[Casual] Nekoatl [Feral]/Peace/Strength vs. charnel_mouse [Blood]/Growth/Ninjutsu

Up for more if you are? I’ll put up a first turn tomorrow.

Sounds good.

P1T1


StartingHand Workers

STARTING HAND
Morningstar Flagbearer
Sensei’s Advice
Grappling Hook
Fox Viper
Savior Monk


WORKERS
Morningstar Flagbearer


NextHand

Fox Primus
Safe Attacking
Aged Sensei
Smoker
Snapback


Discard

Grappling Hook
Sensei’s Advice
Fox Viper


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Savior Monk - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Savior Monk 2/2 (healing 1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

Not a great hand. Workering Flagbearer, because Viper’s marginally useful against Tech I spam and Nekoatl hasn’t bothered with Juggermox or Drill Sergeants so far.

P2T1


StartingHand Workers

STARTING HAND
Nullcraft
Battle Suits
Time Spiral
Neo Plexus
Fading Argonaut


WORKERS
Time Spiral


NextHand

Temporal Research
Hardened Mox
Plasmodium
Tinkerer
Forgotten Fighter


Discard

Neo Plexus
Battle Suits
Nullcraft


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
General Onimaru - ($2)
Fading Argonaut - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Fading Argonaut (3/3) [3 time]
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 General Onimaru (2/3) Frenzy 1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

This time, I’ll prevent my Garrisons from being Reclaimed!

P1T2


Tech StartingHand Workers

TECH
Crash Bomber
Rickety Mine


STARTING HAND
Smoker
Aged Sensei
Snapback
Safe Attacking
Fox Primus


WORKERS
Morningstar Flagbearer
Fox Primus


NextHand

Sensei’s Advice
Grappling Hook
Safe Attacking
Snapback
Rickety Mine


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech I - ($3)
Garus Rook - ($1)
Aged Sensei - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Savior Monk 1+2/2 (healing 1)
  • :ps_: Scavenger: Aged Sensei 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook L1 2/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I am seriously considering Rickety Mine. If Nekoatl’s just going to block up, I can try to ramp up my gold income for Drakk attacks, with a building no one would be stupid enough to waste gold on taking with Assimilate. Teching in Birds as well doesn’t leave me with much on defence, I’ll put in a Crash Bomber.

… Scavenger gold gives me enough for Mine and midband Rook, let’s see how it goes.

P2T2


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Tinkerer
Plasmodium
Hardened Mox
Temporal Research
Forgotten Fighter


WORKERS
Time Spiral
Temporal Research


NextHand

Battle Suits
Tinkerer
Forgotten Fighter
Plasmodium
Overeager Cadet


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Expensive Tech I - ($3)
Hardened Mox - ($0)
Onimaru kills Sensei

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1A) Indestructible
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut (2/3) [2 time]
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 General Onimaru (2/2) Frenzy 1 [1 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

This time, I’ll prevent my Garrisons from being Reclaimed!

P1T3


Tech StartingHand Workers

TECH
Bird’s Nest
Thunderclap


STARTING HAND
Rickety Mine
Snapback
Safe Attacking
Sensei’s Advice
Grappling Hook


WORKERS
Morningstar Flagbearer
Fox Primus
Safe Attacking


NextHand

Grappling Hook
Aged Sensei
Crash Bomber
Smoker
Fox Viper


Tech 2 card(s)
Get Paid + scavenger - ($7)
Worker - ($6)
Midband Rook - ($2)
Sensei’s Advice - ($1)
Savior Monk sidelines Hardened Mox, takes 1A damage
Rook walks past Fading Argonaut and kills Onimaru, takes 2 damage, hits level 7
Maxband Rook - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook L8 4/6 (ignores lone patrollers, two lives)
  • Savior Monk 2/2 (healing 1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Yeah, on second thought I’m just going to maxband Rook instead so I can safely kill Onimaru, use the spare gold to keep the Monk on 2 health so it takes Mox and Nullcraft to kill him. I’m leaving it a bit late to get lusted attacks going, so I’ll go for Thunderclaps to hit the back and plan for Crashbarrows. Makes getting Mine for Drakk gold a bit pointless, but I suppose I could take Ogre Recruiters later to take away the Tech I wall.

P2T3


Tech StartingHand Workers

TECH
Eyes of the Chancellor
Free Speech


STARTING HAND
Overeager Cadet
Forgotten Fighter
Plasmodium
Tinkerer
Battle Suits


WORKERS
Time Spiral
Temporal Research
Plasmodium


NextHand

Neo Plexus
Free Speech
Overeager Cadet
Nullcraft


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Fading Argonaut kills Savior Monk
Battle Suits - ($4)
Overeager Cadet
Tech II: Truth - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1A) Indestructible
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Overeager Cadet (3/2)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Fading Argonaut (3/1) [1 time, 2 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Trying to use Eyes to check for Nature Reclaims before trying to build Garrisons. Prioritizing Monk for the kill because otherwise he would heal damage done to Rook.

