Casual Shadow (Purple) vs Flagrantangles (Blue)

P2T2


Tech Starting Hand Workers

TECH
Lobber
Overeager Cadet


STARTING HAND
Fruit Ninja
Older Brother
Tenderfoot
Timely Messenger
Granfalloon Flagbearer


WORKERS
Spark
Fruit Ninja


Next Hand

Wither
Brick Thief
Bloom
Timely Messenger
Overeager Cadet


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire a Granfalloon Flagbearer. - ($2)
Build Tech I. - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jaina (1) 2/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Granfalloon Flagbearer 2/2
  • :pschip: Technician:
  • :target: Lookout: Helpful Turtle 1/2

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Time to get the Demolitions Crew up and running. I think this way weā€™re safe from Mox stuff since the Turtle can heal Jaina for any damage she takes. Even that requires that Shadow plays either Battle Suits or Nullcraft.

P1T3


Tech StartingHand Workers

TECH
Hyperion
Tricycloid


STARTING HAND
Temporal Research
Forgotten Fighter
Stewardess of the Undone
Fading Argonaut
Neo Plexus


WORKERS
Tinkerer
Plasmodium
Forgotten Fighter


NextHand

Time Spiral
Stewardess of the Undone
Nullcraft
Temporal Research


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Stewardess bounces Flagbearer - ($3)
Fargo - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1)
  • :psfist: Elite:
  • :ps_: Scavenger: Stewardess of the Undone (3/3)
  • :pschip: Technician: Fading Argonaut (3/3, Fading 3)
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

For a deck which seems to be a combination of every direct building damage spell he can get his hands on, hes going really slowlyā€¦

P2T3


Tech Starting Hand Workers

TECH
Flagstone Garrison
Overeager Cadet


STARTING HAND
Wither
Overeager Cadet
Bloom
Timely Messenger
Brick Thief


WORKERS
Spark
Fruit Ninja
Bloom


Next Hand

Older Brother
Lobber
Flagstone Garrison
Overeager Cadet
Tenderfoot


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hire an Overeager Cadet.
Build Tech II - Peace. - ($2)
Jaina Withers the Mox, permanently disabling it. - ($0)
Jaina suicides against the Stewardess.

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet 2/2
  • :pschip: Technician: Helpful Turtle 1/2
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Okay, heā€™s letting me build unchallenged and Iā€™m returning the favor. I have access to Tech II, but I still need a turn or two to really get anything out of that. Not to mention that I need Troq to get mileage out of Wrecking Balls.

I am now thoroughly confused on your spec choices.

P1T4


Tech StartingHand Workers

TECH
Now!
Temporal Distortion


STARTING HAND
Stewardess of the Undone
Time Spiral
Nullcraft
Temporal Research


WORKERS
Tinkerer
Plasmodium
Forgotten Fighter
Time Spiral


NextHand

Neo Plexus
Hyperion
Tricycloid
Temporal Distortion


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech 2 (Present) - ($3)
Stewardess Bounces the Helpful turtle - ($0)
Fargo kills Overeager Cadet
Stewardess hits your tech 2 for 3

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Stewardess of the Undone (3/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hardened Mox (1/0)-
  • Stewardess of the Undone (3/1)
  • Fading Argonaut (3/1, Fading 2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I dont understand his deck choice if heā€™s going for a Peace planā€¦

Also 3 cost tech 0 units shouldā€™t be played against mono purple, and if the do, please patrol them in Lookout.

P2T4


Tech Starting Hand Workers

TECH
Flagstone Garrison
Lobber


STARTING HAND
Tenderfoot
Lobber
Older Brother
Overeager Cadet
Flagstone Garrison
Wither
Granfalloon Flagbearer
Timely Messenger
Brick Thief


