[Casual] Omniraptor vs codexnewb

"P1T5


Tech StartingHand Workers

TECH
Justice Juggernaut
Justice Juggernaut


STARTING HANDBoot Camp
The Art of War
Manufactured Truth
Boot Camp
Spectral Aven
The Art of War
Arrest


WORKERS
Bluecoat Musketeer
Jail
Building Inspector
Lawful Search
Arrest


NextHand

Reputable Newsman
Insurance Agent
Insurance Agent
Traffic Director (1/1)
Boot Camp


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
porky disable savior monk - ($6)
manufactured truth newsman into ipn (4/4) - ($5)
Ipn’s trade with each other
Oni - ($3)
bootcamp porky, draw 1 - ($2)
bootcamp porky, draw 1 - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bigby, lvl 1, (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Oni, lvl 1, (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Porkhand Magistrate (4/5)++

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

hmm, bummer on the no 1 drop given the bootcamps, but just need to hope no huge swing from him. worst case is i lose both oni and bigby (prety bad actually. hoping he just walls up and i get to use insurance agents. at least porky is porkier than ever.

"

P2T5


Tech StartingHand Workers

TECH
Vigor Adept
Training Grounds


STARTING HAND
Morningstar Flagbearer
Rambasa Twin
Sensei’s Advice
Snapback
Safe Attacking


WORKERS
Fox Viper
Fox Primus
Grappling Hook
Smoker


NextHand

Reversal
Aged Sensei
Sparring Partner
Speed of the Fox
Mind-Parry Monk


Discard

Inverse Power Ninja
Sensei’s Advice
Safe Attacking
Snapback
Vigor Adept
Training Grounds


Tech 2 card(s)
Get Paid - ($9)
Rambasa Twin - ($5)
Morningstar Flagbearer - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin (3/2+1)
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin (3/2)
  • :pschip: Technician: Morningstar Flagbearer (2/2)
  • :target: Lookout:

In Play:

  • Rook (2/4)
  • Savior Monk (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 2
  • Workers: 9

"P1T6


Tech StartingHand Workers

TECH
Lawbringer Gryphon
Lawbringer Gryphon


STARTING HAND
Insurance Agent
Insurance Agent
Traffic Director (1/1)
Reputable Newsman
Boot Camp
Justice Juggernaut
The Art of War
Manufactured Truth


WORKERS
Bluecoat Musketeer
Jail
Building Inspector
Lawful Search
Arrest
The Art of War


NextHand

Justice Juggernaut
Boot Camp
The Art of War
Spectral Aven


Discard

Boot Camp
Reputable Newsman
Manufactured Truth
Lawbringer Gryphon
Lawbringer Gryphon


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
porky kills sql rambasa
Oni kills flagbearer
insurance agent, rune to sql rambasa - ($8)
insurance agent, rune to sql rambasa - ($7)
mid bigby, heals, kills scav rambasa - ($5)
insurance agents trigger, i collect 8 gold and 2 cards - ($13)
justice juggernaut - ($7)
bootcamp juggernaut, draw ` - ($6)
tech 3 - ($1)
traffic director - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director (1/1+A) untargetable
  • :psfist: Elite: Insurance Agent (3/2)
  • :ps_: Scavenger: Insurance Agent (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Porkhand Magistrate (4/2)++
  • Oni, lvl 1, (2/1)
  • Bigby, lvl 3, (2/1)
  • Justice Juggernaut (5/7)+

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

damn…law is better than i thought. but that lined up pretty well. might not work against other specs. ill take it though!!

"

gg, looks like losing rook on turn 2 was a bad decision after all

Gg! I really lucked out there. Somehow totally forgot about SnapBack While I was going for max oni

Turn 1 to you when you’re ready.