Not feeling the White starter here.

P1T4


Tech StartingHand Workers

TECH
Crashbarrow
Ogre Recruiter


STARTING HAND
Smoker
Fox Viper
Crash Bomber
Aged Sensei
Grappling Hook


WORKERS
Morningstar Flagbearer
Fox Primus
Safe Attacking
Smoker


NextHand

Bird’s Nest
Rickety Mine
Snapback
Thunderclap


Discard

Savior Monk
Fox Viper
Grappling Hook
Crashbarrow
Ogre Recruiter


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech II Blood - ($2)
Crash Bomber - ($1)
Aged Sensei - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook L8 4/6+1A (ignores lone patrollers, two lives)
  • :psfist: Elite:
  • :ps_: Scavenger: Aged Sensei 1/1
  • :pschip: Technician: Crash Bomber 2/2 (1 to your base on death)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

My techs have been all over the place this game, so I’m probably going to lose quickly. I think I have some ideas for next time / tournament matches, though.

P2T4


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Neo Plexus
Overeager Cadet
Nullcraft
Free Speech


WORKERS
Time Spiral
Temporal Research
Plasmodium
Neo Plexus


NextHand

Forgotten Fighter
Eyes of the Chancellor
Free Speech
Tinkerer


Tech 2 card(s)
Get Paid - ($8)
Vir Garbarean - ($6)
Peek
Worker - ($5)
Overeager Cadet
Tech Lab: Peace - ($4)

Float ($4)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1A) Indestructible
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet (3/2)
  • :pschip: Technician: Overeager Cadet (3/2)
  • :target: Lookout:

In Play:

  • Battle Suits
  • L1 Vir Garbarean (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 9

Thoughts

Getting Vir to try to dig for Eyes, and if he survives, potentially a Garrison. No luck this turn; guess I’ll just hope Thunderclap isn’t in hand.

P1T5


Tech StartingHand Workers

TECH
Ogre Recruiter
Thunderclap


STARTING HAND
Rickety Mine
Bird’s Nest
Snapback
Thunderclap


WORKERS
Morningstar Flagbearer
Fox Primus
Safe Attacking
Smoker


NextHand

Grappling Hook
Sensei’s Advice
Ogre Recruiter


Tech 2 card(s)
Get Paid - ($8)
Skip worker!
Aged Sensei boosts Rook
Thunderclap, Overeager Cadets are sidelined - ($6)
Rook walks past Hardened Mox and destroys your Tech II, your base goes to 18
Bird’s Nest, Birds arrive - ($4)
Master Midori - ($2)
Rickety Mine - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bird #1 1/1+1A (flying)
  • :psfist: Elite:
  • :ps_: Scavenger: Crash Bomber 2/2 (1 to your base on death)
  • :pschip: Technician: Midori L1 2/3
  • :target: Lookout:

In Play:

  • Rook L8 4/6 (ignores lone patrollers, two lives)
  • Aged Sensei 1/1
  • Bird #2 1/1 (flying)
  • Bird’s Nest (channeled by Rook)
  • :heart: Rickety Mine HP: 3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Playing the Mine instead of making it a worker, so I can threaten a quick midband Drakk with those Birds. My patrol’s thin enough for Nekoatl to take out my Tech II, but I’m happy to trade Tech II buildings against this deck, and it means he’s not destroying the Mine. Skipping a worker means I naturally have more turns to tech in Nature Reclaims.

EDIT: Went back and added my Tech II.

P2T5


Tech StartingHand Workers

TECH
Gilded Glaxx
Gilded Glaxx


STARTING HAND
Tinkerer
Forgotten Fighter
Eyes of the Chancellor
Free Speech


WORKERS
Time Spiral
Temporal Research
Plasmodium
Neo Plexus
Tinkerer


NextHand

Free Speech
Fading Argonaut
Flagstone Garrison


Discard

Overeager Cadet
Forgotten Fighter
Eyes of the Chancellor
Gilded Glaxx
Gilded Glaxx


Tech 2 card(s)
Get Paid + float - ($13)
Rebuild Tech II
Peek
Swap - ($12)
Worker
Nullcraft - ($10)
Forgotton Fighter, bounce Crash Bomber - ($8)
Cadet trades with Midori
Vir kills Sensei
Cadet breaks Mine

