[Casual] Nekoatl [Mono-Blue] vs. codexnewb [Mono-Green]

GL HF @codexnewbP1T1


StartingHand Workers

STARTING HAND
Bluecoat Musketeer
Building Inspector
Traffic Director
Arrest
Lawful Search


WORKERS
Traffic Director


NextHand

Manufactured Truth
Reputable Newsman
Jail
Spectral Aven
Porkhand Magistrate


Discard

Arrest
Lawful Search
Bluecoat Musketeer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Building Inspector - ($2)
General Onimaru - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 General Onimaru (2/3) Frenzy 1
  • Building Inspector (1/1) $1 tax

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

"P2T1


StartingHand Workers

STARTING HAND
Ironbark Treant
Playful Panda
Spore Shambler
Verdant Tree
Merfolk Prospector


WORKERS
Ironbark Treant


NextHand

Rich Earth
Rampant Growth
Young Treant
Tiger Cub
Forest’s Favor


Discard

Verdant Tree
Spore Shambler
Merfolk Prospector


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
playful panda - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: wisp (0/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 6
Thoughts

hmmm, oni and building inspector. okay. definitely will need to guard against that t3 max oniu with cadets, etc… im tempted to drop spore shambler, but arrest could lead to some early problems. i think i should just float a a little gold and play it safe.

he can drop a MFT to get through the wisp, but im not worried about that cause all i have to lose is some base health. next turn i can threaten rampant growth, tech up, etc… no rush here.

probably teching a TB and centaur.huntress depending on his Oni play.

"

P1T2


Tech StartingHand Workers

TECH
Spectral Flagbearer
Spectral Hound


STARTING HAND
Porkhand Magistrate
Reputable Newsman
Jail
Spectral Aven
Manufactured Truth


WORKERS
Traffic Director
Jail


NextHand

Bluecoat Musketeer
Lawful Search
Arrest
Manufactured Truth


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Spectral Aven - ($2)
Manufactured Truth, Building Inspector was really a Spectral Aven! - ($1)
“Spectral Aven” kills Playful Panda
Tech I - ($0)
Onimaru kills Wisp

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Spectral Aven (2/2) Flying, resist 1

In Play:

  • L1 General Onimaru (2/3) Frenzy 1
  • Building Inspector (1/1) $1 tax

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

This was a crazy lucky card split.

P2T2


Tech StartingHand Workers

TECH
huntress
huntress


STARTING HAND
Young Treant
Tiger Cub
Rich Earth
Rampant Growth
Forest's Favor
huntress


WORKERS
Ironbark Treant
Rich Earth


NextHand

Spore Shambler
Verdant Tree
huntress
Merfolk Prospector
Playful Panda (2/2)


Discard

Rampant Growth
huntress
Forest's Favor


Tech 2 card(s)
Get Paid + float - ($8)
worker - ($7)
tech 1 - ($5)
young treant, reshuffle, draw 1 - ($3)
tiger cub - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Tiger Cub (2/2)
  • :pschip: Technician: Young Treant (0/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

gosh, that's a bummer. oh well, just need to get those rewards. double huntress since she's my best defense against that aven for now.

P1T3


Tech StartingHand Workers

TECH
Spectral Flagbearer
Spectral Hound


STARTING HAND
Arrest
Manufactured Truth
Lawful Search
Bluecoat Musketeer


WORKERS
Traffic Director
Jail
Bluecoat Musketeer


NextHand

Reputable Newsman
Spectral Hound
Spectral Flagbearer
Porkhand Magistrate
Arrest


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Spectral Aven kills Tiger Cub
Onimaru kills Young Treant
Building Inspector reduces your Tech I to 4 HP

Float ($5)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 General Onimaru (2/3) Frenzy 1
  • Building Inspector (1/1) $1 tax
  • Spectral Aven (2/2) Flying, resist 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 5
  • Workers: 7

P2T3


Tech StartingHand Workers

TECH
Blooming Ancient
Tiny Basilisk


STARTING HAND
Tiger Cub (2/2)
huntress
Forest's Favor
Rampant Growth
Young Treant (0/2)


WORKERS
Ironbark Treant
Rich Earth
Playful Panda (2/2)


NextHand

Tiger Cub (2/2)
Forest's Favor
verdant tree
Rampant Growth
Tiny Basilisk


Tech 2 card(s)
Get Paid + float- ($8)
scav gold, tech draw - ($9)
worker - ($8)
huntress - ($6)
tech 2 growth - ($1)
merfolk prospector - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Merfolk prospector (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: huntress (3/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

okay, finally got it fixed, that's a LOT fo gold. i think i need to tech up while he doesnt have too much of a board. whether he goes peace or truth, i think ancients are best here. need to delay molac cause i dont have any baord anyways. patrolling huntress in tech to REALLY mke sure i get an Ancient next turn.

he can get through to break tech 2, but that would require arrest and max oni, kind of expensive. i will tech in a TB if that's the case.

