[Casual] Nekoatl [Necromancy]/Growth/Blood vs FrozenStorm [Peace]/Future/Feral

Yeah, overlooking Midori’s midband was a big mistake; I really need to learn to stop doing that. On the upside, there’s a delicious Skeleton for your Stewardess to pop.

"P2T4


Tech StartingHand Workers

TECH
Blooming Elm
Blooming Elm


STARTING HAND
Thieving Imp
Summon Skeletons
Blooming Ancient
Bone Collector


WORKERS
Poisonblade Rogue
Jandra, the Negator
Sacrifice the Weak
Thieving Imp


NextHand

Skeleton Javelineer
Deteriorate
Blooming Ancient


Discard

Bone Collector
Pestering Haunt
Summon Skeletons
Blooming Elm
Blooming Elm


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Blooming Ancient - ($3)
Bone Collector - ($1)
Skeleton - ($0)
Collector kills Panda
Garth and Haunt kill Treant, you get $1
Move rune to Skeleton
Skeleton (2/2) trades with Midori
Move 2 runes to Skeleton
Skeleton (3/3) breaks Verdant Tree

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bone Collector (3/3)
  • :target: Lookout:

In Play:

  • L3 Garth Torken (1/2) [1 dmg]
  • Blooming Ancient (2/4)
  • Skeleton (3/2) [1 dmg]
  • Skeleton (1/1)
  • Skeleton (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

Okay, time to put the Ancient/Collector combo to the test. Looks like he’s delaying his Tech II, so I want to kill that Tree.

"

I do have a tower so haunt and bc would die

2 Likes

Fixed, sorry. I wanted to find a way to trade the Collector with your Basilisk if it was going to die anyway, but your defenses are too strong for me to kill the Basilisk and wreck your back line.

1 Like

I feel like I should prrrobably throw in the towel after that kind of destruction, buuut I’ll at least try it out

Game 3 Player 1, Turn 5

P1 [Balance]/Past/Law vs P2 [Necromancy]/Growth/Blood

Starting Hand

Forest’s Favor
Tiger Cub
Fairie Dragon
Stewardess of the Undone

Events of Turn:


Upkeep:

  • Get Gold (8+1scav)
  • Tech 2 cards (except tech 1)
All Teched Cards

Judgement Day x2
Fairie Dragon x2
Stewardess of the Undone, Tiny Basilisk
Nature Reclaims, Stewardess of the Undone


Main:

  • Tiny Basilisk trades with BC, you get a card
  • Stewardess of the Undone, bounce big Skeleton (6)
  • Tech 2 Balance (2)
  • Worker
Workers

Forest’s Favor, Rampant Growth, Ironbark Treant, Merfolk Prospector, Spore Shambler

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 BALANCE
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Stewardess of the Undone (2/3)
  • :target: Lookout:

In Play:

  • Rich Earth

Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9

End of Turn Hand

Stewardess of the Undone
Fairie Dragon
Judgement Day
Tiny Basilisk

End of Turn Discard
My Thoughts

Nope lol, total annihilation. Best bet is to sweep him under the rug with Judgement Day and hope to scale up for T-Rex / Archon? Not sure exactly, just know that I’ll be lucky not to be totally dead in a couple turns lol


1 Like

Edit: Oh right, Tower

"P2T5


Tech StartingHand Workers

TECH
Might of Leaf and Claw
Might of Leaf and Claw


STARTING HAND
Deteriorate
Blooming Ancient
Skeleton Javelineer
Skeletal Archery


WORKERS
Poisonblade Rogue
Jandra, the Negator
Sacrifice the Weak
Thieving Imp
Deteriorate


NextHand

Blooming Elm
Summon Skeletons


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Blooming Ancient - ($4)
Skeleton - ($3)
Skeleton Javelineer - ($2)
Skeletal Archery - ($0)
Move 2 runes to Skeleton
Skeleton (3/3) snipes Stewardess, you draw 1
Blooming Ancient (5/7) breaks Tech II, your base to 18
Garth hits your Tech 1 for 1 damage
Move 3 runes to Skeleton
Skeleton (4/4) breaks your Tech 1, your base to 16 HP

