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Casual: Mordred414 ([Discipline]/Strength/Fire) vs codexnewb ([Demonology]/Fire/Finesse)


#1

@codexnewb Should be interesting. I’ve never played white and I’m going against my main squad. I found an interaction and I’m curious if it would be viable in action. GLHF!

"P1T1


StartingHand Workers

STARTING HAND
Fox Primus
Snapback
Grappling Hook
Morningstar Flagbearer
Aged Sensei


WORKERS
Morningstar Flagbearer


NextHand

Sensei’s Advice
Safe Attacking
Savior Monk
Smoker
Fox Viper


Discard

Fox Primus
Grappling Hook
Snapback


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Aged Sensei - ($2)
Garus Rook - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Garus Rook (level 1, 2/4+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Aged Sensei (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

@codexnewb’s turn!
"


#2

I’ll need a day to get to this, but yeah! best of luck. New strategies are always fun to try. I’m in the same boat.


#3

Had a few minutes!

"P2T1


StartingHand Workers

STARTING HAND
Skeletal Archery
Poisonblade Rogue
Pestering Haunt
Thieving Imp
Deteriorate


WORKERS
Skeletal Archery


NextHand

Sacrifice the Weak
Graveyard
Summon Skeletons
Jandra, the Negator
Skeleton Javelineer


Discard

Pestering Haunt
Poisonblade Rogue
Deteriorate


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Theiving Imp, you discard card #3 from the top - ($1)
Float 1

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Thieving Imp
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

Going to make him go down cards.

"


#4

"P1T2


Tech StartingHand Workers

TECH
Ardra’s Boulder
Bird’s Nest


STARTING HAND
Fox Viper
Safe Attacking
Smoker
Savior Monk
Sensei’s Advice


WORKERS
Morningstar Flagbearer
Fox Viper


NextHand

Bird’s Nest
Smoker
Ardra’s Boulder
Sensei’s Advice
Savior Monk


Tech 2 card(s)
Get Paid - ($5)
Discard from Imp
Worker - ($4)
Rook kills Elite Imp, takes 3
Build Tech I - ($2)
Build Heroes’ Hall - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Aged Sensei (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garus Rook (level 1, 2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

@codexnewb’s turn!
"


#5

"P2T2


Tech StartingHand Workers

TECH
Lobber
Gargoyle


STARTING HAND
Jandra, the Negator
Summon Skeletons
Skeleton Javelineer
Graveyard
Sacrifice the Weak


WORKERS
Skeletal Archery
Summon Skeletons


NextHand

Graveyard
Pestering Haunt
Thieving Imp
Gargoyle
Deteriorate


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
tech 1 - ($4)
Jandra the Negator - ($1)
Float 1

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jandra, the Negator (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
    Tech 1 HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

Lobber/Graveyard, Gargoyle/Two Step - Jandra should either make him spend too much gold, or straight up survive next turn.

"


#6

"P1T3


Tech StartingHand Workers

TECH
Lobber
Ember Sparks


STARTING HAND
Sensei’s Advice
Smoker
Ardra’s Boulder
Bird’s Nest
Savior Monk


WORKERS
Morningstar Flagbearer
Fox Viper
Savior Monk


NextHand

Safe Attacking
Smoker
Snapback
Fox Primus
Grappling Hook


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Ardra’s Boulder - ($3)
Jaina - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ardra’s Boulder (0/6+a)
  • :psfist: [I]Elite[/I]: Jaina (level 1, 2+1/3, sparkshot)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Aged Sensei (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garus Rook (level 1, 2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

@codexnewb’s turn!
"


#7

"P2T3


Tech StartingHand Workers

TECH
two step
voidblocker


STARTING HAND
Pestering Haunt
Deteriorate
Gargoyle
Thieving Imp
Graveyard


WORKERS
Skeletal Archery
Summon Skeletons
Pestering Haunt


NextHand

Sacrifice the Weak
Skeleton Javelineer (1/1+A)
Lobber
Theiving Imp
Poisonblade Rogue


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Summon Gargoyle - ($4)
tech 2 , Demonology - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jandra, the Negator (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Gargoyle (1/1) indestructible
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

gargoyle, two step…come on codexnewb, you can do this.

"


#8

Just noticed you don’t have your Tech 1 & 2 buildings listed. Could you add their HP over on the right of the spreadsheet, making sure to remember the 3 Jaina just did? Thanks!

