusion 0/1
-
Lookout:
In Play:
- Jail - Assimilated
- Traffic Director - Incarcerated
- Quince (1) 1/3
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Hmmmm, his board is enormous and Iâm being whittled down. I have to put something out there. Iâm hoping my Debilitator will be enough for the next round. As it is, I see he has the Assimilate to fuck up Garrisons or steal my Jail. Thatâs gonna be rough for me to deal with.
So my tech plan should look like this:
Tech 1: Scribe, Tax Collector - Completed
Tech 2: Elite Training, Scribe - Completed
Tech 3: Debilitator Alpha, Flagstone Spy - Completed
Tech 4: Air Hammer, Flagstone Spy - Completed
Tech 5: Patriot Gryphon, Patriot Gryphon
Given I have 17 Power (not including Poor Gorgi) on board and not teched both Ebbflow archons yet GG?
1 Like
I trust that you are correct. Would you like to continue playing?
Sure It just seems a waste to type it all into the spreadsheet.
P1T1
StartingHand Workers
STARTING HAND
Fading Argonaut
Hardened Mox
Neo Plexus
Nullcraft
Tinkerer
WORKERS
Tinkerer
NextHand
Forgotten Fighter
Time Spiral
Battle Suits
Temporal Research
Plasmodium
Discard
Neo Plexus
Fading Argonaut
Nullcraft
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Mox - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Hardened Mox
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Do you mind if I switch to [Bashing]/Fire/Peace?
1 Like
Not a problem, my T1 remains the same @flagrantangles EDIT Mox moves to Lookout
1 Like
P2T1
Starting Hand Workers
STARTING HAND
Helpful Turtle
Bloom
Spark
Wither
Brick Thief
WORKERS
Spark
Next Hand
Tenderfoot
Timely Messenger
Fruit Ninja
Older Brother
Granfalloon Flagbearer
Discard
Brick Thief
Bloom
Wither
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire a Helpful Turtle. - ($2)
Summon Jaina Stormborne. - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Jaina (1) 2/3A
-
Elite:
-
Scavenger: Helpful Turtle 1/2
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Time to get the Demolitions Crew up and running. I think this way weâre safe from Mox stuff since the Turtle can heal Jaina for any damage she takes. Even that requires that Shadow plays either Battle Suits or Nullcraft.
P1T2
Tech StartingHand Workers
TECH
Stewardess of the Undone
Stewardess of the Undone
STARTING HAND
Forgotten Fighter
Battle Suits
Temporal Research
Plasmodium
Time Spiral
WORKERS
Tinkerer
Plasmodium
NextHand
Neo Plexus
Forgotten Fighter
Temporal Research
Stewardess of the Undone
Fading Argonaut
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
Battlesuits - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Hardened Mox (2/1)
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Bashing Fire Peace? Wonder why the Bashing over Finese for a peace game plan, Max River, two step and fencers seem like a better help to that plan. Bashing Fire also a good burn deck, and Peace has generals hammer⌠But then Red starter just seems better, and I can be so much slower against a neatral starter