Casual Shadow_Night_Black ([Necro], Present, Future) vs PetE ([Discipline]/Necro/Anarchy)

P1 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Ogre Recruiter
Hooded Executioner


STARTING HAND
Rambasa Twins
Grappling Hook
Snapback -> discard to Imp
Sensei’s Advice (tech draw)


WORKERS
Fox Viper
Safe Attacking
Morningstar Flagbearer
Aged Sensei
Sensei’s Advice


[/spoiler][/details]

[details=NextHand][spoiler]
Fox Primus
Bone Collector
Crashbarrow


[/spoiler][/details]

[details=Discard][spoiler]
Bone Collector
Snapback
Grappling Hook
Rambasa Twins
Ogre Recruiter
Hooded Executioner


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($8)
Tech draw
Discard to Imp
Worker - ($7)
Garth - ($5)
Grappling Hook, Imp to lookout
Grave kills Vandy, sparkshot 1 to Imp, you draw, Garth to lvl 3
Garth to max, summon Ogre Recruiter from discard - ($1)
Garth makes a Skeleton - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ogre Recruiter (5/4)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Grave lvl 7 (4/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeleton (1/1)
  • Garth lvl 7 (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 4 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

[details=Thoughts][spoiler]


Grappling Hook allows me to kill Vandy, stop him Shadow Blading to add to the discard pressure. Free levels get me max Garth for an Ogre Recruiter from discard (also considered Shoddy Glider to destroy Graveyard). With Crashbarrows coming up in my deck, his Tech2 (if he builds this turn) will be vulnerable.

[/spoiler][/details]

P2T5


Tech StartingHand Workers

TECH
Void Blocker
Void Blocker


STARTING HAND
Moments Peace
Moments Peace
Dark Pact
Summon Skeletons
Sacrifice the Weak


WORKERS
Skeletal Archery
Jandra, the Negator
Deteriorate
Poisonblade Rogue
Summon Skeletons


NextHand

Tiny Basilisk (1/2, Deathtouch)
Tiny Basilisk
Skeleton Javelineer (1/1, Jav Rune)
Dark Pact
Sacrifice the Weak


Tech 2 card(s)
Get Paid + float - ($10)
Tech Draw
Worker - ($9)
Midori - ($7)
Haunt trades with Grave, Midori to lvl 3
Tech 2 (Demonology) - ($3)
Moments Peace - ($1)
Summon Haunt from Graveyard

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Midori (2/3 + A, lvl 3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
  • Graveyard (-/3)
  • Thieving Imp (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

P1 Turn6


[details=Tech StartingHand Workers][spoiler]
TECH
Kidnapping
Land Octopus


STARTING HAND
Bone Collector
Crashbarrow
Fox Primus
Crashbarrow


WORKERS
Fox Viper
Safe Attacking
Morningstar Flagbearer
Aged Sensei
Sensei’s Advice
Fox Primus


[/spoiler][/details]

[details=NextHand][spoiler]
Grappling Hook
Martial Mastery
Rambasa Twins
Crashbarrow


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($9)
Tech draw
Worker - ($8)
Garth attacks Midori, deals 2dmg after armour
Bone Collector - ($6)
Drakk - ($4)
Garth makes a Skeleton - ($3)

Float ($3)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ogre Recruiter (5/4)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bone Collector (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeleton (1/1)
  • Skeleton (1/1)
  • Garth lvl 7 (3/2)
  • Drakk lvl 1 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 4 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 10

[details=Thoughts][spoiler]


Sad to get both Crashbarrows in hand under Moment’s Peace. Hope he doesn’t have a second one to play this turn to build Tech3. Teching Land Octopus and Kidnapping, maybe get the chance for a base-threatening turn between the MPs.

[/spoiler][/details]

P2T6


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Tiny Basilisk (1/2, Deathtouch)
Dark Pact
Skeleton Javelineer (1/1, Jav Rune)
Tiny Basilisk
Sacrifice the Weak
Void Blocker
Moments Peace


WORKERS
Skeletal Archery
Jandra, the Negator
Deteriorate
Poisonblade Rogue
Summon Skeletons
Skeleton Javelineer (1/1, Jav Rune)


NextHand

Dark Pact
Void Blocker
Moments Peace
Moments Peace
Pirate Gunship


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Vandy - ($8)
Dark Pact, I draw 2
Moments Peace - ($6)
Tech 3 - ($1)
Tech lab (Anarchy) - ($0)
Pesturing Haunt Trades with a skeleton
Play Haunt from Graveyard

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vandy (2/3, lvl 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Midori (2/1, lvl 3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
  • Graveyard (-/3)
  • Thieving Imp (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

P1 Turn7


[details=StartingHand Workers][spoiler]
STARTING HAND
Martial Mastery
Rambasa Twins
Crashbarrow
Grappling Hook


WORKERS
Fox Viper
Safe Attacking
Morningstar Flagbearer
Aged Sensei
Sensei’s Advice
Fox Primus


[/spoiler][/details]

