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Casual Shadow_Night_Black ([Necro], Present, Future) vs PetE ([Discipline]/Necro/Anarchy)


#1

@petE, GL HF!

P1T1


StartingHand Workers

STARTING HAND
Jandra, the Negator
Pestering Haunt
Poisonblade Rogue
Graveyard
Skeletal Archery


WORKERS
Jandra, the Negator


NextHand

Sacrifice the Weak
Deteriorate
Skeleton Javelineer
Summon Skeletons
Thieving Imp


Discard

Graveyard
Poisonblade Rogue
Skeletal Archery


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Garth - ($1)
Pestering Haunt
Garth makes a skeleton - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Garth (1/3 + A, lvl 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1, unstoppable)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

#2

GLHF !

P2 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Savior Monk
Fox Primus
Safe Attacking
Smoker
Snapback


WORKERS
Fox Primus


[/spoiler][/details]

[details=NextHand][spoiler]
Grappling Hook
Fox Viper
Aged Sensei
Morningstar Flagbearer


[/spoiler][/details]

[details=Discard][spoiler]
Safe Attacking
Snapback


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Saviour Monk - ($2)
Smoker - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Saviour Monk (2/2 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Smoker (1/1)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

[details=Thoughts][spoiler]


Starting with Monk + Smoker, to keep options of Grave or Zane as opening Hero.

[/spoiler][/details]


#3

P1T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Sacrifice the Weak
Thieving Imp
Deteriorate
Skeleton Javelineer
Summon Skeletons


WORKERS
Jandra, the Negator
Thieving Imp


NextHand

Poisonblade Rogue
Pestering Haunt (1/1, unstoppable)
Graveyard
Deteriorate


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Garth makes a skeleton - ($1)
Haunt trades with smoker
Deteriorate Monk
Garth and skeleton #1 kill Monk
Skeletal Jav - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Skeleton Javelineer (1/1, Jav rune)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth (1/2, lvl 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

#4

Think Garth is 1/1/ not 1/2

P2 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Bone Collector
Bone Collector


STARTING HAND
Aged Sensei
Morningstar Flagbearer
Grappling Hook
Fox Viper


WORKERS
Fox Primus
Fox Viper


[/spoiler][/details]

[details=NextHand][spoiler]
Snapback
Smoker
Grappling Hook
Safe Attacking
Sensei’s Advice


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Grave to lvl 3 - ($2)
Tech 1 - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=Thoughts][spoiler]


OK, pretty dumb opening move by me, just gave up $3 and 2 cards (Monk, Smoker) for $1 and 2 cards (Deteriorate, Haunt). Of course should have just gone with the straightforward Monk + Grave. :frowning:

On top of that, I’ve drawn neither Tech1 in my T3 hand.

EDIT: Redid the redraw-reshuffle after correcting the mistake of not moving a worker – and again got neither T1 in my T3 hand !


[/spoiler][/details]


#5

Garth is a 1/2 as Monk was only a 1/1 (due to Deteriorate)

Did you forget to move a card into your worker column?

P1T3


Tech StartingHand Workers

TECH
Doom Grasp
Hooded Executioner


STARTING HAND
Deteriorate
Poisonblade Rogue
Graveyard
Pestering Haunt (1/1, unstoppable)


WORKERS
Jandra, the Negator
Thieving Imp
Poisonblade Rogue


NextHand

Bone Collector
Bone Collector
Sacrifice the Weak
Skeletal Archery


Discard

Deteriorate
Pestering Haunt (1/1, unstoppable)
Doom Grasp
Hooded Executioner


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Garth makes a skeleton - ($4)
Graveyard - ($2)

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton Javelineer (1/1, Jav rune)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton #1 (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Skeleton # 2 (1/1)
    [B]In Play:[/B]
  • Garth (1/2, lvl 1)
  • Graveyard (-/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7
Thoughts

#6

You’re right, thanks, I’ve now moved a worker and redone the draw-discard


#7

P2 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Steam Tank
Disguised Monkey


