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[Casual] Nekoatl vs Dreamfire


#1

GL HF @Dreamfire

"P1T1


StartingHand Workers

[spoiler]STARTING HAND
Neo Plexus
Battle Suits
Nullcraft
Fading Argonaut
Hardened Mox


WORKERS
Nullcraft

----------[/spoiler]

NextHand

[spoiler]Tinkerer
Plasmodium
Forgotten Fighter
Temporal Research
Time Spiral

----------[/spoiler]

Discard

[spoiler]Fading Argonaut
Battle Suits
Neo Plexus

----------[/spoiler]

Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hardened Mox - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Hardened Mox (2/1) Indestructible
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

The Nullcraft is an easy target for Sacrifice the Weak, only does 1 damage per turn, and can’t effectively act as a patroller, so it’s worker fodder. Building Mox for lasting board presence.

"


#2

Sorry for the slow response, should be better from now on. GL HF!

P2T1


StartingHand Workers

STARTING HAND
Graveyard
Poisonblade Rogue
Deteriorate
Sacrifice the Weak
Skeleton Javelineer


WORKERS
Poisonblade Rogue


NextHand

Skeletal Archery
Jandra, the Negator
Summon Skeletons
Thieving Imp
Pestering Haunt


Discard

Deteriorate
Sacrifice the Weak
Graveyard


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Skeleton Javelineer - ($3)
Garth - ($1)
Make a skeleton - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton Javelineer (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth lvl 1 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

The original thinking behind this codex is a little bit out there: it’s about getting expensive maxband heroes for free, using either Blackhand Resurrector or Training Grounds. Midori is in there (rather than Oni or Rook, for instance) mostly for the versatile spells, and for a backup plan of midband-buffing a skeleton army.

My opening split here is kinda meh. Any unit I play could be picked off by either Nullcraft or Battlesuited Mox, so I’ll go with the cheaper Jav. I’ll lead with Garth and skellies, and possibly play an early Skeletal Archery if Nullcraft shows up.

My first techs will likely be BCs or Hoodies, maybe a Reversal if I can stick a Heroes’ Hall.


#3

No worries.

"P1T2


Tech StartingHand Workers

[spoiler]TECH
Knight of the Conclave
Knight of the Conclave


STARTING HAND
Tinkerer
Forgotten Fighter
Plasmodium
Temporal Research
Time Spiral


WORKERS
Nullcraft
Forgotten Fighter

----------[/spoiler]

NextHand

[spoiler]Neo Plexus
Fading Argonaut
Battle Suits
Temporal Research
Knight of the Conclave

----------[/spoiler]

Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Plasmodium - ($2)
Tech I - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (1/1A) Indestructible
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]Future:[/B]
  • Plasmodium [3 time]
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

Trying to set up some forecasted units to arrive at the same time as some non-forecasted units to make them more difficult to remove.

"


#4

P2T2


Tech StartingHand Workers

TECH
Bone Collector
Hooded Executioner


STARTING HAND
Skeletal Archery
Thieving Imp
Jandra, the Negator
Summon Skeletons
Pestering Haunt


WORKERS
Poisonblade Rogue
Jandra, the Negator


NextHand

Summon Skeletons
Bone Collector
Deteriorate
Hooded Executioner


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Thieving Imp, you discard (random.org: #1) - ($2)
Pestering Haunt
Garth makes a skeleton - ($1)
Tech 1 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp (2/2A)
  • :psfist: [I]Elite[/I]: Skeleton (2/1)
  • :ps_: [I]Scavenger[/I]: Skeleton Javelineer (1/1)
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth lvl 1 (1/3)
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

Nekoatl seems to be going for a slow start, so I’m taking the opportunity to flood the board with weenies. I might go for Heroes’ Hall next turn, to set up Midbandori on T4. I’m expecting Argo or Stewardess to hit the board next, which isn’t particularly scary given my position, but I’ll tech one Hoodie just in case.

The skeleton army naturally leads to Necro tech 2, but I might bluff the regular Skeletal Lord plan while actually going for Resurrector, depending on the death rate of my heroes.


