[Casual] Nekoatl vs FrozenStorm (Maps)

Sorry, and thanks.

P2T1


StartingHand Workers

STARTING HAND
Pillage
Mad Man
Bombaster
Nautical Dog
Careless Musketeer


WORKERS
Careless Musketeer


NextHand

Bloodrage Ogre
Bloodburn
Charge
Makeshift Rambaster
Scorch


Discard

Nautical Dog
Pillage
Mad Man


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bombaster - ($2)
Drakk Ramhorn - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bombaster (2/2A) Self-destruct
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Drakk Ramhorn (1/3) Explosive

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

This seems like a better hand in some ways than last game, though I’d rather have BRO available.

Map Randoms: Game 6 REDUX Player 1, Turn 2

P1 [Blood]/Ninjutsu/Present vs P2 [Blood]/Disease/Truth
Map: Fury Road - Only one patroller per turn

Starting Hand

Bloodrage Ogre
Mad Man
Charge
Makeshift Rambaster
Scorch

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Argonaut, Crash Bomber


Main:

  • Bloodrage Ogre (3)
  • Worker (2)
  • Tech 1 (0)
Workers

Scorch, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Drakk (1/3 lvl 1)
  • Nautical Dog (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Bombaster
Mad Man
Crash Bomber
Charge
Makeshift Rambaster

End of Turn Discard
My Thoughts

Same techs seem reasonable to me, I’ll run with it


Yeah, SQL Ogre seems good.

P2T2


Tech StartingHand Workers

TECH
Kidnapping
Kidnapping


STARTING HAND
Scorch
Bloodrage Ogre
Bloodburn
Charge
Makeshift Rambaster


WORKERS
Careless Musketeer
Scorch


NextHand

Bloodburn
Kidnapping
Makeshift Rambaster
Mad Man
Bombaster


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Midband Drakk - ($2)
Bombaster trades with Ogre
Drakk kills Dog
Bloodrage Ogre - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L4 Drakk Ramhorn (2/2) Explosive, rabblerouser

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

Tempting to Charge my Ogre and kill his Drakk, but that would leave my Drakk exposed even if I pay to midband him.

And now we start to burn it down XD

Map Randoms: Game 6 REDUX Player 1, Turn 3

P1 [Blood]/Ninjutsu/Present vs P2 [Blood]/Disease/Truth
Map: Fury Road - Only one patroller per turn

Starting Hand

Bombaster
Mad Man
Crash Bomber
Charge
Makeshift Rambaster

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Kidnapping, Argonaut
Argonaut, Crash Bomber


Main:

  • Crash Bomber (5)
  • Charge, bomber kills Brogre and detonates your base to 19 (3)
  • Mad Man, Drakk and him kill your Drakk, my base to 19 (2)
  • Midband my drakk (1)
  • Worker (0)
Workers

Bombaster, Scorch, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Drakk (2/3 lvl 4)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Pillage
Careless Musketeer
Argonaut

End of Turn Discard
My Thoughts

Opted not to tech up? Interesting choice. I think I will stretch to take the Drakk kill since the tech was likely kidnapping or something?


I’m a fan of good ol’ fashioned battering rams, myself.

P2T3


Tech StartingHand Workers

TECH
Plague Spitter
Plague Spitter


STARTING HAND
Bloodburn
Bombaster
Kidnapping
Makeshift Rambaster
Mad Man


WORKERS
Careless Musketeer
Scorch
Bombaster


NextHand

Nautical Dog
Pillage
Kidnapping
Charge


Discard

Bloodrage Ogre
Bloodburn
Kidnapping
Plague Spitter
Plague Spitter


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Makeshift Rambaster drops your base to 16 - ($4)
Mad Man - ($3)
Tech I - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mad Man (1/1) Haste
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (1/3) Haste, aggressive, demolitionist

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 8

Thoughts

That could have gone worse, I guess, but it still hurts. Oh man, what to do now? I guess, punish him for not having a patroller and block as cheaply as possible while I tech up… nothing he has will hit for less than 2 damage anyway, so Mad Man is perfect fodder. Or… I could block with Mad Man, tech up, and play Bloodburn… but if I do that, it’s very likely I’ll lose my Tech I, so I won’t.