STARTING HAND
Sensei’s Advice
Snapback
Safe Attacking
Grappling Hook
Smoker


WORKERS
Fox Primus
Fox Viper
Safe Attacking


[/spoiler][/details]

[details=NextHand][spoiler]
Bone Collector
Aged Sensei
Bone Collector
Morningstar Flagbearer
Saviour Monk


[/spoiler][/details]

[details=Discard][spoiler]
Grappling Hook
Sensei’s Advice
Smoker
Snapback
Steam Tank
Disguised Monkey


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Grappling Hook, Scav Skelly to Elite
Grave kills Javelineer, sparkshot kills Elite Skelly
Tech 2 Anarchy - ($2)

Float ($2)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Grave lvl 3 (4/3)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8

[details=Thoughts][spoiler]


Weird draw, the only unit in hand is Smoker. Not too bad, though, Grave’s sparkshot with Grappling Hook allows me to kill 2 of his minions, and I can sneak in Tech 2 Anarchy build. Next turn I’m threatening to use Grave’s sword on his Garth to give free levels to a new Hero; or to bring out and max my Garth to summon a stealthy Anarchy unit to break his Graveyard. Also both Bone Collectors in next hand for use any excess $$.

[/spoiler][/details]

Edit: copied again from spreadsheet, starting hand was visible


#8

P1T4


Tech StartingHand Workers

TECH
Temporal Distortion
Tricycloid


STARTING HAND
Skeletal Archery
Sacrifice the Weak
Bone Collector
Bone Collector


WORKERS
Jandra, the Negator
Thieving Imp
Poisonblade Rogue
Skeletal Archery


NextHand

Temporal Distortion
Deteriorate
Summon Skeletons
Sacrifice the Weak
Doom Grasp


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech 2 (Present) - ($4)
Tap Graveyard for Skeleton Jav - ($3)
Tower - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton Javelineer (1/1, Jav rune)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Skeleton #1 (1/1)
    [B]In Play:[/B]
  • Garth (1/2, lvl 1)
  • Graveyard (-/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

#9

Did you spend the last $3 on a Tower or on Skelly+BC, as all are showing?


#10

Tower, Redrawn and reposted (forgot to change out the state area after I changed my plan)


#11

P2 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Disguised Monkey
Pirate Gunship


STARTING HAND
Bone Collector
Bone Collector
Morningstar Flagbearer
Aged Sensei
Saviour Monk


WORKERS
Fox Primus
Fox Viper
Safe Attacking
Morningstar Flagbearer


[/spoiler][/details]

[details=NextHand][spoiler]
Disguised Monkey
Aged Sensei
Snapback
Smoker
Steam Tank


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Max Zane, Scav Skelly to Elite, 1dmg kills - ($2)
Grave kills Lookout Skelly
Zane breaks Tower, your Base to 18HP
Bone Collector - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bone Collector (3/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave lvl 3 (4/1)
  • Zane lvl 6 (4/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

[details=Thoughts][spoiler]


With Zane’s max to help clear Skellies, I get to kill one of Garth, Graveyard or Tower. Going for the Tower, so the Anarchy units remain a stealthy threat. Grave is vulnerable to a Tricycloid rune, though think Hyperions are more likely here. Teching a second Monkey and a Gunship.

Decent draw, Monkey and Steam Tank in next hand, Gunship in deck. If he doesn’t blast my Tech2 (eg with Surprise Attack) may be able to build Tech3 next turn.


[/spoiler][/details]


#12

P1T5


Tech StartingHand Workers

TECH
Now!
Tricycloid


STARTING HAND
Summon Skeletons
Doom Grasp
Temporal Distortion
Deteriorate
Sacrifice the Weak


WORKERS
Jandra, the Negator
Thieving Imp
Poisonblade Rogue
Skeletal Archery
Summon Skeletons


NextHand

Pestering Haunt (1/1, unstoppable)
Bone Collector
Hooded Executioner
Bone Collector
Tricycloid


