Casual Moose vs Shadow Night Black (white vs purple)

Illusions, Assemble!
P2T10


StartingHand Workers

STARTING HANDMacciatus (3/3)
Spectral Aven (2/2, flying)
Spectral Hound (3/3 + A)
Spectral Tiger
Judgement Day


WORKERS
Traffic Director
Porkhand Magistrate
Bluecoat Musketeer
Building Inspector (1/1, your first building costs 1 more)
Boot Camp
The Art of War


NextHand

Reputable Newsman (0/3, “TWO”)
Free Speach
Reteller of Truths (4/4 + A)


Discard

Jail -/3
Judgement Day


Tech 0 card(s)
Get Paid - ($11)
Macciatus - ($9)
Spectral Tiger - ($6)
Spectral Hound - ($5)
Spectral Aven - ($3)
Quince - ($1)

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Spectral Hound (4/4 + A)
  • :psfist: [I]Elite[/I]: Mirror Illusion (1+1/2)
  • :ps_: [I]Scavenger[/I]: Spectral Aven (3/3, flying)
  • :pschip: [I]Technician[/I]: Spectral Tiger (6/6)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Macciatus (3/3)
  • Quince (1/3, lvl 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 7
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11
Thoughts

P1T11:

Tech

Murkwood Allies, Hallucination

Starting Hand

See last turn

Gold (8)
Quince commits suicide, your quince to level 3
Calamandra (6)
Ferocity (4)
Horror kills Spectral Hound
Zombie kills Mirror
Doom grasp the tiger, sacrificing zombie (0)
Bone Collector kills Macciatus
Garth + Executioner break your T2
Discard 3, Draw 5

Patrol:
Leader: Level 1 Calamandra (2/3 + a)
Elite:
Scavenger: Skeleton (1/1)
Technician:
Lookout:

Buildings: Tier I - 5, Heroes Hall - 4
Units/Heroes: Level 7 Garth (3/1), Horror (3/2), Hooded Executioner (3/2), Bone Collector (3/2)
Base: 16
Other:

Economy:

Workers: 8
Hand: 5
Deck: 13
Discard: 6

New Hand

Lich’s Bargain Behind the ferns Mind Control Hooded Executioner Spectral Hound

Really? Three Doom grasps in 3 turns?

P2T11


StartingHand Workers

STARTING HAND
Free Speach
Reputable Newsman (0/3, “TWO”)
Reteller of Truths (4/4 + A)
Lawful Search
Reteller of Truths


WORKERS
Traffic Director
Porkhand Magistrate
Bluecoat Musketeer
Building Inspector (1/1, your first building costs 1 more)
Boot Camp
The Art of War


NextHand

Manufactured Truth
Reteller of Truths (3/3)
Arrest
Spectral Flagbearer (2/2)


Discard

Jail -/3
Judgement Day
Spectral Hound (4/4 + A)
Spectral Tiger (6/6)
Macciatus (3/3)
Lawful Search
Free Speach
Reteller of Truths (3/3 + A)


Tech 0 card(s)
Get Paid + float - ($12)
Tech Draw
Rebuild Tech 2
Lawful Search your hand - ($11)
Free Speech - ($9)
Aven kills your Horror
Bigby - ($7)
Double Mirror Illusion - ($3)
Reputable Newsman (Two) - ($1)

Float ($1)
Stash 1, Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bigby (2/3)
  • :psfist: [I]Elite[/I]: Mirror Illusion (0+1/1)
  • :ps_: [I]Scavenger[/I]: Mirror Illusion (0/1)
  • :pschip: [I]Technician[/I]: Reputable Newsman (0/3, “TWO”)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Quince (1/4, lvl 3)
  • Spectral Aven (2/2, flying)
    [B]Buildings:[/B]
  • :heart: Base HP: 11
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11
Thoughts

I’m legit just curious how this ends…

P1T12:

