Yeah, overlooking Midori’s midband was a big mistake; I really need to learn to stop doing that. On the upside, there’s a delicious Skeleton for your Stewardess to pop.
"P2T4
Tech StartingHand Workers
TECH
Blooming Elm
Blooming Elm
STARTING HAND
Thieving Imp
Summon Skeletons
Blooming Ancient
Bone Collector
WORKERS
Poisonblade Rogue
Jandra, the Negator
Sacrifice the Weak
Thieving Imp
NextHand
Skeleton Javelineer
Deteriorate
Blooming Ancient
Discard
Bone Collector
Pestering Haunt
Summon Skeletons
Blooming Elm
Blooming Elm
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Blooming Ancient - ($3)
Bone Collector - ($1)
Skeleton - ($0)
Collector kills Panda
Garth and Haunt kill Treant, you get $1
Move rune to Skeleton
Skeleton (2/2) trades with Midori
Move 2 runes to Skeleton
Skeleton (3/3) breaks Verdant Tree
Float ($0)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Bone Collector (3/3)
Lookout:
In Play:
L3 Garth Torken (1/2) [1 dmg]
Blooming Ancient (2/4)
Skeleton (3/2) [1 dmg]
Skeleton (1/1)
Skeleton (1/1)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
Economy Info: Cards:
Hand: 3
Deck: 1
Disc: 5
Gold:
Gold: 0
Workers: 9
Thoughts
Okay, time to put the Ancient/Collector combo to the test. Looks like he’s delaying his Tech II, so I want to kill that Tree.
Fixed, sorry. I wanted to find a way to trade the Collector with your Basilisk if it was going to die anyway, but your defenses are too strong for me to kill the Basilisk and wreck your back line.
Stewardess of the Undone
Fairie Dragon
Judgement Day
Tiny Basilisk
End of Turn Discard
My Thoughts
Nope lol, total annihilation. Best bet is to sweep him under the rug with Judgement Day and hope to scale up for T-Rex / Archon? Not sure exactly, just know that I’ll be lucky not to be totally dead in a couple turns lol
TECH
Might of Leaf and Claw
Might of Leaf and Claw
STARTING HAND
Deteriorate
Blooming Ancient
Skeleton Javelineer
Skeletal Archery
WORKERS
Poisonblade Rogue
Jandra, the Negator
Sacrifice the Weak
Thieving Imp
Deteriorate
NextHand
Blooming Elm
Summon Skeletons
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Blooming Ancient - ($4)
Skeleton - ($3)
Skeleton Javelineer - ($2)
Skeletal Archery - ($0)
Move 2 runes to Skeleton
Skeleton (3/3) snipes Stewardess, you draw 1
Blooming Ancient (5/7) breaks Tech II, your base to 18
Garth hits your Tech 1 for 1 damage
Move 3 runes to Skeleton
Skeleton (4/4) breaks your Tech 1, your base to 16 HP
I’ll try to get MoLaC into play before expanding my tech II presence into Necromancy since I seem to be suppressing his Tech II effectively, but the biggest threat is probably Rewind, and there’s not really anything I can do about that except try to outpace it. Still, with this much of a lead, I’m probably in good shape.
Tiger Cub
Playful Panda
Verdant Tree
Young Treant
Judgment Day
End of Turn Discard
Stewardess of the Undone
Tyrannosaurus Rex
Tiny Basilisk
Judgment Day
Fairie Dragon
Stewardess of the Undone
My Thoughts
Well here’s hoping Bigby can save the day XD Holding the other Judgement Day for next turn, b/c he’ll likely rez one of the Ancients. I could try for something cheeky like Community Service, but idk that I’d get it off. I’ll see what he does, if it looks like I can keep Bigby safe next turn maybe I’ll sneak it in
Tiger Cub
Playful Panda
Verdant Tree
Young Treant
Judgment Day
Fairie Dragon (YT)
Events of Turn:
Upkeep:
Get Gold (10+2float)
Tech 2 cards (except tech 1)
All Teched Cards
Tyrannosaurus Rex, Nature Reclaims
Tiny Basilisk, Tyrannosaurus Rex
Judgment Day x2
Fairie Dragon x2
Stewardess of the Undone, Tiny Basilisk
Nature Reclaims, Stewardess of the Undone
Main:
Judgement day, you get a card and a gold but no skeletons (9)
Playful Panda
Tiger Cub
Stewardess of the Undone
Tyrannosaurus Rex
Fairie Dragon
Events of Turn:
Upkeep:
Get Gold (10+5float)
No techs
All Teched Cards
Tyrannosaurus Rex, Nature Reclaims
Tiny Basilisk, Tyrannosaurus Rex
Judgment Day x2
Fairie Dragon x2
Stewardess of the Undone, Tiny Basilisk
Nature Reclaims, Stewardess of the Undone
Main:
Tech 3, build instantly with Verdant Tree (10)
Tyrannosaurus, kill Archery and the Necromancer, you get a card (2)
Prynn Pastasnack jumps out in front of T-Rex to protect him (0)
STARTING HAND
Might of Leaf and Claw
Might of Leaf and Claw
Blooming Elm
Bone Collector
WORKERS
Poisonblade Rogue
Jandra, the Negator
Sacrifice the Weak
Thieving Imp
Deteriorate
Pestering Haunt
NextHand
War Drums
Necromancer
Necromancer
Discard
Bone Collector
Blooming Elm
Blackhand Resurrector
Artisan Mantis
Tech 2 card(s)
Get Paid - ($11)
Might of Leaf and Claw - ($8)
Might of Leaf and Claw - ($5)
Drakk kills Prynn
Bone Collector, hasty - ($3)
Skeleton - ($2)
Garth, a Skeleton, and Bone Collector trade with T-Rex, you draw 1
Blooming Elm buffs Skeleton
Skeleton (4/4) reduces your base to 11 HP, MoLaCs come online
Almost, that last skeleton is also going to die hitting my base to 14, as I have a tower (unless you were planning to buff it with Blooming Elm, which you didn’t buff anything?).
Right! I was planning to buff the last Skeleton and use it to break your Tech III, but I forgot halfway through.
Edit: but actually, that’s no good, because you still have the Tree, so I should just go for base damage. I think that should work (sorry for the repeated mistakes).
Tiny Basilisk
Judgment Day
Fairie Dragon
Nature Reclaims
Stewardess of the Undone
Tyrannosaurus Rex (techn, PHEW)
Events of Turn:
Upkeep:
Get Gold (11)
Tech 2 cards in
All Teched Cards
Injunction, Potent Basilisk
Tyrannosaurus Rex, Nature Reclaims
Tiny Basilisk, Tyrannosaurus Rex
Judgment Day x2
Fairie Dragon x2
Stewardess of the Undone, Tiny Basilisk
Nature Reclaims, Stewardess of the Undone
Main:
Tyrannosaurus Rex, erase both MoLaCs (3)
Stewardess of the Undone, bounce the backline beefcake skeleton (0)
Judgment Day
Tyrannosaurus Rex
Tiny Basilisk
Judgment Day
Young Treant
End of Turn Discard
My Thoughts
Okay Grabbing an Injunction in the hopes that I can break some stuff, and Potent B because Neko’s clearly on that upgrade luv. Turn 9 and I’m still alive!
WORKERS
Poisonblade Rogue
Jandra, the Negator
Sacrifice the Weak
Thieving Imp
Deteriorate
Pestering Haunt
NextHand
War Drums
Summon Skeletons
Discard
Bone Collector
Blooming Elm
Blackhand Resurrector
Artisan Mantis
Might of Leaf and Claw
Might of Leaf and Claw
Corpse Catapult
Corpse Catapult
Tech 2 card(s)
Get Paid + float - ($13)
Necromancer, hasty - ($9)
Necromancer - ($5)
War Drums - ($3)
Argagarg Garg - ($1)
Skeleton trades with Stewardess
Blooming Elm buffs Necromancer
Necromancer blasts the T-Rex from a distance, you draw 1
Skeleton (5/1) breaks your Tech III and dies, your base to 9 HP
Drakk breaks your Verdant Tree, takes 1 damage from Tower