Casual Moose vs Shadow Night Black (white vs purple)

P2T5:

Tech

Firehouse, Bamstamper

Starting Hand

Bombaster Hotter Fire

Gold (9)
Hotter Fire (6)
Bombaster (4)
Makeshift Rambaster (2)
Jaina (0)
Bloodburn disables mox
Bombaster trades with Bone Collector
Drakk kills Stewardess
Makeshift Rambaster hits your T2 for 4
Discard 0, Draw 2

Patrol:
Leader: Level 1 Jaina (2/3 + a)
Elite:
Scavenger:
Technician:
Lookout:

Buildings: Tier I - 5, Tier II (Fire) - 3
Units/Heroes: Level 6 Drakk (3/2), Makeshift Rambaster (1/2)
Base: 20
Other: Bloodburn [4 charges], Hotter Fire

Economy:

Workers: 9
Hand: 2
Deck: 5
Discard: 4

Worker

Charge

New Hand

Molting Firebird Lobber

P1T6


Tech StartingHand Workers

TECH
Origin Story
Artisan Mantis


STARTING HAND
MoLaC
Tinkerer
Hooded Executioner
Battle Suits


WORKERS
Plasmodium
Time Spiral
Temporal Research
Forgotten Fighter
Neo Plexus


NextHand

Bone Collector (3/3)
Stampede
Doom Grasp
Fading Argonaut


Tech 2 card(s)
Get Paid + Scav - ($10)
Tech Draw
Skip Worker
Boosted Hooded Executioner kills Rambastor - ($5)
MoLaC - ($2)
Arg Buffs Mox who attack Jania (MoLaC 1 rune, Jaina takes 1 damage)
Prynn - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Prynn (lvl 1, 1/3, 4 Fading Runes)
  • :pschip: [I]Technician[/I]: Hooded Executioner (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Arg (lvl5, 1/4)
  • Hardened Mox (1/1)
  • MoLaC
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 1

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

P2T6:

Tech

Flame Arrow x 2

Starting Hand

Lobber Molting Firebird

Gold (9)
Molting Firebird (5)
Lobber (4)
Jaina to level 2 (3)
Firebird breaks your T1, your base to 16, both heroes and executioner take 2 damage
Bloodburn kills executioner
Lobber kills Prynn, Jaina midbands
Drakk breaks your T2, your base to 14
Jaina hits your base for 3, your base to 11
Discard 0, Draw 2

Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:

Buildings: Tier I - 5, Tier II (Fire) - 3
Units/Heroes: Level 6 Drakk (3/2), Lobber (2/1), Jaina (3/3), Molting Firebird (4/3)
Base: 20
Other: Bloodburn [4 charges], Hotter Fire

Economy:

Workers: 9 + 3 float
Hand: 2
Deck: 3
Discard: 7

New Hand

BloodrageOgre Molting FIrebird

Iā€™m pretty sure Im dead, but would like to see how it goes.

P1T7


Tech StartingHand Workers

TECH
Artisan Mantis
Hooded Executioner


STARTING HAND
Fading Argonaut
Stampede
Doom Grasp
Bone Collector (3/3)
Tinkerer


WORKERS
Plasmodium
Time Spiral
Temporal Research
Forgotten Fighter
Neo Plexus
Tinkerer


NextHand

Stewardess of the Undone (2/3)
Origin Story
Artisan Mantis
Spirit of the Panda


Discard

Hooded Executioner (3/3)
Doom Grasp
Stampede
Bone Collector (3/3)
Artisan Mantis
Hooded Executioner


Tech 2 card(s)
Get Paid + Svac - ($10)
Tech Draw
Rebuild Tech 1
Worker - ($9)
Garth - ($7)
Garth summons a Skeleton - ($6)
Doom Grasp Firebird, Sacrificing skele - ($2)
Arg Buffs Mox,
Mox Attacks and kills Drak, Garth to level 3, MoLaC 2 runes
Fading argo - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Fading Argonaut (2/3, Fading, 3 runes)
  • :pschip: [I]Technician[/I]: Garth (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Arg (lvl5, 1/2)
  • Hardened Mox (1/1)
  • MoLaC (2 runes)
    [B]Buildings:[/B]
  • :heart: Base HP: 11
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