Map Randoms: Game 6 REDUX Player 1, Turn 4

P1 [Blood]/Ninjutsu/Present vs P2 [Blood]/Disease/Truth
Map: Fury Road - Only one patroller per turn

Starting Hand

Pillage
Careless Musketeer
Argonaut

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Hyperion, Temporal Distortion
Kidnapping, Argonaut
Argonaut, Crash Bomber


Main:

  • Drakk kills Mad Man, you rs draw 1
  • Maxband Drakk (5)
  • Argonaut, hasted, kills Rambaster (2)
  • Worker (1)
Workers

Careless Musketeer, Bombaster, Scorch, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Argonaut (3/3)

In Play:

  • Drakk (3/4 lvl 6)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Hyperion
Makeshift Rambaster
Argonaut

End of Turn Discard
My Thoughts

Okay, I can just break that stuff so let’s do that


1 Like

P2T4


Tech StartingHand Workers

TECH
Bloodlust
Bloodlust


STARTING HAND
Nautical Dog
Kidnapping
Pillage
Charge
Plague Spitter


WORKERS
Careless Musketeer
Scorch
Bombaster


NextHand

Bloodrage Ogre
Plague Spitter
Bloodburn
Mad Man


Discard

Makeshift Rambaster
Pillage
Kidnapping
Charge
Plague Spitter
Nautical Dog
Bloodlust
Bloodlust


Tech 2 card(s)
Get Paid + float - ($9)
Drakk Ramhorn - ($7)
Pillage steals your gold, your base to 15 HP
Expensive Kidnapping - ($2)
Charge - ($0)
Argonaut trades with Drakk

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Drakk Ramhorn (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Ugh, he patrolled as Lookout. I can get a Drakk kill here, but it would be freaking expensive. But, the alternative is he’ll almost certainly rush down my patroller with a newly played unit and crush my backline. No good. I have to go for the kill.

Map Randoms: Game 6 REDUX Player 1, Turn 5

P1 [Blood]/Ninjutsu/Present vs P2 [Blood]/Disease/Truth
Map: Fury Road - Only one patroller per turn

Starting Hand

Hyperion
Makeshift Rambaster
Argonaut

Events of Turn:


Upkeep:

  • Get Gold (8+0float,stolen)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Tricycloid, Immortal
Hyperion, Temporal Distortion
Kidnapping, Argonaut
Argonaut, Crash Bomber


Main:

  • Geiger (6)
  • Worker (5)
  • Tech 2 Present (1)
Workers

Argonaut, Careless Musketeer, Bombaster, Scorch, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 15
  • Tech1 HP: 5
  • Tech2 HP: 5 PRESENT

In Patrol:

  • :psblueshield: Squad Leader: Geiger (2/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Pillage
Mad Man
Nautical Dog
Bloodrage Ogre

End of Turn Discard
My Thoughts

Awwwww boo! Maybe I should have pillaged that away


I think your Patrol zone is stale.

You are correct, sir!

Fixed it

P2T5


Tech StartingHand Workers

TECH
Desperation
Desperation


STARTING HAND
Mad Man
Bloodburn
Plague Spitter
Bloodrage Ogre


WORKERS
Careless Musketeer
Scorch
Bombaster
Bloodburn


NextHand

Kidnapping
Bloodlust
Kidnapping


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Maxband Drakk - ($4)
Bloodrage Ogre - ($2)
Mad Man - ($1)
Ogre trades with Geiger
Drakk and Mad Man break Tech II, your base to 13 HP

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L6 Drakk Ramhorn (3/4) Explosive, rabblerouser, motivator
  • Mad Man (1/1) Haste, frenzy 1

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

Thoughts

Ugh, again with the skillfull patrol. What am I going to do about his? Facing Tech II: Present units is not an attractive thought, but is there a way I can break though and demolish his building? Hmm… yes, though it’s worryingly wasteful. I sure am burning through a lot of cards, too… well, desperate times call for Desperation spells.