"P1T4


Tech StartingHand Workers

TECH
Training Grounds
Young Lightning Dragon


STARTING HAND
Snapback
Grappling Hook
Fox Primus
Safe Attacking
Smoker


WORKERS
Morningstar Flagbearer
Fox Viper
Savior Monk
Fox Primus


NextHand

Young Lightning Dragon
Sensei’s Advice
Lobber
Bird’s Nest
Ember Sparks


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Cast Grappling Hook, pull Jandra to Lookout slot
Tap Aged Sensei to give +1/+1a to Rook
Rook trades with Jandra, Gargoyle dies from Jandra’s death, but since it can’t die, it gets tapped and I’m sad
Jaina to level 4 - ($4)
Jaina attacks Tech II for 3
Build Tech II (Discipline) - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ardra’s Boulder (0/6+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Aged Sensei (1/1)
  • Jaina (level 4, 3/3, sparkshot, tap to ping)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

@codexnewb’s turn!
"


#9

"P2T4


Tech StartingHand Workers

TECH
terras q
discord


STARTING HAND
Lobber
Sacrifice the Weak
Skeleton Javelineer (1/1+A)
Poisonblade Rogue
Theiving Imp


WORKERS
Skeletal Archery
Summon Skeletons
Pestering Haunt
Poisonblade Rogue


NextHand

voidblocker
Graveyard
two step
Lobber
Deteriorate


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Vandy, max, give +2+2 to gargoyle and Adra’s Boulder (both to die on my next upkeep) - ($1)
1 gold, Gargoyle gains flying, loses indestructible (until next upkeep) and can attack, Kills your tech 2, your base to 18 - ($0)

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vandy, lvl 5, (4/5+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Gargoyle (5/4) flying, reverts to indestructible at my next upkeep
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Even one turn with gargoyle is good. two step next turn would be incredible. Terras Q in 2 turns for the win.

"


#11

Ember sparks can only hit patrollers and buildings. it can’t hit Garg.


#12

Also, Jaina cant patrol if she tapped


#13

Crap. Ok, sorry. Let me redo.


#14

No worries. I literally did the same thing yesterday.


#15

I guess this still works out ok since the Gargoyle still “dies” and taps for a turn. Thanks for the patience.

"P1T5


Tech StartingHand Workers

TECH
Earthquake
Young Lightning Dragon


STARTING HAND
Bird’s Nest
Ember Sparks
Sensei’s Advice
Lobber
Young Lightning Dragon


WORKERS
Morningstar Flagbearer
Fox Viper
Savior Monk
Fox Primus
Sensei’s Advice


NextHand

Smoker
Grappling Hook
Training Grounds
Snapback


Discard

Ember Sparks
Bird’s Nest
Young Lightning Dragon
Earthquake
Young Lightning Dragon


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Rebuild Tech 2
Max Jaina - ($4)
Cast Ember Sparks to deal 2 damage to break Tech 2; 1 damage to Tech 1, your base takes 2 - ($1)
Jaina taps to deal 3 to Tech 1
Lobber - ($0)
tap Lobber to finish off Tech 1, your base takes another 2

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Aged Sensei (1/1)
  • :pschip: [I]Technician[/I]: Ardra’s Boulder (2/8, gonna die at your upkeep and draw me a card)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Lobber (2/2, haste, tap to ping buildings)
  • Jaina (level 7, 4/3, sparkshot, tap to ping)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

@codexnewb’s turn!
"


#16

I think Garg would become ready on my turn. Since he turns back into indestructible, “dies” from Vandy’s maxband, and readies (exhausted units ready in upkeep), and as the Active player, I get to decide the order of the events.

Upkeep

  1. Gain Indestructible,
  2. “dies” and therefore exhaust,
  3. Ready as exhausted units ready in Upkeep - and therefore be ready to go at the start of my Main Phase.

This is my understanding of how events that take place in the same phase work. can you help me clarify if you think otherwise?


#17

nvm, you’re right, he would stay exhausted. readiness happen before upkeep.

he’ll be exhausted this turn.


#18

Ok. I thought I had that right but second guessed myself for a second there.


#19

That’s definitely going to kill me this game. Let’s play it out and see what happens. ill know better for next time.


#20

Alright, let’s see if I can come back from this!

"P2T5


Tech StartingHand Workers

TECH
ember sparks
ember sparks


STARTING HAND
two step
Deteriorate
Graveyard
voidblocker
Lobber


WORKERS
Skeletal Archery
Summon Skeletons
Pestering Haunt
Poisonblade Rogue
W - Graveyard


NextHand

Jandra, the Negator (3/3+A)
terras q
Theiving Imp
Sacrifice the Weak
Skeleton Javelineer (1/1+A)


Discard

Deteriorate
two step
Lobber
voidblocker
ember sparks
ember sparks


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Adra’s Boulder dies, garg get’s exhausted from Vandy’s max
deteriorate AG, you get a gold
Vandy Kills Jaina (4/1)
Rebuild Tech 1
hero’e hall - ($6)
Float 6

Float ($6)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Gargoyle (0/2) indestructible
  • Vandy, lvl 5, (4/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 6
  • Workers: 10
Thoughts

Ouch, taht Garg miscalculation really hurt. Probably going to lose because of it.

"


#21

just edited so i deteriorate AG first, then kill Jaina.