Casual petE ([Blood]/Peace/Demon) vs Marto (monoPurple)

@marto glhf !

Edit - my spoilers were all showing, maybe using too old a spreadsheet. Will fix and repost.

I’m quite rusty, it’s not just the spreadsheet.
Hopefully OK now…

P1 Turn1


StartingHand Workers

STARTING HAND
Pillage
Nautical Dog
Mad Man
Bombaster
Scorch


WORKERS
Scorch


NextHand

Bloodburn
Makeshift Rambaster
Careless Musketeer
Bloodrage Ogre
Charge


Discard

Bombaster
Pillage
Mad Man


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
Nautical Dog - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy lvl 1 (2/3+1)
  • :psfist: Elite:
  • :ps_: Scavenger: Nautical Dog (1/1)
  • :pschip: Technician:
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3
    Gold:
  • Gold: 0
  • Workers: 5
Thoughts

P1 multicolour vs P2 monocolour bit of a challenge on early econ, though at least my starter units are cheap. Expecting Mox against red starter, so can’t just blast through.

Potential problems for later on:

  • how to deal with flyers if he goes Future
  • Peace engine not fun with Assimilate against Garrison

Have fun !
Your board state summary seems OK right now :slight_smile:

"P2T1


StartingHand Workers

STARTING HAND
Fading Argonaut
Nullcraft
Time Spiral
Hardened Mox
Forgotten Fighter


WORKERS
Forgotten Fighter


NextHand

Battle Suits
Temporal Research
Plasmodium
Neo Plexus
Tinkerer


Discard

Fading Argonaut
Time Spiral
Hardened Mox


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Nullcraft - ($2)
Tech I - ($1)
Nullcraft kills Dog, you gain 1

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Nullcraft 1/1
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3
    Gold:
  • Gold: 1
  • Workers: 6
    "

P1 Turn2


Tech StartingHand Workers

TECH
Shadow Blade
Crash Bomber


STARTING HAND
Bloodburn
Charge
Careless Musketeer
Bloodrage Ogre
Makeshift Rambaster


WORKERS
Scorch
Bloodburn


NextHand

Pillage
Nautical Dog (1/1)
Mad Man
Bombaster
Crash Bomber


Tech 2 card(s)
Get Paid + scav - ($6)
Worker - ($5)
Bloodrage Ogre - ($3)
Tech 1 - ($1)
Vandy deals 2dmg to your Tech1

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2 + 1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Vandy lvl 1 (2/3)
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0
    Gold:
  • Gold: 1
  • Workers: 6
Thoughts

Tentative plan is Tech2 Demonz + Tech Lab Blood. Line up cheap dumb atk with Dozer + Crashbarrows/Gliders against his smart but expensive Present Tech2s. And respond to a Void Star (through Future or Temp Dist) by building Tech3 for Zarra to keep it occupied. Though it means keeping add-in slot free, so without Tower that Nullcraft could get annoying.

For now putting dmg on his Tech1, and teching Crash Bomber for cheap atk and Shadow Blade to threaten Tech1 break.


"P2T2


Tech StartingHand Workers

TECH
Knight of the Conclave
Knight of the Conclave


STARTING HAND
Temporal Research
Plasmodium
Tinkerer
Neo Plexus
Battle Suits
Knight of the Conclave
Time Spiral


WORKERS
Forgotten Fighter
Neo Plexus


NextHand

Fading Argonaut
Time Spiral
Hardened Mox
Knight of the Conclave
Temporal Research


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Summon Prynn - ($4)
Temporal Research, draw 2 - ($2)
Knight of the Conclave
Plasmodium - ($0)
Nullcraft pings your Tech 1

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: lvl 1 Prynn 1/3+1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Nullcraft 1/1
  • Knight of the Conclave Forecast 3
  • Plasmodium forecast 3
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 3

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 7
    "

You’re missing 2 damage on your T1

1 turn lag >< forgot tech I on T1 and not adding damage on T2… I’m still uneasy with the automa spreadsheet !

