Unfortunately, due the death of both vandy and imp, then fun is allowed to continue (although my base is therefore likely to be dead).
P2T7
StartingHand Workers
STARTING HAND
Voidblocker
Poisonblade Rogue (4/3 + A)
Deteriorate
Plague Spitter
Shadow Blade
WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator (3/3 + A)
Graveyard
Pestering Haunt (1/1)
Dark Pact
Poisonblade Rogue (4/3 + A)
NextHand
Shadow Blade
Metamorphosis
Zarramonde, the Obliterator
Twilight Baron (4/2 Overpower)
Tech 0 card(s)
Get Paid - ($11)
Scav - ($12)
Worker - ($11)
Tech 3 - ($6)
Void Blocker - ($3)
Plague Spitter - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Voidblocker (2/6 + A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Plauge Spitter (3/3)
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 14
Tech I HP: 4
Tech II HP: 5 (Demonology)
Tech III HP: 5
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 8
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 12
Thoughts
good game!
Gold, tech 0 cards, sac two workers to the squid (10)
Crash Bomber w/ haste (9)
Crash Bomber (8)
Crash Barrow (5)
Crash bomber trades with void blocker, tap the unhasted crash bomber
Hasted crash bomber trades with plague spitter, pings your base for 1
River, Drakk, and Octopus hit your base for 15
robinz
February 2, 2017, 9:51am
103
I’ve made this mistake before, and it doesn’t look like it affected the result - but FYI Garth’s maxband can only pull Tech 1 and Tech 2 units from the discard, not Tech 0.
I was puzzled by this for ages - before I realised that you meant crashbarrow , not bomber
1 Like
Damn, missed that text on Garth, will remember that in future, thanks!
my bad! Up for another, shadow? If so, I’ll try out [Feral/Growth]/Finesse
Sure, Im going to go back to mono purple, so if whats Ive learnt from other games means anything
Lets go for a new opening I havn’t tried before
P1T1
StartingHand Workers
STARTING HAND
Hardened Mox
Tinkerer
Battle Suits
Neo Plexus
Time Spiral
WORKERS
Time Spiral
NextHand
Nullcraft
Fading Argonaut
Forgotten Fighter
Plasmodium
Temporal Research
Discard
Hardened Mox
Battle Suits
Neo Plexus
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Tinkerer - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Tinkerer (1/2)
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 1
Workers: 5
Thoughts
Plan is turn 2 Plasmodium, with hero backup, and tinker to tap him into play
Sounds good!
P2T1:
Starting Hand
Merfolk Prospector Spore Shambler Verdant Tree Forest’s Favor Rampant Growth
Gold (5)
Worker (4)
Calamandra (2)
Merfolk Prospector (1)
Tier I (0)
Discard 3, Draw 5
Patrol:
Leader: Level 1 Calamandra (2/3 + a)
Elite:
Scavenger: Merfolk Prospector (1/1)
Technician:
Lookout:
Buildings:
Units/Heroes:
Base: 20
Other:
Economy:
Workers: 6
Hand: 5
Deck: 0
Discard: 3
Worker
Verdant Tree
New Hand
Playful Panda Tiger Cub Young Treant Ironbark Treant Rich Earth
P1T2
Tech StartingHand Workers
TECH
Stewardess of the Undone
Stewardess of the Undone
STARTING HAND
Fading Argonaut
Nullcraft
Plasmodium
Temporal Research
Forgotten Fighter
WORKERS
Time Spiral
Forgotten Fighter
NextHand
Temporal Research
Battle Suits
Hardened Mox
Stewardess of the Undone
Neo Plexus
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Plasmodium - ($3)