Float ($0)
Discard 0, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • L3 Garth Torken (1/1) [2 dmg]
  • Blooming Ancient (2/3) [1 dmg]
  • Blooming Ancient (2/4)
  • Skeleton Javelineer (1/1) Long-range, anti-air [javelin]
  • Skeleton (4/3) Long-range, anti-air [3+, 1 dmg]
  • Skeleton (3/2) Long-range, anti-air [2+, 1 dmg]
  • Skeleton (1/1) Long-range, anti-air

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

I’ll try to get MoLaC into play before expanding my tech II presence into Necromancy since I seem to be suppressing his Tech II effectively, but the biggest threat is probably Rewind, and there’s not really anything I can do about that except try to outpace it. Still, with this much of a lead, I’m probably in good shape.

"

Tower still up, Garth on 1hp

Game 3 Player 1, Turn 6

P1 [Balance]/Past/Law vs P2 [Necromancy]/Growth/Blood

Starting Hand

Stewardess of the Undone
Fairie Dragon
Judgment Day
Tiny Basilisk
Judgment Day (techn, woof!)

Events of Turn:


Upkeep:

  • Get Gold (9+2float)
  • Tech 2 cards (except tech 1)
All Teched Cards

Tiny Basilisk, Tyrannosaurus Rex
Judgment Day x2
Fairie Dragon x2
Stewardess of the Undone, Tiny Basilisk
Nature Reclaims, Stewardess of the Undone


Main:

  • Bigby brings down Judgement, everything dies (2)
  • Worker
Workers

Tiny Basilisk, Forest’s Favor, Rampant Growth, Ironbark Treant, Merfolk Prospector, Spore Shambler

  • :pspurpleshield: Patrol as below
  • Stash 1, Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: DOWN BALANCE
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Bigby (3/4+1armor, lvl 5)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 2
  • Workers: 10

End of Turn Hand

Tiger Cub
Playful Panda
Verdant Tree
Young Treant
Judgment Day

End of Turn Discard

Stewardess of the Undone
Tyrannosaurus Rex
Tiny Basilisk
Judgment Day
Fairie Dragon
Stewardess of the Undone

My Thoughts

Well here’s hoping Bigby can save the day XD Holding the other Judgement Day for next turn, b/c he’ll likely rez one of the Ancients. I could try for something cheeky like Community Service, but idk that I’d get it off. I’ll see what he does, if it looks like I can keep Bigby safe next turn maybe I’ll sneak it in


1 Like

Right, Judgment… I should have patrolled units as Scavanger and Technician.

"P2T6


Tech StartingHand Workers

TECH
Necromancer
Necromancer


STARTING HAND
Blooming Elm
Summon Skeletons


WORKERS
Poisonblade Rogue
Jandra, the Negator
Sacrifice the Weak
Thieving Imp
Deteriorate


NextHand

Pestering Haunt
Bone Collector


Discard

Summon Skeletons
Necromancer
Necromancer


Tech 2 card(s)
Get Paid - ($10)
Blooming Elm - ($7)
Summon Skeletons - ($4)
Skeleton - ($3)
Level Garth - ($2)
Tech Lab - ($1)

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1) Long-range, anti-air
  • :pschip: Technician: Skeleton (1/1) Long-range, anti-air
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Blooming Elm (4)
  • L4 Garth Torken (2/4)
  • Skeleton (1/1) Long-range, anti-air

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech Lab HP: 4 (Necromancy)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 10

Thoughts

I would SQL Garth, but I’m concerned about Rampant Growth.

