Hopefully I finally made a turn with no errors…
P2T5
Tech StartingHand Workers
TECH
Spectral Tiger
Reteller of Truths
STARTING HAND
Reputable Newsman (0/3+A, “TWO”)
Boot Camp
Spectral Aven (2/2, flying)
WORKERS
Traffic Director
Porkhand Magistrate
Bluecoat Musketeer
Building Inspector (1/1, your first building costs 1 more)
Boot Camp
NextHand
The Art of War
Macciatus
Reteller of Truths
Jail
Tech 2 card(s)
Get Paid + float - ($11)
Tech draw
Bigby - ($9)
Lawful search (hand) - ($8)
Reputable Newsman (TWO) - ($6)
Quice - ($4)
Tower - ($1)
Worker - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Bigby (2/3 + A)
[I]Elite[/I]:
[I]Scavenger[/I]: Soldier #1 (1/1, Sparkshot)
[I]Technician[/I]: Mirror Illusion (0/1)
[I]Lookout[/I]:
[B]In Play:[/B]
Reputable Newsman (0/3, “TWO”)
Quince (1/3)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 3 (Truth)
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 8
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 10
Thoughts
Looks good to me
P1T6:
Tech
Behind the ferns, Hooded Executioner
Starting Hand
See last turn
Gold (8)
Calamandra (6)
Spectral Hound (5)
Bone Collector (3)
Quince (1)
Skeleton (0)
Panda suicides into biggy, deals 1 damage after armor
centaur kills biggy, overpowers soldier, Calamandra to level 3
Bone collector kills mirror
Garth trades with quince, Calamandra maxbands
Discard 3, Draw 1, rs, Draw 4
Patrol:
Leader: Level 1 Quince (1/3 + a)
Elite:
Scavenger: Bone Collector#2 (3/3)
Technician: Mirror (0/1)
Lookout: Spectral Hound (3/3)
Buildings: Tier I - 5, Heroes Hall - 4
Units/Heroes: Centaur (3/1), Bone Collector#1 (3/2), Level 5 Calamandra (4/5), skeleton #1 (1/1), skeleton #2 (1/1)
Base: 20
Other:
Economy:
Workers: 8
Hand: 5
Deck: 8
Discard: 0
New Hand
Forest’s Favor Tiger Cub Spore Shambler Spectral Hound Behind the ferns
P2T6
StartingHand Workers
STARTING HAND
The Art of War
Jail
Reteller of Truths
Macciatus
Manufactured Truth
WORKERS
Traffic Director
Porkhand Magistrate
Bluecoat Musketeer
Building Inspector (1/1, your first building costs 1 more)
Boot Camp
NextHand
Arrest
Spectral Tiger
Spectral Hound (3/3)
Spectral Flagbearer
Discard
Manufactured Truth
Jail
The Art of War
Tech 0 card(s)
Get Paid - ($10)
Scav + tech - ($11)
Oni - ($9)
Macciatus - ($7)
Reteller of Truths - ($5)
Manufactured Truth Newsman into a Spectral Hound - ($4)
NewsHound kills Quince
Mid Band Oni - ($2)
Float ($2)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Reteller of Truths (4/4 + A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Oni (3/4, lvl 5)
[I]Lookout[/I]:
[B]In Play:[/B]
Reputable Newsman (0/2, “TWO”)
Macciatus (3/3)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 3 (Truth)
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 3
Disc: 3
[B]Gold:[/B]
Gold: 2
Workers: 10
Thoughts
Mooseknuckles:
Behind the Ferns (6)
I have a newsman out, restricting the use of 2 cost spells.
Le’ts try that again…
P1T7:
Tech
Lich’s Bargain, Doom Grasp
Starting Hand
Forest’s Favor Tiger Cub Spore Shambler Spectral Hound Behind the ferns
Gold (8)
Garth (6)
Centaur and both skeletons trade with reteller, it goes to your hand
Calamandra kills Oni, Garth to level 3
Spectral Hound kills Newsman
Behind the Ferns (4)
Worker (3)
Skeleton (2)
BC#1 trades with Macciatus, eats up the tower charge
BC #2 kills your T2
Discard 3, Draw 5
Patrol:
Leader: Level 3 Garth (1/3 + a)
Elite:
Scavenger: skeleton #3 (1/1)
Technician: mirror (0/1)
Lookout:
Buildings: Tier I - 5, Heroes Hall - 4
Units/Heroes: Bone Collector (3/3), Level 5 Calamandra (4/1), skeleton #1 (1/1), skeleton #2 (1/1), Spectral Hound #1 (3/2),
Base: 20
Other: Behind the Ferns
Economy:
Workers: 9 + 2 float
Hand: 5
Deck: 3
Discard: 8
Worker
Forest’s Favor
New Hand
Ferocity Doom Grasp Young Treant Rampant Growth Playful Panda
Can you double check your units? I can’t see where your second Spectral Hound entered play?