The way the Quick Reference describes the Tech Phase is misleading, in my opinion. The description of the Tech phase on page 6 says to “set aside” the chosen cards, and that they don’t go into the discard pile until just before the next turn starts. Also, if a player could choose whether or not their tech cards would be in the discard pile when their Technician died, that would be a choice made by a player other than the active player, which would contradict the asynchronous design of Codex (“Active Player Decides” on page 18). For this reason, I’m confident that the page 6 description is accurate and it’s not possible for a reshuffle to shuffle the tech choice cards into the deck. Does this affect your turn post?

3 Likes

yeah. that makes sense. ill repost.

okay, all updated. i think it’s good to go.

P1T4


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Spectral Hound
Reputable Newsman
Spectral Flagbearer
Porkhand Magistrate
Arrest


WORKERS
Traffic Director
Jail
Bluecoat Musketeer
Porkhand Magistrate


NextHand

Lawful Search
Manufactured Truth
Spectral Hound
Reputable Newsman
Spectral Flagbearer


Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Spectral Aven kills Merfolk Prospector
Arrest Huntress - ($9)
Midband Onimaru - ($5)
Onimaru and Building Inspector break Tech II
Tech II: Truth - ($1)
Tech Lab: Peace - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L5 General Onimaru (3/4A) Frenzy 1, readiness
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Building Inspector (1/1) $1 tax
  • Spectral Aven (2/2) Flying, resist 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

P2T4


Tech StartingHand Workers

TECH
Blooming Ancient
nature reclaims


STARTING HAND
Forest's Favor
Tiger Cub (2/2)
Rampant Growth
Tiny Basilisk
verdant tree


WORKERS
Ironbark Treant
Rich Earth
Playful Panda (2/2)
Forest's Favor


NextHand

Rampant Growth
nature reclaims
Blooming Ancient
Young Treant (0/2+A)
Spore Shambler


Tech 2 card(s)
Get Paid - ($8)
rebuild tech 2, base to 18
Worker - ($7)
tiny basilisk - ($5)
mid Cal - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny basilisk (1/2+A)
  • :psfist: Elite: Cal, lvl 3 (4/4)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • huntress (3/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

teching a second BA and nature reclaims. that tech lab is scary, but should be expected with Nek. fingers crossed no manufactured truth. he'd be getting ALL teh splits this game.

You’ll have to spend $1 to rebuild your Tech II because of the Building Inspector. Does that change anything about your turn?

nope. ill just eliminate the float.

ahh, alas, tech 0s cant attack Tiny B

1 Like

P1T5


Tech StartingHand Workers

TECH
Macciatus, The Whisperer
Reteller of Truths


STARTING HAND
Spectral Hound
Lawful Search
Spectral Flagbearer
Manufactured Truth
Reputable Newsman
Flagstone Garrison
Spectral Flagbearer


WORKERS
Traffic Director
Jail
Bluecoat Musketeer
Porkhand Magistrate
Spectral Hound


NextHand

Spectral Hound
Spectral Flagbearer
Arrest
Flagstone Garrison


Tech 2 card(s)
Get Paid - ($8)
Lawful Search your hand - ($7)
Flagstone Garrison - ($4)
Reputable Newsman, $2 spells and upgrades blocked - ($2)
Manufactured Truth, Spectral Aven was actually a Huntress! - ($1)
“Huntress” trades with Tiny Basilisk
Onimaru trades with Calamandra
Worker - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Building Inspector (1/1) $1 tax
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Flagstone Garrison (4)
  • Reputable Newsman (0/3) $2 blocked

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

Looks like the Ancient can distribute 3 +1/+1 runes no matter how I try to defend. At least I can protect my Garrison with the Newsman.

"P2T5


Tech StartingHand Workers

TECH
behind the ferns
mirkwood allies


STARTING HAND
Blooming Ancient
Spore Shambler
Young Treant
Rampant Growth
nature reclaims


WORKERS
Ironbark Treant
Rich Earth
Playful Panda (2/2)
Forest’s Favor
Spore Shambler


NextHand

verdant tree
Merfolk prospector
Tiger Cub (2/2)
nature reclaims
Blooming Ancient


Tech 2 card(s)
Get Paid + float - ($10)
building inspector from last turn - ($9)
worker - ($8)
Blooming ancient - ($4)
arg, wisp, 2 runes - ($2)
huntress kills building inspector

Float ($2)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Arg, lvl 1 (1/3)
  • :target: Lookout:

In Play:

  • huntress (3/2)
  • BA (4/6)++

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

teching mirkwood allies and behind the ferns. okay with either.

