P2T5:
Tech
Firehouse, Bamstamper
Starting Hand
Bombaster Hotter Fire
Gold (9)
Hotter Fire (6)
Bombaster (4)
Makeshift Rambaster (2)
Jaina (0)
Bloodburn disables mox
Bombaster trades with Bone Collector
Drakk kills Stewardess
Makeshift Rambaster hits your T2 for 4
Discard 0, Draw 2
Patrol:
Leader: Level 1 Jaina (2/3 + a)
Elite:
Scavenger:
Technician:
Lookout:
Buildings: Tier I - 5, Tier II (Fire) - 3
Units/Heroes: Level 6 Drakk (3/2), Makeshift Rambaster (1/2)
Base: 20
Other: Bloodburn [4 charges], Hotter Fire
Economy:
Workers: 9
Hand: 2
Deck: 5
Discard: 4
Worker
Charge
New Hand
Molting Firebird Lobber
P1T6
Tech StartingHand Workers
TECH
Origin Story
Artisan Mantis
STARTING HAND
MoLaC
Tinkerer
Hooded Executioner
Battle Suits
WORKERS
Plasmodium
Time Spiral
Temporal Research
Forgotten Fighter
Neo Plexus
NextHand
Bone Collector (3/3)
Stampede
Doom Grasp
Fading Argonaut
Tech 2 card(s)
Get Paid + Scav - ($10)
Tech Draw
Skip Worker
Boosted Hooded Executioner kills Rambastor - ($5)
MoLaC - ($2)
Arg Buffs Mox who attack Jania (MoLaC 1 rune, Jaina takes 1 damage)
Prynn - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Prynn (lvl 1, 1/3, 4 Fading Runes)
-
[I]Technician[/I]: Hooded Executioner (3/3)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Arg (lvl5, 1/4)
- Hardened Mox (1/1)
- MoLaC
[B]Buildings:[/B]
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 1
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 8
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 9
Thoughts
P2T6:
Tech
Flame Arrow x 2
Starting Hand
Lobber Molting Firebird
Gold (9)
Molting Firebird (5)
Lobber (4)
Jaina to level 2 (3)
Firebird breaks your T1, your base to 16, both heroes and executioner take 2 damage
Bloodburn kills executioner
Lobber kills Prynn, Jaina midbands
Drakk breaks your T2, your base to 14
Jaina hits your base for 3, your base to 11
Discard 0, Draw 2
Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:
Buildings: Tier I - 5, Tier II (Fire) - 3
Units/Heroes: Level 6 Drakk (3/2), Lobber (2/1), Jaina (3/3), Molting Firebird (4/3)
Base: 20
Other: Bloodburn [4 charges], Hotter Fire
Economy:
Workers: 9 + 3 float
Hand: 2
Deck: 3
Discard: 7
New Hand
BloodrageOgre Molting FIrebird
Iām pretty sure Im dead, but would like to see how it goes.
P1T7
Tech StartingHand Workers
TECH
Artisan Mantis
Hooded Executioner
STARTING HAND
Fading Argonaut
Stampede
Doom Grasp
Bone Collector (3/3)
Tinkerer
WORKERS
Plasmodium
Time Spiral
Temporal Research
Forgotten Fighter
Neo Plexus
Tinkerer
NextHand
Stewardess of the Undone (2/3)
Origin Story
Artisan Mantis
Spirit of the Panda
Discard
Hooded Executioner (3/3)
Doom Grasp
Stampede
Bone Collector (3/3)
Artisan Mantis
Hooded Executioner
Tech 2 card(s)
Get Paid + Svac - ($10)
Tech Draw
Rebuild Tech 1
Worker - ($9)
Garth - ($7)
Garth summons a Skeleton - ($6)
Doom Grasp Firebird, Sacrificing skele - ($2)
Arg Buffs Mox,
Mox Attacks and kills Drak, Garth to level 3, MoLaC 2 runes
Fading argo - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Fading Argonaut (2/3, Fading, 3 runes)
-
[I]Technician[/I]: Garth (1/3)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Arg (lvl5, 1/2)
- Hardened Mox (1/1)
- MoLaC (2 runes)
[B]Buildings:[/B]
-
Base HP: 11
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 6
[B]Gold:[/B]
- Gold: 0
- Workers: 10
Thoughts
