Casual: petE vs zhavier (White mirror)

"P2T4


Tech StartingHand Workers

TECH
Glorious Ninja
Glorious Ninja


STARTING HAND
Snapback
Sensei’s Advice
Rambasa Twin


WORKERS
Fox Viper
Fox Primus
Safe Attacking
Sensei’s Advice


NextHand

Versatile Style
Sparring Partner
Glorious Ninja
Grappling Hook


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Max Grave, heals - ($4)
Tech 2, Ninjutsu - ($0)
Grave hits Ironbark
Smoker trades with Merfolk Prospector
Morningstar Flagbearer kills Ironbark Treant

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave 4/4, lvl 7, sword rune
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Morningstar Flagbearer 2/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

P1 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Moment’s Peace
Moment’s Peace


STARTING HAND
Wandering Mimic
Potent Basilisk
Spirit of the Panda
Faerie Dragon


WORKERS
Verdant Tree
Spore Shambler
Tiger Cub
Playful Panda
Spirit of the Panda


[/spoiler][/details]

[details=NextHand][spoiler]
Tiny Basilisk
Tiny Basilisk
Rampant Growth


[/spoiler][/details]

[details=Discard][spoiler]
Merfolk Prospector
Ironbark Treant
Wandering Mimic
Moment’s Peace
Moment’s Peace


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($8)
Worker
Fairie Dragon, doesn’t place feather rune - ($4)
Potent Basilisk - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Young Treant (1/2)
  • :ps_: [I]Scavenger[/I]: Argagarg lvl 5 (1/3)
  • :pschip: [I]Technician[/I]: Faerie Dragon (4/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Potent Basilisk (3/5)

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

Fairie Dragon can’t target tech 0 units.

Ah. In which case I won’t place a feather rune, and have edited the patrol.

P2T5


Tech StartingHand Workers

TECH
Speed of the Fox
Flying Fox


STARTING HAND
Grappling Hook
Versatile Style
Glorious Ninja
Sparring Partner


WORKERS
Fox Viper
Fox Primus
Safe Attacking
Sensei’s Advice
Sparring Partner


NextHand

Savior Monk
Rambasa Twin
Aged Sensei
Snapback


Discard

Grappling Hook
Versatile Style
Speed of the Fox
Flying Fox


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Glorious Ninja - ($3)
Setsuki - ($1)
Grave kills Argagarg, you get 1g, Setsuki to lvl 3, sparkshot Young Treant for 1
Grave uses Sword on Fairie Dragon, you draw 1

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Glorious Ninja 5/3
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Setsuki 1/3, lvl 3
  • Grave 4/3, lvl 7, no sword rune
  • Morningstar Flagbearer 2/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

P1 Turn6


[details=Tech StartingHand Workers][spoiler]
TECH
T Rex
T Rex


STARTING HAND
Tiny Basilisk
Rampant Growth
Tiny Basilisk
Forest’s Favor (technician draw)


WORKERS
Verdant Tree
Spore Shambler
Tiger Cub
Playful Panda
Spirit of the Panda
Rampant Growth


[/spoiler][/details]

[details=NextHand][spoiler]
Ironbark Treant
Tiny Basilisk
T Rex


[/spoiler][/details]
Tech 2 card(s)
Get Paid + scav - ($10)
Worker
Tiny Basilisk - ($8)
Forest Favour on Potent Basilisk - ($6)
Potent Basilisk kills Glorious Ninja
Build Tech 3 - ($1)

Float ($1)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant (0/1 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Tiny Basilisk (1/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Potent Basilisk (4/1) [with +1/1 rune]
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

Potent Basilisk is untargetable, so it cant be the target of Forest’s Favor

1 Like

Just when I thought I’d a targeted spell I could actually use !

I am a Wiley Wabbit.

