[Casual] NikoBolas vs Nopethebard

Bloodburn is one, and it’s even a starting deck upgrade in the Core Set just like Rich Earth.

That said, I thought about suggesting that myself but it doesn’t change anything as far as I can tell. Rich Earth as printed costs 3g to play and then you worker for free that turn and every turn after, so the total cost to play it is 3g and you break even on the third worker after playing it. Meanwhile, if it costs 2g to play but requires exhausting to activate you pay 2g for Rich Earth and 1g for the worker (total 3g) and then get free workers on the turns after that… So you still pay the same amount and still break even on the same worker number.

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That is true, the true gold cost remains 3 with a tap effect. I guess the issue is that because rich earth gives you an immediate discount the turn you play it, it really only costs 2, since you were going to worker anyway. So reducing the printed cost to 2 makes it “cost” only 1 functional gold. I think making it a building is interesting, because buildings can be attacked and green is already good at creating large boards to defend.

Back to the game!

P2T2


Tech StartingHand Workers

TECH
Reversal
Sparring Partner


STARTING HAND
Grappling Hook
Fox Primus
Safe Attacking
Aged Sensei
Sensei’s Advice


WORKERS
Smoker
Fox Primus


NextHand

Snapback
Fox Viper
Reversal
Sparring Partner


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Midband Graves - ($3)
Savior Monk kills SL Wisp
Graves Grappling Hooks Water Elemental to Lookout
Graves defeats the Water Elemental, takes 3 damage
Hire Aged Sensei - ($2)
Build Tech I - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei 1/1
  • :target: Lookout:

In Play:

  • Savior Monk 2/1, Healing 1
  • Graves 3/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Good ol Hook

1 Like

P1t3

Hand

Rampant Growth
Forest’s Favor
Young Treant
Playful Panda
Verdant Tree

Worker

Verdant Tree

Tech

Centaur and Spirit of the Panda

Get paid ($6)
Worker ($6)
Hire Playful Panda ($4)
Hire Young Treant ($2) I draw
Cast Forest’s Favor ($0) The Treant gains +1/+1

Squad leader: Young Treant (1/3)
Scavenger: Wisp (0/1)
In play: Playful Panda (2/2) Arg (1/5)

Base: 20
Tech 1: 5
7 workers

Hand: 4
Deck: 4
Discard: 0

New Hand

Circle of life
Centaur
Tiger Cub
Merfolk Prospector

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I think you need to do a card count check.

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Forgot to remove my worker. Fixed it

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It looks like you never built tech 1, but it’s listed with your buildings…

This is assuming your turn was correct without Tech I.

P2T3


Tech StartingHand Workers

TECH
Glorious Ninja
Glorious Ninja


STARTING HAND
Fox Viper
Reversal
Snapback
Sparring Partner


WORKERS
Smoker
Fox Primus
Fox Viper


NextHand

Safe Attacking
Morningstar Flagbearer
Sensei’s Advice
Grappling Hook


Discard

Reversal
Sparring Partner
Snapback
Glorious Ninja
Glorious Ninja


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Graves casts Reversal on Young Treant, he takes 2 damage and is sidelined, next turn he doesn’t untap - ($4)
Aged Sensei kills Scav Wisp, you get a gold
Graves and Savior Monk kill Arg, levels to Graves
Graves goes to waterfall, max-band, heals - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L7 Graves 4/5, sword rune
  • :target: Lookout:

In Play:

  • Savior Monk 2/1, Healing 1
  • Aged Sensei 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

This feels like a huge advantage, not sure what he could have without tech I built.

1 Like

P1t4

Hand

Circle of Life
Centaur
Tiger Cub
Merfolk Prospector

Worker

Tiger Cub

Tech

Blooming Ancient And Circle of Life

Get paid + scavenger ($8)
Hire Midori ($6)
Cast Circle of Life ($3) Young Treant is replaced by Centaur
Build Tech 1 ($2)
Worker ($2)
Build Heroes Hall ($0)

Squad leader: Playful Panda (2/2)
Technician: Centaur (3/4)
In play: Midori (2/3) Rich Earth

Base: 20
Tech 1: 5
Heroes Hall: 4
8 workers

Hand: 4
Deck: 0
Discard: 6

New Hand

Forest’s Favor
Spirit of the Panda
Rampant Growth
Spirit of the Panda

1 Like

Nice misdirection! I was worried about stampede…

P2T4


Tech StartingHand Workers

TECH
Speed of the Fox
Porcupine


STARTING HAND
Grappling Hook
Morningstar Flagbearer
Sensei’s Advice
Safe Attacking


WORKERS
Smoker
Fox Primus
Fox Viper
Safe Attacking


NextHand

Glorious Ninja
Snapback
Porcupine
Morningstar Flagbearer


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Build Tech II (Ninjutsu) - ($5)
Graves casts Grappling Hook, sends Centaur to Lookout
Aged Sensei gives Savior Monk a tip about punching pandas
Savior Monk punches Playful Panda SL, takes 1 damage and knocks him out
Graves chops down the Centaur, takes 3 damage
Graves throws his sword away to kill Midori, levels fizzle.
Build a Surplus - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L7 Graves 4/2, Readiness
  • :target: Lookout:

In Play:

  • Savior Monk 2/1, Healing 1
  • Aged Sensei 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Ok, so next turn he will get Arg back…and maybe Cal? Hopefully I hit a Ninja…

1 Like

P1t5

Hand

Circle of Life
Forest’s Favor
Spirit of the Panda
Spirit of the Panda
Rampant Growth

Worker

Rampant Growth

Tech

Huntress 2x

Get paid ($8)
Worker ($8)
Hire Arg ($6)
His wisp receives the Forest’s Favor ($4)
The Spirit of the Panda descends upon the wisp ($0)

Squad leader: wisp (3/4)
Technician: Arg (1/3)

Base: 20
Tech 1: 5
Heroes Hall: 4
9 workers

Hand: 4
Deck: 1
Discard: 7

New Hand

Young Treant
Merfolk Prospector
Blooming Ancient
Circle of Life

Thoughts

I need to regain momentum.