"

Don’t call it a comeback! :slight_smile:

Game 3 Player 1, Turn 7

P1 [Balance]/Past/Law vs P2 [Necromancy]/Growth/Blood

Starting Hand

Tiger Cub
Playful Panda
Verdant Tree
Young Treant
Judgment Day
Fairie Dragon (YT)

Events of Turn:


Upkeep:

  • Get Gold (10+2float)
  • Tech 2 cards (except tech 1)
All Teched Cards

Tyrannosaurus Rex, Nature Reclaims
Tiny Basilisk, Tyrannosaurus Rex
Judgment Day x2
Fairie Dragon x2
Stewardess of the Undone, Tiny Basilisk
Nature Reclaims, Stewardess of the Undone


Main:

  • Judgement day, you get a card and a gold but no skeletons (9)
  • Verdant Tree (7)
  • Young Treant (5)
  • Bigby smashes your tech 2 to 2hp
Workers

Tiny Basilisk, Forest’s Favor, Rampant Growth, Ironbark Treant, Merfolk Prospector, Spore Shambler

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5 BALANCE
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Bigby (3/4 lvl 5)
  • Verdant Tree (3hp)
  • Rich Earth

Economy Info:

Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 5
  • Workers: 10

End of Turn Hand

Playful Panda
Tiger Cub
Stewardess of the Undone
Tyrannosaurus Rex
Fairie Dragon

End of Turn Discard
My Thoughts

Hey, stayin’ alive! Next turn I’m poised to drop a T-Rex! That is a plus!


"P2T7


Tech StartingHand Workers

TECH
War Drums
War Drums


STARTING HAND
Pestering Haunt
Bone Collector
Bone Collector


WORKERS
Poisonblade Rogue
Jandra, the Negator
Sacrifice the Weak
Thieving Imp
Deteriorate
Pestering Haunt


NextHand

Might of Leaf and Claw
Might of Leaf and Claw
Blooming Elm


Discard

Summon Skeletons
Necromancer
Bone Collector
Bone Collector
War Drums
War Drums


Tech 2 card(s)
Get Paid + float + Scavanger - ($12)
Worker - ($11)
Drakk Ramhorn - ($9)
Level Drakk - ($4)
Bone Collector, hasty - ($2)
Blooming Elm buffs Garth
Garth kills Treant
Bone Collector trades with Bigby
Level Garth, resurrect Necromancer - ($1)
Skeleton - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1) Long-range, anti-air, frenzy 1
  • :pschip: Technician: Necromancer (3/3) Frenzy 1
  • :target: Lookout: Skeleton (1/1) Long-range, anti-air, frenzy 1

In Play:

  • Skeletal Archery
  • Blooming Elm (4)
  • L7 Garth Torken (4/5) [1+]
  • L6 Drakk Ramhorn (3/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2 (Growth)
  • :heart: Tech Lab HP: 4 (Necromancy)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 11

"

RAWR!

Game 3 Player 1, Turn 8

P1 [Balance]/Past/Law vs P2 [Necromancy]/Growth/Blood

Starting Hand

Playful Panda
Tiger Cub
Stewardess of the Undone
Tyrannosaurus Rex
Fairie Dragon

Events of Turn:


Upkeep:

  • Get Gold (10+5float)
  • No techs
All Teched Cards

Tyrannosaurus Rex, Nature Reclaims
Tiny Basilisk, Tyrannosaurus Rex
Judgment Day x2
Fairie Dragon x2
Stewardess of the Undone, Tiny Basilisk
Nature Reclaims, Stewardess of the Undone


Main:

  • Tech 3, build instantly with Verdant Tree (10)
  • Tyrannosaurus, kill Archery and the Necromancer, you get a card (2)
  • Prynn Pastasnack jumps out in front of T-Rex to protect him (0)
  • Worker
Workers

Playful Panda, Tiny Basilisk, Forest’s Favor, Rampant Growth, Ironbark Treant, Merfolk Prospector, Spore Shambler

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5 BALANCE
  • Tech3 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Prynn (1/3+1armor lvl 1 fade 4)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: T-Rex (10/10 resist 2)
  • :target: Lookout:

In Play:

  • Verdant Tree (3hp)
  • Rich Earth

Economy Info:

Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 11

End of Turn Hand

Tiny Basilisk
Judgment Day
Fairie Dragon
Nature Reclaims
Stewardess of the Undone

End of Turn Discard

Young Treant
Fairie Dragon
Stewardess of the Undone
Tiger Cub

My Thoughts

Stayin alive! Not sure There’s a winning play in here, but I’m sure gonna try!


"P2T8


Tech StartingHand Workers

TECH
Blackhand Resurrector
Artisan Mantis


STARTING HAND
Might of Leaf and Claw
Might of Leaf and Claw
Blooming Elm
Bone Collector


WORKERS
Poisonblade Rogue
Jandra, the Negator
Sacrifice the Weak
Thieving Imp
Deteriorate
Pestering Haunt


NextHand

War Drums
Necromancer
Necromancer


Discard

Bone Collector
Blooming Elm
Blackhand Resurrector
Artisan Mantis


Tech 2 card(s)
Get Paid - ($11)
Might of Leaf and Claw - ($8)
Might of Leaf and Claw - ($5)
Drakk kills Prynn
Bone Collector, hasty - ($3)
Skeleton - ($2)
Garth, a Skeleton, and Bone Collector trade with T-Rex, you draw 1
Blooming Elm buffs Skeleton
Skeleton (4/4) reduces your base to 11 HP, MoLaCs come online

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (11/11) Frenzy 1
  • :pschip: Technician: Skeleton (11/11) Frenzy 1
  • :target: Lookout:

In Play:

  • Might of Leaf and Claw [5 growth]
  • Might of Leaf and Claw [ditto]
  • Blooming Elm (4)
  • L6 Drakk Ramhorn (13/12) [2 dmg]
  • Skeleton (14/13) Frenzy 1 [3+, 1 dmg]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2 (Growth)
  • :heart: Tech Lab HP: 4 (Necromancy)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 11

"

I took away Archery w/ the T-Rex

Also where are all these other skeletons attacking from? You had 2 last turn, the only thing getting haste is the BC

1 Like

Yeah, I forgot to apply the consequences of Archery getting removed, and I have no idea where that extra Skeleton came from. Fixed my turn.

Almost, that last skeleton is also going to die hitting my base to 14, as I have a tower (unless you were planning to buff it with Blooming Elm, which you didn’t buff anything?).

1 Like

Right! I was planning to buff the last Skeleton and use it to break your Tech III, but I forgot halfway through.

Edit: but actually, that’s no good, because you still have the Tree, so I should just go for base damage. I think that should work (sorry for the repeated mistakes).

1 Like

No worries, this is crazy and fun XD

Game 3 Player 1, Turn 9

P1 [Balance]/Past/Law vs P2 [Necromancy]/Growth/Blood

Starting Hand

Tiny Basilisk
Judgment Day
Fairie Dragon
Nature Reclaims
Stewardess of the Undone
Tyrannosaurus Rex (techn, PHEW)

Events of Turn:


Upkeep:

  • Get Gold (11)
  • Tech 2 cards in
All Teched Cards

Injunction, Potent Basilisk
Tyrannosaurus Rex, Nature Reclaims
Tiny Basilisk, Tyrannosaurus Rex
Judgment Day x2
Fairie Dragon x2
Stewardess of the Undone, Tiny Basilisk
Nature Reclaims, Stewardess of the Undone


Main:

  • Tyrannosaurus Rex, erase both MoLaCs (3)
  • Stewardess of the Undone, bounce the backline beefcake skeleton (0)
  • Worker
Workers

Fairie Dragon, Playful Panda, Tiny Basilisk, Forest’s Favor, Rampant Growth, Ironbark Treant, Merfolk Prospector, Spore Shambler

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 1 RS Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 11
  • Tech1 HP: 5
  • Tech2 HP: 5 BALANCE
  • Tech3 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Stewardess (2/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: T-Rex (10/10 resist 2)
  • :target: Lookout:

In Play:

  • Verdant Tree (3hp)
  • Rich Earth

Economy Info:

Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 12

End of Turn Hand

Judgment Day
Tyrannosaurus Rex
Tiny Basilisk
Judgment Day
Young Treant

End of Turn Discard
My Thoughts

Okay Grabbing an Injunction in the hopes that I can break some stuff, and Potent B because Neko’s clearly on that upgrade luv. Turn 9 and I’m still alive!