Your base is at 9 from Hotter Fireā€™d Drakk guts btw

P2T7:

Tech

Crash bomber x2

Starting Hand

BloodrageOgre Molting FIrebird

Gold + f (12)
Maxband Jaina (9)
River (7)
Bloodrage Ogre (5)
Surplus (0)
Jaina pings you for 4
Lobber pings you for 2
Bloodburn pings you for 2, your base at 1hp
Discard 1, Draw 3

Patrol:
Leader: Bloodrage Ogre (3/2 + a)
Elite:
Scavenger:
Technician: Level 1 River (2/3)
Lookout:

Buildings: Tier I - 5, Tier II (Fire) - 3, Surplus - 4
Units/Heroes: Lobber (2/1), Jaina (3/3)
Base: 20
Other: Bloodburn [4 charges], Hotter Fire

Economy:

Workers: 9
Hand: 3
Deck: 0
Discard: 11

New Hand

MadMan Lobber Bamstamper

GG then. I had stamped ready to go every other turn since t4, but that was when you won the board and I never got back on it (going for a super slow MoLaC build probably didnā€™t help. Should have teched Doomgrasp instead of it, which would have let me deal with drak so much earlier (unsurprisingly, letting your opponent get haste on creatures every turn leads to a lossā€¦)
Rematch? Iā€™m going to give monoblack a try

gg, sure thing!

P1T1:

Starting Hand

BloodrageOgre Bombaster CarelessMusketeer Pillage Scorch

Gold (4)
Worker (3)
Bloodrage Ogre (1)
Discard 3, Draw 5

Patrol:
Leader:
Elite:
Scavenger: Bloodrage Ogre (3/2)
Technician:
Lookout:

Buildings:
Units/Heroes:
Base: 20
Other:

Economy:

Workers: 5 + 1 float
Hand: 5
Deck: 0
Discard: 3

Worker

Mouseketeer

New Hand

MadMan NauticalDog MakeshiftRambaster Bloodburn Charge

P2T1


StartingHand Workers

STARTING HAND
Deteriorate
Jandra, the Negator
Summon Skeletons
Skeleton Javelineer
Graveyard


WORKERS
Summon Skeletons


NextHand

Pestering Haunt
Skeletal Archery
Poisonblade Rogue
Sacrifice the Weak
Thieving Imp


Discard

Graveyard
Deteriorate
Skeleton Javelineer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Jandra - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jandra, the Negator (3/3 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

P1T2:

Tech

Crash Bomber x2

Starting Hand

See last turn

Gold + f (6)
Worker (5)
Mad Man (4)
Bloodburn (1)
Tier I (0)
MadMan and Ogre trade with Jandra
Discard 2, rs, Draw 4

Patrol:
Leader:
Elite:
Scavenger: Bloodrage Ogre (3/2)
Technician:
Lookout:

Buildings: Tier I - 5
Units/Heroes:
Base: 20
Other: Bloodburn [3 charges]

Economy:

Workers: 6
Hand: 4
Deck: 5
Discard: 0

Worker

Naughty Dog

New Hand

Charge Scorch MadMan Crash Bomber

Dead? ā€¦char limitā€¦

P2T2


Tech StartingHand Workers

TECH
Plague Spitter
Twilight Baron


STARTING HAND
Sacrifice the Weak
Poisonblade Rogue
Thieving Imp
Skeletal Archery
Pestering Haunt


WORKERS
Summon Skeletons
Skeletal Archery


NextHand

Twilight Baron
Jandra, the Negator (3/3 + A)
Sacrifice the Weak
Skeleton Javelineer


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech 1 - ($5)
Thieving Imp (you discard #4 according to random.org) - ($2)
Vandy - ($0)
Pestering Haunt

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2 + A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Vandy (2/3, sparkshot)
    In Play:
  • Pestering Haunt (1/1)
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 7
Thoughts

Pretty sure Iā€™m doomed hereā€¦

P1T3:

Tech

Crash Barrow x2

Starting Hand

Charge Scorch MadMan Crash Bomber (discarded)

