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Casual: Persephone (Blue) vs. Fenrir (Green)


#1

@Fenrir - good luck & have fun

Opening Hand
  • Spectral Aven
  • Traffic Director
  • Porkhand Magistrate
  • Jail
  • Manufactured Truth

Player 1, Turn 1


Workers make 4g. (4g)

Hire 5th worker. (3g, 4 cards)
  • Traffic Director

Play Jail for 3g. (0g, 3 cards)

Discard 3 cards, draw 5.


Patrols:
:psblueshield: Squad Leader:
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician:
:eye: Lookout:

Board:
Jail (3 :heart:)

Base: 20 :heart:

:pspig: 0g banked, 5 workers.


5 cards in hand
  • Building Inspector
  • Bluecoat Musketeer
  • Reputable Newsman
  • Lawful Search
  • Arrest
0 cards in deck
3 cards in discard
  • Spectral Aven
  • Porkhand Magistrate
  • Manufactured Truth

#2

OK, great. I’ll post my first turn when I get home from work.

GLHF


#3

Fenrir, Turn 1


Upkeep

Workers make 5g.


Main Phase

Worker a card

Murfolk Prospector

(4g)

Summon Calimandra (2g) - She Patrols in Squad Leader

Play Playful Panda from hand - he goes to Jail (Who sends a panda to jail? You MONSTER!) (0g)

Discard 3 to draw 5.


Discarded Cards

Young Treant, Spore Shambler, Forest’s Favour

Hand at end of Turn

Ironbark Treant, Rich Earth, Tiger Cub, Rampant Growth, Verdant Tree, Tiger Cub


#4

We call it a “zoo.” :stuck_out_tongue:

Tech 2 cards (5 discards)
  • Brave Knight
  • Brave Knight

Player 1, Turn 2


Workers make 5g. (5g)

Hire 6th worker for 1g. (4g, 4 cards)
  • Bluecoat Musketeer

Begin construction of Tech I for 1g. (3g)

Play :codexquince: Sirius Quince for 2g. (1g)
Quince creates a 0/1 Mirror Illusion. Be careful, it’s fragile.

Recruit a Building Inspector for 1g. (0g, 3 cards)

The mirror patrols in Squad Leader. Building Inspector patrols in Technician.

Discard 3, shuffle 8, draw 5.


Patrols:
:psblueshield: Squad Leader: Mirror Illusion (0 :crossed_swords: 1 :heart: 1 :psblueshield)
:psfist: Elite:
:ps_: Scavenger: Building Inspector (1 :crossed_swords: 1 :heart:)
:pspuzzle: Technician:
:eye: Lookout:

Board:
Jail (3 :heart:) [Playful Panda in captivity]
:codexquince: Quince, Lv. 1 (1 :crossed_swords: 3 :heart:)

Base: 20 :heart:
Tech I: 5 :heart:

:pspig: 0g banked, 6 workers.


5 cards in hand
  • Brave Knight
  • Spectral Aven
  • Porkhand Magistrate
  • Manufactured Truth
  • Arrest
3 cards in deck
  • Brave Knight
  • Lawful Search
  • Reputable Newsman
0 cards in discard

#5

Fenrir, Turn 2
Things are getting silly already.

Upkeep

Workers make six (6g)

Tech Two Cards

Feral Strike, Murkwood Allies


Calimandra goes to midband (4g)

Worker a card (3g)

Workered Card

Verdant Tree

Discard two cards to give Calimandra stealth

Discarded Rampant Growth and Rich Earth

Play Tiger Cub from hand - He goes to the “Zoo”. -> Playful Panda mounts a daring escape. (1g)

Playful Panda Arrives Exhausted (from his daring escape) and summons a 0/1 wisp.

Calimandra attacks Quince killing him. -> Calimandra hits maxband 4/5

Wisp patrols in Squad Leader

Discard 1, shuffle and draw 3

Float 1 gold.

Hand at end of Turn

Feral Strike, Spore Shambler, Young Treant


#6
Tech 2 cards
  • Elite Training
  • Free Speech

Player 1, Turn 3


Workers make 6g. (6g)

[details=Hire 7th worker for 1g. (4
5g, 4 cards)]

  • Manufactured Truth
    [/details]

Recruit a Brave Knight for 3g. (2g, 3 cards)

Conjure a Spectral Aven for 2g. (0g, 2 cards)

All four units patrol as below.

Discard 2, draw 3, shuffle 4, draw 1.