tech 1 - ($2)
Tap Tinkerer to remove a rune of Plasmodium
Gieger - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Gieger (2/3 + A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Tinkerer (1/2)
Plasmodium (forcast 2)
[B]Buildings:[/B]
Base HP: 20
Tech 1 HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 6
Thoughts
P2T2:
Tech
Nimble Fencer x2
Starting Hand
Playful Panda Tiger Cub Young Treant Ironbark Treant Rich Earth - > never lucky Forest’s Favor
Gold (6)
Young Treant, rs, draw (4)
Forest’s Favor on Calamandra (2)
Calamandra + prospector kill Geiger, Calamandra midbands
worker (1)
Discard 3, Draw 4, rs, Draw 1
Patrol:
Leader:
Elite:
Scavenger: Young Treant (0/2)
Technician:
Lookout:
Buildings: Tier I - 5
Units/Heroes: Level 3 Calamandra w rune (4/5)
Base: 20
Other:
Economy:
Workers: 7 + 1 float
Hand: 5
Deck: 4
Discard: 0
Worker
Rich Earth
New Hand
Spore Shambler Rampant Growth Nimble Fencer Nimble Fencer Tiger Cub
Take 2! (I should play against green more often it seems)
P1T3
Tech StartingHand Workers
TECH
Yesterday’s Golgort
Seer
STARTING HAND
Battle Suits
Neo Plexus
Hardened Mox
Temporal Research
Stewardess of the Undone
WORKERS
Time Spiral
Forgotten Fighter
Hardened Mox
NextHand
Seer
Battle Suits
Fading Argonaut
Stewardess of the Undone
Nullcraft
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
PLasmodium loses a rune
Tinkerer taps to remove the last - Plasmodium arrives!
Tower - ($2)
Plasmodium kills Young Trent (you get a gold)
Neo Plexus - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Neo Plexus (2/2)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Tinkerer (1/2)
Plasmodium (4/4 haste)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7
Thoughts
My treant has a resist from calamandra
1 Like
P2T3:
Tech
Two Step, Tiny Basilisk
Starting Hand
Spore Shambler Rampant Growth Nimble Fencer Nimble Fencer Tiger Cub
Gold + f + scav (9)
Worker (8)
Nimble Fencer (6)
Nimble Fencer #2 (4)
Fencer #1 trades with Neo Plexus
Calamandra breaks Tower, your base to 18
Fencer #2 kills tinkerer
maxband calamandra (2)
Discard 2, Draw 4
Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:
Buildings: Tier I - 5
Units/Heroes: Level 5 Calamandra w rune (5/6), Nimble Fencer (2/2)
Base: 20
Other:
Economy:
Workers: 8 + 2 float
Hand: 4
Deck: 0
Discard: 6
Worker
Spore Shambler
New Hand
Playful Panda Ironbark Treant Forest’s Favor Merfolk Prospector
P1T4
Tech StartingHand Workers
TECH
Origin story
Second Chances
STARTING HAND
Stewardess of the Undone
Nullcraft
Fading Argonaut
Seer
Battle Suits
WORKERS
Time Spiral
Forgotten Fighter
Hardened Mox
Battle Suits
NextHand
Temporal Research
Origin story
Yesterday’s Golgort
Stewardess of the Undone
Tech 2 card(s)
Get Paid - ($7)
Scav - ($8)
Worker - ($7)
Nullcraft - ($5)
Plasmodium and Nullcraft break tech 1, your base to 18
Fargo ($3)
Tower - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]: Fading Argonaut (2 +1 /3, Fading 3)
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Plasmodium (4/4, haste)
Nullcraft
[B]Buildings:[/B]
Base HP: 18
Tech I HP: 5
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 2
Workers: 8
Thoughts
P2T4:
Tech
Ferocity, Tiny Basilisk
Starting Hand
Playful Panda Ironbark Treant Forest’s Favor Merfolk Prospector
Gold, rebuild T1 (8)
