Casual Moose vs Shadow Night Black (white vs purple)

Unfortunately, due the death of both vandy and imp, then fun is allowed to continue (although my base is therefore likely to be dead).

P2T7


StartingHand Workers

STARTING HAND
Voidblocker
Poisonblade Rogue (4/3 + A)
Deteriorate
Plague Spitter
Shadow Blade


WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator (3/3 + A)
Graveyard
Pestering Haunt (1/1)
Dark Pact
Poisonblade Rogue (4/3 + A)


NextHand

Shadow Blade
Metamorphosis
Zarramonde, the Obliterator
Twilight Baron (4/2 Overpower)


Tech 0 card(s)
Get Paid - ($11)
Scav - ($12)
Worker - ($11)
Tech 3 - ($6)
Void Blocker - ($3)
Plague Spitter - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Voidblocker (2/6 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Plauge Spitter (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 14
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 12
Thoughts

good game!

Gold, tech 0 cards, sac two workers to the squid (10)
Crash Bomber w/ haste (9)
Crash Bomber (8)
Crash Barrow (5)
Crash bomber trades with void blocker, tap the unhasted crash bomber
Hasted crash bomber trades with plague spitter, pings your base for 1
River, Drakk, and Octopus hit your base for 15

I’ve made this mistake before, and it doesn’t look like it affected the result - but FYI Garth’s maxband can only pull Tech 1 and Tech 2 units from the discard, not Tech 0.

I was puzzled by this for ages - before I realised that you meant crashbarrow, not bomber :slight_smile:

1 Like

Damn, missed that text on Garth, will remember that in future, thanks!

my bad! Up for another, shadow? If so, I’ll try out [Feral/Growth]/Finesse

Sure, Im going to go back to mono purple, so if whats Ive learnt from other games means anything :stuck_out_tongue:

Lets go for a new opening I havn’t tried before
P1T1


StartingHand Workers

STARTING HAND
Hardened Mox
Tinkerer
Battle Suits
Neo Plexus
Time Spiral


WORKERS
Time Spiral


NextHand

Nullcraft
Fading Argonaut
Forgotten Fighter
Plasmodium
Temporal Research


Discard

Hardened Mox
Battle Suits
Neo Plexus


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Tinkerer - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Tinkerer (1/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
Thoughts

Plan is turn 2 Plasmodium, with hero backup, and tinker to tap him into play

Sounds good!

P2T1:

Starting Hand

Merfolk Prospector Spore Shambler Verdant Tree Forest’s Favor Rampant Growth

Gold (5)
Worker (4)
Calamandra (2)
Merfolk Prospector (1)
Tier I (0)
Discard 3, Draw 5

Patrol:
Leader: Level 1 Calamandra (2/3 + a)
Elite:
Scavenger: Merfolk Prospector (1/1)
Technician:
Lookout:

Buildings:
Units/Heroes:
Base: 20
Other:

Economy:

Workers: 6
Hand: 5
Deck: 0
Discard: 3

Worker

Verdant Tree

New Hand

Playful Panda Tiger Cub Young Treant Ironbark Treant Rich Earth

P1T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Stewardess of the Undone


STARTING HAND
Fading Argonaut
Nullcraft
Plasmodium
Temporal Research
Forgotten Fighter


WORKERS
Time Spiral
Forgotten Fighter


NextHand

Temporal Research
Battle Suits
Hardened Mox
Stewardess of the Undone
Neo Plexus


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Plasmodium - ($3)
tech 1 - ($2)
Tap Tinkerer to remove a rune of Plasmodium
Gieger - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gieger (2/3 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Tinkerer (1/2)
  • Plasmodium (forcast 2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech 1 HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

P2T2:

Tech

Nimble Fencer x2

Starting Hand

Playful Panda Tiger Cub Young Treant Ironbark Treant Rich Earth - > never lucky Forest’s Favor

Gold (6)
Young Treant, rs, draw (4)
Forest’s Favor on Calamandra (2)
Calamandra + prospector kill Geiger, Calamandra midbands
worker (1)
Discard 3, Draw 4, rs, Draw 1

Patrol:
Leader:
Elite:
Scavenger: Young Treant (0/2)
Technician:
Lookout:

Buildings: Tier I - 5
Units/Heroes: Level 3 Calamandra w rune (4/5)
Base: 20
Other:

Economy:

Workers: 7 + 1 float
Hand: 5
Deck: 4
Discard: 0

Worker

Rich Earth

New Hand

Spore Shambler Rampant Growth Nimble Fencer Nimble Fencer Tiger Cub

Take 2! (I should play against green more often it seems)

P1T3


Tech StartingHand Workers

TECH
Yesterday’s Golgort
Seer


STARTING HAND
Battle Suits
Neo Plexus
Hardened Mox
Temporal Research
Stewardess of the Undone


WORKERS
Time Spiral
Forgotten Fighter
Hardened Mox


NextHand

Seer
Battle Suits
Fading Argonaut
Stewardess of the Undone
Nullcraft


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
PLasmodium loses a rune
Tinkerer taps to remove the last - Plasmodium arrives!
Tower - ($2)
Plasmodium kills Young Trent (you get a gold)
Neo Plexus - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Neo Plexus (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Tinkerer (1/2)
  • Plasmodium (4/4 haste)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

My treant has a resist from calamandra

1 Like

@Mooseknuckles updated!

P2T3:

Tech

Two Step, Tiny Basilisk

Starting Hand

Spore Shambler Rampant Growth Nimble Fencer Nimble Fencer Tiger Cub

Gold + f + scav (9)
Worker (8)
Nimble Fencer (6)
Nimble Fencer #2 (4)
Fencer #1 trades with Neo Plexus
Calamandra breaks Tower, your base to 18
Fencer #2 kills tinkerer
maxband calamandra (2)
Discard 2, Draw 4

Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:

Buildings: Tier I - 5
Units/Heroes: Level 5 Calamandra w rune (5/6), Nimble Fencer (2/2)
Base: 20
Other:

Economy:

Workers: 8 + 2 float
Hand: 4
Deck: 0
Discard: 6

Worker

Spore Shambler

New Hand

Playful Panda Ironbark Treant Forest’s Favor Merfolk Prospector

P1T4


Tech StartingHand Workers

TECH
Origin story
Second Chances


STARTING HAND
Stewardess of the Undone
Nullcraft
Fading Argonaut
Seer
Battle Suits


WORKERS
Time Spiral
Forgotten Fighter
Hardened Mox
Battle Suits


NextHand

Temporal Research
Origin story
Yesterday’s Golgort
Stewardess of the Undone


Tech 2 card(s)
Get Paid - ($7)
Scav - ($8)
Worker - ($7)
Nullcraft - ($5)
Plasmodium and Nullcraft break tech 1, your base to 18
Fargo ($3)
Tower - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Fading Argonaut (2 +1 /3, Fading 3)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Plasmodium (4/4, haste)
  • Nullcraft
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8
Thoughts

P2T4:

Tech

Ferocity, Tiny Basilisk

Starting Hand

Playful Panda Ironbark Treant Forest’s Favor Merfolk Prospector

Gold, rebuild T1 (8)
Worker (7)
tap calamandra and discard, grab Predator Tiger (3)
Tower (0)
Discard 2, rs, Draw 4

Patrol:
Leader: Predator Tiger (4/4 + a)
Elite: Nimble Fencer (3/2)
Scavenger:
Technician:
Lookout:

Buildings: Tier I - 5, Tower - 4
Units/Heroes: Level 5 Calamandra w rune (5/5)
Base: 18
Other:

Economy:

Workers: 9
Hand: 4
Deck: 7
Discard: 0

Worker

Ironbark Treant

New Hand

Playful Panda Tiny Basilisk Ferocity Young Treant

P1T5


Tech StartingHand Workers

TECH
Rememberer
Shimmer ray


STARTING HAND
Yesterday’s Golgort
Stewardess of the Undone
Temporal Research
Origin story


WORKERS
Time Spiral
Forgotten Fighter
Hardened Mox
Battle Suits
Stewardess of the Undone


NextHand

Tinkerer
Seer
Stewardess of the Undone
Second Chances


Discard

Origin story
Fading Argonaut (2 +1 /3, Fading 2)
Nullcraft
Plasmodium (4/4, haste)
Yesterday’s Golgort
Temporal Research
Rememberer
Shimmer ray


Tech 2 card(s)
Get Paid - ($8)
Argo loses rune
Worker - ($7)
Prynn - ($5)
Origin Story Calamandra - ($2)
Plasmodium and nullcraft kill Predetor Tiger
Argo kills Fencer

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Prynn (1/3, lvl 1, Fading 4)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9
Thoughts

P2T5:

Tech

Blooming Ancient x2

Starting Hand

Playful Panda Tiny Basilisk Ferocity Young Treant

Gold (9)
Worker (8)
Tier II - Growth (4)
Tiny Basilisk (2)
Arg (0)
Discard 2, Draw 4

Patrol:
Leader:
Elite:
Scavenger:
Technician: wisp (0/1)
Lookout: Tiny Basilisk (1/2)

Buildings: Tier I - 5, Tier II (Growth) - 5, Tower - 4
Units/Heroes: Level 1 Arg (1/3)
Base: 18
Other:

Economy:

Workers: 10
Hand: 4
Deck: 3
Discard: 6

Worker

Playful Panda

New Hand

Two Step Forest’s Favor Nimble Fencer Tiger Cub

P1T6


StartingHand Workers

TECH
Rememberer
Seer


STARTING HAND
Tinkerer
Seer
Second Chances
Stewardess of the Undone


WORKERS
Time Spiral
Forgotten Fighter
Hardened Mox
Battle Suits
Stewardess of the Undone


NextHand

Second Chances
Rememberer
Temporal Research
Seer


Tech 2 card(s)
Get Paid + float - ($11)
Prynn loses a rune
Skip worker
Tech 2 Past - ($7)
Stewardess of the Undone, bounces wisp - ($4)
Tinkerer - ($2)

Float ($2)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Stewardess of the Undone (2/3 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Prynn (1/3, lvl 1, Fading 3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Tinkerer
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9
Thoughts

Damn that new hand… really none of my tech 2?

P2T6:

Tech

Feral Strike

Starting Hand

Playful Panda Tiny Basilisk Ferocity Young Treant

Gold, tech 1 card(10)
Calamandra (8)
Nimble Fencer (6)
Maxband Arg (2)
Midband Calamandra (0)
Basilisk trades with Stewardess
Arg buffs Fencer, he eats Prynn. Calamandra maxbands
Discard 3, Draw 3 ,rs Draw 2

Patrol:
Leader:
Elite:
Scavenger:
Technician: Level 5 Calamandra (4/5)
Lookout: Water Elemental (3/3)

Buildings: Tier I - 5, Tier II (Growth) - 5, Tower - 4
Units/Heroes: Level 5 Arg (1/5), Nimble Fencer (2/2)
Base: 18
Other:

Economy:

Workers: 10
Hand: 5
Deck: 9
Discard: 0

New Hand

Tiny Basilisk Merfolk Prospector Rampant Growth Nimble Fencer Ferocity