Patrols:
:psblueshield: Squad Leader: Brave Knight (3 :crossed_swords: 3 :heart 1 :psblueshield, Honorable Death)
:psfist: Elite:
:ps_: Scavenger: Mirror Illusion (0 :crossed_swords: 1 :heart:)
:pspuzzle: Technician: Building Inspector (1 :crossed_swords: 1 :heart:)
:eye: Lookout: Spectral Aven (2 :crossed_swords: 2 :heart:, Resist 1)

Board:
Jail (3 :heart:) [Tiger Cub in captivity]

Base: 20 :heart:
Tech I: 5 :heart:

:pspig: 0g banked, 7 workers.


4 cards in hand
  • Brave Knight
  • Lawful Search
  • Reputable Newsman
  • Porkhand Magistrate
3 cards in deck
  • Arrest
  • Elite Training
  • Free Speech
0 cards in discard

#7

Will post my next turn tonight when I get home from work.

Gonna go something like -
Calimandra plays a tiger from my codex.
Worker
Tech 1
Patrol everything that can patrol.


#8

Fenrir , Turn 3

Sorry for the delay I have not been well.


Upkeep

Tech 2 cards

Feral Strike, Centaur

Workers make 7g (8g)


Exhaust Calimandra to Summon a 4/4 Stalking Tiger from my Codex. As it didn’t arrive from hand it goes directly into play and skips Jail. (4g)

Tiger is invisible while Calimandra is alive.

Worker a Card

Spore Shambler

(3g)

Build Tech 1 building (1g) it completes at end of turn

Discard 2 to draw 4.

Patrols:
:psblueshield: Squad Leader: Wisp 0 :crossed_swords: 1 :heart: 1 :psblueshield:
:psfist: Elite: Playful Panda 3 :crossed_swords: 2 :heart:
:ps_: Scavenger:
:pspuzzle: Technician: Stalking Tiger (4 :crossed_swords: 4 :heart:)
:eye: Lookout:

Board
Calimandra 4 :crossed_swords: 5 :heart:

Float 1g, 8 workers


Discarded Cards

Feral Strike, Young Treant

Hand at end of turn

Murkwood Allies, Rich Earth, Rampant Growth, Forests Favour


#9
Tech 2 cards
  • Community Service
  • Spectral Flagbearer

Player 1, Turn 4


Workers make 7g. (7g)

Hire 8th worker for 1g. (6g, 3 cards)
  • Lawful Search

Spectral Aven (flying) attacks and slays Playful Panda, dealing 2 damage from the air.

Brave Knight bravely attacks your squad leader, destroying the Wisp through its armor with 3 attack. The Wisp deals 0 damage to Brave Knight.

Play :codexquince: Sirius Quince for 2g, then pay 2g more to bring him to level 3, midband. (2g)
Quince creates a second 0/1 Mirror Illusion when he arrives.

Quince pays 2g to make his first Mirror Illusion a reflection of Stalking Tiger. The Tiger is invisible, which seems like it means it would be hard to see in mirrors. However, Quince doesn’t :dart: anything (otherwise, he’d break his own mirrors), so it works out.

The “Stalking Tiger” Mirror Illusion attacks and trades with the real Stalking Tiger, which it can do because the Invisible tiger is patrolling in Technician, making it attackable. You draw a card.

Quince patrols in Squad Leader Building Inspector in Scavenger, and the fresh Mirror Illusion in Technician.

Discard 3, draw 3, shuffle 5, draw 2.


Patrols:
:psblueshield: Squad Leader: :codexquince: Quince, Lv. 3 (1 :crossed_swords: 4 :heart 1 :psblueshield)
:psfist: Elite:
:ps_: Scavenger: Building Inspector (1 :crossed_swords: 1 :heart:)
:pspuzzle: Technician: Mirror Illusion (0 :crossed_swords: 1 :heart:)
:eye: Lookout:

Board:
:exhaust: Spectral Aven (2 :crossed_swords: 2 :heart:, Flying)
:exhaust: Brave Knight (3 :crossed_swords: 3 :heart, Honorable Death)
Jail (3 :heart:) [Tiger Cub in captivity]

Base: 20 :heart:
Tech I: 5 :heart:

:pspig: 0g banked, 8 workers.


5 cards in hand
  • Arrest
  • Elite Training
  • Free Speech
  • Brave Knight
  • Reputable Newsman
3 cards in deck
  • Community Service
  • Spectral Flagbearer
  • Porkhand Magistrate
0 cards in discard

Getting sick sucks, understandable if playing card games isn’t your top priority right now. : )

(noting this in case it comes up later) Copying a unit copies its tech level, so Predator Tiger can still be attacked by a token that’s a copy of, say, a Predator Tiger. Quince has a thing for getting through the natural defenses of tigers for some reason.

By the way - can you include the number of cards in your deck and discard at end of turn?