Gold (6)
Worker (5)
River (3)
Bloodburn kills haunt
Discard 2, Draw 4

Patrol:
Leader: Level 1 River (2/3 + a)
Elite:
Scavenger:
Technician:
Lookout:

Buildings: Tier I - 5
Units/Heroes:
Base: 20
Other: Bloodburn [2 charges]

Economy:

Workers: 7 + 3 float
Hand: 4
Deck: 1
Discard: 5

Worker

Scorch

New Hand

MakeshiftRambaster Bombaster Pillage Crash Bomber

P2T3


Tech StartingHand Workers

TECH
Dark Pact
Shadow Blade


STARTING HAND
Twilight Baron
Skeleton Javelineer
Jandra, the Negator (3/3 + A)
Sacrifice the Weak


WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator (3/3 + A)


NextHand

Deteriorate
Plague Spitter
Graveyard
Poisonblade Rogue


Discard

Pestering Haunt (1/1)
Thieving Imp (2/2 + A)
Skeleton Javelineer
Sacrifice the Weak
Dark Pact
Shadow Blade


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Twilight Baron - ($2)
Heros Hall - ($0)
Vandy and imp kill River, Vandy to mid

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Twilight Baron (4/4 Overpower)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy (3/4, lvl 3 sparkshot, resist 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

P1T4:

Tech

Ogre Recruiter, Bloodlust

Starting Hand

MakeshiftRambaster Bombaster Pillage Crash Bomber

Gold + f (10)
Worker (9)
Tier II - Blood (5)
Crash Bomber(4)
Jaina (2)
Bloodburn pings your T1 for 1
Discard 2, Draw 1, rs, Draw 3

Patrol:
Leader: Level 1 Jaina (2/3 + a)
Elite:
Scavenger:
Technician: Crash Bomber (2/2)
Lookout:

Buildings: Tier I - 5, Tier II(Blood) - 5
Units/Heroes:
Base: 20
Other: Bloodburn [0 charges]

Economy:

Workers: 8 + 2 float
Hand: 4
Deck: 6
Discard: 0

Worker

Pillage

New Hand

BloodrageOgre Crash Barrow Ogre Recruiter Bloodlust

I donā€™t need base health right? Blood isnā€™t full of hasted, overpower, burst damage?
P2T4


Tech StartingHand Workers

TECH
Metamorphosis
Shadow Blade


STARTING HAND
Plague Spitter
Graveyard
Deteriorate
Poisonblade Rogue
Dark Pact
Shadow Blade
Shadow Blade
Sacrifice the Weak


WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator (3/3 + A)
Graveyard


NextHand

Skeleton Javelineer
Thieving Imp (2/2 + A)
Metamorphosis
Pestering Haunt (1/1)
Deteriorate


Discard

Dark Pact
Shadow Blade
Dark Pact
Sacrifice the Weak
Plague Spitter
Shadow Blade


Tech 2 card(s)
Get Paid - ($8)
Tap Vandy, discard and fetch Dark pact - ($7)
Dark Pact myself, Drawing 2
Shadow Blade crash bomber, (discard says #2 before you draw, my base takes 1) - ($4)
Poisonblade Rogue - ($2)
Twilight Baron kills Jaina, Vandy Maxes, Doom Poison Blade Rogue
Dark Pact #2 on myself
Worker - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Poisonblade Rogue (4/3 + A, Doomed)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy (4/5, lvl 3 sparkshot, resist 1)
  • Twilight Baron (4/2 Overpower)
    [B]Buildings:[/B]
  • :heart: Base HP: 15
  • :heart: Tech I HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

P1T5:

Tech

Land Octopus, Kidnap

Starting Hand

BloodrageOgre Crash Barrow(discarded) Ogre Recruiter Bloodlust Crash Barrow(techN)

Gold + f (10)
Worker (9)
Crash Barrow (6)
River (4)
Drakk (2)
Bloodlust on River and Twilight Baron (0)
Crashbarrow kills Rogue, overpowers Vandy for 2
River trades with Vandy, Drakk to level 3
Bloodburn pings twilight baron for 1, it will die at end of turn
Discard 1, Draw 3