[details=NextHand][spoiler]
Bone Collector
Crashbarrow
Kidnapping
Land Octopus
Snapback


[/spoiler][/details]

[details=Discard][spoiler]
Grappling Hook
Crashbarrow
Rambasa Twins
Martial Mastery


[/spoiler][/details]
Tech 0 card(s)
Get Paid + float - ($13)
Grappling Hook, Vandy to lookout - ($12)
Garth makes a Skeleton - ($11)
Drakk kills Midori, to lvl 3, you draw
Garth trades with Vandy, Drakk to lvl 5
Drakk to max - ($10)
Grave - ($8)
Rambasa Twins - ($4)

Float ($4)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ogre Recruiter (5/4)
  • :psfist: [I]Elite[/I]: Rambasa Twin (3/2)
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]: Rambasa Twin (3/2)
    [B]In Play:[/B]
  • Bone Collector (3/3)
  • Drakk lvl 6 (3/4)
  • Grave lvl 1 (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 4 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 4
  • Workers: 10

[details=Thoughts][spoiler]


Nicely played. Those back to back MPs (during which I drew 3 Crashbarrows) have as good as taken this game. Can hope he whiffs Gunship/Zarra draw.

[/spoiler][/details]

Midori was already lvl 3, this would mid band him.

1 Like

Also Grappling hook should only cost 1 for the off colour hero, not sure how you got 3?

1 Like

Turn redone.

P2T7


StartingHand Workers

STARTING HAND
Dark Pact
Void Blocker
Moments Peace
Moments Peace
Pirate Gunship
Tiny Basilisk (1/2, Deathtouch)


WORKERS
Skeletal Archery
Jandra, the Negator
Deteriorate
Poisonblade Rogue
Summon Skeletons
Skeleton Javelineer (1/1, Jav Rune)


NextHand

Pirate Gunship
Tiny Basilisk
Void Blocker
Sacrifice the Weak
Dark Pact


Discard

Dark Pact
Moments Peace
Moments Peace
Tiny Basilisk (1/2, Deathtouch)


Tech 0 card(s)
Get Paid - ($11)
Tech Draw
Haunt Trades with a skeleton
Pirate Gunship - ($5)
Zane - ($3)
Gunship kills Drak, Obliterates Skeleton and Bone Collector, Zane to lvl 3
Void Blocker - ($0)

Float ($0)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Imp (2/1 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Zane (2/2, lvl 3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Void Blocker (2/6)
    [B]In Play:[/B]
  • Graveyard (-/3, Haunt)
  • Pirate Gunship (7/6, Long Range, Haste, Flying, Resist 2, Obilerate 2)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

Your Base is on 15HP from Drakk’s death.

P1 Turn8


[details=StartingHand Workers][spoiler]
STARTING HAND
Bone Collector
Land Octopus
Kidnapping
Crashbarrow
Snapback
Hooded Executioner (tech draw)


WORKERS
Fox Viper
Safe Attacking
Morningstar Flagbearer
Aged Sensei
Sensei’s Advice
Fox Primus


[/spoiler][/details]

Tech 0 card(s)
Get Paid + float + scav - ($15)
Tech draw
Rambasa Twin #1 kills Imp
Snapback Zane for Vandy - ($12)
Boosted Executioner, kills Voidblocker - ($6)
Crashbarrow - ($3)
Grave, Crashbarrow, Rambasa Twin #2 and Ogre Recruiter deal 16dmg breaking your Base

GG!

1 Like

@Shadow_Night_Black Why didn’t you replay the Haunt from Graveyard? It would have saved you from the Executioner (I think - I tried to get sharpo to rule that it would skip over it, but I think he decided it is a legal target for Executioner).

1 Like

I could still get lethal with Haunt on the board:

  • Grave to max, kills Imp
  • Grave’s sword kills Voidblocker
  • Snapback Zane for Vandy
  • Crashbarrow, Twins and Ogre Recruiter deal 17dmg to Base

or kill Imp with Ogre Recruiter recruiting Haunt, then use Executioner on Voidblocker.

Line that maybe holds is to play Haunt from Graveyard and patrol Voidblocker in SQL.

I didn’t play haunt from graveyard as his Orgre recruiter just gains control over it when it attacks.

EDIT: I think the winning line for me was to not make tech 3 T6, instead level up my heros to survive the attacks as with dark pacts I have a very good job of drawing a moments peace, so I can keep the chain going.

Its a legal target as executioner says “Destroy” not sacrifice, so it would kill the Haunt.

Yes, I was trying to persuade him to change Obliterate, Sac the Weak, Death Rites and Hooded Executioner to all use the same mechanic and wording, but it was too late to make changes… He pointed out that the only functional rule change was that it would make Haunt immune to Executioner and Death Rites.

It’s an interestingly balanced matchup. Moment’s Peace lockdown into Gunships is hard to answer. At the same time my specs can line up a lot of firepower for the turn Moment’s Peace doesn’t get drawn or Midori is out of play.

1 Like

Good games, thanks! Enjoyed the series.

1 Like

Thanks! I did too.

1 Like