Float ($8)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nullcraft (1/1A) Flying, immune to Thunderclap
  • :psfist: Elite: Hardened Mox (3/1A) Indestructible
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • L3 Vir Garbarean (2/2) [1 damage]
  • Overeager Cadet (3/2)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 8
  • Workers: 10

Thoughts

Yeah, figures. I forgot that the Mox couldn’t be sidelined by it, though, but still against that much board presence, it would have been super inefficient to add Vir to the patrol. I’ll go for Glaxxes for their expensive stickiness. I can patrol well against what’s already in play, but hasty Blood units or even Sensei’s Advice would make short work of it. Alternatively, I can take out the Tech II, but doing so would leave my patrol inadequate. With 4 cards out of 10 available to him, it’s likely he’ll have at least one that can wreck me, but it’s not guaranteed. I think I have to gamble on that slim chance, though; otherwise I’ll just fall further behind.

P1T6


Tech StartingHand Workers

TECH
Desperation
Bloodlust


STARTING HAND
Sensei’s Advice
Ogre Recruiter
Grappling Hook
Crash Bomber (bounced)
Crashbarrow


WORKERS
Morningstar Flagbearer
Fox Primus
Safe Attacking
Smoker
Sensei’s Advice


NextHand

Thunderclap
Ogre Recruiter
Thunderclap


Discard

Aged Sensei
Rickety Mine
Grappling Hook
Crashbarrow
Ogre Recruiter
Desperation
Bloodlust


Tech 2 card(s)
Get Paid - ($8)
Technician draw
Heroes’ Hall - ($6)
Worker - ($5)
Grappling Hook, Nullcraft is moved to Lookout
Bird #2 trades with Nullcraft
Crashbarrow - ($2)
Crashbarrow dies to sideline Hardened Mox and destroy your Tech II, your base goes to 16
Rook and Bird #1 destroy your Tech I, your base goes to 14
Crash Bomber - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Crash Bomber 2/2+1A (1 to your base on death)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook L8 4/6 (ignores lone patrollers, two lives)
  • Bird #1 1/1 (flying)
  • Bird’s Nest (channeled by Rook)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Hmm. I can use Grappling Hook to make the Nullcraft easier to deal with, but I’ve got a few options for the land battle. Midband Drakk is 5 gold, Crashbarrow is 3 gold, Ogre Recruiter is also 5 gold. I could use Sensei’s Advice instead of midbanding Drakk to save gold, but I still can’t afford to play the Recruiter too.

  • Midband Drakk, Crashbarrow sidelines Mox and destroys a tech building, a Bird trades with Nullcraft, the other Bird and Rook destroy the other tech building. Double tech break, but I’m left with no remaining gold to put up a defence against 7 total attack.
  • Crashbarrow, Hook the Nullcraft so a Bird can trade with it, ‘barrow destroys a tech building, Rook and the other Bird destroy the other tech building. I then have 5 gold to worker, play Crash Bomber to block, and get a Heroes’ Hall or Drakk. I could also skip everything and play Recruiter, but it would die on Nekoatl’s counter-attack. And Sensei’s Advice is a bit less painful to worker than Grappling Hook, if I’m looking to tech a Bloodlust later.
  • Birds trade with Nullcraft, play Drakk (6), Rook kills Vir and Drakk hits level 3, maxband Drakk (3). Uh, kill Cadet with hasted Crash Bomber, I guess, and worker. Nope, can’t even do that because the Mox is still in the way.
  • Sensei’s Advice, Birds kill Nullcraft and help Rook destroy Tech II, and survive. Play Ogre Recruiter, worker and play Crash Bomber. That still leaves 7 attack on the board, which is enough to kill Crash Bomber and Ogre Recruiter through SQL armour, so skipping the double tech break doesn’t even give me a more stable board.

Looks like I’m passing up on the Recruiter for now. Teching in some Drakk spells to help keep the pressure on, Nature Reclaims can wait if I’m not letting the Garrisons go down, and keeping his board reasonably small to mitigate Battle Suits. Getting a hasted Recruiter out soon to trash the Mox would be nice, though.

EDIT: Bloody hell, I only just noticed Nekoatl’s float. Just as well I went for the double break.

I’ll resign it here, GG WP.

1 Like

GGWP. You successfully stopped your Garrisons from being reclaimed :wink:

I’m not sold on the White starter with this deck, but Thunderclaps look to be good for edging out a win, and if that fails Ogre Recruiters look promising.

1 Like

Going to call it there, so I’m ready for tournament start on Monday. Thanks for the games! Last win notwithstanding, your deck’s still pretty scary.

Good idea, I think I’ll avoid starting any new games from here on so I can rest up. Thanks also, I learned a lot about my build. See you in the tourny.

1 Like