You also suddenly gained a second Centaur?
You’re right on both accounts. I’ve edited - sorry for the confusion (too many units…)
Sorry for the late reply, Pretty sure I’ve lost though with the hand you have…
P2T7
Tech StartingHand Workers
TECH
Judgement Day
Eyes of the Chancellor
STARTING HAND
Arrest
Spectral Tiger
Spectral Hound (3/3)
Spectral Flagbearer
Lawful Search
Spectral Aven (2/2, flying)
WORKERS
Traffic Director
Porkhand Magistrate
Bluecoat Musketeer
Building Inspector (1/1, your first building costs 1 more)
Boot Camp
NextHand
Reteller of Truths (4/4 + A)
Reputable Newsman (0/2, “TWO”)
Reteller of Truths
Manufactured Truth
Tech 2 card(s)
Get Paid + float - ($12)
Tech Draw
Rebuild Tech 2
Quince - ($10)
Lawful Search your hand - ($9)
Arrest your Spectral Hound, it dies(pay 1 for resist) - ($6)
Spectral Hound - ($5)
Spectral FlagBearer
Spectral Aven - ($3)
Float ($3)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Spectral Hound (3/3 + A)
[I]Elite[/I]:
[I]Scavenger[/I]: Spectral Flagbearer (2/2)
[I]Technician[/I]: Mirror Illusion (0/1)
[I]Lookout[/I]: Spectral Aven (2/2, flying)
[B]In Play:[/B]
Quince (1/3)
[B]Buildings:[/B]
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Truth)
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 8
Disc: 0
[B]Gold:[/B]
Gold: 3
Workers: 10
Thoughts
ok, let’s try this again…
P1T8:
Tech
Ferocity, Doom Grasp
Starting Hand
Ferocity Doom Grasp Young Treant Rampant Growth Playful Panda -> Hooded Executioner(I redid this when I retook my turn and got him again)
Gold + f (11)
Ferocity (9)
midband Garth (7)
Rampant Growth on skeleton #3 (5)
Bone Collector kills your hound, takes 1 damage from tower
Garth kills Flagbearer
Skeleton #1 kills mirror illusion, sacrifice it to draw a card, back to 3 skeletons
Hooded Executioner, boost it to kill Aven (0)
Skeleton #3 kills quince, maxbands Garth grabbing Centaur from discard
Skeleton #2 hits your T2 for 1
Calamandra trades with your T2
Discard 3, Draw 2, rs, Draw 3
Patrol:
Leader: Centaur (3/4 + a)
Elite:
Scavenger: skeleton #3 (1/1)
Technician: mirror (0/1)
Lookout:
Buildings: Tier I - 5, Heroes Hall - 4
Units/Heroes: Bone Collector (3/2), Hooded Executioenr (3/3), skeleton #1 (1/1), skeleton #2 (1/1), Level 7 Garth (3/4)
Base: 20
Other:
Economy:
Workers: 9
Hand: 5
Deck: 14
Discard: 0
New Hand
Lich’s Bargain Merfolk Prospector Behind the ferns Ferocity Spectral Hound
You Only have one Bone Collector, you traded the other last turn
You can’t boost a unit unless you play it, putting into play does not allow you to boost it.
man, sloppy game from me. I’ll revise my turn for the missing BC
For item #2 , I thought you could boost things grabbed from discard. I didn’t see anything in the rules thread, so I guess we have to bug @EricF - can you use the boost on something you grab with Garth’s maxband?
Its on the official rulings in the card database. Codex Card Database | Hooded Executioner
1 Like
EricF
March 2, 2017, 11:55pm
255
You can only boost when you play a card. Garth just puts it into play.
