[Casual] NikoBolas vs Nopethebard

P2t3

Hand

Forest’s Favor
Playful Panda
Polymorph
Centaur

Worker

Forest’s Favor

Tech

Blooming Ancient and MoLaC

Get paid + scavenger ($8)
Worker ($8)
Hire Playful Panda ($6)
Hire Arg ($4)
Build Tech 2: Growth ($0)

Squad leader: Young Treant (0/2)
Scavenger: Wisp (0/1)
Technician: wisp (0/1)
In play: Arg (1/3) Playful Panda (2/2) Rich Earth

Base: 20
Tech 1: 4
Tech 2: 5
8 workers

Hand: 4
Deck: 4
Discard: 0

New Hand

Tiger Cub
Merfolk Prospector
Rampant Growth
Polymorph

1 Like

P1T4


Tech StartingHand Workers

TECH
The Art of War
Drill Sergeant


STARTING HAND
Boot Camp
Spectral Aven
Lawful Search
Porkhand Magistrate
Building Inspector


WORKERS
Jail
Bluecoat Musketeer
Manufactured Truth
Building Inspector


NextHand

Arrest
Drill Sergeant
Spectral Hound
Reputable Newsman
Flagstone Spy


Discard

Lawful Search
Spectral Aven
Boot Camp
Porkhand Magistrate


Tech 2 card(s)
Get Paid + float - ($9)
Oni casts Lawful Search, knocks your wooden door down, draw then peek - ($8)
Worker - ($7)
Spectral Hound kills YT
Oni kills Scav Wisp, you get a gold
Traffic Director hits Tech I for 1 damage, down to 3
Build Tech II (Peace) - ($3)
Onimaru is awarded a promotion for efficient deforestation, 3 soldiers arrive to celebrate - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Soldier A 1/1, Sparkshot
  • :pschip: Technician: Soldier B 1/1, Sparkshot
  • :target: Lookout:

In Play:

  • L8 Oni 4/5, Readiness, Frenzy 1
  • Traffic Director 1/1
  • Spectral Hound 3/3, illusion
  • Soldier C 1/1, Sparkshot

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II (Peace) HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

2 main plans this turn: 1) Go for Tech II or 2) Max-band Oni. After looking at his hand, maybe I can do both… Oni needs 3 gold to max, Tech II is 4 gold and Lawful search is 1g. I miss out on casting Boot Camp, which would allow me to deny him a Tech draw and buff a wisp, also allows me to snipe Arg or really hit his tech II hard, but thats OK. I think? I’m delaying my offense for a turn but Lawful Search is clutch - without it, I would probably have attacked more recklessly.

1 Like

P2t4

Hand

Tiger Cub
Merfolk prospector
Rampant Growth
Polymorph

No worker

Tech

Murkwood Allies 2x

Get paid + scavenger ($9)
Maxband Arg ($5)
Tap Arg to pop hound
Hire Tiger Cub ($3)
Hire Merfolk Prospector ($2)
Hire Cal ($0)

Squad leader: Elemental (3/3)
Elite: Tiger Cub (2/2)
Scavenger: Wisp (0/1)
Technician: Playful Panda (2/2)
In play: Arg (1/5) Cal (2/3) merfolk prospector (1/1) Rich Earth

Base: 20
Tech 1: 3
Tech 2: 5
8 workers

Hand: 4
Deck: 0
Discard: 5

New Hand

Verdant Tree
Centaur
Blooming Ancient
MoLaC

Thoughts

I hope he can’t play Garrison this turn. Though if he doesn’t attack a bunch this turn it won’t even matter. Or newsman. In which case I’m probably dead.

1 Like

SURPRISE! I will get some runes before you this game :wink:

P1T5


Tech StartingHand Workers

TECH
Drill Sergeant
Overeager Cadet


STARTING HAND
Spectral Hound
Reputable Newsman
Drill Sergeant
Arrest
Flagstone Spy


WORKERS
Jail
Bluecoat Musketeer
Manufactured Truth
Building Inspector


NextHand

Boot Camp
Arrest
Reputable Newsman
The Art of War


Tech 2 card(s)
Get Paid - ($8)
Hire Drill Sergeant - ($5)
Hire Flagstone Spy, DS gets a rune - ($2)
Oni arrests the Water Elemental for being wet in public, sideline, exhaust, does not untap next turn. - ($0)
Soldier A hits Scav Wisp, Sparkshots Elite Tiger Cub. You get a gold
Soldier B dies valiantly fighting the Tiger Cub, who also dies
Soldier C fights the Playful Panda and loses, but does a damage
Traffic Director stops Playful Panda, but dies in the process. You draw a card.
Oni breaks your Tech II, your base takes 2
Drill Sergeant gives Flagstone Spy new orders…and a rune

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Onimaru 4/5, Readiness, Frenzy 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Drill Sergeant 3/3
  • :target: Lookout:

In Play:

  • Soldier A 1/1
  • Flagstone Spy+ 4/4, Invisible

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II (Peace) HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Can he win if I continually break Tech II? That is the question. I’m interested to see his answer. With one more unit I can make the Spy a 5/5 (assuming DS lives), so this will pretty much necessitate a Tower from him…and he didn’t worker! He has 9 gold to play with, 10 with prospector, so 7 after a Tower for the detector. Leveling Cal to 5 costs 4 so 3 left, then he could discard 2 and pop the Spy…leaving Cal at 1 health. That seems OK? My biggest fear is probably Dinosize. Stampede looks really bad. Murkwood Allies is pretty good here and I thought about just killing Cal, but I drew both my DS and Spy and want to get my combo going. Plus breaking Tech II stops MoLaC and Blooming Ancient. Teching in cheap units and another DS.

