Casual Shadow (Purple) vs Flagrantangles (Blue)

Fair enough :slight_smile: Just post when ever you have time

P2T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Origin Story


STARTING HAND
Tinkerer
Fading Argonaut
Forgotten Fighter
Battle Suits
Hardened Mox


WORKERS
Time Spiral
Tinkerer


NextHand

Origin Story
Hardened Mox
Nullcraft
Stewardess of the Undone


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Vir kills Building Inspector
Tech 1 - ($4)
Fargo - ($2)
Battlesuits - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium (Forecast 2)
  • Vir (2/2, lvl 1)
  • Fading Argonaut (Jailed)
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I’m basically handing them a max oni at this point, so I need an Ostory floating around incase they go for AoW. I now remember why I dislike early heros as purple

P1T3


Tech StartingHand Workers

TECH
Elite Training
Scribe


STARTING HAND
Tax Collector
Lawful Search
Scribe
Arrest
Reputable Newsman
Porkhand Magistrate
Manufactured Truth


WORKERS
Spectral Aven
Bluecoat Musketeer
Porkhand Magistrate


NextHand

Scribe
Traffic Director
Lawful Search
Elite Training
Arrest


Tech 2 card(s)
Get Paid + Scavenger - ($7)
Worker - ($6)
Onimaru murders Vir, takes 2 damage, and gains 2 levels.
Hire a Scribe and draw a card. - ($4)
Onimaru performs a Lawful Search of your hand and draws a card. - ($3)
Hire a Tax Collector who somehow misses you during his collections run. - ($1)

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe 1/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tax Collector 2/3
  • :target: Lookout:

In Play:

  • Jail
  • Onimaru (3) 2/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Okay, he can kill Onimaru next turn if he plays the Nullcraft and then the Stewardess which will eat up 5 of his gold. That he leaves him a single gold for something else unless he forgoes a worker. I’m okay with this. If he kills Onimaru, I will worker Elite Training. If not, I’m gonna use it for FUN.

So my tech plan should look like this:
Tech 1: Scribe, Tax Collector - Completed
Tech 2: Elite Training, Scribe - Completed
Tech 3: Debilitator Alpha, Flagstone Spy
Tech 4: Air Hammer, Flagstone Spy
Tech 5: Patriot Gryphon, Patriot Gryphon

P2T3


Tech StartingHand Workers

TECH
Assimilate
Rememberer


STARTING HAND
Origin Story
Stewardess of the Undone
Hardened Mox
Nullcraft


WORKERS
Time Spiral
Tinkerer
Hardened Mox


NextHand

Temporal Research
Neo Plexus
Forgotten Fighter


Discard

Origin Story
Assimilate
Rememberer


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Nullcraft, Fargo arrives - ($4)
Stewardess, Nullcraft Arrives - ($1)
Nullcraft murders Oni

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fading Argonaut (3/3, Fading 3)
  • :target: Lookout:

In Play:

  • Plasmodium (Forecast 1)
  • Battle Suits
  • Nullcraft (1/1, Flying Haste)
  • Stewardess of the Undone (Jailed)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 8

P1T4


Tech StartingHand Workers

TECH
Debilitator Alpha
Flagstone Spy


STARTING HAND
Traffic Director
Scribe
Arrest
Elite Training
Lawful Search


WORKERS
Spectral Aven
Bluecoat Musketeer
Porkhand Magistrate
Elite Training


NextHand

Lawful Search
Building Inspector
Reputable Newsman
Manufactured Truth


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Hire a Scribe and draw a card. - ($5)
Build Tech II - Peace. - ($1)
Hire a Traffic Director. - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe 1/3A
  • :psfist: Elite: Scribe 2/3
  • :ps_: Scavenger: Tax Collector 2/3
  • :pschip: Technician: Traffic Director 1/1
  • :target: Lookout:

In Play:

  • Jail

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

He killed Onimaru so now I get to tech up behind my wall of units. I considered arresting the Fading Argonaut, but then I wouldn’t be able to afford Tech II so I opted not to. The Plasmodium will be unfortunate and I should build a tower or something to deal with the Nullcraft. Let’s see where we end up.

So my tech plan should look like this:
Tech 1: Scribe, Tax Collector - Completed
Tech 2: Elite Training, Scribe - Completed
Tech 3: Debilitator Alpha, Flagstone Spy - Completed
Tech 4: Air Hammer, Flagstone Spy
Tech 5: Patriot Gryphon, Patriot Gryphon

My next hand doesn’t contain any of my Tech II cards. OOPS. Maybe I can hold out for a turn?

@Shadow_Night_Black Poke poke!

@Shadow_Night_Black I’m going to assume you would no longer like to play. If that’s incorrect, feel free to take your turn.