1 Like
Sorry for all the confusion (and sorry to bug you, Eric) - I’ve edited my turn
1 Like
Oops, realised I paid for a worker last turn, but want to make one (didnt move a card across etc). Editing now
P2T8
StartingHand Workers
STARTING HAND
Reteller of Truths
Reputable Newsman (0/2, “TWO”)
Reteller of Truths (4/4 + A)
Manufactured Truth
Lawful Search
The Art of War
WORKERS
Traffic Director
Porkhand Magistrate
Bluecoat Musketeer
Building Inspector (1/1, your first building costs 1 more)
Boot Camp
The Art of War
NextHand
Spectral Tiger
Arrest
Judgement Day
Macciatus (3/3)
Jail
Discard
Spectral Hound (3/3 + A)
Spectral Flagbearer (2/2)
Spectral Aven (2/2, flying)
Lawful Search
Reteller of Truths
Reteller of Truths (4/4 + A)
Manufactured Truth
Tech 0 card(s)
Get Paid + float - ($13)
Scav and Tech draw - ($14)
Rebuild Tech 2
Oni - ($12)
Lawful Search your hand - ($11)
Max Oni - ($4)
Reputable Newsman (Two) - ($2)
Worker - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Oni (4/5+A, lvl 8)
[I]Elite[/I]: Soldier #1 (1/1)
[I]Scavenger[/I]: Soldier #2 (1/1)
[I]Technician[/I]: Soldier #3 (1/1)
[I]Lookout[/I]:
[B]In Play:[/B]
Reputable Newsman (0/3, “TWO”)
[B]Buildings:[/B]
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Truth)
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 1
Disc: 7
[B]Gold:[/B]
Gold: 1
Workers: 11
Thoughts
This game is ridiculous…
P1T9:
Tech
Spectral Flagbearer x 2
Starting Hand
Lich’s Bargain Merfolk Prospector Behind the ferns Ferocity Spectral Hound -> Rampant Growth -> Tiger Cub -> Doom Grasp (finally!)
Gold (9)
sacrifice a skeleton to draw a card
sacrifice a skeleton to draw a card
sacrifice final skeleton to draw a card
Quince (7)
Doom Grasp Oni, sacrificing newly made mirror, Quince to level 3 (3)
maxband Quince (1)
Spectral Hound, mirror becomes a copy (0)
Centaur kills technician soldier, overpowers the elite one
Fake Spectral Hound kills scavenger soldier
Bone Collector + Hooded Executioner break your T2, your base to 14
Garth kills reputable newsman
Discard 6, Draw 5
Patrol:
Leader: Level 5 Quince (1/5 + a)
Elite:
Scavenger: Spectral Hound (3/3)
Technician: skeleton (1/1)
Lookout:
Buildings: Tier I - 5, Heroes Hall - 4
Units/Heroes: Bone Collector (3/1), Hooded Executioenr (3/2), Level 7 Garth (3/3), mirror hound (3/1), Centaur (3/2)
Base: 20
Other:
Economy:
Workers: 9
Hand: 5
Deck: 5
Discard: 8
New Hand
Behind the Ferns Bone Collector Spore Shambler Lich’s Bargain Hooded Executioner
The Judgement has been confirmed, The game is very silly
P2T9
Tech StartingHand Workers
TECH
Free Speach
Hallucination
STARTING HAND
Jail
Macciatus (3/3)
Arrest
Judgement Day
Spectral Tiger
Eyes of the Chancellor
WORKERS
Traffic Director
Porkhand Magistrate
Bluecoat Musketeer
Building Inspector (1/1, your first building costs 1 more)
Boot Camp
The Art of War
NextHand
Spectral Aven (2/2, flying)
Macciatus (3/3)
Judgement Day
Spectral Tiger
Spectral Hound (3/3 + A)
Tech 2 card(s)
Get Paid + float - ($12)
Scav + Tec - ($13)
Rebuild Tech 2
Max Bigby - ($7)
Judgment Day - ($3)
Jail - ($0)
Float ($0)
Stash 1, Discard 3, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Bigby (3/4, lvl 5)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Jail -/3
[B]Buildings:[/B]
Base HP: 14
Tech I HP: 5
Tech II HP: 5 (Truth)
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 10
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 11
Thoughts
My deck is laughably huge
P1T10:
Tech
Mind Control, Death Rites
Starting Hand
See last turn
Gold + scav (10)
Lich’s Bargain (8)
Doom Grasp, sacrificing skeleton and killing biggy (4)
Garth kills Jail
Bone Collector (2)
Hooded Executioner (0)
Quince hits you face for 1
Discard 3, Draw 4, rs, Draw 1
Patrol:
Leader:
Elite:
Scavenger: Zombie (2/2)
Technician: Bone Collector (3/3)
Lookout:
Buildings: Tier I - 5, Heroes Hall - 4
Units/Heroes: Level 7 Garth (3/2), Level 5 Quince (1/4), Horror (3/3), Hooded Executioner (3/3)
Base: 16
Other:
Economy:
Workers: 8
Hand: 5
Deck: 18
Discard: 0
New Hand
Ferocity Spectral Hound Doom Grasp Young Treant Ferocity