Yeah. VT was my backup to keep options open. Things would definitely delay if I didn’t have Rex, but Imp discarded Spore Shambler instead. I wasn’t able to finish it off this turn, so I played it pretty conservative.
I’ve never done a random team, but I think that would be really fun. I would be down to run it back after this one, and both randomize it. Let me know.
Also, I’ve been playing Feral more lately, and it’s so good. Cal’s spells are well balanced, and her stealth makes her a constant threat late game. Disease is one that I need to learn more about.
"P2T7
StartingHand Workers
STARTING HAND
Young Treant
T Rex
Spore Shambler
Netherdrain
WORKERS
Tiger Cub
Ironbark Treant
Forest’s Favor
Merfolk Prospector
Playful Panda
NextHand
Potent Basilisk
Netherdrain
Tech 1 card(s)
Get Paid + float - ($11)
Tap Verdant Tree, Tech 2 rebuilds instantly.
Verdant tree, Healing 1 to Wandering Mimic (now 4/3)
Discard #1 from Imp (sorry, not the Rex)
Summon T Rex, Kill Centaur and Imp (you draw 1)
Cal / Wandering Mimic take out your tech 2, your base to 18
Potent Basilisk, kills Jaina, 2 lvls to Cal
Summon Garth, Maxband, summon Wandering Mimic #2 from discard - ($3)
Wandering Mimic #2 haste Kills Orpal, receives -1/-1 rune, 2 lvls to Cal to max her
MIdori, 1 gold to lvl 2 - ($0)
Float ($0)
Discard 0, draw 1, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]: Tiny Basilisk (+1 atk /1) -1 rune
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]: T Rex (8/8)
[B]In Play:[/B]
- Rich Earth
- Verdant Tree (3)
- Garth (L7), 3/4
- Calamandra (L5), 4/5
- Wandering Mimic #1 (4/1)
- Wandering Miimic #2 (3/3) (-1/-1)
- Potent Basilisk (3/1)
[B]Buildings:[/B]
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
-
Tech III HP: 5
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 2
- Deck: 6
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 10
Thoughts
Untargetable worked really well as a counter to Jaina and Orpal Spells/Abilities.
"