GG, no way I’m countering that with just a Mad Man not dead in my hand! Looks like this deck needs some work, as does my Red vs. Purple early game.
Think I might delay this deck until I’ve had more practice. In the meantime, I think I said last no-ban tournament I’d play [Balance]/Blood/Strength again, so I’ll switch to [Strength]/Balance/Blood, if you’re up for playing that? Feel free to switch too.
Sure, I’ll stick with this build if you don’t mind. Looking through your thoughts from last game, I think you may have overlooked Bloodburn and a Tower as options for countering the Nullcraft (at least, so long as I didn’t use Drill Sergeant to dump +1/+1 runes on it). I guess it’s my turn to go first?
Yeah, you go first. I was worried about Assimilate for Bloodburn, I think, but I blanked on the tower. Oh, and Setsuki didn’t kill the Cadet because she couldn’t without skipping Tech II or getting counterkilled.
P1T1
StartingHand Workers
STARTING HAND
Nullcraft
Plasmodium
Time Spiral
Fading Argonaut
Temporal Research
WORKERS
Temporal Research
NextHand
Neo Plexus
Tinkerer
Battle Suits
Forgotten Fighter
Hardened Mox
Discard
Nullcraft
Time Spiral
Fading Argonaut
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Plasmodium - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
Future:
- Plasmodium [3 time]
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 5
Thoughts
I’ll have to watch out for Nature Reclaims taking my Garrisons. Free Speech can prevent it, but the timing will be tricky, not to mention continuously casting Free Speech is expensive. Guess I’ll take advantage of being P1 and try opening with Plasmodium for intimidation purposes.
P2T1
StartingHand Workers
STARTING HAND
Sensei’s Advice
Fox Primus
Aged Sensei
Savior Monk
Grappling Hook
WORKERS
Fox Primus
NextHand
Smoker
Safe Attacking
Morningstar Flagbearer
Snapback
Fox Viper
Discard
Aged Sensei
Sensei’s Advice
Grappling Hook
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Savior Monk - ($2)
Garus Rook - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Rook L1 2/4
- Savior Monk 2/2
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 6
Thoughts
Safe Attacking next turn makes Rook and Savior Monk a good bet, I think. They could deal with an SQL Fading Argonaut, at least, but Nullcraft could snipe the Monk afterwards.
P1T2
Tech StartingHand Workers
TECH
Overeager Cadet
Overeager Cadet
STARTING HAND
Forgotten Fighter
Neo Plexus
Tinkerer
Battle Suits
Hardened Mox
WORKERS
Temporal Research
Tinkerer
NextHand
Battle Suits
Overeager Cadet
Forgotten Fighter
Fading Argonaut
Time Spiral
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Hardened Mox - ($2)
Expensive Tech I - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite: Hardened Mox (2/1) Indestructible
- Scavenger:
- Technician:
- Lookout:
Future:
- Plasmodium [2 time]
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
P2T2
Tech StartingHand Workers
TECH
Crash Bomber
Gemscout Owl
STARTING HAND
Snapback
Safe Attacking
Fox Viper
Morningstar Flagbearer
Smoker
WORKERS
Fox Primus
Smoker
NextHand
Aged Sensei
Sensei’s Advice
Crash Bomber
Morningstar Flagbearer
Grappling Hook
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($3)
Fox Viper - ($1)
Rook sidelines Hardened Mox, takes 2 damage
Savior Monk hits your Tech I down to 3
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader: Fox Viper 2/1+1A (sparkshot)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Rook L1 2/2 (2 damage)
- Savior Monk 2/2 (healing 1)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 1
- Workers: 7
Thoughts
Not sure Safe Attacking is such a good idea with Vir around, I want to save Nature Reclaims for Battle Suits and Flagstone Garrisons. Smoker’s cheapest, but he won’t be as good once Drakk comes out later. I’ll put Fox Viper out for now, and save Flagbearer in case I need it.
Bird’s Nest is safe against Vir not allied with Rook, or do I want the normal Owl? No, I want something a bit more offensive if the Peace engine is incoming. Boulder isn’t offensive, it has a ton of health to survive against the Plasmodium but won’t do anything to it in the meantime. What have I got that can deal with Plasmodium? It could be arriving this turn… I’m mostly using 2-attack stuff right now, so it’s going to trade 2-to-1 at worst. Maybe not bring in Nest, though, it could easily kill Rook. I’ll bring in a Crash Bomber and an Owl, as usual.
