Hyperions? I’m going to build a jail in case you have a second one…
P2T6
StartingHand Workers
STARTING HAND
Manufactured Truth
Spectral Aven
Jail
Insurance Agent
Lawbringer Gryphon
WORKERS
Traffic Director
Arrest
Building Inspector
Porkhand Magistrate
Lawful Search
NextHand
Injunction
Lawbringer Gryphon
Spectral Hound
Bluecoat Musketeer
Insurance Agent
Discard
Scribe
Manufactured Truth
Lawbringer Gryphon
Spectral Aven
Tech 0 card(s)
Get Paid - ($10)
Rebuild Tech III
Hire Brave Knight, “He’s baaaaack” - ($7)
Hire Insurance Agent, Insuring your Hyperion - ($6)
Build a Jail - ($3)
Summon Quince, and a Mirror - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Brave Knight 3/3
-
Elite:
-
Scavenger: Insurance Agent 2/2
-
Technician: Mirror 0/1, illusion
-
Lookout:
In Play:
Buildings:
-
Base HP: 14
-
Tech I HP: 5
-
Tech II HP: 5 (Law)
-
Tech III HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Haha, he was ready for my lucky tech III draw. I could summon Bigby and stash the one I drew, but I’d love to play Injunction next turn. I will draw either the other Gryphon, Injunction, or both.
Edit: Geiger base dmg correction!
2 Likes
Your base should be at 14. Geiger attacked it directly
1 Like
P1t7
Hand
Argonaut
Now!
Hyperion
R&D
Immortal
No worker
Tech
Ready or Not 2x
Get paid ($9)
Hire Hyperion ($4)
Hyperion trades with Brave Knight. I draw
Cast R&D ($2) I now have a 10 Card Hand
Geiger trades with Insurance Agent. Sparkshot kills Mirror
Hire Fading Argonaut ($0)
Hyperion smashes your tech 3. I draw yet again
In play: Hyperion (4/4) Battle Suits
In jail: Fading Argonaut (2/3)
Base: 20
Tech 1: 5
Tech 2: 5
9 workers
Hand: 5 (obviously)
Deck: 9
Discard: 0
New Hand
Hyperion
Immortal
Ready or Not
Ready or Not
Now!
1 Like
Couple questions:
Did you fight the Brave Knight with the new Hyperion (uninsured) or the old one (insured, attacked twice so should only have 3 HP before attacking)? If it’s the old one, I get 5 gold, if it’s the new one I get nothing and you have 2 Hyperions in play. The new one with 4 damage (3 from Knight and 1 from Tower) and the old one with 3 damage (Tower, Tower).
1 Like
Let’s have the new one fight the Knight
I need to fix some calculations. Thanks
Scratch that. I checked and it’s impossible
1 Like
Hyperion is a hell of a card…
Also, I assumed that Quince levels twice from Geiger’s death.
P2T7
StartingHand Workers
STARTING HAND
Bluecoat Musketeer
Insurance Agent
Lawbringer Gryphon
Spectral Hound
Injunction
Reputable Newsman
WORKERS
Traffic Director
Arrest
Building Inspector
Porkhand Magistrate
Lawful Search
Bluecoat Musketeer
NextHand
Scribe
Spectral Hound
Manufactured Truth
Lawbringer Gryphon
Spectral Aven
Tech 0 card(s)
Get Paid + float + scav - ($12)
Rebuild Tech III
Summon Bigby - ($10)
Bigby casts Injunction on your Tech II “No Hyperions allowed next turn! And don’t even think about building a tech III.” - ($7)
Worker - ($6)
Hire Brave Knight - ($3)
Hire Reputable Newsman, set to 1 - ($1)
Float ($1)
Stash 1, Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Brave Knight 3/3
-
Elite:
-
Scavenger: L3 Quince 1/4
-
Technician: Reputable Newsman 0/3, set to 1
-
Lookout:
In Play:
- Jail, HP: 3 [Fading Argonaut]
- Bigby 2/3
Buildings:
-
Base HP: 12
-
Tech I HP: 5
-
Tech II HP: 5 (Law)
-
Tech III HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
The Hyperion is getting in there, but the Tower is chipping away at it and his units/heroes are falling while my Brave Knight comes back good as new every turn. I think this Injunction will seal my victory though…
1 Like
P1t8
Hand
Hyperion
Immortal
Ready or Not
Ready or Not
Now!
No worker
Tech
Immortal and Warp Gate Disciple
Get paid ($9)
Hire Vir ($7)
Max Vir ($0)
Squad leader: Vir (3/5)
In play: Hyperion (4/4) Battle Suits
In Jail: Fading Argonaut (2/3)
Forecast: Mech (6/7)**
Base: 20
Tech 1: 5
Tech 2: 5
9 workers
Hand: 5
Deck: 4
Discard: 7
New Hand
Neo plexus
Warp Gate Disciple
Research and development
Argonaut
Now!
1 Like
P2T8
StartingHand Workers
STARTING HANDLawbringer Gryphon
Scribe
Spectral Aven
Spectral Hound
Manufactured Truth
WORKERS
Traffic Director
Arrest
Building Inspector
Porkhand Magistrate
Lawful Search
Bluecoat Musketeer
NextHand
Insurance Agent
Scribe
Lawbringer Gryphon
Injunction
Insurance Agent
Tech 0 card(s)
Get Paid - ($11)
Lawbringer Gryphon finally emerges from inside the Tech III nest - ($1)
Hire a Spectral Hound - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Brave Knight 3/3
-
Elite: Spectral Hound 3/3
-
Scavenger: L3 Quince 1/4
-
Technician: Reputable Newsman 0/3, set to 1
-
Lookout: Lawbringer Gryphon 7/6, flying, resist 2, obliterate 4
In Play:
- Jail, HP: 3 [Fading Argonaut]
- Bigby 2/3
Buildings:
-
Base HP: 12
-
Tech I HP: 5
-
Tech II HP: 5 (Law)
-
Tech III HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Injunction-less turn, I can see why having 2 would be really good. I’ve got it coming up next turn if Bigby lives…
1 Like
GGWP! Quite a game. that insurance Agent messed me up
1 Like
GG, that one was really strange. I just started doing the math early on and figured I could try and go for Lawbringer Gryphon. Your Hyperions made it really hard to get him out, but I think the tower and jail kept you from building enough pressure. Sweet game!