P1 Turn3


Tech StartingHand Workers

TECH
Voidblocker
Blackhand Dozer


STARTING HAND
Bombaster
Mad Man
Crash Bomber
Pillage
Nautical Dog


WORKERS
Scorch
Bloodburn
Pillage


NextHand

Charge
Makeshift Rambaster
Shadow Blade
Careless Musketeer


Discard

Mad Man
Bombaster
Nautical Dog
Voidblocker
Blackhand Dozer


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Mad Man - ($5)
Crash Bomber - ($4)
Mad Man and Ogre trade with Prynn, Vandy to mid
Vandy breaks Tech1, your Base to 18HP
Heroes’ Hall - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Crash Bomber (2/2 + 1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Vandy lvl 3 (3/4)
  • Bloodrage Ogre (3/1)
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5
    Gold:
  • Gold: 2
  • Workers: 7
Thoughts

Down to 4 cards, but this gives me an additional set of techs before next reshuffle. Dozer+Voidblocker this turn, maybe Dark Pact + Meta next, should give me a board to absorb his forecasted attackers and threats of my own.


Why would Ogre die? Prynn only has 1 ATK.

1 Like

Thanks – edited as 3/1 behind the lines

"P2T3


Tech StartingHand Workers

TECH
Now!
Seer


STARTING HAND
Knight of the Conclave
Fading Argonaut
Hardened Mox
Time Spiral
Temporal Research


WORKERS
Forgotten Fighter
Neo Plexus
Knight of the Conclave


NextHand

Temporal Research
Now!
Battle Suits
Tinkerer


Tech 2 card(s)
Get Paid - ($7)
Forecast runes go off from Knight and Plasmodium (2 on each)
Worker - ($6)
Rebuild Tech I
Nullcraft finishes off Ogre. Prynn needed some help, it seems !
Hardened Mox - ($3)
Fading Argonaut - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut 2/3+A (Fading 3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Hardened Mox 1/1
  • :target: Lookout:
    In Play:
  • Nullcraft 1/1
  • Knight of the Conclave Forecast 2
  • Plasmodium Forecast 2
    Buildings:
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 0
    Gold:
  • Gold: 1
  • Workers: 8
    "

P1 Turn4


Tech StartingHand Workers

TECH
Dark Pact
Metamorphosis


STARTING HAND
Shadow Blade
Makeshift Rambaster
Careless Musketeer
Charge


WORKERS
Scorch
Bloodburn
Pillage
Careless Musketeer


NextHand

Bloodrage Ogre
Metamorphosis
Nautical Dog
Mad Man
Makeshift Rambaster


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Vandy deal 2dmg to Fargo through armour
Vandy to max, +2/2 and doom Fargo and Crash Bomber - ($6)
Crash Bomber trades with Fargo, deals 1dmg to your Base, to 17HP
Drakk - ($4)
Tech2 Demonology - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drakk lvl 1 (1/3 + 1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Vandy lvl 5 (4/5)
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 8
Thoughts

He has such a slim deck it’s quite likely he can Origin Story Vandy and/or get hasty Plasmo in play. Still, he’ll be low on cards, behind on tech, and my demon blockers are on the way.


P2T4


Tech StartingHand Workers

TECH
R&D
R&D


STARTING HAND
Tinkerer
Battle Suits
Temporal Research
Now!
Seer


WORKERS
Forgotten Fighter
Neo Plexus
Knight of the Conclave
Tinkerer


NextHand

R&D
Time Spiral


Tech 2 card(s)
Get Paid + float - ($9)
Time runes go off from Knight and Plasmodium (1 of each)
Worker - ($8)
Summon Geiger - ($6)
Temporal Research - ($4)
Seer, removes a time rune on Plasmodium, which arrives - ($3)
Now! on Seer - ($2)
Battle Suits - ($0)
Plasmodium runs into Drakk, taking 1 damage back. Geiger midbands
Seer and Mox kill Vandy, Geiger maxbands
Mox comes back to reality, untapped.
Nullcraft deals 1 damage to your tech II

Float ($0)
Discard 0, draw 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox 2/1+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: lvl 5 Geiger 3/4
  • :target: Lookout:
    In Play:
  • Nullcraft 1/1
  • Knight of the Conclave Forecast 1
  • Plasmodium 4/3
  • Battle Suits
    Buildings:
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 5
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 9
Thoughts

No big surprise, TResearch would've been great if ever Fading Argo had survived, but now I must spend 2gold for nough. Good news, however: with Now! I can kill Vandy and so, maxband Geiger. Maxbanding itself is a waste, but as I'm going super low on cards, R&D will help, luckily on next turn, else on T6. Depending on my hand and petE's draw and teching, I might be able to pressure up his board, or wall off this turn and max Prynn, or R&D -> Undo. So sad I couldn't build a Heroes' Hall this turn…