Tech

Murkwood Allies, Hallucination

Starting Hand

Lich’s Bargain Behind the ferns Mind Control Hooded Executioner Spectral Hound

Gold (8)
skeleton and garth trade with biggy, quince maxbands and calamandra midbands
Calamandra kills elite mirror
Bone Collector kills Newsman
Executioner kills other mirror
Hooded Executioner, boosted to kill pesky aven (3)
Spectral Hound (2)
Quince (0)
Discard 3, Draw 5

Patrol:
Leader: Level 1 Quince (1/3 + a)
Elite:
Scavenger: Mirror (0/1)
Technician: Hooded Executioner #2 (3/3)
Lookout: spectral Hound (3/3)

Buildings: Tier I - 5, Heroes Hall - 4
Units/Heroes: Hooded Executioner#1 (3/1), Bone Collector (3/1), Level 3 Calamandra (3/3), skeleton (1/1)
Base: 16
Other:

Economy:

Workers: 8
Hand: 5
Deck: 8
Discard: 11

New Hand

Doom Grasp Lich’s Bargain Merfolk Prospector Bone Collector Behind the Ferns

I edited right afterwards to include my mirror

1 Like

And now I probably die to Behind the Ferns…
P2T12


StartingHand Workers

STARTING HANDReteller of Truths (3/3)
Arrest
Manufactured Truth
Spectral Flagbearer (2/2)
Eyes of the Chancellor
Hallucination


WORKERS
Traffic Director
Porkhand Magistrate
Bluecoat Musketeer
Building Inspector (1/1, your first building costs 1 more)
Boot Camp
The Art of War


NextHand

Eyes of the Chancellor
Reteller of Truths (3/3 + A)
Judgement Day


Tech 0 card(s)
Get Paid + float - ($12)
Tech and Scav - ($13)
Mirror Illusion - ($11)
Hallucination on Mirror and Spectral Hound, they both die - ($6)
Reteller of Truths Mirror becomes another Reteller - ($4)
Spectral Flagbearer - ($3)
Arrest your Hooded Executioner - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Mirror Reteller of Truths (3/3 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Spectral Flagbearer (2/2)
  • :pschip: [I]Technician[/I]: Reteller of Truths (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Quince (1/5, lvl 5)
    [B]Buildings:[/B]
  • :heart: Base HP: 11
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 11
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
Thoughts

1 off lethal again…

P1T13:

Tech

Feral Strike x2

Starting Hand

Lich’s Bargain Behind the ferns Mind Control Hooded Executioner Spectral Hound

Gold + scav (9)
Behind the Ferns (7)
Bone Collector (5)
Maxband Calamandra (3)
Mirror (0/1)
skeleton suicides to reteller, eats tower charge
Executioner and Bone Collector break your T2, your base to 9
Discard 2 cards for stealth, Calamandra breaks your tower
Discard 1, Draw 3

Patrol:
Leader: Level 1 Quince (1/3 + a)
Elite:
Scavenger: Skeleton (1/1)
Technician: Bone Collector (3/3)
Lookout: mirror (0/1)

Buildings: Tier I - 5, Heroes Hall - 4
Units/Heroes: Arrested Executioner (3/3), Hooded Executioner#1 (3/1), Bone Collector (3/1), Level 5 Calamandra (4/5)
Base: 16
Other: Behind the Ferns

Economy:

Workers: 8 + 1 float
Hand: 3
Deck: 5
Discard: 16

New Hand

Spectral Flagbearer Tiger Cub Spore Shambler

made a quick edit to my patrol as well - good now

I forget some things…

You can’t cast eyes while your T2 is down, so if you don’t have judgment day or a way to deal with behind the ferns I think that’s game?