1 Like
I want to go back to Green
1 Like
Sure, I’ll stick with blue. You want P1 or P2?
1 Like
P1t1
Hand
Playful Panda
Young Treant
Spore Shambler
Tiger Cub
Verdant Tree
Worker
Tiger Cub
Get paid ($4)
Worker ($3)
Hire Playful Panda ($1)
Float 1 gold
In play: Playful Panda (2/2) wisp (0/1)
Base: 20
5 workers
Hand: 5
Deck: 0
Discard: 3
New Hand
Ironbark Treant
Forest’s Favor
Rich Earth
Merfolk Prospector
Rampant Growth
Thoughts
Didn’t draw prospector. Oh well.
1 Like
I’ll see your 0/1 and raise you an 0/3!
P2T1
StartingHand Workers
STARTING HAND
Arrest
Reputable Newsman
Traffic Director
Porkhand Magistrate
Bluecoat Musketeer
WORKERS
Bluecoat Musketeer
NextHand
Lawful Search
Jail
Building Inspector
Manufactured Truth
Spectral Aven
Discard
Porkhand Magistrate
Arrest
Traffic Director
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Quince and a mirror - ($2)
Hire Reputable Newsman, set to 2 - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Reputable Newsman 0/3, set to 2
-
Elite:
-
Scavenger: Mirror 0/1
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
The battle of the 0/1s begins…
1 Like
P1t2
Hand
Ironbark Treant
Forest’s Favor
Rich Earth
Merfolk Prospector
Rampant Growth
Worker
Rich Earth
Tech
Centaur and Murkwood Allies
Get paid + float ($6)
Worker ($5)
Build Tech 1 ($4)
Hire Merfolk Prospector ($3)
Hire Calamandra ($1)
Float 1 gold
Squad leader: wisp (0/1)
Elite: Playful Panda (2/2)
Scavenger: Merfolk Prospector (1/1)
In play: Calamandra (2/3)
Base: 20
Tech 1: 5
6 workers
Hand: 5
Deck: 3
Discard: 0
New Hand
Ironbark Treant
Verdant Tree
Centaur
Rampant Growth
Murkwood Allies
Thoughts
He’s blocking BtF so the froggies shall arrive.
1 Like
P2T2
Tech StartingHand Workers
TECH
Spectral Hound
Spectral Hound
STARTING HAND
Manufactured Truth
Lawful Search
Spectral Aven
Building Inspector
Jail
WORKERS
Bluecoat Musketeer
Jail
NextHand
Arrest
Manufactured Truth
Traffic Director
Building Inspector
Spectral Hound
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire Spectral Aven - ($3)
Build Tech 1 - ($2)
Quince makes another mirror - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Reputable Newsman 0/3, set to 2
-
Scavenger: Mirror 0/1, illusion
-
Technician: Mirror 0/1, illusion
-
Lookout:
In Play:
- Quince 1/3
- Spectral Aven 2/2, flying, illusion
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Cal is scary, my newsman turns off 2 cost spells for now. Elite or SL for Newsman? I feel like Elite is better. Aven is going to be huge here letting me do shenanigans (hopefully). If not, I’ll take some gold and cards.
1 Like
P1t3
Hand
Ironbark Treant
Verdant Tree
Centaur
Rampant Growth
Murkwood Allies
Worker
Ironbark Treant
Tech
Murkwood Allies and Blooming Ancient
Get paid + float ($7)
Find Gold ($8)
Worker ($7)
Midband Calamandra ($5)
Cal kills the Newsman
Cal has the Aven grow rampantly! ($3) on closer inspection, it isn’t real
Hire Centaur ($0)
Squad leader: Playful Panda (2/2)
Scavenger: Wisp (0/1)
Technician: Centaur (3/4)
Cal (3/3) Merfolk Prospector (1/1)
Base: 20
Tech 1: 5
7 workers
Hand: 4
Deck: 4
Discard: 0
New Hand
Young Treant
Murkwood Allies
Spore Shambler
Forest’s favor
Thoughts
Blooming Ancient + Murkwood Allies seems a really good combo.
1 Like
Maybe I should have tried harder to protect my Newsman…
P2T3
Tech StartingHand Workers
TECH
Macciatus, The Whisperer
Reteller of Truths
STARTING HAND
Manufactured Truth
Spectral Hound
Arrest
Building Inspector
Traffic Director
WORKERS
Bluecoat Musketeer
Jail
Traffic Director
NextHand
Spectral Aven
Building Inspector
Lawful Search
Porkhand Magistrate
Spectral Hound
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hire Spectral Hound - ($5)
Quince casts Manfuactured Truth turning a Mirror into a Centaur - ($4)
Mirror Centaur kills SL Panda, takes 2 (later dies)
Build Tech II (Truth) - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Spectral Hound 3/3, illusion
-
Elite:
-
Scavenger: Quince 1/3
-
Technician: Mirror 0/1, illusion
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Truth)
Economy Info:
Cards:
Gold:
Thoughts
Really regretting not putting Aven in Lookout! I’m gonna try going Truth this game, he is building an aggressive board state and I think illusions might be good at fighting that?
1 Like