Time to throw in the towel. GG, WP. Starting the clock on turn 3 worked as P2 but was extremely awkward as P1. I was starving for gold most of the game and took way too long to get my Tech II up. If I try this strategy again in the future, I’ll probably tech Glaxxes first, then Knights, then Emblems, then Seers and Rewinds (order depending on circumstances).
When I saw you avoid Rewind, I retooled my strategy and picked Undos instead, but I think that was a mistake. It would have been better to tech the much more efficient Rewinds anyway and just wait until your forces started to snowball to use it. Even bouncing the Knights isn’t really that bad because they can immediately be replayed for free, Seers can be replayed for $1 and give another time counter, so it’s actually good to bounce them, and Glaxxes don’t bounce unless Rewind takes the last $4, the Mox can become a worker prior to rolling out tech II… with this build, Rewind is a lot more flexible than I had originally thought, at least until it’s time to roll out tech 2. Lessons learned, and thanks very much for the challenging play.
However, Purple is fairly high complexity (at least when played like this) and I’m feeling somewhat mentally burned out at the moment, so if you’d like to play again, I’ll need to switch to something simpler. About a week ago, I came up with Demonology/Growth/Strength which seems very interesting but much more straightforward.