P1T3
Tech StartingHand Workers
TECH
Flagstone Garrison
Flagstone Garrison
STARTING HAND
Battle Suits
Fading Argonaut
Overeager Cadet
Time Spiral
Forgotten Fighter
WORKERS
Temporal Research
Tinkerer
Forgotten Fighter
NextHand
Overeager Cadet
Nullcraft
Neo Plexus
Discard
Time Spiral
Fading Argonaut
Flagstone Garrison
Flagstone Garrison
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Battle Suits - ($3)
Mox kills Viper
Vir Garbarean - ($1)
Time Spiral, remove from Plasmodium - ($0)
Plasmodium kills Rook
Overeager Cadet
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Overeager Cadet (3/2)
- Lookout:
In Play:
- Battle Suits
- L3 Vir Garbarean (2/3)
- Plasmodium (4/2) Haste
- Hardened Mox (2/1) Indestructible
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 3
- Deck: 0
- Disc: 4
Gold:
- Gold: 0
- Workers: 7
Thoughts
I’m a little hesitant to deploy Battle Suits so early, but Forgotten Fighter is just so much less efficient.
Your Tech I is on 3 HP.
P2T3
Tech StartingHand Workers
TECH
Bloodlust
Doubling Barbarbarian
STARTING HAND
Grappling Hook
Crash Bomber
Aged Sensei
Sensei’s Advice
Morningstar Flagbearer
WORKERS
Fox Primus
Smoker
Morningstar Flagbearer
NextHand
Fox Viper
Gemscout Owl
Safe Attacking
Grappling Hook
Snapback
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech II Strength - ($3)
Crash Bomber - ($2)
Master Midori - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Savior Monk 2/2+1A (healing 1)
- Elite:
- Scavenger: Midori L1 2/3
- Technician: Crash Bomber 2/2 (1 to your base on death)
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Strength)
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
Just blocking up for Tech II, I desparately need to get some hasted attacks going.
P1T4
Tech StartingHand Workers
TECH
Knight of the Conclave
Knight of the Conclave
STARTING HAND
Neo Plexus
Overeager Cadet
Nullcraft
WORKERS
Temporal Research
Tinkerer
Forgotten Fighter
Nullcraft
NextHand
Flagstone Garrison
Flagstone Garrison
Knight of the Conclave
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech II: Peace - ($2)
Cadet trades with SQL
Overeager Cadet
Mox kills Bomber
Midband Vir - ($0)
Vir kills Midori
Plasmodium hits your base to 16 HP
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Overeager Cadet (3/2)
- Lookout:
In Play:
- Battle Suits
- L7 Vir Garbarean (3/5)
- Plasmodium (4/2) Haste
- Hardened Mox (2/1) Indestructible
Future:
- Mech [2 time]
Buildings:
- Base HP: 19
- Tech I HP: 3
- Tech II HP: 5 (Peace)
Economy Info:
Cards:
- Hand: 3
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
Why did he put the Savior Monk as SQL and the Crash Bomber as Technician instead of the other way around? Well, it doesn’t make a difference either way.
P2T4
Tech StartingHand Workers
TECH
Nature Reclaims
Doubling Barbarbarian
STARTING HAND
Safe Attacking
Gemscout Owl
Snapback
Grappling Hook
Fox Viper
Doubling Barbarbarian
WORKERS
Fox Primus
Smoker
Morningstar Flagbearer
NextHand
Nature Reclaims
Aged Sensei
Sensei’s Advice
Bloodlust
Crash Bomber
Tech 2 card(s)
Get Paid + scavenger - ($8)
Technician draw
Skip worker!