1 Like

GGWP. Rematch?

1 Like

GG man!

Sure! I will stick with mono blue. You’re up for p1 :slight_smile:

1 Like

GLHF
P1t1

Hand

Rampant Growth
Rich Earth
Young Treant
Playful Panda
Verdant Tree

Worker

Rich Earth

Get paid ($4)
Worker ($3)
Hire Calamandra ($1)
Float 1 gold

Lookout: Cal (2/3)

Base: 20
5 workers

Hand: 5
Deck: 0
Discard: 4

New Hand

Forest’s Favor
Ironbark Treant
Merfolk Prospector
Spore Shambler
Tiger Cub

1 Like

GLHF!

P2T1


StartingHand Workers

STARTING HAND
Lawful Search
Reputable Newsman
Traffic Director
Bluecoat Musketeer
Arrest


WORKERS
Traffic Director


NextHand

Porkhand Magistrate
Building Inspector
Jail
Manufactured Truth
Spectral Aven


Discard

Lawful Search
Arrest
Reputable Newsman


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Oni - ($2)
Hire Bluecoat Musketeer - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Bluecoat Musketeer 1/2
  • :ps_: Scavenger: Oni 2/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

So it begins!

1 Like

Nice Oni you’ve got there. Be a real shame if something were to happen to him…
P1t2

Hand

Forest’s Favor
Ironbark Treant
Merfolk Prospector
Spore Shambler
Tiger Cub

Worker

Ironbark Treant

Tech

BtF And Murkwood Allies

Get paid + float ($6)
Worker ($5)
Hire Tiger Cub ($3
Midband Cal ($1)
Cal kills Oni and Maxbands
Float 1 gold

Lookout: Tiger Cub (2/2)
In play: Cal (4/5)

Base: 20
6 workers

Hand: 5
Deck: 4
Discard: 0

New Hand

Spore Shambler
Verdant Tree
Young Treant
Forest’s Favor
Rampant Growth

Thoughts

Oni’s death opens the door to new Paths of evil. I could summon a Tiger next turn, or I could litter the board with little bodies, or I could use Treant to try and draw Cal spells.

1 Like

Haha, somehow I don’t think it’s a real shame in your seat.

P2T2


Tech StartingHand Workers

TECH
Tax Collector
Tax collector


STARTING HAND
Porkhand Magistrate
Jail
Manufactured Truth
Spectral Aven
Building Inspector


WORKERS
Traffic Director
Porkhand Magistrate


NextHand

Tax Collector
Reputable Newsman
Tax collector
Manufactured Truth
Arrest


Tech 2 card(s)
Get Paid + scav - ($6)
Worker - ($5)
Summon Quince and a Mirror - ($3)
Hire Building Inspector - ($2)
Build Tech I - ($1)
Bluecoat Pings the Lookout Cub for 1 damage at long-range

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Quince 1/3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mirror 0/1, illusion
  • :target: Lookout:

In Play:

  • Bluecoat Musketeer 1/2
  • Building Inspector 1/1, 1st building costs 1 more

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

That was a pretty good Hero shove! Time to read Cal’s ultimate again…

1 Like

P1t3

Hand

Spore Shambler
Verdant Tree
Young Treant
Forest’s Favor
Rampant Growth

Worker

Spore Shambler

Tech

Ferocity and Centaur

Get paid + float ($7)
Worker ($6)
Cal taps to bring in a Stalking Tiger ($2)
Tiger Cub receives the Forest’s Favor ($0)

Squad leader: Tiger Cub (3/2)
Scavenger: Stalking Tiger (4/4)
In play: Cal (4/5)

Base: 20
7 workers

Hand: 5
Deck: 5
Discard: 0

New Hand

Rampant Growth
Playful Panda
Merfolk Prospector
Murkwood Allies
Behind the Ferns

Thoughts

Sneaky swarm incoming.

1 Like

This game you get the 4/4 invisible unit eh? :stuck_out_tongue:

P2T3


Tech StartingHand Workers

TECH
Free Speech
Judgment Day


STARTING HAND
Arrest
Manufactured Truth
Tax Collector
Tax collector
Reputable Newsman


WORKERS
Traffic Director
Porkhand Magistrate
Tax Collector


NextHand

Spectral Aven
Jail
Arrest
Tax Collector
Lawful Search


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Build a Tower - ($4)
Quince reads up on Illusions, Mid-band - ($2)
Quince turns his Mirror into a Stalking Tiger - ($0)
Mirror Tiger stealthily attacks the Real Stalking Tiger. They trade, you get a gold.

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bluecoat Musketeer 1/2, long-range when attacking
  • :psfist: Elite:
  • :ps_: Scavenger: L3 Quince 1/4
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Building Inspector 1/1, 1st building costs 1 more

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

OK, he’s going Tiger-Crazy and hasn’t built a Tech I. Or a Hero’s Hall! Cal’s ult seems really bad if you have no Tech buildings. Murkwood Allies seems likely but I can’t fire off my Newsman this turn. Best I can do is Tower up and keep turtling.

nope. No building is online until EoT. So tower detects nothing.
work in progress

1 Like

Ahh, that makes sense! I’ll change my turn.

Pretty sure you don’t have to be able to “see” things to be able to copy them though. You just can’t attack it.

1 Like

Hmm, aren’t you allowed to attack Invisible Patrollers though?

no, he means that your tiger is not invisible cuz you have no feral hero, but yes, since the other is a patroller and your tiger is stealth can atk his

1 Like

You can attack invisible patrollers

2 Likes

Right, regardless of whether the Tiger is invisible the copy ability doesn’t target and a patroller can always be attacked, so the play is legal even without Tower.

1 Like

You’re right, I didn’t notice the tiger was patrolling.

1 Like