Map Randoms: Game 6 REDUX Player 1, Turn 6

P1 [Blood]/Ninjutsu/Present vs P2 [Blood]/Disease/Truth
Map: Fury Road - Only one patroller per turn

Starting Hand

Pillage
Mad Man
Nautical Dog
Bloodrage Ogre

Events of Turn:


Upkeep:

  • Get Gold (9+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Bloodlust, Temporal Distortion
Tricycloid, Immortal
Hyperion, Temporal Distortion
Kidnapping, Argonaut
Argonaut, Crash Bomber


Main:

  • Drakk + maxband (3)
  • Bloodrage Ogre, trade with your Drakk, my base to 12, levels fizzle (1)
Workers

Argonaut, Careless Musketeer, Bombaster, Scorch, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 12
  • Tech1 HP: 5
  • Tech2 HP: 5 PRESENT

In Patrol:

  • :psblueshield: Squad Leader: Drakk (3/4+1armor lvl 6)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Charge
Kidnapping
Temporal Distortion
Crash Bomber
Bloodlust

End of Turn Discard
My Thoughts

Okay, not so bad, we can deal


P2T6


Tech StartingHand Workers

TECH
Cursed Crow
Cursed Crow


STARTING HAND
Kidnapping
Bloodlust
Kidnapping


WORKERS
Careless Musketeer
Scorch
Bombaster
Bloodburn


NextHand

Pillage
Nautical Dog
Charge
Desperation
Plague Spitter


Discard

Kidnapping
Bloodlust
Kidnapping
Cursed Crow
Cursed Crow


Tech 2 card(s)
Get Paid + float - ($10)
Tech II: Disease - ($6)

Float ($6)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Mad Man (1/1) Haste
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 5

Gold:

  • Gold: 6
  • Workers: 9

Thoughts

I only drew Blood spell, ouch. That’s terrible synergy with Desperation, and it severly limits my options this turn. If I summon and midband Quince, I can attack with as many Mad Man as I want at the low, low price of $4 per point of damage dealt… haha… haha… Well, this seems like a good time to tech up, but what do I want to spec into? Hmm… if I go for Truth, I can make good use of the Carrion Curse/Eyes of the Chancellor synergy, but the problem is that I’ll need Macciatus to protect any Illusions I might play. Or I could go Disease and build upon Plague Spitters, and/or go for Cursed Crows. Well, I’ll have a hard time no matter what I choose, but I feel like Disease will give me some good options, especially with Blood’s ability to bestow Haste. I don’t want to worker my Blood spells, but I feel like I probably should… but nah, I’ll just use the extra card to increase my draws. If I summon a hero, it’s sure to be killed, and now he can get free levels from it, so I’ll hold off I guess.

It’s getting funky!

Map Randoms: Game 6 REDUX Player 1, Turn 7

P1 [Blood]/Ninjutsu/Present vs P2 [Blood]/Disease/Truth
Map: Fury Road - Only one patroller per turn

Starting Hand

Charge
Kidnapping
Temporal Distortion
Crash Bomber
Bloodlust

Events of Turn:


Upkeep:

  • Get Gold (9+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Crash Bomber, Crashbarrow
Bloodlust, Temporal Distortion
Tricycloid, Immortal
Hyperion, Temporal Distortion
Kidnapping, Argonaut
Argonaut, Crash Bomber


Main:

  • Sets + maxband (3)
  • Crash Bomber, hasted from Drakk (2)
  • Bloodlust Sets, swift strikes down Mad Man, you get 1g (0)
  • Bomber and Drakk break your tech 2, your base to 17
Workers

Argonaut, Careless Musketeer, Bombaster, Scorch, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 12
  • Tech1 HP: 5
  • Tech2 HP: 5 PRESENT

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Drakk (3/4 lvl 6)
  • Sets (3/3 lvl 6)
  • Crash Bomber (2/2)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Mad Man
Tricycloid
Argonaut
Makeshift Rambaster
Temporal Distortion

End of Turn Discard
My Thoughts

Base getting a little hurted, but break the tech2 and it can’t be too bad right?