WORKERS
Spark
Fruit Ninja
Bloom
Granfalloon Flagbearer


Next Hand

Wither
Overeager Cadet
Older Brother
Helpful Turtle
Lobber


Tech 2 card(s)
Get Paid + Scavenger - ($9)
Build a Flagstone Garrison. - ($6)
Hire an Overeager Cadet and draw a card.
Hire a Lobber and draw a card. - ($5)
Worker. - ($4)
Hire a Tenderfoot and draw a card. - ($3)
Hire a Timely Messenger and draw a card. - ($2)
Hire a Brick Thief who steals a brick out of your Tech II and puts it into my Tech II. - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot 1/2
  • :psfist: Elite: Lobber 3/2
  • :ps_: Scavenger: Overeager Cadet 2/2
  • :pschip: Technician: Timely Messenger 1/1
  • :target: Lookout: Brick Thief 2/1

In Play:

  • Flagstone Garrison

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

I think weā€™re in a decent position. I think heā€™ll be able to get through my Patrol Zone, but I only need the Garrison to live, everything else is anciliary. That said, I suspect I will lose both the Garrison and the Tech II and that will hurt.

P1T5


Tech StartingHand Workers

TECH
Temporal Distortion
Now!


STARTING HAND
Tricycloid
Neo Plexus
Hyperion
Temporal Distortion


WORKERS
Tinkerer
Plasmodium
Forgotten Fighter
Time Spiral
Temporal Distortion


NextHand

Temporal Research
Stewardess of the Undone #1 (3/1)
Nullcraft
Now!


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tric - ($2)
Stewardess #2 murders Tenderfoot
Fargo trades with Lobber
Stewardess #1 trades with Thief
Tric shoots Messenger + Cadet - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tricycloid (3/3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Stewardess of the Undone #2 (3/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

Brick Thief already has Resist 1 so it will take your last floating gold to kill him with the Tricycloid ping. For the moment, Iā€™m just going to assume that youā€™re not floating a gold.

I came in like a wrecking ball.

P2T5


Tech Starting Hand Workers

TECH
Wrecking Ball
Wrecking Ball


STARTING HAND
Overeager Cadet
Older Brother
Helpful Turtle
Wither
Lobber
Flagstone Garrison
Overeager Cadet
Wrecking Ball
Brick Thief
Lobber
Tenderfoot
Wrecking Ball
Timely Messenger


WORKERS
Spark
Fruit Ninja
Bloom
Granfalloon Flagbearer
Helpful Turtle


Next Hand

Lobber
Brick Thief
Wither
Timely Messenger
Lobber


Tech 2 card(s)
Get Paid + Scavenger - ($10)
Build another Flagstone Garrison. - ($7)
Hire an Overeager Cadet, reshuffle, and draw 2 cards.
Summon Troq Bashar. - ($5)
Hire another Overeager Cadet and draw 2 cards.
Hire 2 Lobbers and draw the rest of my deck. - ($3)
Troq heaves 2 Wrecking Balls at your Tech II, destroying it.
Hire a Timely Messenger. - ($2)
The Lobbers trade with the Tricycloid.
Timely Messenger delivers a pipe bomb to your Tech I and deals 1 damage to it.
Worker. - ($1)
Hire a Tenderfoot. - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet 1 2/2A
  • :psfist: Elite: Tenderfoot 2/2
  • :ps_: Scavenger: Overeager Cadet 2 2/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Flagstone Garrison
  • Flagstone Garrison
  • Troq (1) 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Okay, he opted only to destroy my Patrol Zone and that gives me the opening I need. I wonder if we can keep him locked down from here?

1 Like

Ahh missed that, I would not spend 2 gold on pinging him, instead I would ping the Cadet twice the Stewardess would kill the Thief instead, feel free to adjust your turn if you like, but man that looks scary.

Near as I can tell, the only material difference would be that I keep the Timely Messenger and do not draw, which does change some things slightly. Iā€™ll retake my turn, but Iā€™m pretty certain itā€™s going to look almost exactly the same.

Also, thank you. I wanted to build a Codex dedicated to building destruction and cycling 0 cost Wrecking Balls through Garrisons is a great way to do that.

Messenger still dies, nothing changes on your board
EDIT: I just swaped what killed the Brick thief and the Cadet, everything else is the same (the Tric doesnā€™t have any runes left)

1 Like

Oooh, I misunderstood. In that case, the Tricycloid will only be a 3/3, yes? Given that, my new Timely Messenger will simply ping your Tech I for 1.