P1T1


StartingHand Workers

STARTING HAND
Sensei’s Advice
Morningstar Flagbearer
Fox Primus
Fox Viper
Smoker


WORKERS
Fox Viper


NextHand

Aged Sensei
Safe Attacking
Grappling Hook
Savior Monk
Snapback


Discard

Sensei’s Advice
Morningstar Flagbearer
Fox Primus


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Smoker - ($2)
Grave - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Smoker

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

"P2T1


StartingHand Workers

STARTING HAND
Traffic Director
Bluecoat Musketeer
Arrest
Reputable Newsman
Spectral Aven


WORKERS
Bluecoat Musketeer


NextHand

Jail
Lawful Search
Porkhand Magistrate
Manufactured Truth
Building Inspector


Discard

spectral aven
Arrest
Reputable Newsman


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
traffic director - ($3)

Float ($3)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Traffic Director (1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 3
  • Workers: 6
    "

P1T2


Tech StartingHand Workers

TECH
Bird’s Nest
Reversal


STARTING HAND
Aged Sensei
Snapback
Savior Monk
Safe Attacking
Grappling Hook


WORKERS
Fox Viper
Aged Sensei


NextHand

Reversal
Savior Monk
Fox Primus
Bird’s Nest
Snapback


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Safe Attacking - ($3)
Tech I - ($2)
Heroes’ Hall - ($0)
Smoker kills traffic director
grave smacks base for 2

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Smoker
  • Safe Attacking
  • Grave

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

"P2T2


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Jail
Lawful Search
Porkhand Magistrate
Building Inspector
Manufactured Truth


WORKERS
Bluecoat Musketeer
Jail 3HP


NextHand

Traffic Director (1/1
Arrest
Flagstone Garrison
Reputable Newsman
Flagstone Garrison


Tech 2 card(s)
Get Paid + float - ($9)
Scav gold - ($8)
Worker - ($7)
Tech 1 - ($6)
porky - ($3)
tower - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Porkhand Magistrate (3/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Rush tech 2. I can’t compete with early hero’s. bigby can help me to stash.

"

P1T3


Tech StartingHand Workers

TECH
Fuzz Cuddles
Speed of the Fox


STARTING HAND
Bird’s Nest
Fox Primus
Snapback
Reversal
Savior Monk


WORKERS
Fox Viper
Aged Sensei
Savior Monk


NextHand

Sensei’s Advice
Speed of the Fox
Fox Primus
Grappling Hook
Morningstar Flagbearer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Reversal on porky. sweet revenge! - ($2)
midband grave - ($0)
grave and smoker kill tower, 2 damage to base

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Grave level 3 (3/3)

In Play:

  • Smoker
  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

lol, yeah, this will be a tough one.

"P2T3


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Reputable Newsman
Flagstone Garrison
Traffic Director (1/1
Flagstone Garrison
Arrest


WORKERS
Bluecoat Musketeer
Jail 3HP
Arrest


NextHand

Manufactured Truth
spectral aven
Building Inspector
flagstone garrison
Lawful Search


Discard

Porkhand Magistrate (3/3)
Reputable Newsman
Flagstone Garrison
Traffic Director (1/1
Overeager Cadet
Overeager Cadet


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
tech 2 peace - ($2)
bigby - ($0)

Float ($0)
Stash 1, Discard 3, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bigby (2/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

well, hopefully the tech 2 survives, and hopefully i get a cadet from tech…

"

P1T4


Tech StartingHand Workers

TECH
Glorious Ninja
Glorious Ninja


STARTING HAND
Morningstar Flagbearer
Grappling Hook
Sensei’s Advice
Speed of the Fox
Fox Primus


WORKERS
Fox Viper
Aged Sensei
Savior Monk
Sensei’s Advice


NextHand

Fuzz Cuddles
Speed of the Fox
Bird’s Nest
Snapback
Reversal


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech II Ninjutsu - ($2)
Rook - ($0)
Grappling Hook pulls bigby to lookout
Grave kills bigby, 2 levels to grave
smoker smacks tech I

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Grave level 5 (3/1)

In Play:

  • Smoker
  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

"P2T4


Tech StartingHand Workers

TECH
Spectral Flagbearer
Spectral Flagbearer


STARTING HANDflagstone garrison
Lawful Search
spectral aven
Manufactured Truth
Building Inspector
Reputable Newsman
Traffic Director (1/1
Overeager Cadet
Flagstone Garrison