@Shadow_Night_Black If you’d like to pick this one back up, I’d be willing. :slight_smile:

1 Like

Sure :slight_smile: Not gonna lie, I can’t really remember what my plan was going in for this turn/game, so this should be interesting :slight_smile:
P2T4


Tech StartingHand Workers

TECH
Seer
Seer


STARTING HAND
Neo Plexus
Forgotten Fighter
Temporal Research


WORKERS
Time Spiral
Tinkerer
Hardened Mox
Forgotten Fighter


NextHand

Assimilate
Seer
Seer


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech 2 (Past) - ($4)
Plasmodium murders Scribe
Fargo murders Tax Collector
Nullcraft murders Traffic Director
Neo Plexus, releasing Stewardess, who bounces nothing - ($2)

Float ($2)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Stewardess of the Undone (3/3)
  • :target: Lookout:

In Play:

  • Plasmodium (4/3)
  • Battle Suits
  • Nullcraft (1/1, Flying Haste)
  • Fading Argonaut (3/1, Fading 2)
  • Neo Plexus (Jailed)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9

I happened to have written my plan down in my Thoughts section otherwise I’d be completely lost myself!

P1T5


Tech Starting Hand Workers

TECH
Air Hammer
Flagstone Spy


STARTING HAND
Manufactured Truth
Building Inspector
Reputable Newsman
Lawful Search
Arrest
Flagstone Spy


WORKERS
Spectral Aven
Bluecoat Musketeer
Porkhand Magistrate
Elite Training
Building Inspector


Next Hand

Air Hammer
Reputable Newsman
Tax Collector
Debilitator Alpha
Lawful Search


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Summon Bigby Hayes. - ($5)
Bigby performs a Lawful Search of your hand and draws a card. - ($4)
Hire a Flagstone Spy. - ($1)

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe 1/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Flagstone Spy 3/3
  • :pschip: Technician: Bigby Hayes (1) 2/3
  • :target: Lookout:

In Play:

  • Jail

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Hmmmm, his board is enormous and I’m being whittled down. I have to put something out there. I’m hoping my Debilitator will be enough for the next round. As it is, I see he has the Assimilate to fuck up Garrisons or steal my Jail. That’s gonna be rough for me to deal with.

So my tech plan should look like this:
Tech 1: Scribe, Tax Collector - Completed
Tech 2: Elite Training, Scribe - Completed
Tech 3: Debilitator Alpha, Flagstone Spy - Completed
Tech 4: Air Hammer, Flagstone Spy - Completed
Tech 5: Patriot Gryphon, Patriot Gryphon

Well, when in doubt, Tech 3! :slight_smile:
P2T5


Tech StartingHand Workers

TECH
Ebbflow Archon
Yesterday’s Golgort


STARTING HAND
Seer
Assimilate
Seer


WORKERS
Time Spiral
Tinkerer
Hardened Mox
Forgotten Fighter
Seer


NextHand

Origin Story
Temporal Research
Rememberer


Discard

Fading Argonaut (3/1, Fading 1)
Assimilate
Seer
Ebbflow Archon
Yesterday’s Golgort


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Vir - ($8)
Vir peeks
Vir Assimilates your Jail - ($5)
Tech 3 - ($0)
Plasmodim kills the Scribe
Fargo trades with Spy
Stewardess kill Bigby, Vir to lvl 3
Nullcraft hits your tech 2 for 1

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vir (2/3, lvl 3)
  • :target: Lookout:

In Play:

  • Plasmodium (4/2)
  • Battle Suits
  • Nullcraft (1/1, Flying Haste)
  • Neo Plexus (Jailed)
  • Jail (-/3)
  • Stewardess of the Undone (3/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10

P1T6


Tech Starting Hand Workers

TECH
Patriot Gryphon
Patriot Gryphon


STARTING HAND
Debilitator Alpha
Reputable Newsman
Lawful Search
Air Hammer
Tax Collector
Scribe


WORKERS
Spectral Aven
Bluecoat Musketeer
Porkhand Magistrate
Elite Training
Building Inspector
Reputable Newsman


NextHand

Traffic Director
Patriot Gryphon
Arrest
Flagstone Spy
Manufactured Truth


Tech 2 card(s)
Get Paid + float + Scavenger - ($11)
Worker - ($10)
Build Tech III. - ($5)
Hire a Debilitator Alpha who goes to Jail. - ($0)

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jail - Assimilated
  • Debilitator Alpha - Incarcerated

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I can’t imagine I’m going to survive this, especially if he has the Ebbflow in hand.

