Yeah, I’m inclined to agree, at least in general. I think certain specs may be particularly advantageous, though… Past, Future, Law, and Disease come to mind. In any case, I’ll fold here, GG WP! I should really have gone for Lord of Shadows instead of T-Rex… didn’t properly plan for defending against hasty stealth. Good choice there. Assuming you want to random new stuff, and that you’re okay with cardDB giving you a similar build again (though at least we got away from White starters), here’s P1T1 for [Peace]/Anarchy/Ninjutsu vs. [Fire]/Anarchy/Necromancy at my favorite map, Lost Temple:
P1T1
StartingHand Workers
STARTING HAND
Building Inspector
Jail
Manufactured Truth
Bluecoat Musketeer
Arrest
WORKERS
Jail
NextHand
Porkhand Magistrate
Reputable Newsman
Spectral Aven
Traffic Director
Lawful Search
Discard
Manufactured Truth
Arrest
Bluecoat Musketeer
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Building Inspector - ($2)
General Onimaru - ($0)
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: L1 General Onimaru (2/3A) Frenzy 1
Elite:
Scavenger:
Technician:
Lookout: Building Inspector (1/1) $1 tax, resist 1
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 0
Workers: 5
Thoughts
Nothing new for T1, planning starts with my T2 choices.
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Traffic Director - ($3)
Onimaru kills Nautical Dog.
Inspector drops your base to 19 HP
Float ($3)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader: Traffic Director (1/1A) Unstoppable
Elite:
Scavenger:
Technician:
Lookout:
In Play:
L1 General Onimaru (2/2) Frenzy 1
Building Inspector (1/1) $1 tax
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 3
Workers: 6
Thoughts
Gunships do seem overwhelmingly powerful, long-range means not even a maxband Onimaru with AoW and Elite Training can deter them. Although ,in tems of raw power, Maximum Anarchy is best… problem is, it’s reactive and can only help you recover from a losing situation. Still… Gunship vs Gunship seems kinda boring… let’s see what else we can find… Fox’s Den Students is an interesting choice. It’s a little less efficient than Gunships in terms of base damage, but is more resilient to obliterate than the gunships are, and help to overcome Jade Fox’s critical lack of stealth, making her more viable as a defense to Gunships. The problem is, that Maximum Anarchy can reset the board prior to an attack… but with Haste, Jade’s on-turn damage isn’t bad for her cost, and if we add the $3 for Maximum Anarchy to the Gunship’s cost, the Ninjas become more efficient. My biggest concern is that 20 base HP isn’t going to be enough to allow that efficiency to pay off, but this seems interesting, so let’s try it. Oh! And I have the Newsman to block Maximum Anarchy! This might actually work out really well… in fact, I think I can afford to go for Jade Fox immediately, then I just need to back her up with a Newsman before Maximum Anarchy lands, and I’ll be in great shape! … is what I’d like to say, but I’ll only have 1 Newsman against his 2 ultimates, but that disadvantage may be somewhat mitigated by the need to attack with a Gunship (or boost an Executioner) before casting, which dramatically lower’s the Gunship’s efficiency. Really not sure how this will play out, but that’s what makes it interesting.
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Jade Fox, Den’s Headmistress - ($0)
Traffic Director drops your base to 18 HP
Onimaru trades with Ogre
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: Building Inspector (1/1A) $1 tax
Elite:
Scavenger: Ninja (1/1) Flying, swift strike
Technician: Ninja (1/1) Flying, swift strike
Lookout: Ninja (1/1) Flying, swift strike, resist 1
In Play:
Jade Fox, Den’s Headmistress (4/6) Flying, swift strike
Ninja (1/1) Flying, swift strike
Traffic Director (1/1) Untargetable, building access
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
And here’s where the expense hurts me. I have no gold left to deal with those patrollers. Anyway, I figure I should go with either Fox’s Den Students or Pirate Gunship here, leaning towards Students. With swift strike and a few leading Ninja tokens, Jade Fox can down a Gunship, whereas attacking with one of my own might just obliterate fodder. Hmm… he doesn’t seem to be pumping out lowbie units fast enough to screen his Gunships from obliterate, so I guess I’ll get some of my own.
That was pretty good, I’m not in a great situation now. Maybe attacking with Onimaru was a mistake? No, because now I can retaliate and obliterate his Gunship. Just gotta hope he doesn’t have charge… cough Zane cough. Well, at least if he wants to Zane and Gunship, he’ll have to skip a worker. That’s not true for Mad Man, however, so I’d better SQL somebody. And he’s guaranteed to not have Pillage in hand, so it’s worth patrolling a scavenger as well.
Well I hit the 25% to miss the my other Gunship, which means No Zane + Gunship to the face plays for me. GG WP (I guess?!?), I’d prefer to play not that map but I will run it back if you’d like
Nah, I agree that matchup was kinda boring. I tried to shake it up a bit by mixing in Ninjas, but let’s move on. I rolled another one that might be more interesting: Nekoatl [Blood]/Disease/Truth vs FrozenStorm [Blood]/Ninjutsu/Present at Fury Road. Both [Blood], and all 3 of your specs are kinda hasty. Since I was P1 last game, want to take P1 this time?
STARTING HAND
Nautical Dog
Bloodburn
Bombaster
Pillage
Bloodrage Ogre
WORKERS
NextHand
Makeshift Rambaster
Mad Man
Careless Musketeer
Charge
Scorch
Discard
Bombaster
Pillage
Bloodrage Ogre
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodburn - ($1)
Nautical Dog - ($0)
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: Nautical Dog (1/1A) Frenzy 1
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Bloodburn
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 0
Workers: 5
Thoughts
I have no idea what I’m going to do long-term, but for now, I’ll just try to efficiently avoid getting Pillaged. Considered a hero + Ogre, but I feel like that could really backfire against such a strong T1 from Frozen. He has no upgrade removal, and potentially (though unlikely), I could synergize Bloodburn with Plague Lab, so I’ll go with that. Patrolling Dog SQL so he’ll have to pay if he wants to kill it with Drakk.
I think counterattacking with -1/-1 runes, eventually backed by maxband Orpal, is probably the best single-patroller deterrent I have, so I’ll try that I guess.
Lol uhh yeah sure, though you sure just floating 1g from your t2 and starting this turn w/ 7 is a problem? You had Mad Man you would have blocked with or something?