WORKERS
Bluecoat Musketeer
Jail 3HP
Arrest
Manufactured Truth


NextHand

Spectral Flagbearer
Spectral Flagbearer
Flagstone Garrison
Overeager Cadet
Porkhand Magistrate (3/3)


Tech 2 card(s)
Get Paid - ($8)
flagstone garrison - ($5)
building inspector, reshuffle, draw 1 - ($4)
reputable newsman, no 2 cost spells - ($2)
traffic director, draw 1 - ($1)
overeager cadet, draw 1
worker - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Building Inspector (1/1)
  • :pschip: Technician:
  • :target: Lookout: Overeager Cadet (2/2)

In Play:

  • flagstone garrison 4hp
  • Reputable Newsman (0/3)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

okay, let’s see if peace engine can handle it.

"

P1T5


Tech StartingHand Workers

TECH
Hidden Ninja
Hidden Ninja


STARTING HAND
Fuzz Cuddles
Reversal
Snapback
Bird’s Nest
Speed of the Fox


WORKERS
Fox Viper
Aged Sensei
Savior Monk
Sensei’s Advice


NextHand

Fox Primus
Morningstar Flagbearer
Grappling Hook
Glorious Ninja
Glorious Ninja


Discard

Reversal
Snapback
Speed of the Fox
Hidden Ninja
Hidden Ninja


Tech 2 card(s)
Get Paid - ($8)
Fuzz Cuddles - ($6)
Maxband grave, he punches traffic director, reputable newsman is put to the sword - ($4)
Smoker kills building inspector
rook kills overeager cadet
Bird’s Nest - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fuzz Cuddles
  • :psfist: Elite:
  • :ps_: Scavenger: Sparrow
  • :pschip: Technician:
  • :target: Lookout: Pigeon

In Play:

  • Smoker
  • Safe Attacking
  • Rook (2/2)
  • Grave level 7 (4/4)
  • Bird’s Nest

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 8

P2T5


Tech StartingHand Workers

TECH
Spectral Hound
Spectral Hound


STARTING HAND
Spectral Flagbearer
Spectral Flagbearer
Porkhand Magistrate (3/3)
Overeager Cadet
Flagstone Garrison
spectral aven
Lawful Search
Reputable Newsman (0/3)
Spectral Hound
Spectral Hound
Overeager Cadet (2/2)
Traffic Director (1/1+A)
Building Inspector (1/1)


WORKERS
Bluecoat Musketeer
Jail 3HP
Arrest
Manufactured Truth
Lawful Search


NextHand

Porkhand Magistrate (3/3)
Traffic Director (1/1+A)
spectral aven
Building Inspector (1/1)
Spectral Hound (4/3)


Tech 2 card(s)
Get Paid - ($9)
scav gold
worker - ($8)
flagstone garrison - ($5)
overeager cadet, draw 2
spectral flagbearer, reshuffle, draw 2 - ($4)
spectral flagbearer, draw 2 - ($3)
overeager cadet, draw 2
reputable newsman, no 2 cost spells, no cards to draw - ($1)
spectral hound - ($0)

Float ($0)
Discard 5, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2+A)
  • :psfist: Elite: Spectral Hound (4/3)
  • :ps_: Scavenger: Spectral Flagbearer (2/2)
  • :pschip: Technician: Spectral Flagbearer (2/2)
  • :target: Lookout: Overeager Cadet (2/2)

In Play:

  • flagstone garrison 4hp
  • Flagstone Garrison 4hp
  • Reputable Newsman (0/3)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

hmmm, not feeling great about this. i dont think garrisons outpace the value he has from those hero's. and now i need to most likely deal with his tech 2's.