#10

Fenrir, Turn 4


Upkeep

Draw a card from technician dying deck empty

Drawn Card

Ironbark Treant

Tech 2 Cards

Feral Strike, Centaur

Workers make 8 (9g)


Worker a card (8g)

Worker

Rich Earth

Play Murkwood Allies to summon 5 1/1 Frog tokens (3g)

Play forest’s favour to put a +1/+1 rune on Calimandra 5/6 (1g)

Calimandra attacks Quince taking 1 damage and killing him.

Frogs patrol in everything but Lookout.

Float 1


Discard 2, shuffle and draw 4

Discard empty, 8 cards in deck

Hand at end of turn

Stalking Tiger, Feral Strike, Centaur, Forest’s Favour


#11
Tech 2 cards
  • Macciatus, The Whisperer
  • Eyes of the Chancellor

Player 1, Turn 5


Workers make 8g. (8g)

Play :codexonimaru: Onimaru for 2g. (6g)
Onimaru gives Elite Training to Brave Knight and Building Inspector for 2g. They get +1 attack, 1 armor, Sparkshot, and Anti-Air until my next upkeep. (4g)

Building Inspector attacks the Squad Leader frog. His armor protects him, and the Training allows him to kill the armored frog. Sparkshot deals 1 damage to and kills the frog in Elite.

Brave Knight attacks the Scavenger frog. Again, his armor protects him as he kills both the Scavenger and the Technician (with Sparkshot.) You get 1g and draw a card.

Spectral Aven (flying) attacks Calamandra, dealing 2 damage from the air.

Begin construction of Tech II - :mag: Truth for 4g. (0g)

Mirror Illusion patrols in Squad Leader. Onimaru patrols in Elite.

Discard 4, draw 3, shuffle 7, draw 2.


Patrols:
:psblueshield: Squad Leader: Mirror Illusion (0 :crossed_swords: 1 :heart: 1 :psblueshield:)
:psfist: Elite: :codexonimaru: General Onimaru, Lv. 1 (3 :crossed_swords: 3 :heart:)
:ps_: Scavenger:
:pspuzzle: Technician:
:eye: Lookout:

Board:
:exhaust: Spectral Aven (2 :crossed_swords: 2 :heart:, Flying)
:exhaust: (4 :crossed_swords: 3 :heart, Honorable Death)
:exhaust: Building Inspector (2 :crossed_swords: 1 :heart:)
Jail (3 :heart:) [Tiger Cub in captivity]

Base: 20 :heart:
└Spec: :mag: Truth
Tech I: 5 :heart:
Tech II: 5 :heart:

:pspig: 0g banked, 8 workers.


5 cards in hand
  • Community Service
  • Spectral Flagbearer
  • Porkhand Magistrate
  • Elite Training
  • Eyes of the Chancellor
5 cards in deck
  • Arrest
  • Free Speech
  • Brave Knight
  • Reputable Newsman
  • Macciatus, The Whisperer
0 cards in discard

#12

Fenrir, Turn 5


Upkeep

Draw a card and gain a gold from patroller deaths

Draw

Rampant Growth

Tech 2 cards

Verdant Tree, Spirit of the Panda

Workers make 9 (11g)


Worker a card for 1g (10g)

Worker

Feral Tiger

Play feral strike for 8g put a playful panda and a blooming aincient into my hand. Play Centaur and Panda from hand.

Tiger Cub and Centaur make it to the board. Panda goes to Jail.

Play Rampant Growth on Spectral Aven, it dies when targetted (0g)

Calimandra kills the illusion in squad leader.

Centaur Patrols in Squad Leader,

Tiger Cub Patrolls in Elite.

Discard 2 to draw 4

Six cards in discard

Hand at end of turn

Feral Strike, Playful Panda, Murkwood Allies, Ferocity.


#13

Not sure how I went from Max band Cali on turn 2 to being this far behind…


#14

You might not be as behind as you think - Feral Strike puts units directly into play from your hand, which is different enough from playing them that they don’t go to Jail.


#15

ok let’s replace tiger cub with a wisp and put a pranda into play


#16
Tech 2 cards (+Aven is 3 discards)
  • Spectral Roc
  • Spectral Roc

Player 1, Turn 6


Workers make 8g. (8g)

Upgrade regular eyes to Eyes of the Chancellor for 3g. (5g, 4 cards)
I look at your hand.

Your hand is unfortunately dependent on Calamandra. Let’s take care of that.

:exhaust: Eyes of the Chancellor (it has haste) to make Brave Knight invisible.
Brave Knight attacks :codexcalamandra: Calamandra. He deals 3 damage, bringing her damage up to 6 total, killing her. She deals 5 damage to him, a fatal blow. However, his honorable death in combat earned him a resting place in my hand rather than the discard pile. (5 cards)
Onimaru gains two levels. (Now level 3.)

