Honestly, I think that early stampede stifled too much of your development and left you on the backfoot for the rest of the game. 6 gold is a LOT, especially after starting with Rich Earth which doesn’t even break even for a few turns…
Still, I tech’d incorrectly as P2 so it’s just me trying to get the rust off. Would you like to play again?
1 Like
My rule with Rich Earth is that if the opponent techs a card to destroy it, it was worth making them wasting a tech and some gold. If they don’t, well, free gold for me
But yeah, the stampedes were too greedy
I do not like Rich Earth very much. While you do eventually make money off of it, it can be disrupted and the initial investment is quite high. I’ve seen people do well with it, but can’t remember doing so myself.
1 Like
The thing about disruption is it requires teching a particular card and also costs gold. Often as much gold as Rich Earth itself, though that’s matchup dependant
1 Like
True, there are certainly opportunity costs to consider. You want to go P1, P2, or roll?
1 Like
P1 if you don’t mind. Thanks.
I’ll post turn one in an hour or so
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The problem is rich earth’s cost is so high you sacrifice a lot of early game presence. The gold expenditure of the enemy is negligible considering
3 Likes
Sure but sacrificing early board presence can easily be worth it.
Especially if you’re player 1 against not-red.
Playing Rich Earth against Red is Dicey
Never play Rich Earth against Purple
It’s only worth it if the enemy can’t counter as I see. Otherwise you would want to protect it with tons of board presence, which you already sacrificed
1 Like
Remember that board presence grows linearly. Economic gain is exponential.
An old RTS rule is, “be as economically greedy as you can without losing.”
Remember that rich earth takes until turn 4 to even pay off (best case scenario). Plus it costs a card
1 Like
At any rate, let’s start the next game
GLHF
P1t1
Hand
Ironbark Treant
Playful Panda
Verdant Tree
Tiger Cub
Rich Earth
Worker
Ironbark Treant
Get paid ($4)
Rich Earth ($1)
Worker ($1)
Float 1 gold
In play: Rich Earth
Base: 20
5 workers
Hand: 5
Deck: 0
Discard: 3
New Hand
Rampant Growth
Merfolk Prospector
Spore Shambler
Young Treant
Forest’s Favor
Thoughts
Not being over ambitious as before. But Rich Earth is still good.
1 Like
P2T1
StartingHand Workers
STARTING HAND
Smoker
Snapback
Morningstar Flagbearer
Fox Viper
Savior Monk
WORKERS
Smoker
NextHand
Fox Primus
Grappling Hook
Sensei’s Advice
Safe Attacking
Aged Sensei
Discard
Morningstar Flagbearer
Fox Viper
Snapback
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Graves - ($2)
Hire Savior Moink - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Savior Monk 2/2, Healing 1
- Graves 2/3
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Do not tech, do not tech, do not tech, do not tech
Yeah rich earth was broken at 2 but kind of weak at 3. It’s a card that is probably impossible to balance properly.
1 Like
Seems like it would make a better building than an upgrade? A 2 HP building that cost 2 seems like an interesting starter card.
2 Likes
Would making Rich Earth 2 gold but has to tap for its effect be a good balance?
P1t2
Hand
Rampant Growth
Merfolk prospector
Spore Shambler
Young Treant
Forest’s Favor
Worker
Spore Shambler
Tech
Circle of Life and Spirit of the Panda
Get paid + float ($6)
Worker ($6)
Hire Arg ($4)
Max Arg ($0)
Squad leader: Wisp (0/1)
Elite: Elemental (3/3)
In play: Arg (1/5) Rich Earth
Base: 20
6 workers
Hand: 5
Deck: 4
Discard: 0
New Hand
Rampant Growth
Forest’s Favor
Young Treant
Playful Panda
Verdant Tree
1 Like
I like that suggestion for Rich earth! Are there other non-building upgrades that tap for effects?
Only Eyes of the Chancellor.
1 Like