1 Like

P2T5


StartingHand Workers

TECH
True Power of Storms
Porcupine


STARTING HAND
Snapback
Porcupine
Morningstar Flagbearer
Glorious Ninja
Glorious Ninja


WORKERS
Smoker
Fox Primus
Fox Viper
Safe Attacking
Morningstar Flagbearer


NextHand

Sensei’s Advice
Sparring Partner
Reversal
Grappling Hook
Speed of the Fox


Discard

Snapback
Porcupine
Glorious Ninja


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Hire Glorious Ninja - ($3)
Aged Sensei gives GN a tip about punching Panda Spirits
Glorious Ninja punches the wisp and knocks out the spirit
Summon Setsuki - ($1)
Graves takes out Arg, takes 1 damage. Levels to Sets
Savior Monk hits Tech I for 2 damage
Midband Sets - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L4 Setsuki 2/4
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L7 Graves 4/2, Readiness
  • :target: Lookout:

In Play:

  • Savior Monk 2/2, Healing 1
  • Aged Sensei 1/1
  • Glorious Ninja 4/3, Haste, Swift Strike

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Got lucky and drew 1 Glorious Ninja…then drew the second off Surplus, boooo. I ALSO had Porcupine in my opening hand, so that’s 3/3 of my Tech IIs for this cycle. Still, I’m in a great spot in the game and think I can wreck some havoc…

Forgot to tech cards…blehhh. I think I can just add them to my discard which will become my deck when I draw off Surplus.

1 Like

P1t6

Hand

Blooming Ancient
Circle of Life
Centaur
Young Treant
Merfolk Prospector

Worker

Blooming Ancient

Tech

Rampaging Elephant 2x

Get paid ($9)
Worker ($9)
Hire Centaur ($6)
Build Tech 2: Feral ($2)
Hire Young Treant ($0) I draw

Squad leader: Centaur (3/4)
Scavenger: Young Treant (0/2)
In play: Rich Earth

Base: 20
Tech 1: 3
Tech 2: 5
Heroes Hall: 4
10 workers

Hand: 5
Deck: 4
Discard: 3

New Hand

Spirit of the Panda
Forest’s Favor
Spirit of the Panda
Playful Panda
Huntress

Thoughts

Feral seems a better fit than Growth.

1 Like

P2T6


Tech StartingHand Workers

TECH
Fox’s Den Students
Jade Fox, Den’s Headmistress


STARTING HAND
Grappling Hook
Sparring Partner
Reversal
Speed of the Fox
Sensei’s Advice
Porcupine


WORKERS
Smoker
Fox Primus
Fox Viper
Safe Attacking
Morningstar Flagbearer
Speed of the Fox


NextHand

Glorious Ninja
True Power of Storms
Sensei’s Advice
Porcupine
Snapback


Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
Setsuki casts Sensei’s Advice on Glorious Ninja and Savior Monk - ($8)
Glorious Ninja attacks swiftly and punches out SL Centaur
Setsuki swiftly cuts down the Young Treant in Scav. You get a gold.
Graves and Aged Sensei break Tech II (Feral), Your base takes 2.
Savior Monk, armed with Setsuki’s Advice, breaks Tech I, Your base takes 2
Hire Porcupine - ($5)
Build Tech III - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Porcupine 2/6, Deathtouch
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L7 Graves 4/3, Readiness
  • :target: Lookout:

In Play:

  • Savior Monk 2/2, Healing 1
  • Aged Sensei 1/1
  • Glorious Ninja 4/3, Haste, Swift Strike
  • L4 Setsuki 2/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tech III HP: 5
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Feeling pretty far ahead after breaking Tech 1 + 2…

1 Like

Well GG
how do I deal with Glorious Ninja
(And ninjitsu in general)?

do you mean as green? I think that basilisks and ferocity could be a good defence, same for moment’s peace. MP is great to stall for time, and basilisks with ferocity are an almighty wall.

2 Likes

also, as P1 you have to keep the pressure high. P2 has econ adv, if you lose th tech race or let him get ahead on the board things get nasty.

2 Likes

Okay. Rematch?

I agree with Legion, you need to be more aggressive to push back against whites heroes. Without a spell like judgement day and without haste, when green falls behind on board, it is hard to regain momentum and swing things back. If you look back at our games, you are rarely in a position to attack, even when you are p1. Part of that is because you are really big on Rich Earth. P1 should pressure P2 because if they dont, P2 has an economic advantage and will naturally play tech II first if they are allowed to. Also white has several ways to heal or mitigate damage so that white can keep the pressure up, if white isn’t losing units or heroes, that’s a big gold advantage. I think most games I’ve killed more heroes than you, which results in more virtual gold I’ve made.

I also agree that deathtouch and the basilisk are great ways to fight white, a color similar to green without a mass removal spell, though white does have a little haste.

2 Likes

Okay. That makes sense. Rematch?