#5

"P1T3


Tech StartingHand Workers

[spoiler]TECH
Seer
Seer


STARTING HAND
Temporal Research
Neo Plexus
Battle Suits
Fading Argonaut
Knight of the Conclave
Tinkerer
Time Spiral
Knight of the Conclave


WORKERS
Nullcraft
Forgotten Fighter
Battle Suits

----------[/spoiler]

NextHand

[spoiler]Seer
Seer
Tinkerer
Neo Plexus

----------[/spoiler]

Tech 2 card(s)
Get Paid + float - ($7)
Knight of the Conclave
Fading Argonaut - ($5)
Prynn Pasternaak - ($3)
Temporal Research - ($1)
Knight of the Conclave
Worker - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (1/1A) Indestructible
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Fading Argonaut (2/3) [3 time]
  • :pschip: [I]Technician[/I]: L1 Prynn Pasternaak (1/3) [4 time]
  • :target: [I]Lookout[/I]:
    [B]Future:[/B]
  • Plasmodium [2 time]
  • Knight of the Conclave [3 time]
  • Knight of the Conclave [3 time]
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

Teching Seers for cheap fodder and to manipulate time.

"


#6

P2T3


Tech StartingHand Workers

TECH
Skeletal Lord
Blackhand Resurrector


STARTING HAND
Summon Skeletons
Hooded Executioner
Bone Collector
Deteriorate


WORKERS
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons


NextHand

Skeletal Archery
Graveyard
Sacrifice the Weak


Discard

Deteriorate
Hooded Executioner
Skeletal Lord
Blackhand Resurrector


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Deteriorate Mox to sideline it
Imp and Garth kill Prynn, you draw, Garth to lvl 3
Bone Collector - ($4)
Tech 2 (Necro) - ($0)
Haunt pings your base for 1 damage

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector (3/3A)
  • :psfist: [I]Elite[/I]: Skeleton (2/1)
  • :ps_: [I]Scavenger[/I]: Skeleton Javelineer (1/1)
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth lvl 3 (1/2)
  • Pestering Haunt (1/1)
  • Thieving Imp (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

#7

"P1T4


Tech StartingHand Workers

[spoiler]TECH
Stewardess of the Undone
Rememberer


STARTING HAND
Neo Plexus
Seer
Seer
Tinkerer
Temporal Research


WORKERS
Nullcraft
Forgotten Fighter
Battle Suits
Neo Plexus

----------[/spoiler]

NextHand

[spoiler]Stewardess of the Undone
Temporal Research
Seer
Rememberer
Time Spiral

----------[/spoiler]

Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Seer: Remove from Plasmodium - ($4)
Tech II - ($0)
Plasmodium kills Collector
Mox kills Elite Skeleton

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Seer (2/1)
  • :pschip: [I]Technician[/I]: Fading Argonaut (2/3) [2 time]
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Plasmodium (4/1) Haste [3dmg]
  • Hardened Mox (1/1) Indestructible
    Future
  • Knight of the Conclave [2 time]
  • Knight of the Conclave [2 time]
    Buildings:
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

I want to play Stewardess to return Mox to my hand, worker it, and play Rememberer next turn. But, for that I need to lose a Scavanger.

"


#8

P2T4


Tech StartingHand Workers

TECH
Necromancer
Death Rites


STARTING HAND
Skeletal Archery
Graveyard
Sacrifice the Weak
Death Rites (Garth draw)


WORKERS
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Graveyard


NextHand

Deteriorate
Hooded Executioner
Blackhand Resurrector
Skeleton Javelineer
Skeletal Lord


Discard

Pestering Haunt
Skeletal Archery
Death Rites
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Maxband Garth, fetch Necromancer from discard - ($3)
Garth kills Fargo, you draw
Javelineer kills Seer from long range, you get 1 gold
Garth sacs Javelineer, I reshuffle and draw, Necro makes a skeleton
Haunt trades with Plasmodium, Necro makes a skeleton
Old skeleton pings your tech 2 for 1 damage
Midori - ($1)
Garth makes a skeleton - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp (2/1A)
  • :psfist: [I]Elite[/I]: Skeleton (2/1)
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth lvl 7 (3/2)
  • Midori lvl 1 (2/3)
  • Necromancer (3/3)
  • Skeleton (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

#9

"P1T5


Tech StartingHand Workers

[spoiler]TECH
Stewardess of the Undone
Ready or Not


STARTING HAND
Time Spiral
Stewardess of the Undone
Rememberer
Seer
Temporal Research
Tinkerer