Your base is at 9 from Hotter Fireād Drakk guts btw
P2T7:
Tech
Crash bomber x2
Starting Hand
BloodrageOgre Molting FIrebird
Gold + f (12)
Maxband Jaina (9)
River (7)
Bloodrage Ogre (5)
Surplus (0)
Jaina pings you for 4
Lobber pings you for 2
Bloodburn pings you for 2, your base at 1hp
Discard 1, Draw 3
Patrol:
Leader: Bloodrage Ogre (3/2 + a)
Elite:
Scavenger:
Technician: Level 1 River (2/3)
Lookout:
Buildings: Tier I - 5, Tier II (Fire) - 3, Surplus - 4
Units/Heroes: Lobber (2/1), Jaina (3/3)
Base: 20
Other: Bloodburn [4 charges], Hotter Fire
Economy:
Workers: 9
Hand: 3
Deck: 0
Discard: 11
New Hand
MadMan Lobber Bamstamper
GG then. I had stamped ready to go every other turn since t4, but that was when you won the board and I never got back on it (going for a super slow MoLaC build probably didnāt help. Should have teched Doomgrasp instead of it, which would have let me deal with drak so much earlier (unsurprisingly, letting your opponent get haste on creatures every turn leads to a lossā¦)
Rematch? Iām going to give monoblack a try
gg, sure thing!
P1T1:
Starting Hand
BloodrageOgre Bombaster CarelessMusketeer Pillage Scorch
Gold (4)
Worker (3)
Bloodrage Ogre (1)
Discard 3, Draw 5
Patrol:
Leader:
Elite:
Scavenger: Bloodrage Ogre (3/2)
Technician:
Lookout:
Buildings:
Units/Heroes:
Base: 20
Other:
Economy:
Workers: 5 + 1 float
Hand: 5
Deck: 0
Discard: 3
Worker
Mouseketeer
New Hand
MadMan NauticalDog MakeshiftRambaster Bloodburn Charge
P2T1
StartingHand Workers
STARTING HAND
Deteriorate
Jandra, the Negator
Summon Skeletons
Skeleton Javelineer
Graveyard
WORKERS
Summon Skeletons
NextHand
Pestering Haunt
Skeletal Archery
Poisonblade Rogue
Sacrifice the Weak
Thieving Imp
Discard
Graveyard
Deteriorate
Skeleton Javelineer
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Jandra - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Jandra, the Negator (3/3 + A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 1
- Workers: 6
Thoughts
P1T2:
Tech
Crash Bomber x2
Starting Hand
See last turn
Gold + f (6)
Worker (5)
Mad Man (4)
Bloodburn (1)
Tier I (0)
MadMan and Ogre trade with Jandra
Discard 2, rs, Draw 4
Patrol:
Leader:
Elite:
Scavenger: Bloodrage Ogre (3/2)
Technician:
Lookout:
Buildings: Tier I - 5
Units/Heroes:
Base: 20
Other: Bloodburn [3 charges]
Economy:
Workers: 6
Hand: 4
Deck: 5
Discard: 0
Worker
Naughty Dog
New Hand
Charge Scorch MadMan Crash Bomber
P2T2
Tech StartingHand Workers
TECH
Plague Spitter
Twilight Baron
STARTING HAND
Sacrifice the Weak
Poisonblade Rogue
Thieving Imp
Skeletal Archery
Pestering Haunt
WORKERS
Summon Skeletons
Skeletal Archery
NextHand
Twilight Baron
Jandra, the Negator (3/3 + A)
Sacrifice the Weak
Skeleton Javelineer
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech 1 - ($5)
Thieving Imp (you discard #4 according to random.org) - ($2)
Vandy - ($0)
Pestering Haunt
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Thieving Imp (2/2 + A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Vandy (2/3, sparkshot)
In Play:
- Pestering Haunt (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
Pretty sure Iām doomed hereā¦
P1T3:
Tech
Crash Barrow x2
Starting Hand
Charge Scorch MadMan Crash Bomber (discarded)
Gold (6)
Worker (5)
River (3)
Bloodburn kills haunt
Discard 2, Draw 4
Patrol:
Leader: Level 1 River (2/3 + a)
Elite:
Scavenger:
Technician:
Lookout:
Buildings: Tier I - 5
Units/Heroes:
Base: 20
Other: Bloodburn [2 charges]
Economy:
Workers: 7 + 3 float
Hand: 4
Deck: 1
Discard: 5
Worker
Scorch
New Hand
MakeshiftRambaster Bombaster Pillage Crash Bomber
P2T3
Tech StartingHand Workers
TECH
Dark Pact
Shadow Blade
STARTING HAND
Twilight Baron
Skeleton Javelineer
Jandra, the Negator (3/3 + A)
Sacrifice the Weak
WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator (3/3 + A)
NextHand
Deteriorate
Plague Spitter
Graveyard
Poisonblade Rogue
Discard
Pestering Haunt (1/1)
Thieving Imp (2/2 + A)
Skeleton Javelineer
Sacrifice the Weak
Dark Pact
Shadow Blade
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Twilight Baron - ($2)
Heros Hall - ($0)
Vandy and imp kill River, Vandy to mid
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Twilight Baron (4/4 Overpower)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Vandy (3/4, lvl 3 sparkshot, resist 1)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 6
[B]Gold:[/B]
- Gold: 0
- Workers: 8
Thoughts
P1T4:
Tech
Ogre Recruiter, Bloodlust
Starting Hand
MakeshiftRambaster Bombaster Pillage Crash Bomber
Gold + f (10)
Worker (9)
Tier II - Blood (5)
Crash Bomber(4)
Jaina (2)
Bloodburn pings your T1 for 1
Discard 2, Draw 1, rs, Draw 3
Patrol:
Leader: Level 1 Jaina (2/3 + a)
Elite:
Scavenger:
Technician: Crash Bomber (2/2)
Lookout:
Buildings: Tier I - 5, Tier II(Blood) - 5
Units/Heroes:
Base: 20
Other: Bloodburn [0 charges]
Economy:
Workers: 8 + 2 float
Hand: 4
Deck: 6
Discard: 0
Worker
Pillage
New Hand
BloodrageOgre Crash Barrow Ogre Recruiter Bloodlust
I donāt need base health right? Blood isnāt full of hasted, overpower, burst damage?
P2T4
Tech StartingHand Workers
TECH
Metamorphosis
Shadow Blade
STARTING HAND
Plague Spitter
Graveyard
Deteriorate
Poisonblade Rogue
Dark Pact
Shadow Blade
Shadow Blade
Sacrifice the Weak
WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator (3/3 + A)
Graveyard
NextHand
Skeleton Javelineer
Thieving Imp (2/2 + A)
Metamorphosis
Pestering Haunt (1/1)
Deteriorate
Discard
Dark Pact
Shadow Blade
Dark Pact
Sacrifice the Weak
Plague Spitter
Shadow Blade
Tech 2 card(s)
Get Paid - ($8)
Tap Vandy, discard and fetch Dark pact - ($7)
Dark Pact myself, Drawing 2
Shadow Blade crash bomber, (discard says #2 before you draw, my base takes 1) - ($4)
Poisonblade Rogue - ($2)
Twilight Baron kills Jaina, Vandy Maxes, Doom Poison Blade Rogue
Dark Pact #2 on myself
Worker - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Poisonblade Rogue (4/3 + A, Doomed)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Vandy (4/5, lvl 3 sparkshot, resist 1)
- Twilight Baron (4/2 Overpower)
[B]Buildings:[/B]
-
Base HP: 15
-
Tech I HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 6
[B]Gold:[/B]
- Gold: 1
- Workers: 9
Thoughts
P1T5:
Tech
Land Octopus, Kidnap
Starting Hand
BloodrageOgre Crash Barrow(discarded) Ogre Recruiter Bloodlust Crash Barrow(techN)
Gold + f (10)
Worker (9)
Crash Barrow (6)
River (4)
Drakk (2)
Bloodlust on River and Twilight Baron (0)
Crashbarrow kills Rogue, overpowers Vandy for 2
River trades with Vandy, Drakk to level 3
Bloodburn pings twilight baron for 1, it will die at end of turn
Discard 1, Draw 3
Patrol:
Leader:
Elite:
Scavenger:
Technician: Level 3 Drakk (1/3)
Lookout:
Buildings: Tier I - 5, Tier II(Blood) - 5
Units/Heroes:
Base: 20