"P1T6


Tech StartingHand Workers

TECH
Shuriken Hail
thunderclap


STARTING HAND
Fox Primus
Glorious Ninja
Grappling Hook
Morningstar Flagbearer
Glorious Ninja


WORKERS
Fox Viper
Aged Sensei
Savior Monk
Sensei’s Advice
Fox Primus


NextHand

thunderclap
Speed of the Fox
Grappling Hook
Snapback


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Morningstar Flagbearer - ($6)
Glorious Ninja - ($1)
Grave kills sql cadet, sparkshots hound
Birds kill hound
Fuzz cuddles kills lookout cadet
rook kills technician Flagbearer, but deck/discard is empty
Glorious ninja kills scav Flagbearer

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Smoker
  • :psfist: Elite:
  • :ps_: Scavenger: Grave level 7 (4/3)
  • :pschip: Technician: Morningstar Flagbearer
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Rook (2/2)
  • Bird’s Nest
  • Glorious Ninja
  • Fuzz Cuddles (2/3)
  • Sparrow
  • Pigeon

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

"P2T6


Tech StartingHand Workers

TECH
Free Speech
Injunction


STARTING HAND
Spectral Hound (4/3)
spectral aven
Porkhand Magistrate (3/3)
Building Inspector (1/1)
Traffic Director (1/1+A)
Overeager Cadet
Overeager Cadet (2/2)
Spectral Flagbearer (2/2)
Spectral Hound
Injunction
Free Speech
Spectral Flagbearer (2/2)


WORKERS
Bluecoat Musketeer
Jail 3HP
Arrest
Manufactured Truth
Lawful Search


NextHand

Porkhand Magistrate
Building Inspector
Spectral Flagbearer
spectral aven
Injunction


Tech 2 card(s)
Get Paid - ($10)
tech draw (remember cadets, hound, and flagbearer are in discard from being killed during your turn), reshuffle, draw 1
THEN move scav flagbearer to newly emptied discard, scav gold - ($11)
overeager cadet, draw 2
overeager cadet, draw 1, reshuffle, draw 1
spectral hound, draw 2 - ($10)
quince, mirror - ($8)
free speech, no spells, no hero abilities for you until my next upkeep - ($6)
bigby - ($4)
injunction your tech 2, disable that ninja, no more tech 2’s for you next turn - ($1)
spectral hound, draw 2 - ($0)

Float ($0)
Discard 6, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound (3/3+A)
  • :psfist: Elite: Reputable Newsman (1/3)
  • :ps_: Scavenger: Overeager Cadet (2/2)
  • :pschip: Technician: Overeager Cadet (2/2)
  • :target: Lookout: Spectral Hound (3/3)

In Play:

  • flagstone garrison 4hp
  • Flagstone Garrison 4hp
  • Quince, lvl 1, (1/3)
  • Bigby, lvl 1, (2/3)
  • MIrror Illusion (0/1)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

okay, decision time, teching free speech and injunction. need free speech to cycle to prevent his hero shinanigans, and then injunctions to stall his tech 2. not looking good, but there is a chance.

didnt think of this until now, but free speech in a great hero counter in general. combined with garrisons, it might totally elimiante his hero advantage.

"

P1T7


Tech StartingHand Workers

TECH
Earthquake
Earthquake


STARTING HAND
Snapback
Speed of the Fox
thunderclap
Grappling Hook


WORKERS
Fox Viper
Aged Sensei
Savior Monk
Sensei’s Advice
Fox Primus
Speed of the Fox


NextHand

Reversal
Shuriken Hail
Hidden Ninja
Hidden Ninja
Glorious Ninja


Discard

Snapback
Grappling Hook
Thunderclap
Earthquake
Earthquake


Tech 2 card(s)
Get Paid + float and everyone heals - ($10)
Worker - ($9)
birds and smoker kill quince, 2 levels to rook
grave kills sql hound
midband rook - ($7)
rook kills lookout hound
maxband rook - ($4)
flagbearer kills scav cadet

Float ($4)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fuzz Cuddles (2/3+1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Grave level 7 (4/2)
  • Safe Attacking
  • Rook level 8 (4/6)
  • Fuzz Cuddles (2/2)
  • Morningstar Flagbearer (2/1)
  • Bird’s Nest
  • Sparrow
  • Pigeon
  • Smoker
  • Glorious Ninja

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 4
  • Workers: 10

you can’t summon sets because your tech 2 is disabled.

also grave does not have readiness due to free speech.

my bad, i’ll update turn. technician cadet lives and fuzz cuddles patrols. edit: can i actually retcon that to kill technician and let scavenger live instead, you have basically unlimited cards anyway