You’ll have to pay to attack her I’m afraid

1 Like

That’s cool, I think I like this better anyway.

P2T7


Tech StartingHand Workers

TECH
Carrion Curse
Carrion Curse


STARTING HAND
Desperation
Pillage
Plague Spitter
Charge
Nautical Dog
Desperation
Bloodrage Ogre
Plague Spitter
Bloodlust
Makeshift Rambaster
Kidnapping


WORKERS
Careless Musketeer
Scorch
Bombaster
Bloodburn
Pillage


NextHand

Cursed Crow
Kidnapping


Discard

Bloodlust
Kidnapping
Makeshift Rambaster


Tech 2 card(s)
Get Paid + float + Scavenger - ($16)
Worker - ($15)
Rebuild Tech II
Drakk Ramhorn - ($13)
Nautical Dog - ($12)
Charge - ($10)
Plague Spitter - ($7)
Desperation
Plague Spitter - ($4)
Bloodrage Ogre - ($2)
Desperation
Bloodlust Ogre and a Plague Spitter - ($0)
Ogre, Spitter, and Dog reduce your base to 1 HP
Discard my hand
Bloodlust damages Ogre and Spitter

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Drakk Ramhorn (1/3) Explosive
  • :target: Lookout:

In Play:

  • Plague Spitter (3/2) Plague touch, anti-air
  • Plague Spitter (3/3) Plague touch, anti-air
  • Bloodrage Ogre (3/1) Aggressive
  • Nautical Dog (1/1) Frenzy 1

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 6
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10

Indeed it is, GGWP!

GG WP. I thought Desperation would be useful since I kept burning down my hand size, but I didn’t expect it to be that useful. Here’s my T1 if you’re game to run it back.

P1T1


StartingHand Workers

STARTING HAND
Makeshift Rambaster
Scorch
Nautical Dog
Careless Musketeer
Mad Man


WORKERS
Scorch


NextHand

Pillage
Bombaster
Bloodburn
Charge


Discard

Nautical Dog
Careless Musketeer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Mad Man - ($2)
Makeshift Rambaster - ($0)
Units drop your base to 16 HP

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Mad Man (1/1) Haste
  • Makeshift Rambaster (1/2) Haste, demolitionist

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

Thoughts

Eh, why not? If I can land some early base damage, it may help me squeak out a clutch victory like last game.

GL HF! Already my base is hurting, ouch :frowning:

Map Randoms: Game 7 Player 2, Turn 1

P1 [Blood]/Ninjutsu/Present vs P2 [Blood]/Disease/Truth
Map: Fury Road - Only one patroller per turn

Starting Hand

Charge
Makeshift Rambaster
Mad Man
Nautical Dog
Bloodburn

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Drakk (3)
  • Nautical Dog (2)
  • Worker (1)
Workers

Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16

In Patrol:

  • :psblueshield: Squad Leader: Drakk (1/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Nautical Dog (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Scorch
Pillage
Bombaster
Bloodrage Ogre
Careless Musketeer

End of Turn Discard
My Thoughts

These map games are bonkers


I may regret this decision… we’ll see. GL HF!

P1T2


Tech StartingHand Workers

TECH
Bloodlust
Bloodlust


STARTING HAND
Bloodburn
Charge
Bombaster
Pillage


WORKERS
Scorch


NextHand

Bloodlust
Bloodlust
Careless Musketeer
Bloodrage Ogre
Charge


Tech 2 card(s)
Get Paid - ($5)
Drakk Ramhorn - ($3)
Pillage steals your gold, your base to 15 HP
Midband Drakk - ($0)
Rambaster attacks
Mad Man trades with Drakk

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L6 Drakk Ramhorn (3/4A) Explosive, rabblerouser, motivator
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (1/1) Haste, demolitionist, frenzy 1

Buildings:

  • :heart: Base HP: 19

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 5

Thoughts

Not really keen of skipping a worker to do this, but the alternatives all seem less attractive… Taking Bloodlust here because I’ll be able to play it even after my Drakk gets killed, and for its usefulness as a targeted damage spell.