Doubling Barbarbarian - ($5)
Gemscout Owl - ($4)
Garus Rook - ($2)
Fox Viper - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Fox Viper 2/1 (sparkshot)
- Elite:
- Scavenger: Rook L1 2/4
- Technician: Doubling Barbarbarian 3/5 (overpower, boosts count double)
- Lookout:
In Play:
- Gemscout Owl 0/1 (flying, resist 1, can’t attack, 1 gold at upkeep)
Buildings:
- Base HP: 16
- Tech I HP: 5
- Tech II HP: 5 (Strength)
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
P1T5
Tech StartingHand Workers
TECH
Spectral Flagbearer
Spectral Flagbearer
STARTING HAND
Flagstone Garrison
Flagstone Garrison
Knight of the Conclave
Knight of the Conclave
Neo Plexus
Overeager Cadet
Fading Argonaut
Time Spiral
Overeager Cadet
Spectral Flagbearer
Plasmodium
WORKERS
Temporal Research
Tinkerer
Forgotten Fighter
Nullcraft
Plasmodium
NextHand
Fading Argonaut
Neo Plexus
Spectral Flagbearer
Time Spiral
Spectral Flagbearer
Tech 2 card(s)
Get Paid - ($8)
Flagstone Garrison - ($5)
Flagstone Garrison - ($2)
Cadet trades with Viper
Plasmodium trades with Rook
Mox and Vir kill Barbarbarian
Knight of the Conclave
Knight of the Conclave
Overeager Cadet
Overeager Cadet
Worker - ($1)
Time Spiral, remove from Mech
Float ($1)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Overeager Cadet (2/2)
- Technician: Overeager Cadet (2/2)
- Lookout:
In Play:
- Battle Suits
- Flagstone Garrison (4)
- Flagstone Garrison (4)
- L7 Vir Garbarean (3/2)
- Hardened Mox (2/1) Indestructible
- Mech (6/7) Untargetable
Future:
- Knight of the Conclave [3 time]
- Knight of the Conclave [3 time]
Buildings:
- Base HP: 19
- Tech I HP: 3
- Tech II HP: 5 (Peace)
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 0
Gold:
- Gold: 1
- Workers: 9
Thoughts
I’m expecting Circle of Life, and as such, I don’t want to have Haste on my board for Wandering Mimic to copy.
uhhh, shouldn’t be 9? 8 workers+scav?
Yeah, it should, I wrote in “+ scavenger” and then forgot to bump the number. I’ll add a float for the next turn.
P2T5
Tech StartingHand Workers
TECH
Tiny Basilisk
Nature Reclaims
STARTING HAND
Aged Sensei
Bloodlust
Sensei’s Advice
Crash Bomber
Nature Reclaims
Doubling Barbarbarian
WORKERS
Fox Primus
Smoker
Morningstar Flagbearer
NextHand
Safe Attacking
Snapback
Grappling Hook
Savior Monk
Discard
Fox Viper
Doubling Barbarbarian
Bloodlust
Crash Bomber
Aged Sensei
Sensei’s Advice
Tiny Basilisk
Nature Reclaims
Tech 2 card(s)
Get Paid + float + scavenger + Owl - ($11)
Technician draw
Master Midori - ($9)
Drakk Ramhorn - ($7)
Doubling Barbarbarian - ($4)
Crash Bomber - ($3)
Bloodlust on Doubling Barbarbarian and Crash Bomber - ($2)
Nature Reclaims trashes a Flagstone Garrison and itself - ($0)
Crash Bomber trades Scavenger Overeager Cadet, you get a gold, explodes on Technician Overeager Cadet for 1 damage
Doubling Barbarbarian kills Technician Overeager Cadet, you draw, overpowers to destroy the other Flagstone Garrison, takes 3 damage
Doubling Barbarbarian takes 1 lust damage
Skip worker!
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Midori L1 2/3
- Technician: Drakk L1 1/3 (1 to your base on death)
- Lookout:
In Play:
- Doubling Barbarbarian 3/1 (overpower, buffs count double, 4 damage)
- Gemscout Owl 0/1 (flying, resist 1, can’t attack, 1 gold at upkeep)
Buildings:
- Base HP: 16
- Tech I HP: 5
- Tech II HP: 5 (Strength)
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 8
Gold:
- Gold: 0
- Workers: 8
Thoughts
It’s finally go time! Bringing in a Tiny Basilisk to deal with that pesky Mech. I think I want to switch to Thunderclaps once I’ve finished trashing things, then I can get the Cadets out the way and deal some proper damage.