So my tech plan should look like this:
Tech 1: Scribe, Tax Collector - Completed
Tech 2: Elite Training, Scribe - Completed
Tech 3: Debilitator Alpha, Flagstone Spy - Completed
Tech 4: Air Hammer, Flagstone Spy - Completed
Tech 5: Patriot Gryphon, Patriot Gryphon

P2T6


Tech StartingHand Workers

TECH
Rememberer
Slow-Time Generator


STARTING HAND
Rememberer
Origin Story
Temporal Research
Assimilate
Yesterday’s Golgort


WORKERS
Time Spiral
Tinkerer
Hardened Mox
Forgotten Fighter
Seer


NextHand

Fading Argonaut (3/1, Fading 1)
Ebbflow Archon
Slow-Time Generator
Rememberer


Discard

Temporal Research
Assimilate
Origin Story


Tech 2 card(s)
Get Paid - ($10)
Rememberer - ($5)
Temporal Research, RS and Draw 2 - ($3)
Vir Peeks
Yesturday’s Golgort - ($0)
Stewardess and Vir break tech 3, Golgort gets 2 counters
Plasmo + Nullcraft break tech 2, Golgort gets 2 counters
Neo hits tech 1 for 3, Golgort gets a counter

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Yesterday’s Golgort (6/4, Fading 7)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Rememberer (4/3, Fading 3)
  • :target: Lookout:

In Play:

  • Plasmodium (4/2)
  • Battle Suits
  • Nullcraft (1/1, Flying Haste)
  • Jail (-/3)
  • Stewardess of the Undone (3/1)
  • Vir (2/3, lvl 3)
  • Neo Plexus (3/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10

I foresee a whole lot of murder, shortly. :smiley:

P1T7


Starting Hand Workers

STARTING HAND
Traffic Director
Manufactured Truth
Arrest
Flagstone Spy
Patriot Gryphon


WORKERS
Spectral Aven
Bluecoat Musketeer
Porkhand Magistrate
Elite Training
Building Inspector
Reputable Newsman
Manufactured Truth


NextHand

Tax Collector
Lawful Search
Air Hammer
Scribe


Discard

Arrest
Flagstone Spy
Patriot Gryphon


Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Rebuild Tech II.
Summon Sirus Quince and his Mirror Illusion. - ($8)
Quince Arrests the Golgort. - ($6)
Hire a Traffic Director. - ($5)
Debilitator Alpha is freed from Jail.
Build a Tower. - ($2)
Quince creates another Mirror Illusion.

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Debilitator Alpha 4/5A
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror Illusion 0/1
  • :pschip: Technician: Mirror Illusion 0/1
  • :target: Lookout:

In Play:

  • Jail - Assimilated
  • Traffic Director - Incarcerated
  • Quince (1) 1/3

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 11
Thoughts

Hmmmm, his board is enormous and I’m being whittled down. I have to put something out there. I’m hoping my Debilitator will be enough for the next round. As it is, I see he has the Assimilate to fuck up Garrisons or steal my Jail. That’s gonna be rough for me to deal with.

So my tech plan should look like this:
Tech 1: Scribe, Tax Collector - Completed
Tech 2: Elite Training, Scribe - Completed
Tech 3: Debilitator Alpha, Flagstone Spy - Completed
Tech 4: Air Hammer, Flagstone Spy - Completed
Tech 5: Patriot Gryphon, Patriot Gryphon

Given I have 17 Power (not including Poor Gorgi) on board and not teched both Ebbflow archons yet GG?

1 Like

I trust that you are correct. :wink: Would you like to continue playing?

Sure :slight_smile: It just seems a waste to type it all into the spreadsheet.

P1T1


StartingHand Workers

STARTING HAND
Fading Argonaut
Hardened Mox
Neo Plexus
Nullcraft
Tinkerer


WORKERS
Tinkerer


NextHand

Forgotten Fighter
Time Spiral
Battle Suits
Temporal Research
Plasmodium


Discard

Neo Plexus
Fading Argonaut
Nullcraft


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Mox - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Hardened Mox

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Do you mind if I switch to [Bashing]/Fire/Peace?

1 Like

Not a problem, my T1 remains the same :slight_smile: @flagrantangles EDIT Mox moves to Lookout

1 Like

P2T1


Starting Hand Workers

STARTING HAND
Helpful Turtle
Bloom
Spark
Wither
Brick Thief


WORKERS
Spark


Next Hand

Tenderfoot
Timely Messenger
Fruit Ninja
Older Brother
Granfalloon Flagbearer


Discard

Brick Thief
Bloom
Wither


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire a Helpful Turtle. - ($2)
Summon Jaina Stormborne. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jaina (1) 2/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Helpful Turtle 1/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Time to get the Demolitions Crew up and running. I think this way we’re safe from Mox stuff since the Turtle can heal Jaina for any damage she takes. Even that requires that Shadow plays either Battle Suits or Nullcraft.

P1T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Stewardess of the Undone


STARTING HAND
Forgotten Fighter
Battle Suits
Temporal Research
Plasmodium
Time Spiral


WORKERS
Tinkerer
Plasmodium


NextHand

Neo Plexus
Forgotten Fighter
Temporal Research
Stewardess of the Undone
Fading Argonaut


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
Battlesuits - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Hardened Mox (2/1)

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Bashing Fire Peace? Wonder why the Bashing over Finese for a peace game plan, Max River, two step and fencers seem like a better help to that plan. Bashing Fire also a good burn deck, and Peace has generals hammer… But then Red starter just seems better, and I can be so much slower against a neatral starter