Discard

Now!
Doom Grasp
Sacrifice the Weak
Temporal Distortion


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Mid Band Garth - ($4)
Garth hits Bone Collector for 2
Max Garth, summoning Tricycleoid from Discard - ($1)
Tricycleoid pings Grave for 1
Deterorate Bone Collector
Skeleton Jav from Graveyard (He will never Truly die!) - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tricycloid (5/5, 2 Time runes)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton Javelineer (1/1, Jav rune)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth (3/4, lvl 7)
  • Graveyard (-/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

#13

P2 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Pirate Gunship
Lich’s Bargain


STARTING HAND
Disguised Monkey
Smoker
Aged Sensei
Snapback
Steam Tank


WORKERS
Fox Primus
Fox Viper
Safe Attacking
Morningstar Flagbearer
Smoker


[/spoiler][/details]

[details=NextHand][spoiler]
Pirate Gunship
Saviour Monk
Grappling Hook
Disguised Monkey


[/spoiler][/details]

[details=Discard][spoiler]
Bone Collector
Snapback
Disguised Monkey
Pirate Gunship
Lich’s Bargain


[/spoiler][/details]
Tech 2 card(s)
Get Paid + Scav - ($10)
Worker - ($9)
Steam Tank - ($6)
Aged Sensei - ($5)
Tech 3 - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Zane lvl 6 (4/3 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Steam Tank (3/6)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Aged Sensei (1/1)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

[details=Thoughts][spoiler]


This is getting complicated. I can build Tech3 and put Zane, Steam Tank and a 1-drop in patrol. If he has STW he gets a really strong turn breaking my Tech3, but I think is just short of breaking Tech2 as well. If he doesn’t have STW he likely still breaks Tech3, but I’m looking in decent shape. Alternative is not to build Tech3, and play Disguised Monkey (destroys Graveyard), Steam Tank, Garth and Skeleton. But with a reasonable hand (eg Hyperion) he has the firepower to break through and break my Tech2. Both look difficult for me, but I think the Tech3 route has better chances.

Hoping he doesn’t have STW…
(Though the rule is – when your Black starter opponent needs Deteriorate or STW, they always get it ! )


[/spoiler][/details]


#14

@petE EDIT: Forgot to actually put the hooded executioner in play, redrawn and reposted
P1T6


Tech StartingHand Workers

TECH
Hooded Executioner
Now!


STARTING HAND
Bone Collector
Hooded Executioner
Bone Collector
Pestering Haunt (1/1, unstoppable)
Tricycloid


WORKERS
Jandra, the Negator
Thieving Imp
Poisonblade Rogue
Skeletal Archery
Summon Skeletons


NextHand

Sacrifice the Weak
Tricycloid
Bone Collector
Deteriorate
Temporal Distortion


Tech 2 card(s)
Get Paid - ($9)
Geiger - ($7)
Tricycleoid kills Zane, Geiger to Mid
Skeletal Jav uses to rune to long range sensei
Boosted Hooded Executioner kills your Steam Tank - ($2)
Garth hits your tech 3 for 3
Max Geiger, Flickering Tricycleoid - ($0)
Tricycleoid pings your tech 3 for 2, your base to 18
Pesturing Haunt
Skip Worker

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tricycloid (4/4, 1 Time runes)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Hooded Executioner (3/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth (3/4, lvl 7)
  • Graveyard (-/3)
  • Pestering Haunt (1/1, unstoppable)
  • Geiger (3/4, lvl 5)
  • Skeleton Javelineer (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

#15

P2 Turn6


[details=Tech StartingHand Workers][spoiler]
TECH
Lich’s Bargain
Chameleon Lizzo


STARTING HAND
Disguised Monkey
Pirate Gunship
Grappling Hook
Saviour Monk


WORKERS
Fox Primus
Fox Viper
Safe Attacking
Morningstar Flagbearer
Smoker


[/spoiler][/details]

[details=NextHand][spoiler]
Sensei’s Advice
Snapback
Bone Collector
Bone Collector
Disguised Monkey
Chameleon Lizzo


[/spoiler][/details]
Tech 2 card(s)
Get Paid + scav - ($11)
Grave - ($9)
Garth to max, summon Chameleon Lizzo from discard, kills Geiger, Grave to lvl 3 - ($1)
Garth makes a Skeleton - ($0)
Tech 3 rebuilds
Lizzo returns to hand after discard-draw

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Grave lvl 3 (3/4)
  • :pschip: [I]Technician[/I]: Garth lvl 7 (3/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

[details=Thoughts][spoiler]


Desperate stuff. Chameleon Lizzo at least gets rid of Geiger for a turn. Also teched a second Lich’s Bargain for blockers if I last long enough to use.