1 Like

P1 Turn6


[details=Tech StartingHand Workers][spoiler]
TECH
T Rex
T Rex


STARTING HAND
Tiny Basilisk
Rampant Growth
Tiny Basilisk
Forest’s Favor (technician draw)


WORKERS
Verdant Tree
Spore Shambler
Tiger Cub
Playful Panda
Spirit of the Panda
Tiny Basilisk


[/spoiler][/details]

[details=NextHand][spoiler]
Wandering Mimic
Moment’s Peace
T Rex
Forest’s Favor


[/spoiler][/details]
Tech 2 card(s)
Get Paid + scav - ($10)
Worker
Tiny Basilisk - ($8)
Tower - ($5)
Tech 3 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Potent Basilisk (3/5 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Young Treant (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Tiny Basilisk (1/2)
    [B]In Play:[/B]
  • Rich Earth
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Your tower isn’t marked.

"P2T6


Tech StartingHand Workers

TECH
Fox’s Den Students
Jade Fox, Den’s Headmistress


STARTING HAND
Snapback
Savior Monk
Aged Sensei
Rambasa Twin


WORKERS
Fox Viper
Fox Primus
Safe Attacking
Sensei’s Advice
Sparring Partner
Savior Monk


NextHand

Reversal
Glorious Ninja
Glorious Ninja
Smoker


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Glorious Ninja dies on Potent Basilisk to lessen the inevitable Wandering Mimic
Morningstar Flagbearer trades with Potent Basilisk
Lvl Setsuki to 4 - ($9)
Tech 3 - ($4)
Setsuki kills Tiny Basilisk safely
Grave kills Young Treant, you get 1g
Aged Sensei - ($3)
Max Setsuki, heals - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Grave 4/2, lvl 7, no sword rune
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Setsuki 3/4, lvl 6
  • Aged Sensei 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11
    "

Think Setsuki should be 3/3, after 1dmg from Tower last turn.

P1 Turn7


[details=StartingHand Workers][spoiler]
STARTING HAND
Moment’s Peace
Forest’s Favor
Wandering Mimic
T Rex


WORKERS
Verdant Tree
Spore Shambler
Tiger Cub
Playful Panda
Spirit of the Panda
Tiny Basilisk
Forest’s Favor


[/spoiler][/details]

[details=NextHand][spoiler]
Merfolk Prospector
Ironbark Treant
Faerie Dragon
Moment’s Peace


[/spoiler][/details]

[details=Discard][spoiler]
Tiny Basilisk
Potent Basilisk
Young Treant
Moment’s Peace
Wandering Mimic


[/spoiler][/details]
Tech 0 card(s)
Get Paid + scav - ($11)
T Rex, destroy Aged Sensei and 1 Worker - ($3)
Argagarg, summon Wisp - ($1)
Worker

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argagarg lvl 1 (1/3 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • T Rex (10/10)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11

P2T7


Tech StartingHand Workers

TECH
Fox’s Den Students


STARTING HAND
Smoker
Glorious Ninja
Reversal
Glorious Ninja
Flying Fox
Fox’s Den Students


WORKERS
Fox Viper
Fox Primus
Safe Attacking
Sensei’s Advice
Sparring Partner


NextHand

Versatile Style
Speed of the Fox
Jade Fox, Den’s Headmistress
Grappling Hook
Rambasa Twin


Discard

Aged Sensei
Fox’s Den Students
Reversal
Smoker
Glorious Ninja
Fox’s Den Students


Tech 1 card(s)
Get Paid + float, Draw 2 - ($11)
Glorious Ninja - ($6)
Flying Ninja - ($4)
Fox’s Den Students, ninjas get stealth and haste this turn - ($0)
Glorious Ninja kills with Argagarg, uses up tower detection
Ninja 1 kills wisp, you draw 1
Grave + Ninja 2 break your Tech 3, base to 18
Setsuki + Flying Fox break your Tech 2, base to 16, tower pings Setsuki

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Ninja 4 1/1
  • :pschip: [I]Technician[/I]: Ninja 3 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Setsuki 3/3, lvl 6
  • Flying Fox 3/1
  • Grave 4/1, lvl 7, no sword rune
  • Ninja 1 1/1
  • Ninja 2 1/1
  • Glorious Ninja 4/2
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Nice one ! Looks like I should have patrolled the dinosaur, had been more worried about being entangled than ninja’d. Either way, not likely to pull this one back. By the way, think Setsuki has 2HP (pinged by tower on last two turns).