"P2T9


Tech StartingHand Workers

TECH
Corpse Catapult
Corpse Catapult


STARTING HAND
Necromancer
Necromancer
War Drums


WORKERS
Poisonblade Rogue
Jandra, the Negator
Sacrifice the Weak
Thieving Imp
Deteriorate
Pestering Haunt


NextHand

War Drums
Summon Skeletons


Discard

Bone Collector
Blooming Elm
Blackhand Resurrector
Artisan Mantis
Might of Leaf and Claw
Might of Leaf and Claw
Corpse Catapult
Corpse Catapult


Tech 2 card(s)
Get Paid + float - ($13)
Necromancer, hasty - ($9)
Necromancer - ($5)
War Drums - ($3)
Argagarg Garg - ($1)
Skeleton trades with Stewardess
Blooming Elm buffs Necromancer
Necromancer blasts the T-Rex from a distance, you draw 1
Skeleton (5/1) breaks your Tech III and dies, your base to 9 HP
Drakk breaks your Verdant Tree, takes 1 damage from Tower

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (3/1) Frenzy 1
  • :pschip: Technician: Necromancer (6/3) Long-range, frenzy 1
  • :target: Lookout:

In Play:

  • Blooming Elm (4)
  • L6 Drakk Ramhorn (3/1) [3 dmg]
  • L1 Argagarg Garg (1/3)
  • Necromancer (9/5) Long-range, frenzy 1 [3+, 1 dmg]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2 (Growth)
  • :heart: Tech Lab HP: 4 (Necromancy)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 8

Gold:

  • Gold: 1
  • Workers: 11

"

Wisp is not hasty

1 Like

Right… fixed.

Still alive!

Game 3 Player 1, Turn 10

P1 [Balance]/Past/Law vs P2 [Necromancy]/Growth/Blood

Starting Hand

Judgment Day
Tyrannosaurus Rex
Tiny Basilisk
Judgment Day
Young Treant
Nature Reclaims (techn)

Events of Turn:


Upkeep:

  • Get Gold (12)
  • Tech 2 cards in
All Teched Cards

Injunction, Potent Basilisk
Injunction, Potent Basilisk
Tyrannosaurus Rex, Nature Reclaims
Tiny Basilisk, Tyrannosaurus Rex
Judgment Day x2
Fairie Dragon x2
Stewardess of the Undone, Tiny Basilisk
Nature Reclaims, Stewardess of the Undone


Main:

  • Bigby casts judgement, you get a card, a gold, and somewhere between 2 and 4 skeletons (I’m guessing 4?) (3)
  • Bigby casts judgement AGAIN, no more pesky skeletons (0)
Workers

Fairie Dragon, Playful Panda, Tiny Basilisk, Forest’s Favor, Rampant Growth, Ironbark Treant, Merfolk Prospector, Spore Shambler

  • :pspurpleshield: Patrol as below
  • Stash 1 Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 9
  • Tech1 HP: 5
  • Tech2 HP: 5 BALANCE
  • Tech3 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Bigby (3/4+1armor lvl 5)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth

Economy Info:

Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 13

End of Turn Hand

Potent Basilisk
Fairie Dragon
Tiger Cub
Stewardess of the Undone
Tyrannosaurus Rex (stashed)

End of Turn Discard

Stewardess of the Undone
Tyrannosaurus Rex
Verdant Tree
Judgment Day
Judgment Day
Injunction
Potent Basilisk
Nature Reclaims
Tiny Basilisk

My Thoughts

Still alive!


1 Like