[/spoiler][/details]


#16

P1T7


Tech StartingHand Workers

TECH
Immortal
ChronoFixer


STARTING HAND
Deteriorate
Temporal Distortion
Sacrifice the Weak
Tricycloid
Bone Collector


WORKERS
Jandra, the Negator
Thieving Imp
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Bone Collector


NextHand

Bone Collector
Now!
Now!
Doom Grasp
Hooded Executioner


Discard

Deteriorate
Temporal Distortion
Tricycloid
Sacrifice the Weak
Immortal
ChronoFixer


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Deteroiorate Skeleton
Tricycloid kills Garth
Garth and Skeleton Jav Kill Grave
Tower - ($5)
Hooded Executioner and Haunt hit Tech 3 for 4
Tricycloid pings tech 3 for 1, dying
Play Tricycloid from Graveyard - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tricycloid #1 (6/6 + A, 3 Time runes)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Graveyard (-/3, Skele Jav)
  • Hooded Executioner (3/3)
  • Pestering Haunt (1/1, unstoppable)
  • Garth (3/1, lvl 7)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

#17

P2 Turn7


[details=StartingHand Workers][spoiler]
STARTING HAND
Bone Collector
Sensei’s Advice
Snapback
Bone Collector
Disguised Monkey
Chameleon Lizzo (returned last turn)
Steam Tank (technician draw)


WORKERS
Fox Primus
Fox Viper
Safe Attacking
Morningstar Flagbearer
Smoker
Sensei’s Advice


[/spoiler][/details]

[details=NextHand][spoiler]
Saviour Monk
Grappling Hook
Pirate Gunship
Lich’s Bargain


[/spoiler][/details]

[details=Discard][spoiler]
Chameleon Lizzo
Snapback


[/spoiler][/details]
Tech 0 card(s)
Get Paid + scav - ($11)
Worker - ($10)
Steam Tank - ($7)
Bone Collector - ($5)
Bone Collector - ($3)
Disguised Monkey - ($1)
Rebuild Tech3

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Steam Tank (3/6 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bone Collector (3/3)
  • :pschip: [I]Technician[/I]: Bone Collector (3/3)
  • :target: [I]Lookout[/I]: Disguised Monkey (3/3)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11

[details=Thoughts][spoiler]


Think I’m favoured the longer this goes on, as he gives me a scav+tech bonus each turn on top of my extra worker.

[/spoiler][/details]


#18

You didn’t build the tower?


#19

Oops, Tower shouldn’t be there


#20

P1T8


StartingHand Workers

STARTING HAND
Doom Grasp
Now!
Hooded Executioner
Now!
Bone Collector


WORKERS
Jandra, the Negator
Thieving Imp
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Bone Collector


NextHand

Now!
ChronoFixer
Now!
Tricycloid
Doom Grasp


Tech 0 card(s)
Get Paid - ($10)
Tricycleoid Hits Steam tank
Tricycleoid spends three runes killing Scav Bone Collector, dying.
Play Tricycleoid from Graveyard - ($5)
Gieger - ($3)
Now! Tricycleoid - ($2)
Haunt trades with Steam tank
Garth trades with Monkey
Executioner Trades with Tech Bone Collector,
Tricycleoid Break tech 3
Bone Collector - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector (3/3 +A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Geiger (2/3, lvl 1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Graveyard (-/3, Skele Jav, haunt, Executioner)
  • Tricycloid #1 (6/6 + A, 3 Time runes)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts