It was an insanely lucky draw that I didn’t deserve; I should have teched a second copy of him to increase my chances, but didn’t think to do so. It seems like Truth vs. Growth is just a race to see whether Growth can clear the board before Macciatus lands, and I’ve had ridiculously good draw luck here. GG WP.
im down to keep going though. i can at least feel good that i was on the right track. lmk.
Sure, I could use the practice. I do think Truth vs. Growth are pretty evenly matched, with each capable of shutting down the other hard, but I don’t know if Green has a more reliable option. Personally, I would try countering Truth with Balance at least once to see how it plays out. Those Potent Basilisks in particular look like they would be troublesome to deal with.
P1T1
StartingHand Workers
STARTING HAND
Arrest
Bluecoat Musketeer
Jail
Building Inspector
Porkhand Magistrate
WORKERS
Jail
NextHand
Reputable Newsman
Manufactured Truth
Lawful Search
Traffic Director
Spectral Aven
Discard
Porkhand Magistrate
Bluecoat Musketeer
Arrest
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Building Inspector - ($2)
General Onimaru - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- L1 General Onimaru (2/3) Frenzy 1
- Building Inspector (1/1) $1 tax
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
"P2T1
StartingHand Workers
STARTING HAND
Verdant Tree
Tiger Cub
Spore Shambler
Young Treant
Playful Panda
WORKERS
Tiger Cub
NextHand
Rampant Growth
Forest’s Favor
Ironbark Treant
Rich Earth
Merfolk Prospector
Discard
Verdant Tree
Spore Shambler (3/3)++
Young Treant
Playful Panda
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
mid cal - ($0)
Float ($0)
Discard 4, draw 5
Board Info:
In Patrol:
- Squad Leader: Cal, (3/4+A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 4
Gold:
- Gold: 0
- Workers: 6
Thoughts
well, balance would be nice if quince couldnt counter it so cheaply with his midband. but if it’s situational enough, then yeah, sure, illl give it a shot. i think i actually did that one game, jsut didnt get a chance to implement it.
okay, lets see how this goes. different strategy here. he can trade BI and skip tech 1 if he wants to get at cal for all i care.
"
P1T2
Tech StartingHand Workers
TECH
Brave Knight
Spectral Flagbearer
STARTING HAND
Lawful Search
Reputable Newsman
Manufactured Truth
Spectral Aven
Traffic Director
WORKERS
Jail
Traffic Director
NextHand
Porkhand Magistrate
Brave Knight
Manufactured Truth
Bluecoat Musketeer
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Spectral Aven - ($2)
Manufactured Truth, Building Inspector was really a Spectral Aven - ($1)
“Spectral Aven” attacks Calamandra
Onimaru trades with Calamandra
Tech I - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout: Spectral Aven (2/2) Flying, resist 1
In Play:
- Building Inspector (1/1) $1 tax
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
"P2T2
Tech StartingHand Workers
TECH
circle of life
circle of life
STARTING HAND
Rampant Growth
Forest’s Favor
Merfolk Prospector
Ironbark Treant
Rich Earth
WORKERS
Tiger Cub
Rich Earth
NextHand
Merfolk Prospector
circle of life
Spore Shambler (3/3)++
circle of life
Forest’s Favor
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
MIdori - ($3)
rampant growth, kill bird - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader: Midori, lvl 1, (2/3+A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
lol…oooorrrrr that works too.
"
P1T3
Tech StartingHand Workers
TECH
Overeager Cadet
Tax Collector
STARTING HAND
Brave Knight
Manufactured Truth
Bluecoat Musketeer
Porkhand Magistrate
WORKERS
Jail
Traffic Director
Bluecoat Musketeer
NextHand
Lawful Search
Manufactured Truth
Spectral Flagbearer
Reputable Newsman
Discard
Spectral Aven
Porkhand Magistrate
Overeager Cadet
Tax Collector
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Brave Knight - ($2)
Bigby Hayes - ($0)
Float ($0)
Stash 1, Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Brave Knight (3/3A) Readiness
- Elite:
- Scavenger: Building Inspector (1/1) $1 tax
- Technician: L1 Bigby Hayes (2/3)
- Lookout:
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 4
Gold:
- Gold: 0
- Workers: 7
"P2T3
Tech StartingHand Workers
TECH
gemscout owl
ferocity
STARTING HAND
circle of life
Merfolk Prospector
circle of life
Spore Shambler (3/3)++
Forest’s Favor
WORKERS
Tiger Cub
Rich Earth
NextHand
Rampant Growth
Ironbark Treant
Verdant Tree
Young Treant
Discard
Merfolk Prospector
circle of life
circle of life
Forest’s Favor
Spore Shambler (3/3)++
gemscout owl
ferocity
Tech 2 card(s)
Get Paid - ($7)
merfolk prospector - ($6)
circle fo life, merfolk for giant panda, wisp - ($3)
circle of life, giant panda for oversized rhino - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Oversized Rhino (7/8+A)
- Elite:
- Scavenger: Wisp (0/1)
- Technician:
- Lookout:
In Play:
- MIrodi, lvl 1, (2/3+A)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 7
Gold:
- Gold: 0
- Workers: 7
Thoughts
gosh man, not the split i wanted. but oh well. experimenting here. fingers crossed no arrest this split.
"
P1T4
Tech StartingHand Workers
TECH
Scribe
Spectral Flagbearer
STARTING HAND
Manufactured Truth
Reputable Newsman
Spectral Flagbearer
Lawful Search
Arrest
WORKERS
Jail
Traffic Director
Bluecoat Musketeer
Spectral Flagbearer
NextHand
Spectral Aven
Manufactured Truth
Tax Collector
Tech 2 card(s)
Get Paid - ($7)
Lawful Search your hand - ($6)
Arrest Oversized Rhinoceros - ($4)
Building Inspector kills Wisp
Brave Knight kills Midori
Worker - ($3)
Reputable Newsman, $3 blocked - ($1)
Float ($1)
Stash 1, Discard 0, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- L3 Bigby Hayes (2/4)
- Reputable Newsman (0/3) $3 blocked
- Brave Knight (3/1) Readiness [2 damage]
- Building Inspector (1/1) $1 tax
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 3
- Deck: 6
- Disc: 0
Gold:
- Gold: 1
- Workers: 8
"P2T4
Tech StartingHand Workers
TECH
potent basilisk
fairy dragon
STARTING HAND
Young Treant
Ironbark Treant
Rampant Growth
Verdant Tree
WORKERS
Tiger Cub
Rich Earth
Young Treant
NextHand
fairy dragon
ferocity
Spore Shambler (3/3)++
Playful Panda
Tech 2 card(s)
Get Paid - ($7)
scav gold - ($8)
worker - ($7)
tech 1 - ($5)
ironbark treant - ($2)
arg, wisp - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Ironbark Treant (1/2+AAA)
- Elite:
- Scavenger: Wsp (0/1)
- Technician: Arg (1/3)
- Lookout:
In Play:
- Oversized Rhino (7/8+A)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 8
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
"
P1T5
Tech StartingHand Workers
TECH
Insurance Agent
Insurance Agent
STARTING HAND
Manufactured Truth
Spectral Aven
Tax Collector
WORKERS
Jail
Traffic Director
Bluecoat Musketeer
Spectral Flagbearer
Spectral Aven
NextHand
Manufactured Truth
Scribe
Lawful Search
Discard
Insurance Agent
Insurance Agent
Tech 2 card(s)
Get Paid + float - ($9)
Bigby sidelines Ironbark Treant
Building Inspector kills Wisp
Tax Collector steals your Scavenger gold - ($8)
Brave Knight trades with Argagarg
Brave Knight - ($5)
Worker - ($4)
Tech II: Law - ($0)
Float ($0)
Stash 1, Discard 0, draw 2
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Brave Knight (3/3) Readiness
- Technician: Tax Collector (2/3)
- Lookout:
In Play:
- L5 Bigby Hayes (3/4)
- Reputable Newsman (0/3) $3 blocked
- Building Inspector (1/1) $1 tax
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Law)
Economy Info:
Cards:
- Hand: 3
- Deck: 4
- Disc: 2
Gold:
- Gold: 0
- Workers: 9
"P2T5
StartingHand Workers
STARTING HAND
Playful Panda
ferocity
fairy dragon
Spore Shambler (3/3)++
circle of life
WORKERS
Tiger Cub
Rich Earth
Young Treant
Playful Panda
NextHand
Forest’s Favor
gemscout owl
Merfolk Prospector
potent basilisk
Discard
ferocity
circle of life
fairy dragon
Tech 0 card(s)
Get Paid - ($8)
tech draw (scav stolen)
worker - ($7)
Cal - ($5)
ferocity - ($3)
ironbark and rhino safely kill tax collector and brave knight
spore shambler - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Cal, lvl 1, (2/3+A)
- Elite: Spore Shambler (3/3)++
- Scavenger:
- Technician:
- Lookout:
In Play:
- Oversized Rhino (7/8+A)
- Ironbark Treant (3/2)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 3
Gold:
- Gold: 0
- Workers: 9
"
P1T6
Tech StartingHand Workers
TECH
Judgment Day
Judgment Day
STARTING HAND
Manufactured Truth
Scribe
Lawful Search
Overeager Cadet
Arrest
Spectral Flagbearer
Porkhand Magistrate
WORKERS
Jail
Traffic Director
Bluecoat Musketeer
Spectral Flagbearer
Spectral Aven
Spectral Flagbearer
NextHand
Judgment Day
Insurance Agent
Lawful Search
Manufactured Truth
Judgment Day
Tech 2 card(s)
Get Paid + Scavenger - ($10)
Lawful Search - ($9)
Tower - ($6)
Brave Knight - ($3)
Overeager Cadet
Scribe - ($1)
Worker - ($0)
Bigby draws a card
Float ($0)
Stash 1, Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Brave Knight (3/3A)
- Elite: Building Inspector (2/1) $1 tax
- Scavenger: Scribe (1/3)
- Technician: Overeager Cadet (2/2)
- Lookout:
In Play:
- L5 Bigby Hayes (3/4)
- Reputable Newsman (0/3) $3 blocked
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Law)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
"P2T6
Tech StartingHand Workers
TECH
Potent Basilisk
Fairy Dragon
STARTING HAND
gemscout owl
potent basilisk
Forest’s Favor
Merfolk Prospector
WORKERS
Tiger Cub
Rich Earth
Young Treant
Playful Panda
NextHand
gemscout owl
Rampant Growth
circle of life
ferocity
Verdant Tree
Tech 2 card(s)
Get Paid - ($9)
rhino kills brave knight
shambler moves rune to treant - ($8)
treant kills scribe, takes 2
shamber trades with building inspector
Cal trades with overeager cadet, lvls fizzle
tech 2 balance - ($4)
mid arg - ($0)
Float ($0)
Discard 4, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: wisp (0/1+A)
- Elite:
- Scavenger:
- Technician: Arg, lvl 3, (1/4)
- Lookout:
In Play:
- Oversized Rhino (7/4)
- Ironbark Treant (4/1)+
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Balance)
Economy Info:
Cards:
- Hand: 5
- Deck: 8
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
looks like ill hve to skip worker ot try and keep arg alive. bummer he kept newsman on backline. no circle of life next turn. wow, tha’s a bad reshuffle…
"
P1T7
Tech StartingHand Workers
TECH
Jurisdiction
Jurisdiction
STARTING HAND
Manufactured Truth
Judgment Day
Insurance Agent
Lawful Search
Judgment Day
Porkhand Magistrate
Insurance Agent
Tax Collector
Arrest
Reputable Newsman
WORKERS
Jail
Traffic Director
Bluecoat Musketeer
Spectral Flagbearer
Spectral Aven
Spectral Flagbearer
Tax Collector
NextHand
Building Inspector
Manufactured Truth