Hire 9th worker for 1g. (4g, 4 cards)
  • Elite Training

Recruit a Brave Knight for 3g. (1g, 3 cards)

Brave Knight patrols in Squad Leader. Onimaru patrols in Elite.

Discard 3, draw 5.


Patrols:
:psblueshield: Squad Leader: Brave Knight (3 :crossed_swords: 3 :heart: 1 :psblueshield:)
:psfist: Elite: :codexonimaru: General Onimaru, Lv. 3 (3 :crossed_swords: 3 :heart:)
:ps_: Scavenger:
:pspuzzle: Technician:
:eye: Lookout:

Board:
Building Inspector (1 :crossed_swords: 1 :heart:)
Jail (3 :heart:) [Tiger Cub in captivity]
:exhaust: Eyes of the Chancellor

Base: 20 :heart:
└Spec: :mag: Truth
Tech I: 5 :heart:
Tech II: 5 :heart:

:pspig: 1g banked, 8 workers.


5 cards in hand
  • Arrest
  • Free Speech
  • Brave Knight
  • Reputable Newsman
  • Macciatus, The Whisperer
5 cards in deck
6 cards in discard
  • Spectral Aven
  • Spectral Roc
  • Spectral Roc
  • Community Service
  • Spectral Flagbearer
  • Porkhand Magistrate

#17

Fenrir, Turn 6


Calimandra NOOO!

Workers produce ten gold (10g)

Tech 2 cards

Techs

Blooming Aincient, Nature Reclaims


Builld Tower (6g)

Summon Arg (4g)

Build Tech 2 : Growth (0g)

Discard 3 to draw 2, shuffle and draw 5. Discard empty


Hand at end of Turn : Ironbark Treant, Forest’s Favour, Blooming Ancient, Blooming Elm, Nature Reclaims


#18

This game is close - if you can find a way to destroy Jail, that puts you slightly ahead on board position, and your extra workers give you the edge on economy. (Might be a big if, tho.)

Building Inspector is still around - your first building this turn costs +1 gold, which would make the Tower cost 4. You can still afford everything if you skip your worker, but keep in mind you would then need to redraw the cards after the shuffle (b/c Ferocity would have been in the deck.)

(It looks like you accidentally made your techs visible; it doesn’t display properly if there’s anything on the line above the [details] block. Feel free to pick new ones if you are redoing the shuffle. [or at least say you are so I don’t /know/ you have those two.])


#19

Right, that’s what I’ll do.

New Hand :

Ironbark Treant, Forest’s Favour, Blooming Ancient, Blooming Elm, Nature Reclaims

No worker. New techs. Otherwise same turn.

When/if I destroy jail whatever is in there will go to discard. I’m not hugely optimistic about taking control of the board via that method.


#20
Tech 2 cards (8 discards)
  • Liberty Griffin
  • Liberty Griffin

Player 1, Turn 7


Workers make 9g. (10g)

Hire 10th worker for 1g. (9g, 4 cards)
  • Brave Knight

Build Tech III building for 5g. (4g)

Recruit Reputable Newsman for 2g. (2g, 3 cards)
Reputable Newsman prevents you from playing spells and upgrades that cost 2g.

Recruit Macciatus, The Whisperer for 2g. (0g, 2 cards)

Brave Knight patrols in Squad Leader. Building Inspector patrols in Technician.

Discard 2, shuffle 10, draw 4.


Patrols:
:psblueshield: Squad Leader: Brave Knight (3 :crossed_swords: 3 :heart: 1 :psblueshield:)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician: Building Inspector (1 :crossed_swords: 1 :heart:)
:eye: Lookout:

Board:
:codexonimaru: General Onimaru, Lv. 3 (2 :crossed_swords: 3 :heart:)
Reputable Newsman (0 :crossed_swords: 3 :heart:, blocks 2-cost spells)
Macciatus, The Whisperer (3 :crossed_swords: 3 :heart:, buffs Illusions)
Jail (3 :heart:) [Tiger Cub in captivity]
:exhaust: Eyes of the Chancellor

Base: 20 :heart:
└Spec: :mag: Truth
Tech I: 5 :heart:
Tech II: 5 :heart:

:pspig: 1g banked, 9 workers.


4 cards in hand
  • Spectral Roc

  • Liberty Griffin

  • Community Service

  • Arrest

6 cards in deck
  • Spectral Aven
  • Spectral Roc
  • Liberty Griffin
  • Spectral Flagbearer
  • Porkhand Magistrate
  • Free Speech
0 cards in discard