P1T6
Tech StartingHand Workers
TECH
Double Time
Double Time
STARTING HAND
Spectral Flagbearer
Neo Plexus
Fading Argonaut
Spectral Flagbearer
Time Spiral
Overeager Cadet
WORKERS
Temporal Research
Tinkerer
Forgotten Fighter
Nullcraft
Plasmodium
Fading Argonaut
NextHand
Double Time
Double Time
Overeager Cadet
Neo Plexus
Tech 2 card(s)
Get Paid + float + Scavenger - ($11)
Worker - ($10)
Overeager Cadet
Spectral Flagbearer - ($9)
Spectral Flagbearer - ($8)
Vir kills Drakk
Mech kills Midori
Mox kills Barbarbarian
General Onimaru - ($6)
Float ($6)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Overeager Cadet (3/2A)
- Elite:
- Scavenger: Spectral Flagbearer (2/2) Tempting Target
- Technician: Spectral Flagbearer (2/2) Tempting Target
- Lookout:
In Play:
- Battle Suits
- L1 General Onimaru (2/3) Frenzy 1
- L7 Vir Garbarean (3/1)
- Hardened Mox (2/1) Indestructible
- Mech (6/5) Untargetable
Future:
- Knight of the Conclave [2 time]
- Knight of the Conclave [2 time]
Buildings:
- Base HP: 18
- Tech I HP: 3
- Tech II HP: 5 (Peace)
Economy Info:
Cards:
- Hand: 4
- Deck: 2
- Disc: 0
Gold:
- Gold: 6
- Workers: 10
Thoughts
I forgot my plan to follow up the Garrisons with Free Speech. This is bad. Well, I guess I’ll take the opportunity to try a silly gamble.
P2T6
Tech StartingHand Workers
TECH
Thunderclap
Bloodlust
STARTING HAND
Grappling Hook
Safe Attacking
Savior Monk
Snapback
Aged Sensei
WORKERS
Fox Primus
Smoker
Morningstar Flagbearer
Safe Attacking
NextHand
Doubling Barbarbarian
Bloodlust
Nature Reclaims
Fox Viper
Crash Bomber
Discard
Doubling Barbarbarian
Grappling Hook
Aged Sensei
Savior Monk
Snapback
Thunderclap
Bloodlust
Tech 2 card(s)
Get Paid + scavenger + owl - ($10)
Technician draw
Worker - ($9)
Garus Rook - ($7)
Maxband Rook - ($0)
Grappling Hook, scavenger Spectral Flagbearer pops, you get a gold
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Rook L8 4/6+1A (ignores solo patrollers, two lives)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Gemscout Owl 0/1 (flying, resist 1, can’t attack, 1 gold at upkeep)
Buildings:
- Base HP: 16
- Tech I HP: 5
- Tech II HP: 5 (Strength)
Economy Info:
Cards:
- Hand: 5
- Deck: 2
- Disc: 7
Gold:
- Gold: 0
- Workers: 9
Thoughts
And back to defence. I’ve left attacking far too late, I should look at teching Thunderclap earlier against a quick Peace play like this.
P1T7
Tech StartingHand Workers
TECH
Free Speech
STARTING HAND
Overeager Cadet
Double Time
Neo Plexus
Double Time
WORKERS
Temporal Research
Tinkerer
Forgotten Fighter
Nullcraft
Plasmodium
Fading Argonaut
NextHand
Spectral Flagbearer
Time Spiral
Flagstone Garrison
Neo Plexus
Tech 1 card(s)
Get Paid + float + Scavenger - ($17)
Double Time - ($11)
Double Time - ($5)
Tech III - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Mech (6/5A) Untargetable
- Elite: Hardened Mox (3/1) Indestructible
- Scavenger: Spectral Flagbearer (2/2) Tempting Target
- Technician: L1 General Onimaru (2/3) Frenzy 1
- Lookout: Overeager Cadet (3/2)
In Play:
- Battle Suits
- L7 Vir Garbarean (3/1)
Future:
- Double Time [3 time]
- Double Time [3 time]
- Knight of the Conclave [1 time]
- Knight of the Conclave [1 time]
Buildings:
- Base HP: 18
- Tech I HP: 3
- Tech II HP: 5 (Peace)
- Tech III HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 2
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
Thoughts
Without a Tech Lab, I can’t think of a card that will immediately help me besides Free Speech.
Pffft, I’ll call it there.