1 Like

Hmm, with the Tric and my Tech 2 dead, I cant do anything to prevent the reflood, and I dont board to deal with that, interesting Codex, it makes more sense now. Now to figure out how to beat it :slight_smile:

1 Like

Ye-ah! In my experience this codex is a bit more of a gimmick than anything else. It tends to do less well when people know what to expect. That said, the first game always has an explosive turn or two.

P1T1


Starting Hand Workers

STARTING HAND
Fruit Ninja
Granfalloon Flagbearer
Spark
Helpful Turtle
Older Brother


WORKERS
Granfalloon Flagbearer


Next Hand

Brick Thief
Wither
Timely Messenger
Tenderfoot
Bloom


Discard

Spark
Helpful Turtle
Fruit Ninja


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire an Older Brother. - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Older Brother 2/2A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

Round 2!

P2T1


StartingHand Workers

STARTING HAND
Nullcraft
Fading Argonaut
Temporal Research
Tinkerer
Neo Plexus


WORKERS
Tinkerer


NextHand

Forgotten Fighter
Hardened Mox
Time Spiral
Battle Suits
Plasmodium


Discard

Nullcraft
Neo Plexus
Temporal Research


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fargo - ($2)
Geiger - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3, Fading 3)
  • :psfist: Elite:
  • :ps_: Scavenger: Geiger (2/3, lvl 1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I think I need the presure here, so T1 hero it is, I think Future with Void stars gives me a good shot at this, he doesnt really have good answers to them

P1T2


Tech Starting Hand Workers

TECH
Overeager Cadet
Iron Man


STARTING HAND
Brick Thief
Wither
Timely Messenger
Bloom
Tenderfoot


WORKERS
Granfalloon Flagbearer
Bloom


Next Hand

Overeager Cadet
Brick Thief
Fruit Ninja
Spark
Wither


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Build Tech I. - ($3)
Summon Jaina Stormborne. - ($1)
Hire a Tenderfoot. - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Older Brother 2/2A
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot 1/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jaina (1) 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

This is a more aggressive opening so maybe Iā€™ll tech an Iron Man to have a meatier shield.

P2T2


Tech StartingHand Workers

TECH
Argonaut
Argonaut


STARTING HAND
Plasmodium
Forgotten Fighter
Hardened Mox
Battle Suits
Time Spiral


WORKERS
Tinkerer
Plasmodium


NextHand

Forgotten Fighter
Nullcraft
Argonaut
Temporal Research
Hardened Mox (1/1, Soon to be withered)


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Battlesuits - ($3)
Fargo kills Older brother
Geiger kills Tenderfoot
Midband gieger - ($1)
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Fading Argonaut (2/1, Fading 2)
  • Battle Suits
  • Geiger (2/4, lvl 3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

P1T3


Tech Starting Hand Workers

TECH
Burning Volley
Overeager Cadet


STARTING HAND
Fruit Ninja
Overeager Cadet
Wither
Brick Thief
Spark


WORKERS
Granfalloon Flagbearer
Bloom
Fruit Ninja


Next Hand

Iron Man
Brick Thief
Helpful Turtle
Timely Messenger


Tech 2 card(s)
Get Paid + Scavenger - ($7)
Worker - ($6)
Hire an Overeager Cadet.
Jaina Withers Geiger. - ($4)
Midband Jaina. - ($1)
Jaina kills Geiger and gains 2 levels.
Maxband Jaina and heal her. - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Overeager Cadet 2/2
  • :target: Lookout:

In Play:

  • Jaina (7) 4/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Hmmmm, this seems good, his board is deteriorating. Letā€™s try for Burning Volley and see if we canā€™t get some delightful mileage out of it.

Just realised I accidentally took 2 time counters off Fargo last turn, fixed it now (heā€™s on 2 not 1), let me know if you want to make any changes based on that.

1 Like

Weā€™ll see if I regret this, but I think Iā€™m fine even with the Fading Argonaut still in play. No changes on my side!

1 Like