1 sec then, Judgement day incomming

P2T13


StartingHand Workers

STARTING HAND
Eyes of the Chancellor
Reteller of Truths (3/3 + A)
Judgement Day


WORKERS
Traffic Director
Porkhand Magistrate
Bluecoat Musketeer
Building Inspector (1/1, your first building costs 1 more)
Boot Camp
The Art of War


NextHand

Arrest
Manufactured Truth
Eyes of the Chancellor
Free Speach
Hallucination


Discard

Judgement Day
Reteller of Truths #1 (3/3)
Reteller of Truths #2 (3/3)


Tech 0 card(s)
Get Paid - ($11)
Rebuild Tech 2
Bigby - ($9)
Mirror and Reteller kill Quince, bigby midbands
Max Bigby - ($7)
Judgment Day (Reteller + Flag returns to hand) - ($3)
Quince deals 1 to your hero’s hall
Spectral Flagbearer - ($2)
Mirror - ($0)

Float ($0)
Stash 1, Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bigby (3/4 + A, lvl 5)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mirror (0/1)
  • :pschip: [I]Technician[/I]: Spectral Flagbearer (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Quince (1/5, lvl 5)
    [B]Buildings:[/B]
  • :heart: Base HP: 7
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
Thoughts

going to run out of gas so close to the end…

P1T14:

Tech

Free Speech, Centaur

Starting Hand

Spectral Flagbearer x2 Spore Shambler Tiger Cub

Gold + f + scav (10)
Summon and maxband Garth, grab Centaur (2)
Spectral Flagbearer (1)
skeleton (0)
discard 2 cards, punch your head for 4
Discard 1, Draw 3

Patrol:
Leader: Centaur (3/4 + a)
Elite:
Scavenger: Level 7 Garth (3/4)
Technician: Skeleton (1/1)
Lookout: Spectral Flagbearer (2/2)

Buildings: Tier I - 5, Heroes Hall - 4
Units/Heroes: Level 5 Calamandra (4/5)
Base: 16
Other: Behind the Ferns

Economy:

Workers: 8
Hand: 3
Deck: 1
Discard: 25

New Hand

Rampant Growth Death Rites Playful Panda

I refuse to Die.

P2T14


StartingHand Workers

STARTING HANDEyes of the Chancellor
Hallucination
Free Speach
Arrest
Manufactured Truth


WORKERS
Traffic Director
Porkhand Magistrate
Bluecoat Musketeer
Building Inspector (1/1, your first building costs 1 more)
Boot Camp
The Art of War


NextHand

Reputable Newsman (0/3, “TWO”)
Lawful Search
Jail -/3


Discard

Judgement Day
Reteller of Truths #1 (3/3)
Reteller of Truths #2 (3/3)
Hallucination
Manufactured Truth
Free Speach
Arrest


Tech 0 card(s)
Get Paid - ($11)
Manufactured Truth on Mirror, turns into a Centaur - ($10)
Eyes of the Chancellor - ($7)
Eyes of the Chancellor makes my Mirror Centaur Invisible
Mirror Centaur kills Seleton, Overpowers 2 to Flagbearer
Hallucination on Centaur - ($4)
Bigby Sidelines your Centaur, killing it - ($3)
Free Speach - ($1)

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Spectral Flagbearer (2/2)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Quince (1/5, lvl 5)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Eyes of the Chancellor
  • Bigby (3/4 + A, lvl 5)
    [B]Buildings:[/B]
  • :heart: Base HP: 3
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 4
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11
Thoughts

nice game! that was a wild one!

Is that you surrendering? Or have I missed something in the rules about stupidly long codex games?

Sorry, yeah you’ve won - I can’t come back from this board state

Well I think thats the longest Codex game I’ve ever seen, do we get a prize for that? If you want a rematch, I’m planning on changing to Truth, Future, Discipline

1 Like

sounds good - I’m going to give up on Calamandra and try out Anarchy/Strength/Growth since I’ve never tried the red starter. You’re up first!

Shame - I was hoping to see that game reach a “real” finish (ie. someone’s base getting destroyed) just to see how many turns it would take in total. At a minimum of 15 turns that’s surely got to be a record! :smiley:

1 Like