Lawful Search
Jurisdiction
Judgment Day
Discard
Judgment Day
Arrest
Tech 2 card(s)
Get Paid + Scavenger - ($11)
Lawful Search your hand - ($10)
Insurance Agent, insuring Oversized Rhinoceros - ($9)
Insurance Agent, insuring Oversized Rhinoceros - ($8)
Judgment Day, collect insurance - ($14)
Bigby draws, triggers reshuffle
Brave Knight - ($11)
Porkhand Magistrate - ($8)
Reputable Newsman, $3 blocked - ($6)
Worker - ($5)
General Onimaru - ($3)
Float ($3)
Stash 1, Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Brave Knight (3/3A) Readiness
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- L1 General Onimaru (2/3) Frenzy 1
- L5 Bigby Hayes (3/4)
- Porkhand Magistrate (2/3)
- Reputable Newsman (0/3) $3 blocked
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Law)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 2
Gold:
- Gold: 3
- Workers: 11
"P2T7
Tech StartingHand Workers
TECH
T rex
T rex
STARTING HAND
Rampant Growth
circle of life
Verdant Tree
gemscout owl
ferocity
WORKERS
Tiger Cub
Rich Earth
Young Treant
Playful Panda
Rampant Growth
NextHand
Forest’s Favor
fairy dragon
Merfolk Prospector
circle of life
potent basilisk
Discard
Oversized Rhino (7/4)
Ironbark Treant (4/1)+
Verdant Tree
ferocity
circle of life
T rex
T rex
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
tech 3 - ($3)
max arg - ($1)
gemscout owl - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: water elemtnal (3/3+A)
- Elite:
- Scavenger:
- Technician: Arg, lvl 5, (1/5)
- Lookout:
In Play:
- gemscout owl (0/1)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Balance)
- Tech III HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 7
Gold:
- Gold: 0
- Workers: 10
"
P1T8
StartingHand Workers
STARTING HAND
Manufactured Truth
Lawful Search
Jurisdiction
Judgment Day
Building Inspector
WORKERS
Jail
Traffic Director
Bluecoat Musketeer
Spectral Flagbearer
Spectral Aven
Spectral Flagbearer
Tax Collector
NextHand
Overeager Cadet
Jurisdiction
Insurance Agent
Building Inspector
Insurance Agent
Discard
Judgment Day
Arrest
Manufactured Truth
Jurisdiction
Judgment Day
Lawful Search
Tech 0 card(s)
Get Paid + float - ($14)
Bigby sidelines Water Elemental
Porkhand Magistrate disables Argagarg, you draw - ($13)
Manufactured Truth, Reputable Newsman was really a Brave Knight! - ($12)
Brave Knight and “Brave Knight” destroy Tech III
Maxband Onimaru - ($5)
Onimaru breaks Tech II
Jurisdiction: Injunction disables Tech I - ($0)
Float ($0)
Stash 1, Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Brave Knight (3/3A) Readiness
- Elite:
- Scavenger: L8 General Onimaru (4/5) Frenzy 1, readiness
- Technician:
- Lookout:
In Play:
- L5 Bigby Hayes (3/4)
- Porkhand Magistrate (2/3)
- Reputable Newsman (0/3) $3 blocked
- Soldier (1/1) Sparkshot
- Soldier (1/1) Sparkshot
- Soldier (1/1) Sparkshot
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Law)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 1
- Disc: 6
Gold:
- Gold: 0
- Workers: 11
ANNNNNDDDDD ill gg it there. with the weird opening split i took a risk and it did not pay of one bit. im going to need a break here. green struggles since blue has such cheap ways to counter green tech 1/spells.
GG. I was shocked to see a Tech II unit land on turn 3, but the Rhino was too vulnerable to crowd control to be a reliable patroller. Thanks for playing, those were some very interesting games. I agree Green is easier for Blue to deal with than most other monocolors, as it mostly focuses around building a powerful army and Blue mostly focuses on locking down what the opponent has in play.