Other: Bloodburn [1 charge after twilight baron dies]
Economy:
Workers: 9
Hand: 3
Deck: 2
Discard: 7
Worker
Bloodrage Ogre
New Hand
Crash Bomber Charge MadMan
P2T5
Tech StartingHand Workers
TECH
Voidblocker
Voidblocker
STARTING HAND
Metamorphosis
Deteriorate
Skeleton Javelineer
Thieving Imp (2/2 + A)
Pestering Haunt (1/1)
WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator (3/3 + A)
Graveyard
Pestering Haunt (1/1)
NextHand
Voidblocker
Sacrifice the Weak
Shadow Blade
Dark Pact
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Skeleton Jav - ($8)
Thieving Imp (you discard #1) - ($5)
Tech 2 Demonology - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Skeleton Javelineer (1/1)
-
[I]Technician[/I]: Thieving Imp (2/2)
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 15
-
Tech I HP: 4
-
Tech 2 HP (Demonology): 5
-
Heroesā Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 8
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 10
Thoughts
P1T6:
Tech
Pirate Gang Commander x2
Starting Hand
Crash Bomber(discarded) Charge MadMan
Gold (9)
Worker (8)
Drakk to level 4 (7)
Drakk kills thieving Imp
Bloodburn kills skeleton javelineer
Jaina (5)
Tier III (0)
Discard 1, rs, Draw 2
Patrol:
Leader:
Elite:
Scavenger:
Technician: Level 1 Jaina (2/3)
Lookout:
Buildings: Tier I - 5, Tier II(Blood) - 5, Tier III - 5
Units/Heroes: Level 4 Drakk (2/1)
Base: 20
Other: Bloodburn [1 charge]
Economy:
Workers: 10
Hand: 3
Deck: 10
Discard: 0
Worker
Mad Man
New Hand
MakeshiftRambaster Bombaster Land Octopus
If I am not allowed nice things then neither are you.
P2T6
Tech StartingHand Workers
TECH
Zarramonde, the Obliterator
Zarramonde, the Obliterator
STARTING HAND
Sacrifice the Weak
Voidblocker
Dark Pact
Shadow Blade
Dark Pact
WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator (3/3 + A)
Graveyard
Pestering Haunt (1/1)
Dark Pact
NextHand
Voidblocker
Shadow Blade
Plague Spitter
Poisonblade Rogue (4/3 + A)
Deteriorate
Discard
Skeleton Javelineer (1/1)
Shadow Blade
Sacrifice the Weak
Dark Pact
Voidblocker
Zarramonde, the Obliterator
Zarramonde, the Obliterator
Tech 2 card(s)
Get Paid + float - ($11)
Scav + tech draw - ($12)
Worker - ($11)
Vandy - ($9)
Garth - ($7)
Shadow blade Jania, you discard #1 then draw, Garth to lvl 3 - ($4)
Max Garth, summoning Thieving Imp, Discard #3) - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Thieving Imp (2/2 + A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Garth (lvl 7, 3/4)
-
[I]Technician[/I]:
-
[I]Lookout[/I]: Vandy (lvl1, 2/3)
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 15
-
Tech I HP: 4
-
Tech II HP: 5 (Demonology)
-
Heroesā Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 2
- Disc: 7
[B]Gold:[/B]
- Gold: 0
- Workers: 11
Thoughts
gah! stop!
P1T7:
Starting Hand
MakeshiftRambaster(disc) Bombaster Land Octopus(disc) Land Octopus (techN)
Gold, tech 0 cards (10)
River (8)
Maxband Drakk (6)
Land Octopus (3)
Octopus kills Imp and Garth, River to level 3
Drakk kills Vandy, River to level 5
Bloodburn pings your face for 1
Discard 1, Draw 3
Patrol:
Leader:
Elite:
Scavenger:
Technician: Level 5 River (3/4)
Lookout:
Buildings: Tier I - 5, Tier II(Blood) - 5, Tier III - 5
Units/Heroes: Level 6 Drakk (3/2), Land Octopus (8/5)
Base: 20
Other: Bloodburn [0 charges]
Economy:
Workers: 10
Hand: 3
Deck: 6
Discard: 3
New Hand
Crash Bomber Crash Barrow Crash Bomber