WORKERS
Nullcraft
Forgotten Fighter
Battle Suits
Neo Plexus

----------[/spoiler]

NextHand

[spoiler]Stewardess of the Undone
Temporal Research
Plasmodium
Time Spiral

----------[/spoiler]

Tech 2 card(s)
Get Paid + Scavanger - ($9)
Stewardess of the Undone returns your Imp to hand - ($6)
Mox kills your Elite Skeleton
Seer revomes from Knight - ($5)
Max Geiger - ($3)
Time Spiral removes from Knight - ($2)
Tinkerer - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Stewardess of the Undone (2/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Knight of the Conclave (4/4) Resist 1
  • :pschip: [I]Technician[/I]: Knight of the Conclave (4/4) Resist 1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Hardened Mox (1/1) Indestructible
  • Seer (2/1)
  • Max Geiger (2/3) Sparkshot
  • Tinkerer (1/2)
  • Future
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Past)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Well, I succeeded in setting up the Stewardess/Rembmer combo, but with that sudden burst of power over there, they would both die. I’ll try using Ready or Not to create a lockdown.

"


#10

P2T5


Tech StartingHand Workers

TECH
Blackhand Resurrector
T-Rex


STARTING HAND
Skeleton Javelineer
Hooded Executioner
Skeletal Lord
Blackhand Resurrector
Deteriorate
Thieving Imp (bounced by Stewardess)


WORKERS
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Graveyard
Thieving Imp


NextHand

T-Rex
Skeleton Javelineer
Bone Collector


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Deteriorate Seer
Midori hits Stewardess
Necromancer finishes Stewardess from long range
Skeletal Lord - ($5)
Hooded Executioner - ($3)
Blackhand Resurrector - ($1)
Garth makes a skeleton - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (2/2A)
  • :psfist: [I]Elite[/I]: Hooded Executioner (4/3)
  • :ps_: [I]Scavenger[/I]: Skeleton (2/2)
  • :pschip: [I]Technician[/I]: Skeleton (2/2)
  • :target: [I]Lookout[/I]: Skeleton (2/2)
    [B]In Play:[/B]
  • Garth lvl 7 (3/2)
  • Midori lvl 1 (2/1)
  • Necromancer (3/3)
  • Blackhand Resurrector (3/3)
  • Skeletal Lord (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

#11

"P1T6


Tech StartingHand Workers

[spoiler]TECH
Second Chances
Second Chances


STARTING HAND
Plasmodium
Stewardess of the Undone
Temporal Research
Time Spiral


WORKERS
Nullcraft
Forgotten Fighter
Battle Suits
Neo Plexus

----------[/spoiler]

NextHand

[spoiler]Ready or Not
Rememberer
Fading Argonaut
Seer
Second Chances

----------[/spoiler]

Tech 2 card(s)
Get Paid - ($8)
Prynn Pasternaak - ($6)
Level Prynn, trash Skeletal Lord - ($0)
Knight kills Skeleton
Knight trades with Executioner, Necromancer creates a Skeleton
Max kills Scavanger and Technician, you get $1 and raw 1
Tinkerer kills Lookout
Mox kills Midori

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L7 Prynn Pasternaak (3/5) [2 time]
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Hardened Mox (1/1) Indestructible
  • L3 Max Geiger (2/4) Sparkshot
  • Tinkerer (1/1) [1 dmg]
  • Knight of the Conclave (4/3) Resist 1
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Past)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Okay, this is getting out of hand. Time for drastic action.

"


#12

P2T6


StartingHand Workers

STARTING HAND
Bone Collector
T-Rex
Skeleton Javelineer
Death Rites (technician draw)
Sacrifice the Weak (Garth draw)


WORKERS
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Graveyard
Thieving Imp
Sacrifice the Weak