Worker (7)
tap calamandra and discard, grab Predator Tiger (3)
Tower (0)
Discard 2, rs, Draw 4
Patrol:
Leader: Predator Tiger (4/4 + a)
Elite: Nimble Fencer (3/2)
Scavenger:
Technician:
Lookout:
Buildings: Tier I - 5, Tower - 4
Units/Heroes: Level 5 Calamandra w rune (5/5)
Base: 18
Other:
Economy:
Workers: 9
Hand: 4
Deck: 7
Discard: 0
Worker
Ironbark Treant
New Hand
Playful Panda Tiny Basilisk Ferocity Young Treant
P1T5
Tech StartingHand Workers
TECH
Rememberer
Shimmer ray
STARTING HAND
Yesterday’s Golgort
Stewardess of the Undone
Temporal Research
Origin story
WORKERS
Time Spiral
Forgotten Fighter
Hardened Mox
Battle Suits
Stewardess of the Undone
NextHand
Tinkerer
Seer
Stewardess of the Undone
Second Chances
Discard
Origin story
Fading Argonaut (2 +1 /3, Fading 2)
Nullcraft
Plasmodium (4/4, haste)
Yesterday’s Golgort
Temporal Research
Rememberer
Shimmer ray
Tech 2 card(s)
Get Paid - ($8)
Argo loses rune
Worker - ($7)
Prynn - ($5)
Origin Story Calamandra - ($2)
Plasmodium and nullcraft kill Predetor Tiger
Argo kills Fencer
Float ($2)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Prynn (1/3, lvl 1, Fading 4)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 18
Tech I HP: 5
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 0
Disc: 8
[B]Gold:[/B]
Gold: 2
Workers: 9
Thoughts
P2T5:
Tech
Blooming Ancient x2
Starting Hand
Playful Panda Tiny Basilisk Ferocity Young Treant
Gold (9)
Worker (8)
Tier II - Growth (4)
Tiny Basilisk (2)
Arg (0)
Discard 2, Draw 4
Patrol:
Leader:
Elite:
Scavenger:
Technician: wisp (0/1)
Lookout: Tiny Basilisk (1/2)
Buildings: Tier I - 5, Tier II (Growth) - 5, Tower - 4
Units/Heroes: Level 1 Arg (1/3)
Base: 18
Other:
Economy:
Workers: 10
Hand: 4
Deck: 3
Discard: 6
Worker
Playful Panda
New Hand
Two Step Forest’s Favor Nimble Fencer Tiger Cub
P1T6
StartingHand Workers
TECH
Rememberer
Seer
STARTING HAND
Tinkerer
Seer
Second Chances
Stewardess of the Undone
WORKERS
Time Spiral
Forgotten Fighter
Hardened Mox
Battle Suits
Stewardess of the Undone
NextHand
Second Chances
Rememberer
Temporal Research
Seer
Tech 2 card(s)
Get Paid + float - ($11)
Prynn loses a rune
Skip worker
Tech 2 Past - ($7)
Stewardess of the Undone, bounces wisp - ($4)
Tinkerer - ($2)
Float ($2)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Stewardess of the Undone (2/3 + A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Prynn (1/3, lvl 1, Fading 3)
[I]Lookout[/I]:
[B]In Play:[/B]
Tinkerer
[B]Buildings:[/B]
Base HP: 18
Tech I HP: 5
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 6
Disc: 0
[B]Gold:[/B]
Gold: 2
Workers: 9
Thoughts
Damn that new hand… really none of my tech 2?
P2T6:
Tech
Feral Strike
Starting Hand
Playful Panda Tiny Basilisk Ferocity Young Treant
Gold, tech 1 card(10)
Calamandra (8)
Nimble Fencer (6)
Maxband Arg (2)
Midband Calamandra (0)
Basilisk trades with Stewardess
Arg buffs Fencer, he eats Prynn. Calamandra maxbands
Discard 3, Draw 3 ,rs Draw 2
Patrol:
Leader:
Elite:
Scavenger:
Technician: Level 5 Calamandra (4/5)
Lookout: Water Elemental (3/3)
Buildings: Tier I - 5, Tier II (Growth) - 5, Tower - 4
Units/Heroes: Level 5 Arg (1/5), Nimble Fencer (2/2)
Base: 18
Other:
Economy:
Workers: 10
Hand: 5
Deck: 9
Discard: 0
New Hand
Tiny Basilisk Merfolk Prospector Rampant Growth Nimble Fencer Ferocity