P1 Turn8


[details=StartingHand Workers][spoiler]
STARTING HAND
Ironbark Treant
Merfolk Prospector
Moment’s Peace
Faerie Dragon


WORKERS
Verdant Tree
Spore Shambler
Tiger Cub
Playful Panda
Spirit of the Panda
Tiny Basilisk
Forest’s Favor


[/spoiler][/details]

[details=NextHand][spoiler]
Faerie Dragon
Rampant Growth
T Rex
Potent Basilisk


[/spoiler][/details]
Tech 0 card(s)
Get Paid + float - ($12)
Midori to lvl 5 - ($6)
Ironbark Treant - ($3)
Moment’s Peace - ($1)
T Rex kills scavenger Ninja, overpowers to kill technician Ninja
Tech 2 rebuilds

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Midori lvl 5 (3/4 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • T Rex (10/9)
  • Ironbark Treant (3/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: [destroyed]
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11

I believe Trex is at 10/9, and Setsuki healed the first tower ping. Setsuki killed the tiny basilisk at midband with swift strike, taking 1 from tower, then healed by going to max level.

Also, with Tech 2 and 3 destroyed, you can’t have both heroes out.

Right on all counts. Edited.

Sorry for the delay, that moments peace really slowed me down.

P2T8


Tech StartingHand Workers

TECH
Fox’s Den School
Hidden Ninja


STARTING HAND
Speed of the Fox
Versatile Style
Jade Fox, Den’s Headmistress
Rambasa Twin
Grappling Hook
Snapback
Morningstar Flagbearer
Fox’s Den Students


WORKERS
Fox Viper
Fox Primus
Safe Attacking
Sensei’s Advice
Sparring Partner
Morningstar Flagbearer


NextHand

Fox’s Den School
Reversal
Hidden Ninja
Fox’s Den Students
Smoker


Discard

Snapback
Speed of the Fox
Fox’s Den Students
Rambasa Twin
Versatile Style
Jade Fox, Den’s Headmistress
Grappling Hook


Tech 2 card(s)
Get Paid + Scav, Draw 2, so MANY cards - ($11)
Snapback Midori for Calamandra - ($8)
Rook - ($6)
Setsuki kills Calamandra, Rook to lvl 3
Max Rook - ($1)
Worker - ($0)

Float ($0)
Discard 6, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook 4/6+A, lvl 8
  • :psfist: [I]Elite[/I]: Flying Fox 4/1
  • :ps_: [I]Scavenger[/I]: Ninja 2 1/1
  • :pschip: [I]Technician[/I]: Ninja 1 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Setsuki 3/2, lvl 6
  • Grave 4/1, lvl 7, no sword rune
  • Glorious Ninja 4/2
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

Not so card rich on this side of town. Bracing for the next ninja storm.

P1 Turn9


[details=StartingHand Workers][spoiler]
STARTING HAND
Rampant Growth
T Rex
Faerie Dragon
Potent Basilisk


WORKERS
Verdant Tree
Spore Shambler
Tiger Cub
Playful Panda
Spirit of the Panda
Tiny Basilisk
Forest’s Favor


[/spoiler][/details]

[details=NextHand][spoiler]
Young Treant
Merfolk Prospector
Moment’s Peace
Tiny Basilisk


[/spoiler][/details]

[details=Discard][spoiler]
Ironbark Treant
T Rex
Rampant Growth


[/spoiler][/details]
Tech 0 card(s)
Get Paid + float - ($12)
Argagarg, summon Wisp - ($10)
Potent Basilisk - ($6)
Fairie Dragon, doesn’t place feather tune ($2)
T Rex attacks Rook, gives crumbling rune, overpowers to kill scavenger Ninja token
Tech 3 rebuilds

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Faerie Dragon (4/2 + 1, flying)
  • :psfist: [I]Elite[/I]: Ironbark Treant (2/2 + 2)
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Potent Basilisk (3/5)
  • :target: [I]Lookout[/I]: Argagarg lvl 1 (1/3)
    [B]In Play:[/B]
  • Rich Earth
  • T Rex (10/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 11

Overpower hits “something else this could attack” So the extra damage can’t hit rook.

1 Like

The operative word here being “something else.”