NextHand

Skeletal Archery
Blackhand Resurrector
Deteriorate


Discard

Hooded Executioner
Death Rites
Blackhand Resurrector
Skeleton Javelineer
T-Rex


Tech 0 card(s)
Get Paid - ($10)
Scav gold and technician draw - ($11)
Grave - ($9)
Death Rites - ($5)
Exhaust and sac Resurrector to fetch maxband Midori, Tinkerer is destroyed, Necro makes a skeleton
Old skeleton suicides into Prynn, Knight is destroyed
Necromancer kills Prynn from long range, you draw, Grave to lvl 3, Skeletal Lord returns
Skeleton Javelineer - ($4)
Garth sacs Javelineer, I draw, Necro makes a skeleton
Worker - ($3)
Bone Collector - ($1)
Garth makes a skeleton - ($0)
Garth hits your base for 3 damage

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector (3/3A)
  • :psfist: [I]Elite[/I]: Skeleton (4/3)
  • :ps_: [I]Scavenger[/I]: Skeleton (3/3)
  • :pschip: [I]Technician[/I]: Skeleton (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth lvl 7 (3/2)
  • Midori lvl 8 (4/5)
  • Grave lvl 3 (3/4)
  • Necromancer (3/3)
  • Skeletal Lord (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

#13

You appear to be giving your Skeletons an extra +1/+1. Did you originally play the other Lord, remove it from your turn, and then forget to reduce the Skeletons’ stats?


#14

They’re being buffed both by Skeletal Lord and by Midori’s midband.


#15

Yeah, I should have seen that coming, but with the quirkiness of Midori’s midband ability, especially in conjunction with Calamandra’s, I tend to disregard it when devising strategies. However, how did you manage to summon 3 heroes without a Tech III or Heroes Hall?


#16

It’s my understanding that Blackhand Resurrector’s ability circumvents all the normal restrictions on summoning heroes, including when they died and how many are already in play.

Edit: found the ruling below


#17

In retrospect, I should have done a number of things differently, but I think it’s too late to dig myself out of this hole, so I’ll resign. GG, WP. Are you up for a rematch?


#18

GG WP!

And yeah, I’m up for another. I’m assuming we’ll alternate who starts, so my P1T1 is posted below. GL HF!

P1T1


StartingHand Workers

STARTING HAND
Skeleton Javelineer
Skeletal Archery
Summon Skeletons
Sacrifice the Weak
Graveyard


WORKERS
Summon Skeletons


NextHand

Deteriorate
Thieving Imp
Jandra, the Negator
Poisonblade Rogue
Pestering Haunt


Discard

Skeletal Archery
Sacrifice the Weak
Graveyard


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
Skeleton Javelineer - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton Javelineer (1/1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Grave lvl 1 (2/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

I feel like Grave deserves some time in the spotlight, after spending almost all of last game on the bench. I might regret that if I need Deteriorate next turn, but I don’t know what I’ll want to do with my measly 2 gold anyway…


#19

GL HF!

"P2T1


StartingHand Workers

STARTING HAND
Hardened Mox
Time Spiral
Neo Plexus
Battle Suits
Nullcraft


WORKERS
Nullcraft


NextHand

Forgotten Fighter
Fading Argonaut
Temporal Research
Plasmodium
Tinkerer


Discard

Time Spiral
Neo Plexus
Battle Suits


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hardened Mox - ($1)
Tech I - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1A) Indestructible
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3
    Gold:
  • Gold: 0
  • Workers: 6
Thoughts

This time, I’ll plan to play Battle Suits as Reclaims bait, go for Rewind instead of Stewardesses, and try to delay my forecasted units until just after the Rewind rather than trying to rush them alongside other units. I’m building Tech I early as bait to reduce the damage my base takes.

"


#20

P1T2


Tech StartingHand Workers

TECH
Bone Collector
Tiny Basilisk


STARTING HAND
Jandra, the Negator
Deteriorate
Poisonblade Rogue
Thieving Imp
Pestering Haunt


WORKERS
Summon Skeletons
Poisonblade Rogue


NextHand

Jandra, the Negator
Bone Collector
Deteriorate
Graveyard
Thieving Imp


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Heroes’ Hall - ($0)
Pestering Haunt

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave lvl 1 (2/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton Javelineer (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

That early tech 1 makes me think Nekoatl might go for an early reshuffle with Temporal Research. But even if he draws into his teched cards, the only ones he could afford are KotC and Seer, which aren’t really fearsome tempo plays at this point. I feel pretty safe setting up a second hero and teching aggressive units for next turn. Unfortunately, Sparring Partner is out in this match-up since Origin Story and Undo render him pretty weak.