"

P1T6


Tech StartingHand Workers

TECH
Dreamscape
Free Speech


STARTING HAND
Arrest
Spectral Hound
Flagstone Garrison
Spectral Flagbearer
Manufactured Truth
Spectral Aven
Reteller of Truths
Spectral Flagbearer
Macciatus, The Whisperer
Lawful Search
Building Inspector
Dreamscape
Free Speech


WORKERS
Traffic Director
Jail
Bluecoat Musketeer
Porkhand Magistrate
Spectral Hound


NextHand

Dreamscape
Lawful Search
Free Speech
Manufactured Truth
Arrest


Tech 2 card(s)
Get Paid + Scavenger - ($10)
Flagstone Garrison - ($7)
Spectral Flagbearer - ($6)
Spectral Hound - ($5)
Reteller of Truths - ($3)
Macciatus, The Whisperer - ($1)
Spectral Flagbearer - ($0)

Float ($0)
Discard 7, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound (4/4A)
  • :psfist: Elite:
  • :ps_: Scavenger: Spectral Flagbearer (3/3)
  • :pschip: Technician: Spectral Flagbearer (3/3)
  • :target: Lookout: Reteller of Truths (4/4) Resist 1

In Play:

  • Flagstone Garrison (4)
  • Flagstone Garrison (4)
  • Reputable Newsman (0/3) $2 blocked
  • Macciatus, The Whisperer (3/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

"P2T6


Tech StartingHand Workers

TECH
Gargum
Moss Ancient


STARTING HAND
verdant tree
Merfolk prospector
Blooming Ancient
Tiger Cub (2/2)
nature reclaims


WORKERS
Ironbark Treant
Rich Earth
Playful Panda (2/2)
Forest’s Favor
Spore Shambler


NextHand

Tiny basilisk
behind the ferns
mirkwood allies
Rampant Growth
Young Treant (0/2)


Discard

nature reclaims
Merfolk prospector
verdant tree
Gargum
Moss Ancient


Tech 2 card(s)
Get Paid + float - ($12)
blooming ancient #2, rune to BA 1 - ($8)
BA #1 kills hound, takes 4
midori, 1 rune each - ($6)
merfolk prospector, 1 rune each - ($5)
tech 3 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1+A)
  • :psfist: Elite: Tiger Cub (3/2)
  • :ps_: Scavenger: Arg, lvl 1 (1/3)
  • :pschip: Technician: Midori, (2/3)
  • :target: Lookout:

In Play:

  • huntress (3/2)
  • BA #1 (7/5) [5r, 4 dmg]
  • BA #2 (4/6) [2r]

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

well, i expected him to MFT into arg. oh well. tech 3. worst case is free speech or midband quince to rune up macciatus

"

P1T7


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Manufactured Truth
Lawful Search
Free Speech
Arrest
Dreamscape
Building Inspector
Spectral Aven
Overeager Cadet
Overeager Cadet


WORKERS
Traffic Director
Jail
Bluecoat Musketeer
Porkhand Magistrate
Spectral Hound
Lawful Search


NextHand

Manufactured Truth
Arrest
Spectral Aven
Free Speech


Tech 2 card(s)
Get Paid - ($9)
Spectral Hound - ($8)
Sirus Quince - ($6)
Dreamscape - ($3)
Building Inspector, Garrison triggers reshuffle - ($2)
Overeager Cadet
Overeager Cadet
Macciatus, the Whisperer kills Wisp
Spectral Flagbearer kills Midori
Spectral Flagbearer kills Argagarg
Reteller of Truths kills Tiger Cub
Manufactured Truth, Reputable Newsman was really a Huntress - ($1)
Huntress kills Huntress
Worker - ($0)

Float ($0)
Discard 3, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound (4/4A)
  • :psfist: Elite: Mirror Illusion (2/2)
  • :ps_: Scavenger: Overeager Cadet (3/3)
  • :pschip: Technician: Overeager Cadet (3/3)
  • :target: Lookout: Building Inspector (2/2) $1 tax, resist 1

In Play:

  • Flagstone Garrison (4)
  • Flagstone Garrison (4)
  • L5 Sirus Quince (1/5)
  • Dreamscape
  • Macciatus, The Whisperer (4/4)
  • Reputable Newsman (1/1) $2 blocked [3 damage]
  • Reteller of Truths (4/1) Resist 1 [3 damage]
  • Spectral Flagbearer (3/3)
  • Spectral Flagbearer (3/1) [2 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

I would be worried about Polymorph: Squirrel taking out Macciatus, but my Flagbearers should protect against that.

that’s game, if huntress survived i’d have a chance, but i didnt quite get the timing down. GG man

"P1T1


StartingHand Workers

STARTING HAND
Rampant Growth
Ironbark Treant
Merfolk Prospector
Playful Panda
Rich Earth


WORKERS
Ironbark Treant


NextHand

Spore Shambler
Verdant Tree
Young Treant
Forest’s Favor


Discard

Rampant Growth
Playful Panda


Tech 0 card(s)
Get Paid - ($4)
rich earth - ($1)
worker for free
merfolk - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth
  • Merfolk Prospector (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

okay, lets go for rich earth to make up that gold from BI. also, teching ferocity and huntress…

"