Patrol:
Leader:
Elite:
Scavenger:
Technician: Level 3 Drakk (1/3)
Lookout:

Buildings: Tier I - 5, Tier II(Blood) - 5
Units/Heroes:
Base: 20
Other: Bloodburn [1 charge after twilight baron dies]

Economy:

Workers: 9
Hand: 3
Deck: 2
Discard: 7

Worker

Bloodrage Ogre

New Hand

Crash Bomber Charge MadMan

P2T5


Tech StartingHand Workers

TECH
Voidblocker
Voidblocker


STARTING HAND
Metamorphosis
Deteriorate
Skeleton Javelineer
Thieving Imp (2/2 + A)
Pestering Haunt (1/1)


WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator (3/3 + A)
Graveyard
Pestering Haunt (1/1)


NextHand

Voidblocker
Sacrifice the Weak
Shadow Blade
Dark Pact


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Skeleton Jav - ($8)
Thieving Imp (you discard #1) - ($5)
Tech 2 Demonology - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton Javelineer (1/1)
  • :pschip: [I]Technician[/I]: Thieving Imp (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 15
  • :heart: Tech I HP: 4
  • :heart: Tech 2 HP (Demonology): 5
  • :heart: Heroesā€™ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

P1T6:

Tech

Pirate Gang Commander x2

Starting Hand

Crash Bomber(discarded) Charge MadMan

Gold (9)
Worker (8)
Drakk to level 4 (7)
Drakk kills thieving Imp
Bloodburn kills skeleton javelineer
Jaina (5)
Tier III (0)
Discard 1, rs, Draw 2

Patrol:
Leader:
Elite:
Scavenger:
Technician: Level 1 Jaina (2/3)
Lookout:

Buildings: Tier I - 5, Tier II(Blood) - 5, Tier III - 5
Units/Heroes: Level 4 Drakk (2/1)
Base: 20
Other: Bloodburn [1 charge]

Economy:

Workers: 10
Hand: 3
Deck: 10
Discard: 0

Worker

Mad Man

New Hand

MakeshiftRambaster Bombaster Land Octopus

If I am not allowed nice things then neither are you.

P2T6


Tech StartingHand Workers

TECH
Zarramonde, the Obliterator
Zarramonde, the Obliterator


STARTING HAND
Sacrifice the Weak
Voidblocker
Dark Pact
Shadow Blade
Dark Pact


WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator (3/3 + A)
Graveyard
Pestering Haunt (1/1)
Dark Pact


NextHand

Voidblocker
Shadow Blade
Plague Spitter
Poisonblade Rogue (4/3 + A)
Deteriorate


Discard

Skeleton Javelineer (1/1)
Shadow Blade
Sacrifice the Weak
Dark Pact
Voidblocker
Zarramonde, the Obliterator
Zarramonde, the Obliterator


Tech 2 card(s)
Get Paid + float - ($11)
Scav + tech draw - ($12)
Worker - ($11)
Vandy - ($9)
Garth - ($7)
Shadow blade Jania, you discard #1 then draw, Garth to lvl 3 - ($4)
Max Garth, summoning Thieving Imp, Discard #3) - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp (2/2 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Garth (lvl 7, 3/4)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Vandy (lvl1, 2/3)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 15
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Heroesā€™ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
Thoughts

gah! stop!

P1T7:

Starting Hand

MakeshiftRambaster(disc) Bombaster Land Octopus(disc) Land Octopus (techN)

Gold, tech 0 cards (10)
River (8)
Maxband Drakk (6)
Land Octopus (3)
Octopus kills Imp and Garth, River to level 3
Drakk kills Vandy, River to level 5
Bloodburn pings your face for 1
Discard 1, Draw 3

Patrol:
Leader:
Elite:
Scavenger:
Technician: Level 5 River (3/4)
Lookout:

Buildings: Tier I - 5, Tier II(Blood) - 5, Tier III - 5
Units/Heroes: Level 6 Drakk (3/2), Land Octopus (8/5)
Base: 20
Other: Bloodburn [0 charges]

Economy:

Workers: 10
Hand: 3
Deck: 6
Discard: 3

New Hand

Crash Bomber Crash Barrow Crash Bomber