Nice one !
And just a handful of Tech0 to reply with…

P1 Turn5


Tech StartingHand Workers

TECH
Brave Knight
Overeager Cadet


STARTING HAND
Bloodrage Ogre
Makeshift Rambaster
Mad Man
Metamorphosis
Nautical Dog


WORKERS
Scorch
Bloodburn
Pillage
Careless Musketeer
Makeshift Rambaster


NextHand

Shadow Blade
Blackhand Dozer
Crash Bomber


Discard

Metamorphosis
Brave Knight
Overeager Cadet


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Bloodrage Ogre - ($5)
Nautical Dog - ($4)
Mad Man - ($3)
Sacrifice Heroes’ Hall for Tower, Base takes 2 - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2 + 1)
  • :psfist: Elite:
  • :ps_: Scavenger: Mad Man (1/1)
  • :pschip: Technician: Nautical Dog (1/1)
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 3
    Gold:
  • Gold: 0
  • Workers: 9
Thoughts

That didn’t go well…

I’m luckier than you on this turn…

P2T5


Tech StartingHand Workers

TECH
Seer
Undo


STARTING HAND
Time Spiral
R&D


WORKERS
Forgotten Fighter
Neo Plexus
Knight of the Conclave
Tinkerer
Temporal Research


NextHand

R&D
Time Spiral
Now!
Seer
Seer


Tech 2 card(s)
Get Paid - ($9)
Knight of the Conclave arrives
Research and Development, I draw 5 - ($7)
Worker - ($6)
Fading Argonaut - ($4)
Now! on Knight - ($3)
Heroes' Hall - ($1)
Mox and Nullcraft kill Ogre, Nullcraft dies to Tower
Geiger kills Nautical Dog and sparkshots Madman
Plasmodium destroys Tower, taking 1 damage from it
Knight of the Conclave destroys your tech II

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Knight of the Conclave 4/4
  • Plasmodium 4/2
  • Battle Suits
  • lvl 5 Geiger 3/2
  • Hardened Mox 2/1
    Buildings:
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0
    Gold:
  • Gold: 1
  • Workers: 10
Thoughts

Lucky me, I drew into R&D. That was pretty much unnecessary, seing petE's bad draw, but this way I can redraw Now! and break tech II instead of R&D -> undo(s) on next turn.

GG, very skilfully played !

Thanks, but I feel I’ve been helped by draw, especially this turn. Would you have drawn Voidblocker/Dozer and me failing to see R&D this turn, the game might have been quite different. Maybe teching Metamorphosis was a bit greedy though !

Rematch ? If so, I’ll stick to monopurple for now.

Sure. I’ll stick with the same specs, but try with the Black starter instead. You to start.

P1T1


StartingHand Workers

STARTING HAND
Neo Plexus
Tinkerer
Nullcraft
Battle Suits
Fading Argonaut


WORKERS
Neo Plexus


NextHand

Plasmodium
Temporal Research
Hardened Mox
Forgotten Fighter
Time Spiral


Discard

Tinkerer
Nullcraft
Battle Suits


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Fading Argonaut - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut 2/3
  • :pschip: Technician:
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3
    Gold:
  • Gold: 1
  • Workers: 5
Thoughts

Usual start, except I can’t threaten much on T2 as I’ve neither Hullcraft nor Battlesuits. I’ll probably go for Mox and Tech I, or Plasmo + hero + tech, but that’s pretty risky against black. Maybe Plasmo + 2x Seer may be a decent option, or Stewardess if Jandra joins the fray

P2 Turn1


StartingHand Workers

STARTING HAND
Poisonblade Rogue
Sacrifice the Weak
Summon Skeletons
Jandra, the Negator
Thieving Imp


WORKERS
Jandra, the Negator


NextHand

Graveyard
Skeletal Archery
Pestering Haunt
Deteriorate
Skeleton Javelineer


Discard

Poisonblade Rogue
Summon Skeletons
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Thieving Imp, discard #5 of 5 - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2 + 1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3
    Gold:
  • Gold: 1
  • Workers: 6
Thoughts